- Add global map theme stored in game_settings (admin-only to set)
- Add map theme editor with visibility toggles for map elements
- Replace player GPS marker and combat icon with runner.png
- Restructure player combat UI to mirror monster entry layout
- Increase player and home base marker sizes (80px vs 70px monsters)
- Move navigation control to top-left, remove zoom buttons
- Add skill icons and cache icons
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Enhanced maplibre-test.html into a full theme editor
- Added 6 preset themes (Fantasy Dark, Enchanted Forest, Desert Oasis, etc.)
- Save custom themes with names to localStorage
- Load saved themes with color preview dots
- "Set as Active Game Theme" applies colors to HikeMap
- index.html now reads active theme from localStorage on load
- Real-time preview of color changes on the map
Access at /maplibre-test.html
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Test page at /maplibre-test.html for evaluating MapLibre migration
- 5 pre-made styles: Liberty, Positron, Dark Matter, Bright, Custom Fantasy
- Custom Fantasy allows picking colors for land, water, roads, buildings, parks
- 3D extruded buildings option with pitch/bearing controls
- Uses free OpenFreeMap vector tiles (no API key needed)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>