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melancholytron
cce63b9f65
Add triple camera view: head + left/right wrist cameras
Server: reads all 3 cameras from Isaac Sim SHM, encodes JPEG
(head Q85, wrists Q70), sends with 1-byte camera ID prefix.
Head at ~10fps, wrist cameras at ~5fps for bandwidth control.
Godot: teleop_client parses camera ID byte and emits per-camera
signals. Three webcam quads arranged in a row (left|head|right)
in front of the user in AR mode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
..
body_tracker.gd
Fix hand joint mapping: skip PALM instead of WRIST for dex-retargeting
3 weeks ago
body_tracker.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
start_screen.gd
Add in-VR numpad for IP/port input, update default server to 10.0.0.77
4 weeks ago
start_screen.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
teleop_client.gd
Add triple camera view: head + left/right wrist cameras
3 weeks ago
teleop_client.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
vr_ui_pointer.gd
Fix body tracking joint indices (Meta→Godot enum) + IK elbow constraints
3 weeks ago
vr_ui_pointer.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
webcam_display.gd
Initial commit: Native Quest 3 teleop app with body tracking
1 month ago
webcam_display.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago