- Add exploreRadiusMultiplier and homebaseRadiusMultiplier state variables
- Apply multipliers in updateFogOfWar() and isInRevealedArea()
- Generalize Daily Skills section to display all unlocked utility skills
- Create generic activateUtilitySkill() function with effect type handling
- Add explore_radius_multiplier and homebase_radius_multiplier effect types
- Add fog effect options to admin panel utility skill dropdown
- Add periodic buff timer to update countdowns and handle expiry
New effect types for utility skills:
- explore_radius_multiplier: Multiplies player's 50m explore radius
- homebase_radius_multiplier: Multiplies homebase's 800m reveal radius
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>