extends Node3D ## VR start screen UI panel. ## Renders a 2D UI in a SubViewport on a QuadMesh in VR space. ## Allows user to enter server URL/port, connect, and launch AR mode. signal connect_requested(host: String, port: int) signal launch_ar_requested() @onready var ui_mesh: MeshInstance3D = $UIMesh @onready var viewport: SubViewport = $UIMesh/SubViewport @onready var host_input: LineEdit = $UIMesh/SubViewport/PanelContainer/MarginContainer/VBox/ServerRow/HostInput @onready var port_input: LineEdit = $UIMesh/SubViewport/PanelContainer/MarginContainer/VBox/PortRow/PortInput @onready var connect_button: Button = $UIMesh/SubViewport/PanelContainer/MarginContainer/VBox/ConnectButton @onready var status_label: Label = $UIMesh/SubViewport/PanelContainer/MarginContainer/VBox/StatusLabel @onready var launch_ar_button: Button = $UIMesh/SubViewport/PanelContainer/MarginContainer/VBox/LaunchARButton var _is_connected: bool = false func _ready() -> void: add_to_group("start_screen") connect_button.pressed.connect(_on_connect_pressed) launch_ar_button.pressed.connect(_on_launch_ar_pressed) # Set up the mesh material to display the SubViewport var material := StandardMaterial3D.new() material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED material.albedo_texture = viewport.get_texture() material.transparency = BaseMaterial3D.TRANSPARENCY_DISABLED ui_mesh.material_override = material print("[StartScreen] Ready") func _on_connect_pressed() -> void: var host := host_input.text.strip_edges() if host.is_empty(): update_status("Please enter a server address") return var port := int(port_input.text.strip_edges()) if port <= 0 or port > 65535: update_status("Invalid port number") return update_status("Connecting to %s:%d..." % [host, port]) connect_requested.emit(host, port) func _on_launch_ar_pressed() -> void: launch_ar_requested.emit() func update_status(text: String) -> void: status_label.text = text func set_connected(connected: bool) -> void: _is_connected = connected if connected: update_status("Connected!") connect_button.text = "Disconnect" else: if connect_button.text == "Disconnect": update_status("Disconnected") connect_button.text = "Connect to Server" func show_screen() -> void: visible = true func hide_screen() -> void: visible = false