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13600 lines
529 KiB
13600 lines
529 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>HikeMap Trail Navigator</title>
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<!-- PWA Meta Tags -->
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<link rel="manifest" href="/manifest.json">
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<meta name="theme-color" content="#4CAF50">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="default">
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<meta name="apple-mobile-web-app-title" content="HikeMap">
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<link rel="apple-touch-icon" href="/icon-192x192.png">
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<!-- Additional PWA Meta Tags -->
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<meta name="description" content="GPS trail navigation, tracking, and geocaching app for hikers">
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<meta name="mobile-web-app-capable" content="yes">
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<!-- Icons for different platforms -->
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<link rel="icon" type="image/png" sizes="32x32" href="/icon-72x72.png">
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<link rel="icon" type="image/png" sizes="16x16" href="/icon-72x72.png">
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<!-- Open Graph Meta Tags for sharing -->
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<meta property="og:title" content="HikeMap Trail Navigator">
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<meta property="og:description" content="GPS trail navigation, tracking, and geocaching app">
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<meta property="og:type" content="website">
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<meta property="og:image" content="/icon-512x512.png">
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<link rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css" />
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@mdi/font@7.4.47/css/materialdesignicons.min.css" />
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
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overflow: visible;
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position: relative;
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}
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#map {
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height: 100vh;
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width: 100%;
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position: relative;
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z-index: 1;
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}
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/* In nav mode, disable pointer events on trails so markers are easier to tap */
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body.nav-mode .leaflet-overlay-pane path.leaflet-interactive {
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pointer-events: none;
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}
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/* But keep route highlight interactive for potential future use */
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body.nav-mode .leaflet-overlay-pane path.route-highlight {
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pointer-events: auto;
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}
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/* Ensure Leaflet doesn't block our popups */
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.leaflet-container {
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z-index: 1 !important;
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}
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.leaflet-pane {
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z-index: auto !important;
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}
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.controls {
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position: absolute;
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top: 10px;
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right: 10px;
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z-index: 1000;
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background: white;
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padding: 15px;
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border-radius: 8px;
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box-shadow: 0 2px 10px rgba(0,0,0,0.2);
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width: 280px;
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}
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.panel-toggle {
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position: absolute;
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top: 10px;
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right: 10px;
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z-index: 1001;
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background: white;
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padding: 10px 15px;
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border-radius: 8px;
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box-shadow: 0 2px 10px rgba(0,0,0,0.2);
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cursor: pointer;
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font-size: 18px;
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border: none;
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}
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.panel-toggle:hover {
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background: #f8f9fa;
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}
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.controls h3 {
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margin-bottom: 10px;
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font-size: 14px;
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color: #333;
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}
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.controls input[type="file"] {
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width: 100%;
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padding: 8px;
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border: 2px dashed #ccc;
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border-radius: 4px;
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cursor: pointer;
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margin-bottom: 10px;
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}
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.controls input[type="file"]:hover {
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border-color: #007bff;
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}
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.section {
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margin-bottom: 15px;
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padding-bottom: 15px;
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border-bottom: 1px solid #eee;
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}
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.section:last-child {
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border-bottom: none;
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margin-bottom: 0;
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padding-bottom: 0;
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}
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.section-title {
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font-size: 12px;
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font-weight: bold;
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color: #666;
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margin-bottom: 8px;
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text-transform: uppercase;
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}
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.tab-bar {
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display: flex;
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margin-bottom: 15px;
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border-bottom: 2px solid #ddd;
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}
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.tab-btn {
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flex: 1;
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padding: 10px;
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border: none;
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background: #f0f0f0;
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cursor: pointer;
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font-size: 13px;
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font-weight: bold;
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transition: all 0.2s;
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}
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.tab-btn:first-child {
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border-radius: 4px 0 0 0;
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}
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.tab-btn:last-child {
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border-radius: 0 4px 0 0;
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}
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.tab-btn:hover {
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background: #e0e0e0;
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}
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.tab-btn.active {
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background: #007bff;
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color: white;
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}
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.tab-content {
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display: none;
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}
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.tab-content.active {
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display: block;
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}
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.nav-info {
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background: #f8f9fa;
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padding: 12px;
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border-radius: 4px;
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margin-top: 10px;
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}
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.nav-distance {
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font-size: 24px;
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font-weight: bold;
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color: #007bff;
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margin-bottom: 5px;
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}
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.route-overlay {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 2000;
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}
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.route-overlay-content {
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background: white;
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padding: 30px 40px;
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border-radius: 12px;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
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text-align: center;
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}
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.route-overlay .spinner {
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width: 50px;
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height: 50px;
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border: 5px solid #e0e0e0;
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border-top: 5px solid #007bff;
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border-radius: 50%;
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animation: spin 1s linear infinite;
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margin: 0 auto 15px;
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}
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.route-overlay-text {
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font-size: 18px;
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font-weight: 500;
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color: #333;
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}
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.compass-indicator {
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position: fixed;
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top: 10px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(255,255,255,0.9);
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padding: 5px 15px;
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border-radius: 20px;
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font-weight: bold;
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z-index: 1000;
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box-shadow: 0 2px 5px rgba(0,0,0,0.2);
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display: none;
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}
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.compass-indicator.active {
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display: block;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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.nav-instruction {
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color: #666;
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font-size: 12px;
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margin-bottom: 10px;
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}
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.destination-pin {
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font-size: 24px;
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margin-left: -12px;
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margin-top: -24px;
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}
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.tool-buttons {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 6px;
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}
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.tool-btn {
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padding: 8px 12px;
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border: 2px solid #ddd;
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background: white;
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border-radius: 4px;
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cursor: pointer;
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font-size: 12px;
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transition: all 0.2s;
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}
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.tool-btn:hover {
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border-color: #007bff;
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background: #f8f9fa;
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}
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.tool-btn.active {
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border-color: #007bff;
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background: #007bff;
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color: white;
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}
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.tool-btn.danger {
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border-color: #dc3545;
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}
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.tool-btn.danger:hover, .tool-btn.danger.active {
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background: #dc3545;
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border-color: #dc3545;
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color: white;
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}
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.action-btn {
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width: 100%;
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padding: 10px;
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background: #28a745;
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color: white;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 13px;
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margin-bottom: 6px;
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}
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.action-btn:hover {
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background: #218838;
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}
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.action-btn.secondary {
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background: #6c757d;
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}
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.action-btn.secondary:hover {
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background: #5a6268;
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}
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.action-btn.danger {
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background: #dc3545;
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}
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.action-btn.danger:hover {
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background: #c82333;
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}
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.status {
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margin-top: 10px;
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font-size: 12px;
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color: #666;
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padding: 8px;
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background: #f8f9fa;
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border-radius: 4px;
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}
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.status.success {
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color: #155724;
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background: #d4edda;
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}
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.status.error {
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color: #721c24;
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background: #f8d7da;
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}
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.status.info {
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color: #0c5460;
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background: #d1ecf1;
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}
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.slider-group {
|
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margin: 10px 0;
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}
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.slider-group label {
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display: block;
|
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font-size: 11px;
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|
color: #666;
|
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margin-bottom: 4px;
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}
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.slider-group input[type="range"] {
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width: 100%;
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}
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|
.slider-value {
|
|
font-size: 11px;
|
|
color: #333;
|
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text-align: right;
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}
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.track-list {
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|
max-height: 150px;
|
|
overflow-y: auto;
|
|
border: 1px solid #ddd;
|
|
border-radius: 4px;
|
|
margin-bottom: 10px;
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}
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.track-item {
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padding: 6px 10px;
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font-size: 12px;
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border-bottom: 1px solid #eee;
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cursor: pointer;
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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.track-item:last-child {
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border-bottom: none;
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}
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.track-item:hover {
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background: #f8f9fa;
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}
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|
.track-item.selected {
|
|
background: #cce5ff;
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|
}
|
|
.track-item .delete-btn {
|
|
background: none;
|
|
border: none;
|
|
color: #dc3545;
|
|
cursor: pointer;
|
|
font-size: 14px;
|
|
padding: 2px 6px;
|
|
}
|
|
.track-item .delete-btn:hover {
|
|
background: #dc3545;
|
|
color: white;
|
|
border-radius: 3px;
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}
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.slider-group input[type="range"].preview-active {
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outline: 3px solid #00cc00;
|
|
border-radius: 4px;
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|
}
|
|
#applyMergeBtn {
|
|
background: #00cc00 !important;
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}
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#applyMergeBtn:hover {
|
|
background: #00aa00 !important;
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}
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|
.custom-div-icon {
|
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background: transparent;
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border: none;
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}
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.custom-div-icon i {
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display: block;
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text-align: center;
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line-height: 1;
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text-shadow: 1px 1px 2px rgba(0,0,0,0.3);
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}
|
|
.icon-selector-overlay {
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position: fixed !important;
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top: 0 !important;
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left: 0 !important;
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right: 0 !important;
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bottom: 0 !important;
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width: 100vw !important;
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height: 100vh !important;
|
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background: rgba(0, 0, 0, 0.7) !important;
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 999999 !important;
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pointer-events: auto !important;
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}
|
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.icon-selector-modal {
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background: white;
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padding: 30px;
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border-radius: 12px;
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|
max-width: 500px;
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width: 90%;
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max-height: 80vh;
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overflow-y: auto;
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}
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.icon-selector-title {
|
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font-size: 24px;
|
|
margin-bottom: 10px;
|
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text-align: center;
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}
|
|
.icon-selector-subtitle {
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color: #666;
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text-align: center;
|
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margin-bottom: 20px;
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}
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.icon-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(80px, 1fr));
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gap: 15px;
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margin-bottom: 20px;
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}
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.icon-option {
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display: flex;
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flex-direction: column;
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align-items: center;
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padding: 15px 10px;
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border: 2px solid #ddd;
|
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border-radius: 8px;
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cursor: pointer;
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transition: all 0.2s;
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|
}
|
|
.icon-option:hover {
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border-color: #007bff;
|
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transform: scale(1.05);
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background: #f8f9fa;
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}
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.icon-option i {
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font-size: 36px;
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margin-bottom: 5px;
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}
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.icon-option span {
|
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font-size: 11px;
|
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text-align: center;
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}
|
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/* Geocache styles */
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.geocache-marker {
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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width: 64px;
|
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height: 64px;
|
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/* DEBUG: visible halo showing tap zone - remove when confirmed working */
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background: rgba(255, 167, 38, 0.3);
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border: 2px dashed rgba(255, 167, 38, 0.7);
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border-radius: 50%;
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}
|
|
.geocache-marker:hover {
|
|
transform: scale(1.2);
|
|
}
|
|
.geocache-marker.in-range {
|
|
box-shadow: 0 0 20px rgba(255, 167, 38, 0.8);
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|
}
|
|
.geocache-marker i {
|
|
font-size: 36px;
|
|
pointer-events: none; /* Parent handles all touches */
|
|
}
|
|
.geocache-dialog {
|
|
position: fixed !important;
|
|
top: 0 !important;
|
|
left: 0 !important;
|
|
right: 0 !important;
|
|
bottom: 0 !important;
|
|
width: 100vw !important;
|
|
height: 100vh !important;
|
|
background: rgba(0, 0, 0, 0.6) !important;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
z-index: 999997 !important;
|
|
pointer-events: auto !important;
|
|
}
|
|
.geocache-dialog-content {
|
|
background: white;
|
|
padding: 25px;
|
|
border-radius: 12px;
|
|
width: 90%;
|
|
max-width: 500px;
|
|
max-height: 80vh;
|
|
display: flex;
|
|
flex-direction: column;
|
|
}
|
|
.geocache-dialog h3 {
|
|
margin-bottom: 15px;
|
|
text-align: center;
|
|
color: #333;
|
|
}
|
|
.geocache-messages {
|
|
flex: 1;
|
|
overflow-y: auto;
|
|
max-height: 300px;
|
|
margin-bottom: 15px;
|
|
padding: 10px;
|
|
background: #f8f9fa;
|
|
border-radius: 8px;
|
|
}
|
|
.geocache-message {
|
|
margin-bottom: 12px;
|
|
padding: 10px;
|
|
background: white;
|
|
border-radius: 6px;
|
|
border-left: 3px solid #007bff;
|
|
}
|
|
.geocache-message-header {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
margin-bottom: 5px;
|
|
font-size: 12px;
|
|
color: #666;
|
|
}
|
|
.geocache-message-author {
|
|
font-weight: bold;
|
|
}
|
|
.geocache-message-text {
|
|
font-size: 14px;
|
|
color: #333;
|
|
word-wrap: break-word;
|
|
}
|
|
.geocache-input-group {
|
|
margin-bottom: 15px;
|
|
}
|
|
.geocache-input-group label {
|
|
display: block;
|
|
margin-bottom: 5px;
|
|
font-size: 13px;
|
|
color: #666;
|
|
}
|
|
.geocache-input-group input,
|
|
.geocache-input-group textarea {
|
|
width: 100%;
|
|
padding: 8px;
|
|
border: 1px solid #ddd;
|
|
border-radius: 4px;
|
|
font-size: 14px;
|
|
}
|
|
.geocache-input-group textarea {
|
|
resize: vertical;
|
|
min-height: 80px;
|
|
}
|
|
.geocache-dialog-buttons {
|
|
display: flex;
|
|
gap: 10px;
|
|
}
|
|
.geocache-dialog button {
|
|
flex: 1;
|
|
padding: 10px;
|
|
border: none;
|
|
border-radius: 4px;
|
|
cursor: pointer;
|
|
font-size: 14px;
|
|
}
|
|
.geocache-submit-btn {
|
|
background: #28a745;
|
|
color: white;
|
|
}
|
|
.geocache-cancel-btn {
|
|
background: #6c757d;
|
|
color: white;
|
|
}
|
|
.geocache-delete-btn {
|
|
background: #dc3545;
|
|
color: white;
|
|
}
|
|
.geocache-alert {
|
|
position: fixed;
|
|
bottom: 20px;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
background: #007bff;
|
|
color: white;
|
|
padding: 12px 20px;
|
|
border-radius: 20px;
|
|
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
|
|
z-index: 1001;
|
|
display: none;
|
|
}
|
|
.geocache-alert.show {
|
|
display: block;
|
|
animation: slideUp 0.3s ease;
|
|
}
|
|
|
|
/* Geocache List Sidebar */
|
|
.geocache-list-sidebar {
|
|
position: fixed;
|
|
right: -350px;
|
|
top: 60px;
|
|
bottom: 0;
|
|
width: 350px;
|
|
background: rgba(30, 30, 30, 0.95);
|
|
backdrop-filter: blur(10px);
|
|
transition: right 0.3s ease;
|
|
z-index: 999;
|
|
overflow-y: auto;
|
|
padding: 20px;
|
|
box-shadow: -2px 0 10px rgba(0, 0, 0, 0.5);
|
|
}
|
|
.geocache-list-sidebar.open {
|
|
right: 0;
|
|
}
|
|
.geocache-list-header {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: center;
|
|
margin-bottom: 20px;
|
|
padding-bottom: 10px;
|
|
border-bottom: 1px solid #444;
|
|
}
|
|
.geocache-list-item {
|
|
background: rgba(40, 40, 40, 0.8);
|
|
border-radius: 8px;
|
|
padding: 12px;
|
|
margin-bottom: 10px;
|
|
cursor: pointer;
|
|
transition: background 0.2s;
|
|
}
|
|
.geocache-list-item:hover {
|
|
background: rgba(60, 60, 60, 0.9);
|
|
}
|
|
.geocache-list-item-title {
|
|
font-weight: bold;
|
|
color: #FFA726;
|
|
margin-bottom: 5px;
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 8px;
|
|
}
|
|
.geocache-list-item-info {
|
|
font-size: 0.9em;
|
|
color: #aaa;
|
|
}
|
|
.geocache-list-item-secret {
|
|
display: inline-block;
|
|
background: #9C27B0;
|
|
color: white;
|
|
padding: 2px 6px;
|
|
border-radius: 4px;
|
|
font-size: 0.75em;
|
|
margin-left: 5px;
|
|
}
|
|
.geocache-list-toggle {
|
|
position: fixed;
|
|
right: 20px;
|
|
bottom: 140px;
|
|
width: 50px;
|
|
height: 50px;
|
|
background: #FFA726;
|
|
border-radius: 50%;
|
|
display: none;
|
|
align-items: center;
|
|
justify-content: center;
|
|
cursor: pointer;
|
|
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
|
|
z-index: 998;
|
|
}
|
|
|
|
/* Admin Panel Overlay - Half-Height Bottom Sheet */
|
|
.admin-panel-overlay {
|
|
position: fixed;
|
|
bottom: 0;
|
|
right: 0;
|
|
width: 100%;
|
|
max-width: 500px;
|
|
height: 50vh;
|
|
background: rgba(30, 30, 30, 0.95);
|
|
backdrop-filter: blur(10px);
|
|
-webkit-backdrop-filter: blur(10px);
|
|
transform: translateY(100%);
|
|
transition: transform 0.3s ease;
|
|
z-index: 1002;
|
|
border-radius: 20px 20px 0 0;
|
|
box-shadow: 0 -4px 20px rgba(0,0,0,0.3);
|
|
display: flex;
|
|
flex-direction: column;
|
|
}
|
|
|
|
@media (max-width: 768px) {
|
|
.admin-panel-overlay {
|
|
max-width: 100%;
|
|
border-radius: 20px 20px 0 0;
|
|
}
|
|
}
|
|
|
|
@media (min-width: 769px) {
|
|
.admin-panel-overlay {
|
|
border-radius: 20px 0 0 0;
|
|
}
|
|
}
|
|
|
|
.admin-panel-overlay.active {
|
|
transform: translateY(0);
|
|
}
|
|
|
|
.admin-panel-header {
|
|
padding: 20px;
|
|
border-bottom: 1px solid #444;
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: center;
|
|
flex-shrink: 0;
|
|
}
|
|
|
|
.admin-panel-header h2 {
|
|
color: #FFA726;
|
|
margin: 0;
|
|
font-size: 20px;
|
|
}
|
|
|
|
.admin-panel-close {
|
|
background: none;
|
|
border: none;
|
|
color: #aaa;
|
|
font-size: 28px;
|
|
cursor: pointer;
|
|
padding: 0;
|
|
width: 32px;
|
|
height: 32px;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
|
|
.admin-panel-close:hover {
|
|
color: white;
|
|
}
|
|
|
|
.admin-panel-content {
|
|
padding: 20px;
|
|
overflow-y: auto;
|
|
flex: 1;
|
|
-webkit-overflow-scrolling: touch;
|
|
}
|
|
|
|
/* Edit Panel Overlay - Similar to Admin */
|
|
.edit-panel-overlay {
|
|
position: fixed;
|
|
bottom: 0;
|
|
right: 0;
|
|
width: 100%;
|
|
max-width: 500px;
|
|
height: 60vh;
|
|
background: rgba(30, 30, 30, 0.95);
|
|
backdrop-filter: blur(10px);
|
|
-webkit-backdrop-filter: blur(10px);
|
|
transform: translateY(100%);
|
|
transition: transform 0.3s ease;
|
|
z-index: 1001;
|
|
border-radius: 20px 20px 0 0;
|
|
box-shadow: 0 -4px 20px rgba(0,0,0,0.3);
|
|
display: flex;
|
|
flex-direction: column;
|
|
}
|
|
|
|
@media (max-width: 768px) {
|
|
.edit-panel-overlay {
|
|
max-width: 100%;
|
|
border-radius: 20px 20px 0 0;
|
|
}
|
|
}
|
|
|
|
@media (min-width: 769px) {
|
|
.edit-panel-overlay {
|
|
border-radius: 20px 0 0 0;
|
|
}
|
|
}
|
|
|
|
.edit-panel-overlay.active {
|
|
transform: translateY(0);
|
|
}
|
|
|
|
.edit-panel-header {
|
|
padding: 20px;
|
|
border-bottom: 1px solid #444;
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: center;
|
|
flex-shrink: 0;
|
|
}
|
|
|
|
.edit-panel-header h2 {
|
|
color: #4CAF50;
|
|
margin: 0;
|
|
font-size: 20px;
|
|
}
|
|
|
|
.edit-panel-close {
|
|
background: none;
|
|
border: none;
|
|
color: #aaa;
|
|
font-size: 28px;
|
|
cursor: pointer;
|
|
padding: 0;
|
|
width: 32px;
|
|
height: 32px;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
|
|
.edit-panel-close:hover {
|
|
color: white;
|
|
}
|
|
|
|
.edit-panel-content {
|
|
padding: 20px;
|
|
overflow-y: auto;
|
|
flex: 1;
|
|
-webkit-overflow-scrolling: touch;
|
|
}
|
|
|
|
/* Admin Panel Styles - Simple and Working */
|
|
.admin-setting-group {
|
|
padding: 15px;
|
|
}
|
|
.admin-input-row {
|
|
display: flex;
|
|
flex-direction: column;
|
|
margin-bottom: 20px;
|
|
}
|
|
.admin-input-row label {
|
|
color: #FFA726;
|
|
font-size: 14px;
|
|
font-weight: 600;
|
|
margin-bottom: 8px;
|
|
display: block;
|
|
}
|
|
.admin-input-container {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 10px;
|
|
}
|
|
.admin-input-row input[type="number"] {
|
|
width: 100%;
|
|
max-width: 200px;
|
|
height: 44px;
|
|
padding: 8px 12px;
|
|
background: #2a2a2a;
|
|
color: white;
|
|
border: 2px solid #555;
|
|
border-radius: 8px;
|
|
font-size: 16px;
|
|
text-align: center;
|
|
-webkit-appearance: none;
|
|
-moz-appearance: textfield;
|
|
box-sizing: border-box;
|
|
}
|
|
.admin-input-row input[type="checkbox"] {
|
|
width: 24px;
|
|
height: 24px;
|
|
cursor: pointer;
|
|
margin-right: 10px;
|
|
}
|
|
.admin-input-row input[type="number"]:focus {
|
|
outline: none;
|
|
border-color: #4CAF50;
|
|
background: #333;
|
|
}
|
|
.admin-input-row .unit {
|
|
color: #aaa;
|
|
font-size: 14px;
|
|
white-space: nowrap;
|
|
}
|
|
.admin-checkbox-row {
|
|
display: flex;
|
|
align-items: center;
|
|
margin-bottom: 20px;
|
|
}
|
|
/* Responsive adjustments */
|
|
@media (min-width: 768px) {
|
|
.admin-input-row {
|
|
flex-direction: row;
|
|
align-items: center;
|
|
justify-content: space-between;
|
|
}
|
|
.admin-input-row label {
|
|
margin-bottom: 0;
|
|
flex: 0 0 auto;
|
|
min-width: 200px;
|
|
}
|
|
.admin-input-container {
|
|
flex: 0 0 auto;
|
|
}
|
|
}
|
|
.admin-button-group {
|
|
padding: 20px 10px;
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 12px;
|
|
}
|
|
.admin-button-group button {
|
|
min-height: 48px;
|
|
padding: 12px 20px;
|
|
background: #4CAF50;
|
|
color: white;
|
|
border: none;
|
|
border-radius: 8px;
|
|
cursor: pointer;
|
|
font-size: 15px;
|
|
font-weight: 600;
|
|
transition: all 0.2s;
|
|
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
|
|
letter-spacing: 0.5px;
|
|
}
|
|
.admin-button-group button:active {
|
|
transform: translateY(1px);
|
|
box-shadow: 0 1px 2px rgba(0,0,0,0.2);
|
|
}
|
|
.admin-button-group button:hover {
|
|
background: #45a049;
|
|
box-shadow: 0 4px 8px rgba(0,0,0,0.3);
|
|
}
|
|
.admin-button-group button.danger {
|
|
background: #f44336;
|
|
}
|
|
.admin-button-group button.danger:hover {
|
|
background: #da190b;
|
|
}
|
|
@media (min-width: 768px) {
|
|
.admin-button-group {
|
|
flex-direction: row;
|
|
flex-wrap: wrap;
|
|
}
|
|
.admin-button-group button {
|
|
min-height: 40px;
|
|
flex: 1;
|
|
min-width: 140px;
|
|
}
|
|
}
|
|
/* Save indicator */
|
|
.admin-save-indicator {
|
|
position: fixed;
|
|
top: 70px;
|
|
right: 20px;
|
|
background: #4CAF50;
|
|
color: white;
|
|
padding: 10px 20px;
|
|
border-radius: 20px;
|
|
box-shadow: 0 2px 8px rgba(0,0,0,0.3);
|
|
opacity: 0;
|
|
transform: translateY(-10px);
|
|
transition: all 0.3s;
|
|
z-index: 10000;
|
|
pointer-events: none;
|
|
}
|
|
.admin-save-indicator.show {
|
|
opacity: 1;
|
|
transform: translateY(0);
|
|
}
|
|
/* Collapsible sections */
|
|
.section.collapsible .section-title {
|
|
cursor: pointer;
|
|
user-select: none;
|
|
position: relative;
|
|
padding-right: 30px;
|
|
}
|
|
.section.collapsible .section-title:after {
|
|
content: '▼';
|
|
position: absolute;
|
|
right: 10px;
|
|
top: 50%;
|
|
transform: translateY(-50%);
|
|
transition: transform 0.3s;
|
|
color: #FFA726;
|
|
}
|
|
.section.collapsed .section-title:after {
|
|
transform: translateY(-50%) rotate(-90deg);
|
|
}
|
|
.section-content {
|
|
max-height: 1000px;
|
|
overflow: hidden;
|
|
transition: max-height 0.3s ease;
|
|
}
|
|
.section.collapsed .section-content {
|
|
max-height: 0;
|
|
}
|
|
@keyframes slideUp {
|
|
from { transform: translateX(-50%) translateY(100%); }
|
|
to { transform: translateX(-50%) translateY(0); }
|
|
}
|
|
/* Navigation confirmation dialogs */
|
|
.nav-confirm-dialog {
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.6);
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
z-index: 3003;
|
|
}
|
|
.nav-confirm-content {
|
|
background: white;
|
|
padding: 20px;
|
|
border-radius: 8px;
|
|
max-width: 350px;
|
|
text-align: center;
|
|
}
|
|
.nav-confirm-content h3 {
|
|
margin: 0 0 15px 0;
|
|
color: #333;
|
|
}
|
|
.nav-confirm-content p {
|
|
margin: 0 0 20px 0;
|
|
color: #666;
|
|
}
|
|
.nav-confirm-buttons {
|
|
display: flex;
|
|
gap: 10px;
|
|
}
|
|
.nav-confirm-buttons button {
|
|
flex: 1;
|
|
padding: 10px;
|
|
border: none;
|
|
border-radius: 4px;
|
|
cursor: pointer;
|
|
font-size: 14px;
|
|
}
|
|
.nav-confirm-yes {
|
|
background: #007bff;
|
|
color: white;
|
|
}
|
|
.nav-confirm-no {
|
|
background: #6c757d;
|
|
color: white;
|
|
}
|
|
.press-hold-indicator {
|
|
position: fixed;
|
|
top: 50%;
|
|
left: 50%;
|
|
transform: translate(-50%, -50%);
|
|
background: rgba(0, 123, 255, 0.9);
|
|
color: white;
|
|
padding: 10px 20px;
|
|
border-radius: 20px;
|
|
font-size: 14px;
|
|
pointer-events: none;
|
|
z-index: 1000;
|
|
display: none;
|
|
}
|
|
/* Auth Modal Styles */
|
|
.auth-modal-overlay {
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.7);
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
z-index: 999999;
|
|
}
|
|
.auth-modal {
|
|
background: white;
|
|
padding: 30px;
|
|
border-radius: 12px;
|
|
width: 90%;
|
|
max-width: 400px;
|
|
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
|
|
}
|
|
.auth-modal h2 {
|
|
text-align: center;
|
|
margin-bottom: 20px;
|
|
color: #333;
|
|
}
|
|
.auth-tabs {
|
|
display: flex;
|
|
margin-bottom: 20px;
|
|
border-bottom: 2px solid #ddd;
|
|
}
|
|
.auth-tab {
|
|
flex: 1;
|
|
padding: 10px;
|
|
border: none;
|
|
background: #f0f0f0;
|
|
cursor: pointer;
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
transition: all 0.2s;
|
|
}
|
|
.auth-tab:first-child {
|
|
border-radius: 4px 0 0 0;
|
|
}
|
|
.auth-tab:last-child {
|
|
border-radius: 0 4px 0 0;
|
|
}
|
|
.auth-tab.active {
|
|
background: #4CAF50;
|
|
color: white;
|
|
}
|
|
.auth-form {
|
|
display: none;
|
|
}
|
|
.auth-form.active {
|
|
display: block;
|
|
}
|
|
.auth-input-group {
|
|
margin-bottom: 15px;
|
|
}
|
|
.auth-input-group label {
|
|
display: block;
|
|
margin-bottom: 5px;
|
|
font-size: 13px;
|
|
color: #555;
|
|
}
|
|
.auth-input-group input {
|
|
width: 100%;
|
|
padding: 10px;
|
|
border: 2px solid #ddd;
|
|
border-radius: 4px;
|
|
font-size: 14px;
|
|
}
|
|
.auth-input-group input:focus {
|
|
border-color: #4CAF50;
|
|
outline: none;
|
|
}
|
|
.auth-error {
|
|
color: #dc3545;
|
|
font-size: 13px;
|
|
margin-bottom: 10px;
|
|
padding: 8px;
|
|
background: #f8d7da;
|
|
border-radius: 4px;
|
|
display: none;
|
|
}
|
|
.auth-error.visible {
|
|
display: block;
|
|
}
|
|
.auth-submit-btn {
|
|
width: 100%;
|
|
padding: 12px;
|
|
background: #4CAF50;
|
|
color: white;
|
|
border: none;
|
|
border-radius: 4px;
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
transition: background 0.2s;
|
|
}
|
|
.auth-submit-btn:hover {
|
|
background: #43a047;
|
|
}
|
|
.auth-submit-btn:disabled {
|
|
background: #9e9e9e;
|
|
cursor: not-allowed;
|
|
}
|
|
.auth-close-btn {
|
|
position: absolute;
|
|
top: 10px;
|
|
right: 15px;
|
|
background: none;
|
|
border: none;
|
|
font-size: 24px;
|
|
cursor: pointer;
|
|
color: #666;
|
|
}
|
|
.auth-guest-divider {
|
|
display: flex;
|
|
align-items: center;
|
|
margin: 20px 0 15px 0;
|
|
color: #999;
|
|
font-size: 13px;
|
|
}
|
|
.auth-guest-divider::before,
|
|
.auth-guest-divider::after {
|
|
content: '';
|
|
flex: 1;
|
|
height: 1px;
|
|
background: #ddd;
|
|
}
|
|
.auth-guest-divider span {
|
|
padding: 0 15px;
|
|
}
|
|
.auth-guest-btn {
|
|
width: 100%;
|
|
padding: 12px;
|
|
background: transparent;
|
|
color: #666;
|
|
border: 2px solid #ddd;
|
|
border-radius: 4px;
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
}
|
|
.auth-guest-btn:hover {
|
|
border-color: #999;
|
|
color: #333;
|
|
background: #f5f5f5;
|
|
}
|
|
/* Character Creator Modal */
|
|
.char-creator-modal {
|
|
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
|
padding: 0;
|
|
border-radius: 16px;
|
|
width: 95%;
|
|
max-width: 500px;
|
|
max-height: 90vh;
|
|
overflow-y: auto;
|
|
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
|
|
color: white;
|
|
}
|
|
.char-creator-header {
|
|
background: linear-gradient(90deg, #4CAF50 0%, #8BC34A 100%);
|
|
padding: 20px;
|
|
text-align: center;
|
|
border-radius: 16px 16px 0 0;
|
|
}
|
|
.char-creator-header h2 {
|
|
margin: 0;
|
|
font-size: 24px;
|
|
text-shadow: 0 2px 4px rgba(0,0,0,0.3);
|
|
}
|
|
.char-creator-header p {
|
|
margin: 5px 0 0 0;
|
|
font-size: 14px;
|
|
opacity: 0.9;
|
|
}
|
|
.char-creator-content {
|
|
padding: 20px;
|
|
}
|
|
.char-creator-step {
|
|
display: none;
|
|
}
|
|
.char-creator-step.active {
|
|
display: block;
|
|
}
|
|
.char-creator-section {
|
|
margin-bottom: 20px;
|
|
}
|
|
.char-creator-section h3 {
|
|
margin: 0 0 10px 0;
|
|
font-size: 16px;
|
|
color: #8BC34A;
|
|
}
|
|
.char-creator-input {
|
|
width: 100%;
|
|
padding: 12px;
|
|
border: 2px solid #333;
|
|
border-radius: 8px;
|
|
background: #0f0f23;
|
|
color: white;
|
|
font-size: 16px;
|
|
box-sizing: border-box;
|
|
}
|
|
.char-creator-input:focus {
|
|
border-color: #4CAF50;
|
|
outline: none;
|
|
}
|
|
.char-creator-grid {
|
|
display: grid;
|
|
grid-template-columns: repeat(2, 1fr);
|
|
gap: 10px;
|
|
}
|
|
.char-creator-option {
|
|
background: #0f0f23;
|
|
border: 2px solid #333;
|
|
border-radius: 12px;
|
|
padding: 15px;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
text-align: center;
|
|
}
|
|
.char-creator-option:hover {
|
|
border-color: #4CAF50;
|
|
background: #1a1a2e;
|
|
}
|
|
.char-creator-option.selected {
|
|
border-color: #4CAF50;
|
|
background: rgba(76, 175, 80, 0.2);
|
|
}
|
|
.char-creator-option.disabled {
|
|
opacity: 0.5;
|
|
cursor: not-allowed;
|
|
}
|
|
.char-creator-option.disabled:hover {
|
|
border-color: #333;
|
|
background: #0f0f23;
|
|
}
|
|
.char-creator-option-icon {
|
|
font-size: 36px;
|
|
margin-bottom: 8px;
|
|
}
|
|
.char-creator-option-name {
|
|
font-weight: bold;
|
|
margin-bottom: 4px;
|
|
}
|
|
.char-creator-option-desc {
|
|
font-size: 12px;
|
|
color: #aaa;
|
|
}
|
|
.char-creator-option-badge {
|
|
display: inline-block;
|
|
background: #666;
|
|
color: #ccc;
|
|
font-size: 10px;
|
|
padding: 2px 8px;
|
|
border-radius: 10px;
|
|
margin-top: 5px;
|
|
}
|
|
.char-creator-stats {
|
|
display: flex;
|
|
justify-content: center;
|
|
gap: 15px;
|
|
margin-top: 8px;
|
|
font-size: 11px;
|
|
}
|
|
.char-creator-stat {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 3px;
|
|
}
|
|
.char-creator-stat.positive { color: #4CAF50; }
|
|
.char-creator-stat.negative { color: #f44336; }
|
|
.char-creator-stat.neutral { color: #888; }
|
|
.char-creator-preview {
|
|
background: #0f0f23;
|
|
border: 2px solid #333;
|
|
border-radius: 12px;
|
|
padding: 20px;
|
|
text-align: center;
|
|
margin-bottom: 20px;
|
|
}
|
|
.char-creator-preview-icon {
|
|
font-size: 48px;
|
|
margin-bottom: 10px;
|
|
}
|
|
.char-creator-preview-name {
|
|
font-size: 20px;
|
|
font-weight: bold;
|
|
color: #8BC34A;
|
|
}
|
|
.char-creator-preview-info {
|
|
font-size: 14px;
|
|
color: #aaa;
|
|
margin-top: 5px;
|
|
}
|
|
.char-creator-preview-stats {
|
|
display: grid;
|
|
grid-template-columns: repeat(2, 1fr);
|
|
gap: 10px;
|
|
margin-top: 15px;
|
|
text-align: left;
|
|
}
|
|
.char-creator-preview-stat {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
padding: 8px 12px;
|
|
background: #1a1a2e;
|
|
border-radius: 6px;
|
|
}
|
|
.char-creator-preview-stat-label {
|
|
color: #888;
|
|
}
|
|
.char-creator-preview-stat-value {
|
|
font-weight: bold;
|
|
}
|
|
.char-creator-buttons {
|
|
display: flex;
|
|
gap: 10px;
|
|
margin-top: 20px;
|
|
}
|
|
.char-creator-btn {
|
|
flex: 1;
|
|
padding: 14px;
|
|
border: none;
|
|
border-radius: 8px;
|
|
font-size: 16px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
}
|
|
.char-creator-btn-back {
|
|
background: #333;
|
|
color: white;
|
|
}
|
|
.char-creator-btn-back:hover {
|
|
background: #444;
|
|
}
|
|
.char-creator-btn-next {
|
|
background: linear-gradient(90deg, #4CAF50 0%, #8BC34A 100%);
|
|
color: white;
|
|
}
|
|
.char-creator-btn-next:hover {
|
|
transform: translateY(-2px);
|
|
box-shadow: 0 4px 12px rgba(76, 175, 80, 0.4);
|
|
}
|
|
.char-creator-btn-next:disabled {
|
|
background: #333;
|
|
cursor: not-allowed;
|
|
transform: none;
|
|
box-shadow: none;
|
|
}
|
|
.char-step-indicator {
|
|
display: flex;
|
|
justify-content: center;
|
|
gap: 8px;
|
|
padding: 15px 0;
|
|
background: rgba(0,0,0,0.2);
|
|
}
|
|
.char-step-dot {
|
|
width: 10px;
|
|
height: 10px;
|
|
border-radius: 50%;
|
|
background: #333;
|
|
transition: all 0.2s;
|
|
}
|
|
.char-step-dot.active {
|
|
background: #4CAF50;
|
|
transform: scale(1.2);
|
|
}
|
|
.char-step-dot.completed {
|
|
background: #8BC34A;
|
|
}
|
|
|
|
/* Character Sheet Modal */
|
|
.char-sheet-modal {
|
|
background: linear-gradient(135deg, #1a1a2e 0%, #0f0f23 100%);
|
|
border-radius: 20px;
|
|
padding: 0;
|
|
width: 90%;
|
|
max-width: 400px;
|
|
max-height: 85vh;
|
|
overflow-y: auto;
|
|
position: relative;
|
|
border: 2px solid #4CAF50;
|
|
box-shadow: 0 20px 60px rgba(0,0,0,0.5);
|
|
}
|
|
.char-sheet-close {
|
|
position: absolute;
|
|
top: 15px;
|
|
right: 15px;
|
|
background: none;
|
|
border: none;
|
|
color: #aaa;
|
|
font-size: 28px;
|
|
cursor: pointer;
|
|
z-index: 10;
|
|
transition: color 0.2s;
|
|
}
|
|
.char-sheet-close:hover {
|
|
color: #fff;
|
|
}
|
|
.char-sheet-header {
|
|
background: linear-gradient(135deg, #4CAF50, #8BC34A);
|
|
padding: 25px 20px;
|
|
text-align: center;
|
|
border-radius: 18px 18px 0 0;
|
|
}
|
|
.char-sheet-icon {
|
|
font-size: 48px;
|
|
margin-bottom: 10px;
|
|
}
|
|
.char-sheet-name {
|
|
font-size: 22px;
|
|
font-weight: bold;
|
|
color: #fff;
|
|
text-shadow: 0 2px 4px rgba(0,0,0,0.3);
|
|
}
|
|
.char-sheet-info {
|
|
font-size: 14px;
|
|
color: rgba(255,255,255,0.9);
|
|
margin-top: 5px;
|
|
}
|
|
.char-sheet-content {
|
|
padding: 20px;
|
|
}
|
|
.char-sheet-section {
|
|
background: rgba(255,255,255,0.05);
|
|
border-radius: 12px;
|
|
padding: 15px;
|
|
margin-bottom: 15px;
|
|
}
|
|
.char-sheet-section h3 {
|
|
color: #8BC34A;
|
|
font-size: 14px;
|
|
text-transform: uppercase;
|
|
letter-spacing: 1px;
|
|
margin: 0 0 12px 0;
|
|
padding-bottom: 8px;
|
|
border-bottom: 1px solid rgba(139,195,74,0.3);
|
|
}
|
|
.char-sheet-stat-grid {
|
|
display: grid;
|
|
grid-template-columns: 1fr 1fr;
|
|
gap: 12px;
|
|
}
|
|
.char-sheet-stat {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 4px;
|
|
}
|
|
.char-sheet-stat .stat-label {
|
|
font-size: 12px;
|
|
color: #aaa;
|
|
}
|
|
.char-sheet-stat .stat-value {
|
|
font-size: 16px;
|
|
font-weight: bold;
|
|
color: #fff;
|
|
}
|
|
.char-sheet-stat .stat-bar {
|
|
height: 8px;
|
|
background: rgba(0,0,0,0.3);
|
|
border-radius: 4px;
|
|
overflow: hidden;
|
|
}
|
|
.char-sheet-stat .stat-bar.hp-bar .stat-fill {
|
|
background: linear-gradient(90deg, #ff6b6b, #ee5a5a);
|
|
}
|
|
.char-sheet-stat .stat-bar.mp-bar .stat-fill {
|
|
background: linear-gradient(90deg, #4ecdc4, #45b7aa);
|
|
}
|
|
.char-sheet-stat .stat-fill {
|
|
height: 100%;
|
|
transition: width 0.3s ease;
|
|
}
|
|
.char-sheet-xp .xp-bar-container {
|
|
height: 12px;
|
|
background: rgba(0,0,0,0.3);
|
|
border-radius: 6px;
|
|
overflow: hidden;
|
|
margin-bottom: 8px;
|
|
}
|
|
.char-sheet-xp .xp-bar-fill {
|
|
height: 100%;
|
|
background: linear-gradient(90deg, #ffd93d, #f0c419);
|
|
transition: width 0.3s ease;
|
|
}
|
|
.char-sheet-xp .xp-text {
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
color: #ffd93d;
|
|
text-align: center;
|
|
}
|
|
.char-sheet-xp .xp-next {
|
|
font-size: 12px;
|
|
color: #888;
|
|
text-align: center;
|
|
margin-top: 4px;
|
|
}
|
|
.char-sheet-skill {
|
|
display: flex;
|
|
align-items: flex-start;
|
|
gap: 12px;
|
|
padding: 10px;
|
|
background: rgba(0,0,0,0.2);
|
|
border-radius: 8px;
|
|
margin-bottom: 8px;
|
|
}
|
|
.char-sheet-skill:last-child {
|
|
margin-bottom: 0;
|
|
}
|
|
.char-sheet-skill .skill-icon {
|
|
font-size: 24px;
|
|
min-width: 30px;
|
|
text-align: center;
|
|
}
|
|
.char-sheet-skill .skill-info {
|
|
flex: 1;
|
|
}
|
|
.char-sheet-skill .skill-name {
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
color: #fff;
|
|
}
|
|
.char-sheet-skill .skill-desc {
|
|
font-size: 12px;
|
|
color: #aaa;
|
|
margin-top: 2px;
|
|
}
|
|
.char-sheet-skill .skill-cost {
|
|
font-size: 11px;
|
|
color: #4ecdc4;
|
|
margin-top: 4px;
|
|
}
|
|
.char-sheet-skill.locked {
|
|
opacity: 0.5;
|
|
}
|
|
.char-sheet-skill.locked .skill-name {
|
|
color: #666;
|
|
}
|
|
.char-sheet-skill-hint {
|
|
font-size: 11px;
|
|
color: #666;
|
|
text-align: center;
|
|
margin-top: 10px;
|
|
font-style: italic;
|
|
}
|
|
|
|
/* Skill Loadout Styles */
|
|
.skill-loadout-info {
|
|
font-size: 12px;
|
|
color: #aaa;
|
|
margin-bottom: 10px;
|
|
padding: 8px;
|
|
background: rgba(0,0,0,0.2);
|
|
border-radius: 6px;
|
|
text-align: center;
|
|
}
|
|
.skill-loadout-info.at-home {
|
|
color: #4ecdc4;
|
|
background: rgba(78, 205, 196, 0.1);
|
|
border: 1px solid rgba(78, 205, 196, 0.3);
|
|
}
|
|
.skill-loadout {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 12px;
|
|
}
|
|
.skill-tier-group {
|
|
background: rgba(0,0,0,0.2);
|
|
border-radius: 8px;
|
|
padding: 10px;
|
|
}
|
|
.skill-tier-header {
|
|
font-size: 12px;
|
|
color: #888;
|
|
margin-bottom: 8px;
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 6px;
|
|
}
|
|
.skill-tier-header .tier-badge {
|
|
background: #45aaf2;
|
|
color: #fff;
|
|
padding: 2px 8px;
|
|
border-radius: 10px;
|
|
font-size: 10px;
|
|
font-weight: bold;
|
|
}
|
|
.skill-loadout-item {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 10px;
|
|
padding: 8px;
|
|
border-radius: 6px;
|
|
background: rgba(255,255,255,0.05);
|
|
margin-bottom: 6px;
|
|
}
|
|
.skill-loadout-item:last-child {
|
|
margin-bottom: 0;
|
|
}
|
|
.skill-loadout-item.active {
|
|
background: rgba(78, 205, 196, 0.15);
|
|
border: 1px solid rgba(78, 205, 196, 0.4);
|
|
}
|
|
.skill-loadout-item .skill-icon {
|
|
font-size: 20px;
|
|
min-width: 26px;
|
|
text-align: center;
|
|
}
|
|
.skill-loadout-item .skill-details {
|
|
flex: 1;
|
|
}
|
|
.skill-loadout-item .skill-name {
|
|
font-size: 13px;
|
|
font-weight: bold;
|
|
color: #fff;
|
|
}
|
|
.skill-loadout-item .skill-mp {
|
|
font-size: 11px;
|
|
color: #4ecdc4;
|
|
}
|
|
.skill-loadout-item .skill-badge {
|
|
font-size: 10px;
|
|
padding: 3px 8px;
|
|
border-radius: 12px;
|
|
font-weight: bold;
|
|
text-transform: uppercase;
|
|
}
|
|
.skill-loadout-item .skill-badge.active-badge {
|
|
background: #4ecdc4;
|
|
color: #000;
|
|
}
|
|
.skill-loadout-item .equip-btn {
|
|
background: #45aaf2;
|
|
color: #fff;
|
|
border: none;
|
|
padding: 5px 12px;
|
|
border-radius: 12px;
|
|
font-size: 11px;
|
|
cursor: pointer;
|
|
font-weight: bold;
|
|
}
|
|
.skill-loadout-item .equip-btn:hover:not(:disabled) {
|
|
background: #3d9ad9;
|
|
}
|
|
.skill-loadout-item .equip-btn:disabled {
|
|
background: #555;
|
|
color: #888;
|
|
cursor: not-allowed;
|
|
}
|
|
|
|
/* Daily Skills Styles */
|
|
.char-sheet-daily-skills {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 10px;
|
|
}
|
|
.daily-skill {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 12px;
|
|
padding: 12px;
|
|
background: rgba(0,0,0,0.2);
|
|
border-radius: 8px;
|
|
border: 1px solid rgba(255,255,255,0.1);
|
|
}
|
|
.daily-skill .skill-icon {
|
|
font-size: 28px;
|
|
min-width: 36px;
|
|
text-align: center;
|
|
}
|
|
.daily-skill .skill-info {
|
|
flex: 1;
|
|
}
|
|
.daily-skill .skill-name {
|
|
font-size: 14px;
|
|
font-weight: bold;
|
|
color: #fff;
|
|
}
|
|
.daily-skill .skill-desc {
|
|
font-size: 11px;
|
|
color: #aaa;
|
|
margin-top: 2px;
|
|
}
|
|
.daily-skill .skill-status {
|
|
font-size: 11px;
|
|
margin-top: 4px;
|
|
}
|
|
.daily-skill .skill-status.active {
|
|
color: #4ecdc4;
|
|
}
|
|
.daily-skill .skill-status.cooldown {
|
|
color: #e94560;
|
|
}
|
|
.daily-skill .skill-status.available {
|
|
color: #4CAF50;
|
|
}
|
|
.daily-skill-btn {
|
|
padding: 8px 16px;
|
|
border-radius: 6px;
|
|
border: none;
|
|
font-size: 12px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
}
|
|
.daily-skill-btn.activate {
|
|
background: linear-gradient(135deg, #4CAF50 0%, #388E3C 100%);
|
|
color: white;
|
|
}
|
|
.daily-skill-btn.activate:hover {
|
|
transform: scale(1.05);
|
|
box-shadow: 0 2px 8px rgba(76, 175, 80, 0.4);
|
|
}
|
|
.daily-skill-btn.active {
|
|
background: linear-gradient(135deg, #4ecdc4 0%, #3da89f 100%);
|
|
color: white;
|
|
cursor: default;
|
|
}
|
|
.daily-skill-btn.cooldown {
|
|
background: rgba(255,255,255,0.1);
|
|
color: #888;
|
|
cursor: not-allowed;
|
|
}
|
|
.no-daily-skills {
|
|
text-align: center;
|
|
color: #888;
|
|
font-size: 12px;
|
|
padding: 10px;
|
|
}
|
|
|
|
.char-sheet-monster-count {
|
|
font-size: 16px;
|
|
color: #ffd93d;
|
|
margin-bottom: 10px;
|
|
}
|
|
.char-sheet-monster-list {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 8px;
|
|
}
|
|
.char-sheet-monster {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 10px;
|
|
padding: 8px;
|
|
background: rgba(0,0,0,0.2);
|
|
border-radius: 8px;
|
|
}
|
|
.char-sheet-monster .monster-thumb {
|
|
width: 32px;
|
|
height: 32px;
|
|
object-fit: contain;
|
|
}
|
|
.char-sheet-monster .monster-info {
|
|
flex: 1;
|
|
font-size: 13px;
|
|
color: #fff;
|
|
}
|
|
.char-sheet-monster .monster-hp {
|
|
font-size: 11px;
|
|
color: #ff6b6b;
|
|
}
|
|
.char-sheet-no-monsters {
|
|
color: #666;
|
|
font-style: italic;
|
|
font-size: 13px;
|
|
}
|
|
|
|
/* Skill Choice Modal */
|
|
.skill-choice-modal {
|
|
background: linear-gradient(135deg, #1a1a2e 0%, #0f0f23 100%);
|
|
border-radius: 16px;
|
|
padding: 24px;
|
|
max-width: 400px;
|
|
width: 90%;
|
|
border: 2px solid #4CAF50;
|
|
box-shadow: 0 0 30px rgba(76, 175, 80, 0.3);
|
|
}
|
|
.skill-choice-header {
|
|
text-align: center;
|
|
margin-bottom: 20px;
|
|
}
|
|
.skill-choice-header h2 {
|
|
color: #ffd93d;
|
|
margin: 0 0 8px 0;
|
|
font-size: 24px;
|
|
}
|
|
.skill-choice-header p {
|
|
color: #aaa;
|
|
margin: 0;
|
|
font-size: 14px;
|
|
}
|
|
.skill-choice-option {
|
|
background: rgba(255, 255, 255, 0.08);
|
|
border-radius: 12px;
|
|
padding: 16px;
|
|
margin: 12px 0;
|
|
cursor: pointer;
|
|
transition: all 0.2s ease;
|
|
border: 2px solid transparent;
|
|
display: flex;
|
|
align-items: flex-start;
|
|
gap: 12px;
|
|
}
|
|
.skill-choice-option:hover {
|
|
background: rgba(76, 175, 80, 0.2);
|
|
transform: scale(1.02);
|
|
border-color: #4CAF50;
|
|
}
|
|
.skill-choice-option:active {
|
|
transform: scale(0.98);
|
|
}
|
|
.skill-choice-icon {
|
|
font-size: 32px;
|
|
flex-shrink: 0;
|
|
}
|
|
.skill-choice-details {
|
|
flex: 1;
|
|
}
|
|
.skill-choice-name {
|
|
font-weight: bold;
|
|
color: #4CAF50;
|
|
font-size: 16px;
|
|
margin-bottom: 4px;
|
|
}
|
|
.skill-choice-desc {
|
|
color: #aaa;
|
|
font-size: 13px;
|
|
line-height: 1.4;
|
|
margin-bottom: 6px;
|
|
}
|
|
.skill-choice-cost {
|
|
color: #4ecdc4;
|
|
font-size: 12px;
|
|
font-weight: bold;
|
|
}
|
|
|
|
/* User Profile Display */
|
|
.user-profile {
|
|
display: flex;
|
|
align-items: center;
|
|
padding: 10px;
|
|
background: linear-gradient(135deg, #4CAF50 0%, #2E7D32 100%);
|
|
border-radius: 8px;
|
|
margin-bottom: 15px;
|
|
color: white;
|
|
}
|
|
.user-avatar {
|
|
width: 40px;
|
|
height: 40px;
|
|
border-radius: 50%;
|
|
background: rgba(255, 255, 255, 0.2);
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
margin-right: 10px;
|
|
}
|
|
.user-avatar i {
|
|
font-size: 24px;
|
|
}
|
|
.user-info {
|
|
flex: 1;
|
|
}
|
|
.user-name {
|
|
font-weight: bold;
|
|
font-size: 14px;
|
|
}
|
|
.user-points {
|
|
font-size: 12px;
|
|
opacity: 0.9;
|
|
}
|
|
.user-logout-btn {
|
|
background: rgba(255, 255, 255, 0.2);
|
|
border: none;
|
|
color: white;
|
|
padding: 5px 10px;
|
|
border-radius: 4px;
|
|
cursor: pointer;
|
|
font-size: 12px;
|
|
}
|
|
.user-logout-btn:hover {
|
|
background: rgba(255, 255, 255, 0.3);
|
|
}
|
|
.login-prompt {
|
|
text-align: center;
|
|
padding: 15px;
|
|
background: #f8f9fa;
|
|
border-radius: 8px;
|
|
margin-bottom: 15px;
|
|
}
|
|
.login-prompt-text {
|
|
font-size: 13px;
|
|
color: #666;
|
|
margin-bottom: 10px;
|
|
}
|
|
.login-prompt-btn {
|
|
background: #4CAF50;
|
|
color: white;
|
|
border: none;
|
|
padding: 8px 20px;
|
|
border-radius: 4px;
|
|
cursor: pointer;
|
|
font-size: 13px;
|
|
}
|
|
.login-prompt-btn:hover {
|
|
background: #43a047;
|
|
}
|
|
/* Found It Button */
|
|
.found-it-btn {
|
|
width: 100%;
|
|
padding: 12px;
|
|
background: linear-gradient(135deg, #FFA726 0%, #FF7043 100%);
|
|
color: white;
|
|
border: none;
|
|
border-radius: 8px;
|
|
font-size: 16px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
margin-top: 10px;
|
|
transition: all 0.3s;
|
|
}
|
|
.found-it-btn:hover {
|
|
transform: scale(1.02);
|
|
box-shadow: 0 4px 15px rgba(255, 167, 38, 0.4);
|
|
}
|
|
.found-it-btn:disabled {
|
|
background: #9e9e9e;
|
|
cursor: not-allowed;
|
|
transform: none;
|
|
box-shadow: none;
|
|
}
|
|
.found-it-btn.already-found {
|
|
background: linear-gradient(135deg, #66BB6A 0%, #4CAF50 100%);
|
|
}
|
|
/* Points Animation */
|
|
.points-popup {
|
|
position: fixed;
|
|
top: 50%;
|
|
left: 50%;
|
|
transform: translate(-50%, -50%);
|
|
background: linear-gradient(135deg, #FFA726 0%, #FF7043 100%);
|
|
color: white;
|
|
padding: 30px 50px;
|
|
border-radius: 20px;
|
|
font-size: 36px;
|
|
font-weight: bold;
|
|
z-index: 999999;
|
|
animation: pointsPopup 2s ease-out forwards;
|
|
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.3);
|
|
}
|
|
.points-popup .bonus {
|
|
font-size: 18px;
|
|
display: block;
|
|
margin-top: 5px;
|
|
opacity: 0.9;
|
|
}
|
|
@keyframes pointsPopup {
|
|
0% {
|
|
opacity: 0;
|
|
transform: translate(-50%, -50%) scale(0.5);
|
|
}
|
|
20% {
|
|
opacity: 1;
|
|
transform: translate(-50%, -50%) scale(1.1);
|
|
}
|
|
40% {
|
|
transform: translate(-50%, -50%) scale(1);
|
|
}
|
|
80% {
|
|
opacity: 1;
|
|
transform: translate(-50%, -50%) scale(1);
|
|
}
|
|
100% {
|
|
opacity: 0;
|
|
transform: translate(-50%, -60%) scale(0.9);
|
|
}
|
|
}
|
|
/* Leaderboard Styles */
|
|
.leaderboard-modal {
|
|
background: white;
|
|
padding: 20px;
|
|
border-radius: 12px;
|
|
width: 90%;
|
|
max-width: 500px;
|
|
max-height: 80vh;
|
|
overflow-y: auto;
|
|
}
|
|
.leaderboard-header {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: center;
|
|
margin-bottom: 15px;
|
|
}
|
|
.leaderboard-tabs {
|
|
display: flex;
|
|
gap: 5px;
|
|
margin-bottom: 15px;
|
|
}
|
|
.leaderboard-tab {
|
|
padding: 8px 15px;
|
|
border: none;
|
|
background: #f0f0f0;
|
|
border-radius: 20px;
|
|
cursor: pointer;
|
|
font-size: 12px;
|
|
}
|
|
.leaderboard-tab.active {
|
|
background: #4CAF50;
|
|
color: white;
|
|
}
|
|
.leaderboard-list {
|
|
list-style: none;
|
|
padding: 0;
|
|
margin: 0;
|
|
}
|
|
.leaderboard-item {
|
|
display: flex;
|
|
align-items: center;
|
|
padding: 12px;
|
|
border-bottom: 1px solid #eee;
|
|
}
|
|
.leaderboard-rank {
|
|
width: 30px;
|
|
font-weight: bold;
|
|
color: #666;
|
|
}
|
|
.leaderboard-rank.gold { color: #FFD700; }
|
|
.leaderboard-rank.silver { color: #C0C0C0; }
|
|
.leaderboard-rank.bronze { color: #CD7F32; }
|
|
.leaderboard-avatar {
|
|
width: 35px;
|
|
height: 35px;
|
|
border-radius: 50%;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
margin-right: 10px;
|
|
}
|
|
.leaderboard-user {
|
|
flex: 1;
|
|
}
|
|
.leaderboard-username {
|
|
font-weight: bold;
|
|
font-size: 14px;
|
|
}
|
|
.leaderboard-finds {
|
|
font-size: 12px;
|
|
color: #666;
|
|
}
|
|
.leaderboard-points {
|
|
font-weight: bold;
|
|
color: #4CAF50;
|
|
}
|
|
|
|
/* ========================================
|
|
RPG COMBAT SYSTEM STYLES
|
|
======================================== */
|
|
|
|
/* Monster Marker Styles */
|
|
.monster-marker-container {
|
|
background: transparent !important;
|
|
border: none !important;
|
|
}
|
|
.monster-marker {
|
|
position: relative;
|
|
cursor: pointer;
|
|
transition: transform 0.2s;
|
|
/* Large tap target for mobile */
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
width: 70px;
|
|
height: 70px;
|
|
/* Semi-transparent background for tap area */
|
|
background: radial-gradient(circle, rgba(255,100,100,0.25) 0%, rgba(255,100,100,0) 70%);
|
|
border-radius: 50%;
|
|
}
|
|
.monster-marker:hover {
|
|
transform: scale(1.2);
|
|
}
|
|
.monster-marker:active {
|
|
transform: scale(0.95);
|
|
background: radial-gradient(circle, rgba(255,100,100,0.4) 0%, rgba(255,100,100,0) 70%);
|
|
}
|
|
.monster-icon {
|
|
width: 50px;
|
|
height: 50px;
|
|
object-fit: contain;
|
|
filter: drop-shadow(2px 2px 4px rgba(0,0,0,0.6));
|
|
animation: monster-bob 2s ease-in-out infinite;
|
|
}
|
|
@keyframes monster-bob {
|
|
0%, 100% { transform: translateY(0); }
|
|
50% { transform: translateY(-6px); }
|
|
}
|
|
.monster-dialogue-bubble {
|
|
position: absolute;
|
|
bottom: 100%;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
background: white;
|
|
border: 2px solid #333;
|
|
border-radius: 12px;
|
|
padding: 8px 14px;
|
|
max-width: 220px;
|
|
font-size: 13px;
|
|
white-space: normal;
|
|
box-shadow: 0 3px 12px rgba(0,0,0,0.25);
|
|
z-index: 1000;
|
|
pointer-events: none;
|
|
margin-bottom: 8px;
|
|
}
|
|
.monster-dialogue-bubble::after {
|
|
content: '';
|
|
position: absolute;
|
|
top: 100%;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
border: 10px solid transparent;
|
|
border-top-color: #333;
|
|
}
|
|
|
|
/* RPG HUD Styles */
|
|
.rpg-hud {
|
|
position: fixed;
|
|
top: 10px;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
background: rgba(0, 0, 0, 0.9);
|
|
color: white;
|
|
padding: 8px 12px;
|
|
border-radius: 12px;
|
|
font-size: 11px;
|
|
z-index: 1000;
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 4px;
|
|
border: 2px solid #e94560;
|
|
box-shadow: 0 4px 15px rgba(233, 69, 96, 0.3);
|
|
cursor: pointer;
|
|
min-width: 140px;
|
|
}
|
|
.rpg-hud-bar {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 6px;
|
|
}
|
|
.rpg-hud-bar-label {
|
|
color: #888;
|
|
font-size: 10px;
|
|
font-weight: bold;
|
|
width: 20px;
|
|
text-align: right;
|
|
}
|
|
.rpg-hud-bar-track {
|
|
flex: 1;
|
|
height: 10px;
|
|
background: #222;
|
|
border-radius: 5px;
|
|
overflow: hidden;
|
|
border: 1px solid #444;
|
|
}
|
|
.rpg-hud-bar-fill {
|
|
height: 100%;
|
|
transition: width 0.3s ease;
|
|
border-radius: 4px;
|
|
}
|
|
.rpg-hud-bar-fill.hp-fill {
|
|
background: linear-gradient(90deg, #ff6b6b, #ee5a5a);
|
|
}
|
|
.rpg-hud-bar-fill.mp-fill {
|
|
background: linear-gradient(90deg, #4ecdc4, #3dbdb5);
|
|
}
|
|
.rpg-hud-bar-fill.xp-fill {
|
|
background: linear-gradient(90deg, #ffd93d, #f0c419);
|
|
}
|
|
.rpg-hud-bar-text {
|
|
font-size: 9px;
|
|
min-width: 42px;
|
|
text-align: right;
|
|
color: #aaa;
|
|
}
|
|
|
|
/* Combat Overlay Styles */
|
|
.combat-overlay {
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.9);
|
|
z-index: 100000;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
.combat-container {
|
|
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
|
border: 3px solid #e94560;
|
|
border-radius: 20px;
|
|
padding: 25px 30px;
|
|
max-width: 480px;
|
|
width: 95%;
|
|
color: white;
|
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
|
box-shadow: 0 0 40px rgba(233, 69, 96, 0.4);
|
|
}
|
|
.combat-header {
|
|
text-align: center;
|
|
margin-bottom: 20px;
|
|
}
|
|
.combat-header h2 {
|
|
color: #e94560;
|
|
font-size: 32px;
|
|
margin: 0;
|
|
text-shadow: 0 0 20px rgba(233, 69, 96, 0.6);
|
|
letter-spacing: 3px;
|
|
}
|
|
.combat-arena {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: center;
|
|
margin-bottom: 20px;
|
|
}
|
|
.combatant {
|
|
text-align: center;
|
|
flex: 1;
|
|
}
|
|
.combatant-icon {
|
|
font-size: 56px;
|
|
margin-bottom: 8px;
|
|
}
|
|
.combatant-name {
|
|
font-weight: bold;
|
|
font-size: 15px;
|
|
margin-bottom: 10px;
|
|
}
|
|
.combat-vs {
|
|
font-size: 28px;
|
|
font-weight: bold;
|
|
color: #e94560;
|
|
padding: 0 15px;
|
|
text-shadow: 0 0 10px rgba(233, 69, 96, 0.5);
|
|
}
|
|
.stat-bars {
|
|
width: 100%;
|
|
padding: 0 5px;
|
|
}
|
|
.stat-bar-container {
|
|
margin: 6px 0;
|
|
}
|
|
.stat-bar-label {
|
|
font-size: 10px;
|
|
color: #888;
|
|
margin-bottom: 2px;
|
|
}
|
|
.hp-bar, .mp-bar {
|
|
height: 14px;
|
|
background: #333;
|
|
border-radius: 7px;
|
|
overflow: hidden;
|
|
border: 1px solid #555;
|
|
}
|
|
.hp-fill {
|
|
height: 100%;
|
|
background: linear-gradient(90deg, #e94560, #ff6b6b);
|
|
transition: width 0.4s ease;
|
|
border-radius: 6px;
|
|
}
|
|
.mp-fill {
|
|
height: 100%;
|
|
background: linear-gradient(90deg, #4ecdc4, #45b7aa);
|
|
transition: width 0.4s ease;
|
|
border-radius: 6px;
|
|
}
|
|
.stat-text {
|
|
font-size: 11px;
|
|
color: #aaa;
|
|
margin-top: 5px;
|
|
}
|
|
.combat-log {
|
|
background: rgba(0, 0, 0, 0.5);
|
|
border-radius: 10px;
|
|
padding: 12px 15px;
|
|
height: 100px;
|
|
overflow-y: auto;
|
|
margin-bottom: 18px;
|
|
font-size: 13px;
|
|
border: 1px solid #333;
|
|
}
|
|
.combat-log-entry {
|
|
margin-bottom: 6px;
|
|
padding-bottom: 6px;
|
|
border-bottom: 1px solid #333;
|
|
}
|
|
.combat-log-entry:last-child {
|
|
margin-bottom: 0;
|
|
padding-bottom: 0;
|
|
border-bottom: none;
|
|
}
|
|
.combat-log-damage {
|
|
color: #ff6b6b;
|
|
}
|
|
.combat-log-heal {
|
|
color: #4ecdc4;
|
|
}
|
|
.combat-log-victory {
|
|
color: #ffd93d;
|
|
font-weight: bold;
|
|
}
|
|
.combat-log-miss {
|
|
color: #888;
|
|
font-style: italic;
|
|
}
|
|
.combat-log-buff {
|
|
color: #a8e6cf;
|
|
}
|
|
.combat-skills {
|
|
display: grid;
|
|
grid-template-columns: repeat(2, 1fr);
|
|
gap: 10px;
|
|
margin-bottom: 12px;
|
|
}
|
|
.skill-btn {
|
|
background: linear-gradient(135deg, #0f3460 0%, #16213e 100%);
|
|
border: 2px solid #e94560;
|
|
color: white;
|
|
padding: 14px 10px;
|
|
border-radius: 10px;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
text-align: center;
|
|
}
|
|
.skill-btn:hover:not(:disabled) {
|
|
background: linear-gradient(135deg, #e94560 0%, #c73e54 100%);
|
|
transform: scale(1.03);
|
|
box-shadow: 0 0 15px rgba(233, 69, 96, 0.4);
|
|
}
|
|
.skill-btn:disabled {
|
|
opacity: 0.4;
|
|
cursor: not-allowed;
|
|
transform: none;
|
|
}
|
|
.skill-btn .skill-name {
|
|
font-weight: bold;
|
|
display: block;
|
|
font-size: 13px;
|
|
margin-bottom: 3px;
|
|
}
|
|
.skill-btn .skill-cost {
|
|
font-size: 11px;
|
|
color: #4ecdc4;
|
|
}
|
|
.skill-btn .skill-cost.free {
|
|
color: #8f8;
|
|
}
|
|
.skill-btn .skill-cost.locked {
|
|
color: #888;
|
|
}
|
|
.skill-btn.skill-locked {
|
|
opacity: 0.5;
|
|
background: linear-gradient(135deg, #1a1a1a 0%, #0a0a0a 100%);
|
|
border-color: #444;
|
|
}
|
|
.skill-btn.skill-locked .skill-name {
|
|
color: #666;
|
|
}
|
|
.combat-flee-btn {
|
|
width: 100%;
|
|
background: #333;
|
|
border: 2px solid #555;
|
|
color: #aaa;
|
|
padding: 12px;
|
|
border-radius: 8px;
|
|
cursor: pointer;
|
|
font-size: 14px;
|
|
transition: all 0.2s;
|
|
}
|
|
.combat-flee-btn:hover {
|
|
background: #444;
|
|
border-color: #666;
|
|
color: white;
|
|
}
|
|
|
|
/* Multi-monster combat styles */
|
|
.combat-arena {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
align-items: flex-start;
|
|
margin-bottom: 20px;
|
|
min-height: 180px;
|
|
}
|
|
.player-side {
|
|
flex: 0 0 140px;
|
|
}
|
|
.monster-side {
|
|
flex: 1;
|
|
max-width: 200px;
|
|
}
|
|
.monster-list {
|
|
max-height: 200px;
|
|
overflow-y: auto;
|
|
padding-right: 5px;
|
|
}
|
|
.monster-entry {
|
|
background: rgba(0, 0, 0, 0.4);
|
|
border: 2px solid #444;
|
|
border-radius: 10px;
|
|
padding: 10px;
|
|
margin-bottom: 8px;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
}
|
|
.monster-entry:last-child {
|
|
margin-bottom: 0;
|
|
}
|
|
.monster-entry:hover {
|
|
border-color: #888;
|
|
background: rgba(255, 255, 255, 0.05);
|
|
}
|
|
.monster-entry.selected {
|
|
border-color: #e94560;
|
|
box-shadow: 0 0 10px rgba(233, 69, 96, 0.4);
|
|
background: rgba(233, 69, 96, 0.1);
|
|
}
|
|
.monster-entry.dead {
|
|
opacity: 0.3;
|
|
pointer-events: none;
|
|
text-decoration: line-through;
|
|
}
|
|
.monster-entry-header {
|
|
display: flex;
|
|
align-items: center;
|
|
margin-bottom: 6px;
|
|
}
|
|
.monster-entry-icon {
|
|
width: 100px;
|
|
height: 100px;
|
|
object-fit: contain;
|
|
}
|
|
.monster-entry .sprite-container {
|
|
position: relative;
|
|
width: 100px;
|
|
height: 100px;
|
|
margin-right: 10px;
|
|
flex-shrink: 0;
|
|
}
|
|
.monster-entry-name {
|
|
font-size: 12px;
|
|
font-weight: bold;
|
|
flex: 1;
|
|
}
|
|
.monster-entry-hp {
|
|
margin-top: 4px;
|
|
}
|
|
.monster-entry-hp .hp-bar {
|
|
height: 10px;
|
|
}
|
|
.monster-entry-hp .stat-text {
|
|
font-size: 10px;
|
|
margin-top: 2px;
|
|
}
|
|
.monster-entry-mp {
|
|
margin-top: 2px;
|
|
}
|
|
.monster-entry-mp .mp-bar {
|
|
height: 8px;
|
|
}
|
|
.monster-entry-mp .stat-text {
|
|
font-size: 9px;
|
|
margin-top: 1px;
|
|
color: #4ecdc4;
|
|
}
|
|
.turn-indicator {
|
|
text-align: center;
|
|
padding: 8px;
|
|
margin-bottom: 12px;
|
|
border-radius: 8px;
|
|
font-weight: bold;
|
|
font-size: 14px;
|
|
}
|
|
.turn-indicator.player-turn {
|
|
background: linear-gradient(90deg, rgba(78, 205, 196, 0.2), transparent);
|
|
color: #4ecdc4;
|
|
border-left: 3px solid #4ecdc4;
|
|
}
|
|
.turn-indicator.monster-turn {
|
|
background: linear-gradient(90deg, rgba(233, 69, 96, 0.2), transparent);
|
|
color: #e94560;
|
|
border-left: 3px solid #e94560;
|
|
}
|
|
.target-arrow {
|
|
color: #e94560;
|
|
font-size: 14px;
|
|
margin-right: 4px;
|
|
}
|
|
|
|
/* Status effect overlay styles */
|
|
.sprite-container {
|
|
position: relative;
|
|
display: inline-block;
|
|
}
|
|
.status-overlay {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 100%;
|
|
height: 100%;
|
|
pointer-events: none;
|
|
z-index: 10;
|
|
}
|
|
.status-overlay img {
|
|
position: absolute;
|
|
width: 24px;
|
|
height: 24px;
|
|
object-fit: contain;
|
|
}
|
|
.status-overlay .status-icon {
|
|
top: -4px;
|
|
right: -4px;
|
|
}
|
|
.status-overlay .buff-icon {
|
|
top: -4px;
|
|
left: -4px;
|
|
}
|
|
.player-side .sprite-container {
|
|
width: 80px;
|
|
height: 80px;
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
margin-bottom: 8px;
|
|
}
|
|
.player-side .combatant-icon {
|
|
font-size: 48px;
|
|
}
|
|
.player-side .status-overlay img {
|
|
width: 28px;
|
|
height: 28px;
|
|
}
|
|
.monster-entry .status-overlay img {
|
|
width: 100px;
|
|
height: 100px;
|
|
top: 0;
|
|
left: 0;
|
|
}
|
|
|
|
/* Home Base Button */
|
|
.home-base-btn {
|
|
position: fixed;
|
|
bottom: 100px;
|
|
right: 15px;
|
|
width: 50px;
|
|
height: 50px;
|
|
border-radius: 50%;
|
|
background: linear-gradient(135deg, #4a90d9 0%, #357abd 100%);
|
|
border: 3px solid #fff;
|
|
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
|
|
cursor: pointer;
|
|
z-index: 1000;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
font-size: 24px;
|
|
transition: all 0.2s;
|
|
}
|
|
.home-base-btn:hover {
|
|
transform: scale(1.1);
|
|
box-shadow: 0 6px 20px rgba(0, 0, 0, 0.4);
|
|
}
|
|
.home-base-btn.selecting {
|
|
background: linear-gradient(135deg, #f39c12 0%, #d68910 100%);
|
|
animation: pulse 1s infinite;
|
|
}
|
|
@keyframes pulse {
|
|
0%, 100% { box-shadow: 0 0 0 0 rgba(243, 156, 18, 0.7); }
|
|
50% { box-shadow: 0 0 0 15px rgba(243, 156, 18, 0); }
|
|
}
|
|
.music-toggle-btn {
|
|
position: fixed;
|
|
bottom: 160px;
|
|
right: 15px;
|
|
width: 50px;
|
|
height: 50px;
|
|
border-radius: 50%;
|
|
background: linear-gradient(135deg, #9b59b6 0%, #8e44ad 100%);
|
|
border: 3px solid #fff;
|
|
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
|
|
cursor: pointer;
|
|
z-index: 1000;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
font-size: 24px;
|
|
transition: all 0.2s;
|
|
}
|
|
.music-toggle-btn:hover {
|
|
transform: scale(1.1);
|
|
box-shadow: 0 6px 20px rgba(0, 0, 0, 0.4);
|
|
}
|
|
.music-toggle-btn.muted {
|
|
background: linear-gradient(135deg, #7f8c8d 0%, #606c70 100%);
|
|
}
|
|
|
|
/* WASD Control Pad */
|
|
.wasd-controls {
|
|
position: fixed;
|
|
bottom: 20px;
|
|
left: 20px;
|
|
z-index: 2100;
|
|
display: grid;
|
|
grid-template-columns: 50px 50px 50px;
|
|
grid-template-rows: 50px 50px;
|
|
gap: 4px;
|
|
opacity: 0.85;
|
|
}
|
|
.wasd-controls.hidden {
|
|
display: none;
|
|
}
|
|
.wasd-btn {
|
|
width: 50px;
|
|
height: 50px;
|
|
border-radius: 8px;
|
|
background: linear-gradient(135deg, #2c3e50 0%, #1a252f 100%);
|
|
border: 2px solid #4a6785;
|
|
color: #fff;
|
|
font-size: 18px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.4);
|
|
transition: all 0.1s;
|
|
user-select: none;
|
|
-webkit-user-select: none;
|
|
touch-action: manipulation;
|
|
}
|
|
.wasd-btn:active {
|
|
transform: scale(0.95);
|
|
background: linear-gradient(135deg, #34495e 0%, #2c3e50 100%);
|
|
box-shadow: 0 1px 5px rgba(0, 0, 0, 0.4);
|
|
}
|
|
.wasd-btn.w-btn {
|
|
grid-column: 2;
|
|
grid-row: 1;
|
|
}
|
|
.wasd-btn.a-btn {
|
|
grid-column: 1;
|
|
grid-row: 2;
|
|
}
|
|
.wasd-btn.s-btn {
|
|
grid-column: 2;
|
|
grid-row: 2;
|
|
}
|
|
.wasd-btn.d-btn {
|
|
grid-column: 3;
|
|
grid-row: 2;
|
|
}
|
|
.wasd-mode-indicator {
|
|
position: absolute;
|
|
top: -25px;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
background: rgba(0, 0, 0, 0.7);
|
|
color: #4fc3f7;
|
|
padding: 3px 8px;
|
|
border-radius: 4px;
|
|
font-size: 10px;
|
|
white-space: nowrap;
|
|
}
|
|
|
|
/* Home Base Marker */
|
|
.home-base-marker {
|
|
width: 50px;
|
|
height: 50px;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
.home-base-marker img {
|
|
width: 50px;
|
|
height: 50px;
|
|
object-fit: contain;
|
|
filter: drop-shadow(0 2px 4px rgba(0,0,0,0.5));
|
|
}
|
|
|
|
/* Death Overlay */
|
|
.death-overlay {
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.7);
|
|
z-index: 2000;
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: center;
|
|
justify-content: center;
|
|
color: white;
|
|
text-align: center;
|
|
padding: 20px;
|
|
}
|
|
.death-overlay h1 {
|
|
font-size: 48px;
|
|
color: #e94560;
|
|
margin-bottom: 20px;
|
|
text-shadow: 0 0 20px rgba(233, 69, 96, 0.8);
|
|
}
|
|
.death-overlay p {
|
|
font-size: 18px;
|
|
margin-bottom: 10px;
|
|
max-width: 300px;
|
|
}
|
|
.death-overlay .xp-lost {
|
|
color: #e94560;
|
|
font-size: 24px;
|
|
margin: 20px 0;
|
|
}
|
|
.death-overlay .home-distance {
|
|
margin-top: 20px;
|
|
font-size: 16px;
|
|
color: #4ecdc4;
|
|
}
|
|
|
|
/* Dead state HUD styling */
|
|
.rpg-hud.dead {
|
|
filter: grayscale(100%);
|
|
opacity: 0.6;
|
|
}
|
|
.rpg-hud.dead::after {
|
|
content: '💀';
|
|
position: absolute;
|
|
top: -10px;
|
|
right: -10px;
|
|
font-size: 24px;
|
|
}
|
|
|
|
/* Home base selection mode hint */
|
|
.selection-hint {
|
|
position: fixed;
|
|
top: 80px;
|
|
left: 50%;
|
|
transform: translateX(-50%);
|
|
background: rgba(243, 156, 18, 0.95);
|
|
color: white;
|
|
padding: 12px 24px;
|
|
border-radius: 25px;
|
|
font-weight: bold;
|
|
z-index: 1001;
|
|
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
|
|
}
|
|
|
|
/* Homebase Customization Modal */
|
|
.homebase-modal {
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.8);
|
|
z-index: 3000;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
padding: 20px;
|
|
}
|
|
.homebase-modal-content {
|
|
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
|
border-radius: 16px;
|
|
padding: 24px;
|
|
max-width: 400px;
|
|
width: 100%;
|
|
max-height: 80vh;
|
|
overflow-y: auto;
|
|
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5);
|
|
}
|
|
.homebase-modal h2 {
|
|
color: #4ecdc4;
|
|
text-align: center;
|
|
margin-bottom: 20px;
|
|
font-size: 24px;
|
|
}
|
|
.homebase-modal h3 {
|
|
color: #fff;
|
|
margin: 16px 0 12px;
|
|
font-size: 16px;
|
|
}
|
|
.homebase-icons-grid {
|
|
display: grid;
|
|
grid-template-columns: repeat(4, 1fr);
|
|
gap: 12px;
|
|
margin-bottom: 20px;
|
|
}
|
|
.homebase-icon-option {
|
|
aspect-ratio: 1;
|
|
border-radius: 12px;
|
|
background: rgba(255, 255, 255, 0.1);
|
|
border: 3px solid transparent;
|
|
cursor: pointer;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
transition: all 0.2s;
|
|
padding: 8px;
|
|
}
|
|
.homebase-icon-option:hover {
|
|
background: rgba(255, 255, 255, 0.2);
|
|
transform: scale(1.05);
|
|
}
|
|
.homebase-icon-option.selected {
|
|
border-color: #4ecdc4;
|
|
background: rgba(78, 205, 196, 0.2);
|
|
}
|
|
.homebase-icon-option img {
|
|
width: 100%;
|
|
height: 100%;
|
|
object-fit: contain;
|
|
}
|
|
.homebase-modal-actions {
|
|
display: flex;
|
|
gap: 12px;
|
|
margin-top: 20px;
|
|
}
|
|
.homebase-modal-actions button {
|
|
flex: 1;
|
|
padding: 12px;
|
|
border: none;
|
|
border-radius: 8px;
|
|
font-size: 16px;
|
|
font-weight: bold;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
}
|
|
.homebase-btn-relocate {
|
|
background: linear-gradient(135deg, #f39c12 0%, #d68910 100%);
|
|
color: white;
|
|
}
|
|
.homebase-btn-relocate:hover {
|
|
transform: translateY(-2px);
|
|
box-shadow: 0 4px 15px rgba(243, 156, 18, 0.4);
|
|
}
|
|
.homebase-btn-relocate:disabled {
|
|
background: #666;
|
|
cursor: not-allowed;
|
|
transform: none;
|
|
box-shadow: none;
|
|
}
|
|
.homebase-btn-close {
|
|
background: rgba(255, 255, 255, 0.1);
|
|
color: white;
|
|
}
|
|
.homebase-btn-close:hover {
|
|
background: rgba(255, 255, 255, 0.2);
|
|
}
|
|
.homebase-relocate-cooldown {
|
|
text-align: center;
|
|
color: #888;
|
|
font-size: 12px;
|
|
margin-top: 8px;
|
|
}
|
|
|
|
/* Homebase Skill Loadout */
|
|
.homebase-skill-loadout {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 8px;
|
|
margin-bottom: 16px;
|
|
}
|
|
.homebase-skill-tier {
|
|
background: rgba(0, 0, 0, 0.3);
|
|
border-radius: 10px;
|
|
padding: 10px;
|
|
}
|
|
.homebase-skill-tier-label {
|
|
font-size: 11px;
|
|
color: #888;
|
|
margin-bottom: 8px;
|
|
text-transform: uppercase;
|
|
letter-spacing: 1px;
|
|
}
|
|
.homebase-skill-options {
|
|
display: flex;
|
|
flex-wrap: wrap;
|
|
gap: 8px;
|
|
}
|
|
.homebase-skill-btn {
|
|
flex: 1;
|
|
min-width: 120px;
|
|
padding: 10px 12px;
|
|
border-radius: 8px;
|
|
border: 2px solid transparent;
|
|
background: rgba(255, 255, 255, 0.1);
|
|
color: #ccc;
|
|
cursor: pointer;
|
|
transition: all 0.2s;
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 8px;
|
|
}
|
|
.homebase-skill-btn:hover {
|
|
background: rgba(255, 255, 255, 0.15);
|
|
transform: translateY(-1px);
|
|
}
|
|
.homebase-skill-btn.active {
|
|
border-color: #4ecdc4;
|
|
background: rgba(78, 205, 196, 0.2);
|
|
color: #fff;
|
|
}
|
|
.homebase-skill-btn.active::after {
|
|
content: '✓';
|
|
margin-left: auto;
|
|
color: #4ecdc4;
|
|
font-weight: bold;
|
|
}
|
|
.homebase-skill-btn .skill-icon {
|
|
font-size: 18px;
|
|
}
|
|
.homebase-skill-btn .skill-info {
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: flex-start;
|
|
}
|
|
.homebase-skill-btn .skill-name {
|
|
font-size: 13px;
|
|
font-weight: bold;
|
|
}
|
|
.homebase-skill-btn .skill-mp {
|
|
font-size: 10px;
|
|
color: #4ecdc4;
|
|
}
|
|
.homebase-no-skills {
|
|
color: #888;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
padding: 12px;
|
|
}
|
|
|
|
/* Toast notifications */
|
|
.toast-container {
|
|
position: fixed;
|
|
top: 20px;
|
|
right: 20px;
|
|
z-index: 10000;
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 10px;
|
|
pointer-events: none;
|
|
}
|
|
.toast {
|
|
background: #333;
|
|
color: white;
|
|
padding: 12px 20px;
|
|
border-radius: 8px;
|
|
box-shadow: 0 4px 12px rgba(0,0,0,0.3);
|
|
font-size: 14px;
|
|
max-width: 300px;
|
|
animation: toastSlideIn 0.3s ease-out;
|
|
pointer-events: auto;
|
|
}
|
|
.toast.success {
|
|
background: #28a745;
|
|
}
|
|
.toast.error {
|
|
background: #dc3545;
|
|
}
|
|
.toast.warning {
|
|
background: #ffc107;
|
|
color: #333;
|
|
}
|
|
.toast.info {
|
|
background: #17a2b8;
|
|
}
|
|
.toast.fade-out {
|
|
animation: toastFadeOut 0.3s ease-out forwards;
|
|
}
|
|
@keyframes toastSlideIn {
|
|
from { transform: translateX(100%); opacity: 0; }
|
|
to { transform: translateX(0); opacity: 1; }
|
|
}
|
|
@keyframes toastFadeOut {
|
|
from { transform: translateX(0); opacity: 1; }
|
|
to { transform: translateX(100%); opacity: 0; }
|
|
}
|
|
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div id="map"></div>
|
|
<div id="compassIndicator" class="compass-indicator">N</div>
|
|
|
|
<!-- RPG HUD (shown when player has class) -->
|
|
<div id="rpgHud" class="rpg-hud" style="display: none;" onclick="showCharacterSheet()" title="Tap for Character Sheet">
|
|
<div class="rpg-hud-bar">
|
|
<span class="rpg-hud-bar-label">HP</span>
|
|
<div class="rpg-hud-bar-track hp-track">
|
|
<div class="rpg-hud-bar-fill hp-fill" id="hudHpBar" style="width: 100%;"></div>
|
|
</div>
|
|
<span class="rpg-hud-bar-text" id="hudHp">100/100</span>
|
|
</div>
|
|
<div class="rpg-hud-bar">
|
|
<span class="rpg-hud-bar-label">MP</span>
|
|
<div class="rpg-hud-bar-track mp-track">
|
|
<div class="rpg-hud-bar-fill mp-fill" id="hudMpBar" style="width: 100%;"></div>
|
|
</div>
|
|
<span class="rpg-hud-bar-text" id="hudMp">50/50</span>
|
|
</div>
|
|
<div class="rpg-hud-bar">
|
|
<span class="rpg-hud-bar-label">XP</span>
|
|
<div class="rpg-hud-bar-track xp-track">
|
|
<div class="rpg-hud-bar-fill xp-fill" id="hudXpBar" style="width: 0%;"></div>
|
|
</div>
|
|
<span class="rpg-hud-bar-text" id="hudXpText">0/100</span>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Home Base Button -->
|
|
<button id="homeBaseBtn" class="home-base-btn" style="display: none;" onclick="toggleHomeBaseSelection()" title="Set Home Base">🏠</button>
|
|
|
|
<!-- Music Toggle Button -->
|
|
<button id="musicToggleBtn" class="music-toggle-btn" style="display: none;" onclick="toggleMusicMute()" title="Toggle Music">🎵</button>
|
|
|
|
<!-- WASD Control Pad -->
|
|
<div id="wasdControls" class="wasd-controls">
|
|
<div id="wasdModeIndicator" class="wasd-mode-indicator">TEST MODE</div>
|
|
<button class="wasd-btn w-btn" data-dir="w">▲</button>
|
|
<button class="wasd-btn a-btn" data-dir="a">◀</button>
|
|
<button class="wasd-btn s-btn" data-dir="s">▼</button>
|
|
<button class="wasd-btn d-btn" data-dir="d">▶</button>
|
|
</div>
|
|
|
|
<!-- Home Base Selection Hint -->
|
|
<div id="selectionHint" class="selection-hint" style="display: none;">Double-tap on the map to set your home base</div>
|
|
|
|
<!-- Death Overlay -->
|
|
<div id="deathOverlay" class="death-overlay" style="display: none;">
|
|
<h1>💀 YOU DIED 💀</h1>
|
|
<p>Return to your home base to respawn.</p>
|
|
<div class="xp-lost" id="xpLostText">-0 XP</div>
|
|
<div class="home-distance" id="homeDistanceText">Distance to home: ???</div>
|
|
</div>
|
|
|
|
<!-- Homebase Customization Modal -->
|
|
<div id="homebaseModal" class="homebase-modal" style="display: none;">
|
|
<div class="homebase-modal-content">
|
|
<h2>🏠 Homebase</h2>
|
|
|
|
<h3>⚔️ Skill Loadout</h3>
|
|
<div id="homebaseSkillLoadout" class="homebase-skill-loadout">
|
|
<!-- Skills loaded dynamically -->
|
|
</div>
|
|
|
|
<h3>🎨 Base Icon</h3>
|
|
<div id="homebaseIconsGrid" class="homebase-icons-grid">
|
|
<!-- Icons loaded dynamically -->
|
|
</div>
|
|
|
|
<div class="homebase-modal-actions">
|
|
<button id="relocateBtn" class="homebase-btn-relocate" onclick="startRelocateHomebase()">📍 Relocate</button>
|
|
<button class="homebase-btn-close" onclick="closeHomebaseModal()">Close</button>
|
|
</div>
|
|
<div id="relocateCooldown" class="homebase-relocate-cooldown"></div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Combat Overlay -->
|
|
<div id="combatOverlay" class="combat-overlay" style="display: none;">
|
|
<div class="combat-container">
|
|
<div class="combat-header">
|
|
<h2>⚔️ COMBAT ⚔️</h2>
|
|
</div>
|
|
|
|
<div id="turnIndicator" class="turn-indicator player-turn">⚡ Your Turn</div>
|
|
|
|
<div class="combat-arena">
|
|
<div class="combatant player-side">
|
|
<div class="sprite-container">
|
|
<div class="combatant-icon" id="playerCombatIcon">🏃</div>
|
|
<div class="status-overlay" id="playerStatusOverlay"></div>
|
|
</div>
|
|
<div class="combatant-name" id="playerCombatName">Trail Runner</div>
|
|
<div class="stat-bars">
|
|
<div class="stat-bar-container">
|
|
<div class="stat-bar-label">HP</div>
|
|
<div class="hp-bar"><div class="hp-fill" id="playerHpBar" style="width: 100%;"></div></div>
|
|
</div>
|
|
<div class="stat-bar-container">
|
|
<div class="stat-bar-label">MP</div>
|
|
<div class="mp-bar"><div class="mp-fill" id="playerMpBar" style="width: 100%;"></div></div>
|
|
</div>
|
|
</div>
|
|
<div class="stat-text">
|
|
HP: <span id="playerHpText">100/100</span> | MP: <span id="playerMpText">50/50</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="combat-vs">VS</div>
|
|
|
|
<div class="monster-side">
|
|
<div class="monster-list" id="monsterList">
|
|
<!-- Monster entries populated dynamically -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="combat-log" id="combatLog">
|
|
<div class="combat-log-entry">Combat begins!</div>
|
|
</div>
|
|
|
|
<div class="combat-skills" id="combatSkills">
|
|
<!-- Skills populated dynamically -->
|
|
</div>
|
|
|
|
<button class="combat-flee-btn" id="combatFleeBtn">🏃 Flee</button>
|
|
</div>
|
|
</div>
|
|
<button id="panelToggle" class="panel-toggle" style="right: 10px;">☰</button>
|
|
<div class="controls" id="controlPanel" style="display: none;">
|
|
<!-- User Profile Section -->
|
|
<div id="userProfileSection" style="display: none;">
|
|
<div class="user-profile">
|
|
<div class="user-avatar" id="userAvatar">
|
|
<i class="mdi mdi-account"></i>
|
|
</div>
|
|
<div class="user-info">
|
|
<div class="user-name" id="userName">User</div>
|
|
<div class="user-points"><span id="userPoints">0</span> points | <span id="userFinds">0</span> finds</div>
|
|
</div>
|
|
<button class="user-logout-btn" id="logoutBtn">Logout</button>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Login Prompt (shown when not logged in) -->
|
|
<div id="loginPromptSection" class="login-prompt">
|
|
<div class="login-prompt-text">Login to track your geocache finds and earn points!</div>
|
|
<button class="login-prompt-btn" id="openLoginBtn">Login / Register</button>
|
|
<button class="action-btn secondary" id="openLeaderboardBtn" style="margin-top: 8px; width: 100%;">View Leaderboard</button>
|
|
</div>
|
|
|
|
<div class="tab-bar">
|
|
<button class="tab-btn" id="editTab">Edit</button>
|
|
<button class="tab-btn active" id="navTab">Navigate</button>
|
|
<button class="tab-btn" id="adminTab">Admin</button>
|
|
</div>
|
|
|
|
<div class="tab-content" id="editContent">
|
|
<!-- Content moved to edit overlay -->
|
|
</div>
|
|
|
|
<div class="tab-content active" id="navContent">
|
|
<div class="section">
|
|
<div class="section-title">GPS</div>
|
|
<button class="action-btn" id="gpsBtn" style="width: 100%;">Show My Location</button>
|
|
<button class="action-btn secondary" id="rotateMapBtn" style="width: 100%; margin-top: 5px;">Rotate Map: OFF</button>
|
|
<button class="action-btn secondary active" id="autoCenterBtn" style="width: 100%; margin-top: 5px;">Auto-Center: ON</button>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Navigation</div>
|
|
<p class="nav-instruction">Enable GPS, then click on a track to set your destination.</p>
|
|
<div id="navInfo" class="nav-info" style="display: none;">
|
|
<div class="nav-distance"><span id="navDistance">--</span></div>
|
|
<div style="color: #666; font-size: 12px; margin-bottom: 10px;">remaining along track</div>
|
|
<button class="action-btn secondary" id="clearNavBtn">Clear Destination</button>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="tab-content" id="adminContent">
|
|
<!-- Content moved to admin overlay -->
|
|
</div>
|
|
|
|
<div id="status" class="status">Load a KML file or draw tracks</div>
|
|
</div>
|
|
|
|
<!-- Route calculation overlay -->
|
|
<div id="routeOverlay" class="route-overlay" style="display: none;">
|
|
<div class="route-overlay-content">
|
|
<div class="spinner"></div>
|
|
<div class="route-overlay-text">Finding route...</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Icon selector overlay -->
|
|
<div id="iconSelector" class="icon-selector-overlay" style="display: none;">
|
|
<div class="icon-selector-modal">
|
|
<div class="icon-selector-title">Choose Your Icon</div>
|
|
<div class="icon-selector-subtitle">Select how you want to appear to other users</div>
|
|
<div class="icon-grid" id="iconGrid">
|
|
<!-- Icons will be added dynamically -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Admin Save Indicator -->
|
|
<div id="adminSaveIndicator" class="admin-save-indicator">Settings Saved ✓</div>
|
|
|
|
<!-- Geocache dialog -->
|
|
<div id="geocacheDialog" class="geocache-dialog" style="display: none;">
|
|
<div class="geocache-dialog-content">
|
|
<h3 id="geocacheTitle">📍 Geocache</h3>
|
|
<div class="geocache-messages" id="geocacheMessages">
|
|
<!-- Messages will be added dynamically -->
|
|
</div>
|
|
<div id="geocacheForm">
|
|
<div class="geocache-input-group" id="geocacheTitleGroup" style="display: none;">
|
|
<label for="geocacheTitleInput">Geocache Title</label>
|
|
<input type="text" id="geocacheTitleInput" placeholder="Name this geocache..." maxlength="100">
|
|
</div>
|
|
<div class="geocache-input-group" id="geocacheIconGroup" style="display: none;">
|
|
<label for="geocacheIconInput">Icon (MDI name, e.g. 'treasure-chest', 'map-marker')</label>
|
|
<input type="text" id="geocacheIconInput" placeholder="package-variant" value="package-variant" maxlength="50">
|
|
<small style="color: #888; display: block; margin-top: 4px;">Browse icons at <a href="https://pictogrammers.com/library/mdi/" target="_blank" style="color: #FFA726;">Material Design Icons</a></small>
|
|
</div>
|
|
<div class="geocache-input-group" id="geocacheColorGroup" style="display: none;">
|
|
<label for="geocacheColorInput">Icon Color</label>
|
|
<div style="display: flex; align-items: center; gap: 10px;">
|
|
<input type="color" id="geocacheColorInput" value="#FFA726" style="width: 60px; height: 35px; border: 1px solid #555; border-radius: 4px; cursor: pointer;">
|
|
<span id="geocacheColorPreview" style="font-size: 28px;"><i class="mdi mdi-package-variant" style="color: #FFA726;"></i></span>
|
|
<button type="button" id="geocacheColorReset" style="padding: 5px 10px; background: #555; color: white; border: none; border-radius: 4px; cursor: pointer;">Reset</button>
|
|
</div>
|
|
</div>
|
|
<div class="geocache-input-group" id="geocacheVisibilityGroup" style="display: none;">
|
|
<label for="geocacheVisibilityInput">Visibility Distance (meters, 0 = always visible)</label>
|
|
<input type="number" id="geocacheVisibilityInput" placeholder="0" value="0" min="0" max="10000" step="10">
|
|
<small style="color: #888; display: block; margin-top: 4px;">Secret caches are only visible when users are within this distance</small>
|
|
</div>
|
|
<div class="geocache-input-group">
|
|
<label for="geocacheName">Your Name</label>
|
|
<input type="text" id="geocacheName" placeholder="Enter your name" maxlength="50">
|
|
</div>
|
|
<div class="geocache-input-group">
|
|
<label for="geocacheMessage">Leave a Message</label>
|
|
<textarea id="geocacheMessage" placeholder="Write your message..." maxlength="500"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class="geocache-dialog-buttons">
|
|
<button class="geocache-cancel-btn" id="geocacheCancel">Close</button>
|
|
<button class="geocache-submit-btn" id="geocacheSubmit">Add Message</button>
|
|
<button class="geocache-edit-btn" id="geocacheEdit" style="display: none; background: #4CAF50;">Edit Cache</button>
|
|
<button class="geocache-delete-btn" id="geocacheDelete" style="display: none;">Delete Geocache</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Geocache alert notification -->
|
|
<div id="geocacheAlert" class="geocache-alert">
|
|
📍 Geocache nearby! Click to view messages.
|
|
</div>
|
|
|
|
<!-- Auth Modal -->
|
|
<div id="authModal" class="auth-modal-overlay" style="display: none;">
|
|
<div class="auth-modal" style="position: relative;">
|
|
<button class="auth-close-btn" id="authCloseBtn">×</button>
|
|
<h2>HikeMap</h2>
|
|
<div class="auth-tabs">
|
|
<button class="auth-tab active" id="loginTabBtn">Login</button>
|
|
<button class="auth-tab" id="registerTabBtn">Register</button>
|
|
</div>
|
|
<div id="authError" class="auth-error"></div>
|
|
|
|
<!-- Login Form -->
|
|
<form id="loginForm" class="auth-form active">
|
|
<div class="auth-input-group">
|
|
<label for="loginUsername">Username or Email</label>
|
|
<input type="text" id="loginUsername" required autocomplete="username">
|
|
</div>
|
|
<div class="auth-input-group">
|
|
<label for="loginPassword">Password</label>
|
|
<input type="password" id="loginPassword" required autocomplete="current-password">
|
|
</div>
|
|
<button type="submit" class="auth-submit-btn" id="loginSubmitBtn">Login</button>
|
|
</form>
|
|
|
|
<!-- Register Form -->
|
|
<form id="registerForm" class="auth-form">
|
|
<div class="auth-input-group">
|
|
<label for="registerUsername">Username</label>
|
|
<input type="text" id="registerUsername" required minlength="3" maxlength="20" pattern="[a-zA-Z0-9_]+" autocomplete="username">
|
|
</div>
|
|
<div class="auth-input-group">
|
|
<label for="registerEmail">Email</label>
|
|
<input type="email" id="registerEmail" required autocomplete="email">
|
|
</div>
|
|
<div class="auth-input-group">
|
|
<label for="registerPassword">Password (min 8 characters)</label>
|
|
<input type="password" id="registerPassword" required minlength="8" autocomplete="new-password">
|
|
</div>
|
|
<div class="auth-input-group">
|
|
<label for="registerPasswordConfirm">Confirm Password</label>
|
|
<input type="password" id="registerPasswordConfirm" required minlength="8" autocomplete="new-password">
|
|
</div>
|
|
<button type="submit" class="auth-submit-btn" id="registerSubmitBtn">Create Account</button>
|
|
</form>
|
|
|
|
<!-- Guest mode option -->
|
|
<div class="auth-guest-divider">
|
|
<span>or</span>
|
|
</div>
|
|
<button type="button" class="auth-guest-btn" id="guestModeBtn">Continue as Guest</button>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Leaderboard Modal -->
|
|
<div id="leaderboardModal" class="auth-modal-overlay" style="display: none;">
|
|
<div class="leaderboard-modal">
|
|
<div class="leaderboard-header">
|
|
<h2 style="margin: 0;">Leaderboard</h2>
|
|
<button id="leaderboardCloseBtn" style="background: none; border: none; font-size: 24px; cursor: pointer;">×</button>
|
|
</div>
|
|
<div class="leaderboard-tabs">
|
|
<button class="leaderboard-tab active" data-period="all">All Time</button>
|
|
<button class="leaderboard-tab" data-period="monthly">Monthly</button>
|
|
<button class="leaderboard-tab" data-period="weekly">Weekly</button>
|
|
</div>
|
|
<ul class="leaderboard-list" id="leaderboardList">
|
|
<!-- Populated dynamically -->
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Character Creator Modal -->
|
|
<div id="charCreatorModal" class="auth-modal-overlay" style="display: none;">
|
|
<div class="char-creator-modal">
|
|
<div class="char-creator-header">
|
|
<h2>Create Your Character</h2>
|
|
<p>Begin your hiking adventure</p>
|
|
</div>
|
|
|
|
<div class="char-step-indicator">
|
|
<div class="char-step-dot active" data-step="1"></div>
|
|
<div class="char-step-dot" data-step="2"></div>
|
|
<div class="char-step-dot" data-step="3"></div>
|
|
<div class="char-step-dot" data-step="4"></div>
|
|
</div>
|
|
|
|
<div class="char-creator-content">
|
|
<!-- Step 1: Name -->
|
|
<div class="char-creator-step active" data-step="1">
|
|
<div class="char-creator-section">
|
|
<h3>What's your character's name?</h3>
|
|
<input type="text" class="char-creator-input" id="charNameInput" placeholder="Enter a name..." maxlength="20">
|
|
</div>
|
|
<div class="char-creator-buttons">
|
|
<button class="char-creator-btn char-creator-btn-next" id="charStep1Next" disabled>Next</button>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Step 2: Race -->
|
|
<div class="char-creator-step" data-step="2">
|
|
<div class="char-creator-section">
|
|
<h3>Choose your race</h3>
|
|
<div class="char-creator-grid" id="raceSelection">
|
|
<!-- Populated by JavaScript -->
|
|
</div>
|
|
</div>
|
|
<div class="char-creator-buttons">
|
|
<button class="char-creator-btn char-creator-btn-back" id="charStep2Back">Back</button>
|
|
<button class="char-creator-btn char-creator-btn-next" id="charStep2Next" disabled>Next</button>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Step 3: Class -->
|
|
<div class="char-creator-step" data-step="3">
|
|
<div class="char-creator-section">
|
|
<h3>Choose your class</h3>
|
|
<div class="char-creator-grid" id="classSelection">
|
|
<!-- Populated by JavaScript -->
|
|
</div>
|
|
</div>
|
|
<div class="char-creator-buttons">
|
|
<button class="char-creator-btn char-creator-btn-back" id="charStep3Back">Back</button>
|
|
<button class="char-creator-btn char-creator-btn-next" id="charStep3Next" disabled>Next</button>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Step 4: Confirm -->
|
|
<div class="char-creator-step" data-step="4">
|
|
<div class="char-creator-section">
|
|
<h3>Confirm your character</h3>
|
|
<div class="char-creator-preview">
|
|
<div class="char-creator-preview-icon" id="charPreviewIcon">🧑</div>
|
|
<div class="char-creator-preview-name" id="charPreviewName">Character Name</div>
|
|
<div class="char-creator-preview-info" id="charPreviewInfo">Human Trail Runner</div>
|
|
<div class="char-creator-preview-stats" id="charPreviewStats">
|
|
<!-- Populated by JavaScript -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="char-creator-buttons">
|
|
<button class="char-creator-btn char-creator-btn-back" id="charStep4Back">Back</button>
|
|
<button class="char-creator-btn char-creator-btn-next" id="charCreateBtn">Create Character</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Character Sheet Modal -->
|
|
<div id="charSheetModal" class="auth-modal-overlay" style="display: none;">
|
|
<div class="char-sheet-modal">
|
|
<button class="char-sheet-close" id="charSheetClose">×</button>
|
|
<div class="char-sheet-header">
|
|
<div class="char-sheet-icon" id="charSheetIcon">🧑</div>
|
|
<div class="char-sheet-name" id="charSheetName">Character Name</div>
|
|
<div class="char-sheet-info" id="charSheetInfo">Human Trail Runner - Level 1</div>
|
|
</div>
|
|
<div class="char-sheet-content">
|
|
<div class="char-sheet-section">
|
|
<h3>Stats</h3>
|
|
<div class="char-sheet-stat-grid" id="charSheetStats">
|
|
<!-- Populated by JS -->
|
|
</div>
|
|
</div>
|
|
<div class="char-sheet-section">
|
|
<h3>Experience</h3>
|
|
<div class="char-sheet-xp" id="charSheetXp">
|
|
<!-- XP bar populated by JS -->
|
|
</div>
|
|
</div>
|
|
<div class="char-sheet-section">
|
|
<h3>⚔️ Active Skills</h3>
|
|
<div class="char-sheet-skills" id="charSheetActiveSkills">
|
|
<!-- Populated by JS -->
|
|
</div>
|
|
<div class="char-sheet-skill-hint">Tap your home base to change loadout</div>
|
|
</div>
|
|
<div class="char-sheet-section">
|
|
<h3>🌟 Daily Skills</h3>
|
|
<div class="char-sheet-daily-skills" id="charSheetDailySkills">
|
|
<!-- Populated by JS -->
|
|
</div>
|
|
</div>
|
|
<div class="char-sheet-section">
|
|
<h3>👹 Monsters</h3>
|
|
<div class="char-sheet-monsters" id="charSheetMonsters">
|
|
<!-- Populated by JS -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Skill Choice Modal (Level Up) -->
|
|
<div id="skillChoiceModal" class="auth-modal-overlay" style="display: none;">
|
|
<div class="skill-choice-modal">
|
|
<div class="skill-choice-header">
|
|
<h2>🎉 Level Up!</h2>
|
|
<p>Choose a new skill:</p>
|
|
</div>
|
|
<div class="skill-choice-options" id="skillChoiceOptions">
|
|
<!-- Populated by JS -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Geocache List Sidebar -->
|
|
<div id="geocacheListSidebar" class="geocache-list-sidebar">
|
|
<div class="geocache-list-header">
|
|
<h3 style="color: #FFA726; margin: 0;">📍 Geocaches</h3>
|
|
<button id="geocacheListClose" style="background: none; border: none; color: #aaa; font-size: 24px; cursor: pointer;">×</button>
|
|
</div>
|
|
<div id="geocacheListContent">
|
|
<!-- Will be populated dynamically -->
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Geocache List Toggle Button -->
|
|
<div id="geocacheListToggle" class="geocache-list-toggle">
|
|
<i class="mdi mdi-map-marker-multiple" style="font-size: 24px; color: white;"></i>
|
|
</div>
|
|
|
|
<!-- Navigation confirmation dialog -->
|
|
<div id="navConfirmDialog" class="nav-confirm-dialog" style="display: none;">
|
|
<div class="nav-confirm-content">
|
|
<h3>Set Navigation Destination</h3>
|
|
<p id="navConfirmMessage">Navigate to this location?</p>
|
|
<div class="nav-confirm-buttons">
|
|
<button class="nav-confirm-no" id="navConfirmNo">Cancel</button>
|
|
<button class="nav-confirm-yes" id="navConfirmYes">Navigate</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Resume navigation dialog -->
|
|
<div id="resumeNavDialog" class="nav-confirm-dialog" style="display: none;">
|
|
<div class="nav-confirm-content">
|
|
<h3>Resume Navigation?</h3>
|
|
<p>You have a previous navigation destination. Would you like to resume?</p>
|
|
<div class="nav-confirm-buttons">
|
|
<button class="nav-confirm-no" id="resumeNavNo">Start Fresh</button>
|
|
<button class="nav-confirm-yes" id="resumeNavYes">Resume</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Press and hold indicator -->
|
|
<div id="pressHoldIndicator" class="press-hold-indicator">Hold to set destination...</div>
|
|
|
|
<!-- Audio element for geocache alert sound - using Web Audio API instead -->
|
|
<script>
|
|
// Create a simple notification sound using Web Audio API
|
|
function playGeocacheSound() {
|
|
if (!adminSettings.geocacheSoundEnabled) return;
|
|
|
|
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
|
|
|
// Create oscillator for beep sound
|
|
const oscillator = audioContext.createOscillator();
|
|
const gainNode = audioContext.createGain();
|
|
|
|
oscillator.connect(gainNode);
|
|
gainNode.connect(audioContext.destination);
|
|
|
|
// Configure the sound (two quick beeps)
|
|
oscillator.frequency.value = 800; // Frequency in Hz
|
|
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
|
|
gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
|
|
|
|
oscillator.start(audioContext.currentTime);
|
|
oscillator.stop(audioContext.currentTime + 0.1);
|
|
|
|
// Second beep
|
|
setTimeout(() => {
|
|
const osc2 = audioContext.createOscillator();
|
|
const gain2 = audioContext.createGain();
|
|
|
|
osc2.connect(gain2);
|
|
gain2.connect(audioContext.destination);
|
|
|
|
osc2.frequency.value = 1000;
|
|
gain2.gain.setValueAtTime(0.3, audioContext.currentTime);
|
|
gain2.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
|
|
|
|
osc2.start(audioContext.currentTime);
|
|
osc2.stop(audioContext.currentTime + 0.1);
|
|
}, 150);
|
|
}
|
|
</script>
|
|
|
|
<!-- Remesh confirmation dialog -->
|
|
<div id="remeshDialog" class="nav-confirm-dialog" style="display: none;">
|
|
<div class="nav-confirm-content">
|
|
<h3>Remesh Track?</h3>
|
|
<p id="remeshMessage">This will redistribute points to be evenly spaced.</p>
|
|
<div class="slider-group" style="margin: 15px 0;">
|
|
<label>Point Spacing (meters)</label>
|
|
<input type="range" id="remeshSpacing" min="5" max="20" value="5" step="1">
|
|
<div class="slider-value"><span id="remeshSpacingValue">5</span> meters</div>
|
|
</div>
|
|
<p id="remeshDetails" style="font-size: 12px; color: #666; margin-top: 10px;"></p>
|
|
<div class="nav-confirm-buttons">
|
|
<button class="nav-confirm-no" id="remeshNo">Cancel</button>
|
|
<button class="nav-confirm-yes" id="remeshYes">Remesh</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Edit Panel Overlay -->
|
|
<div class="edit-panel-overlay" id="editOverlay">
|
|
<div class="edit-panel-header">
|
|
<h2>✏️ Edit Tools</h2>
|
|
<button class="edit-panel-close" id="editCloseBtn">×</button>
|
|
</div>
|
|
<div class="edit-panel-content" id="editOverlayContent">
|
|
<div class="section">
|
|
<div class="section-title">File</div>
|
|
<input type="file" id="kmlFile" accept=".kml">
|
|
<button class="action-btn" id="reloadBtn" style="background: #17a2b8;">Reload Tracks</button>
|
|
<button class="action-btn" id="exportBtn">Export to File</button>
|
|
<button class="action-btn" id="saveServerBtn" style="background: #28a745;">Save to Server</button>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Track Tools</div>
|
|
<div class="tool-buttons">
|
|
<button class="tool-btn" id="selectTool" title="Select track, then press Delete key to remove">Select</button>
|
|
<button class="tool-btn" id="splitTool" title="Click on a track to split it">Split</button>
|
|
<button class="tool-btn" id="drawTool" title="Draw a new track">Draw</button>
|
|
<button class="tool-btn" id="reshapeTool" title="Drag points to reshape track">Reshape</button>
|
|
<button class="tool-btn" id="smoothTool" title="Brush over track to smooth it">Smooth</button>
|
|
<button class="action-btn" id="remeshBtn" title="Remesh selected tracks with even spacing">Remesh Selected</button>
|
|
<button class="tool-btn" id="geocacheTool" title="Place a geocache">📍 Cache</button>
|
|
</div>
|
|
<div class="slider-group" id="reshapeControls" style="display: none;">
|
|
<label>Anchor Distance (points beyond stay fixed)</label>
|
|
<input type="range" id="anchorDistance" min="3" max="50" value="10">
|
|
<div class="slider-value"><span id="anchorValue">10</span> points</div>
|
|
<label style="margin-top: 8px;">Falloff (how sharply effect fades)</label>
|
|
<input type="range" id="reshapeFalloff" min="0.5" max="3" value="1" step="0.1">
|
|
<div class="slider-value"><span id="falloffValue">1.0</span></div>
|
|
</div>
|
|
<div class="slider-group" id="smoothControls" style="display: none;">
|
|
<label>Brush Size (pixels)</label>
|
|
<input type="range" id="smoothBrushSize" min="10" max="100" value="30">
|
|
<div class="slider-value"><span id="brushSizeValue">30</span> px</div>
|
|
<label style="margin-top: 8px;">Strength</label>
|
|
<input type="range" id="smoothStrength" min="0.1" max="1" value="0.5" step="0.1">
|
|
<div class="slider-value"><span id="strengthValue">0.5</span></div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Merge / Simplify</div>
|
|
<div class="slider-group">
|
|
<label>Merge Threshold</label>
|
|
<input type="range" id="mergeThreshold" min="1" max="10" value="5" step="0.5">
|
|
<div class="slider-value"><span id="thresholdValue">5</span> meters</div>
|
|
</div>
|
|
<button class="action-btn" id="previewBtn" style="background: #17a2b8;">Preview Merge</button>
|
|
<button class="action-btn" id="applyMergeBtn" style="display: none;">Apply Merge</button>
|
|
<button class="action-btn secondary" id="cancelPreviewBtn" style="display: none;">Cancel Preview</button>
|
|
<div style="margin-top: 8px;">
|
|
<button class="action-btn secondary" id="mergeConnectBtn">Connect End-to-End</button>
|
|
</div>
|
|
<div style="border-top: 1px solid #eee; margin-top: 10px; padding-top: 10px;">
|
|
<button class="action-btn" id="selectAllBtn" style="background: #6c757d;">Select All</button>
|
|
<button class="action-btn secondary" id="clearSelectionBtn">Clear Selection</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Tracks (<span id="trackCount">0</span>)</div>
|
|
<div class="track-list" id="trackList"></div>
|
|
<button class="action-btn" id="undoBtn" style="background: #6c757d;">Undo</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Admin Panel Overlay -->
|
|
<div class="admin-panel-overlay" id="adminOverlay">
|
|
<div class="admin-panel-header">
|
|
<h2>⚙️ Admin Settings</h2>
|
|
<button class="admin-panel-close" id="adminCloseBtn" onclick="document.querySelector('.admin-panel-overlay').classList.remove('active'); document.getElementById('adminTab').classList.remove('active'); switchTab('edit');">×</button>
|
|
</div>
|
|
<div class="admin-panel-content" id="adminContent">
|
|
<div class="section collapsible" data-section="geocache">
|
|
<div class="section-title">Geocache Settings</div>
|
|
<div class="section-content">
|
|
<div class="admin-setting-group">
|
|
<div class="admin-input-row">
|
|
<label for="geocacheRange">Interaction Range:</label>
|
|
<div class="admin-input-container">
|
|
<input type="number" id="geocacheRange" min="1" max="50" value="5">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
</div>
|
|
<div class="admin-input-row">
|
|
<label for="geocacheAlertRange">Alert Distance:</label>
|
|
<div class="admin-input-container">
|
|
<input type="number" id="geocacheAlertRange" min="1" max="50" value="5">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
</div>
|
|
<div class="admin-checkbox-row">
|
|
<input type="checkbox" id="geocacheSoundEnabled" checked>
|
|
<label for="geocacheSoundEnabled">Enable alert sound</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Navigation Settings</div>
|
|
<div class="admin-setting-group">
|
|
<div class="admin-input-row">
|
|
<label>Track Proximity:</label>
|
|
<input type="number" id="trackProximity" min="10" max="200" value="50">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
<div class="admin-input-row">
|
|
<label>Intersection Threshold:</label>
|
|
<input type="number" id="intersectionThreshold" min="5" max="30" value="15">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
<div class="admin-input-row">
|
|
<label>On-Trail Threshold:</label>
|
|
<input type="number" id="onTrailThreshold" min="20" max="200" value="100">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
<div class="admin-input-row">
|
|
<label>Node Spacing:</label>
|
|
<input type="number" id="nodeSpacing" min="10" max="100" value="50">
|
|
<span class="unit">meters</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Performance Settings</div>
|
|
<div class="admin-setting-group">
|
|
<div class="admin-input-row">
|
|
<label>GPS Poll Interval:</label>
|
|
<input type="number" id="gpsPollInterval" min="1000" max="10000" value="3000" step="500">
|
|
<span class="unit">ms</span>
|
|
</div>
|
|
<div class="admin-input-row">
|
|
<label>Proximity Check Interval:</label>
|
|
<input type="number" id="proximityCheckInterval" min="1000" max="10000" value="3000" step="500">
|
|
<span class="unit">ms</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">Push Notifications</div>
|
|
<div class="admin-setting-group">
|
|
<div id="notificationStatus" style="margin-bottom: 10px; color: #666;">
|
|
Status: <span id="notificationStatusText">Not configured</span>
|
|
</div>
|
|
<button class="action-btn" id="enableNotifications" onclick="setupPushNotifications()">
|
|
Enable Push Notifications
|
|
</button>
|
|
<button class="action-btn secondary" id="disableNotifications" onclick="disablePushNotifications()" style="display:none;">
|
|
Disable Notifications
|
|
</button>
|
|
<button class="action-btn" id="testNotification" onclick="sendTestNotification()" style="display:none; margin-top: 10px; background: #9c27b0;">
|
|
📨 Send Test Notification to All Users
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="section-title">🛠️ Developer Tools</div>
|
|
<div class="admin-setting-group">
|
|
<div class="admin-checkbox-row">
|
|
<input type="checkbox" id="gpsTestModeToggle">
|
|
<label for="gpsTestModeToggle">GPS Test Mode (WASD to move)</label>
|
|
</div>
|
|
<div id="gpsTestModeInfo" style="display: none; margin-top: 10px; padding: 10px; background: #e3f2fd; border-radius: 4px; font-size: 12px;">
|
|
<strong>Controls:</strong><br>
|
|
W - Move North<br>
|
|
S - Move South<br>
|
|
A - Move West<br>
|
|
D - Move East<br>
|
|
<div style="margin-top: 8px;">
|
|
<strong>Position:</strong> <span id="testPositionDisplay">--</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="section">
|
|
<div class="admin-button-group">
|
|
<button class="action-btn" onclick="resetAdminSettings()">Reset to Defaults</button>
|
|
<button class="action-btn" onclick="exportAdminSettings()">Export Settings</button>
|
|
<button class="action-btn" onclick="importAdminSettings()">Import Settings</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<script src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js"></script>
|
|
<script src="https://unpkg.com/leaflet-rotate@0.2.8/dist/leaflet-rotate-src.js"></script>
|
|
<script>
|
|
// Initialize the map with higher max zoom and rotation support
|
|
const map = L.map('map', {
|
|
maxZoom: 22,
|
|
rotate: true,
|
|
rotateControl: false,
|
|
touchRotate: false,
|
|
bearing: 0,
|
|
doubleClickZoom: false // Disable to prevent interference with our double-tap handlers
|
|
}).setView([30.49, -97.84], 13);
|
|
|
|
// Explicitly disable doubleClickZoom (belt and suspenders - init option + explicit call)
|
|
map.doubleClickZoom.disable();
|
|
|
|
// Base layers
|
|
const streetMap = L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
|
|
attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
|
|
maxZoom: 22,
|
|
maxNativeZoom: 19
|
|
});
|
|
|
|
const satellite = L.tileLayer('https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}', {
|
|
attribution: '© Esri — Esri, DeLorme, NAVTEQ',
|
|
maxZoom: 22,
|
|
maxNativeZoom: 19
|
|
});
|
|
|
|
// Add street map by default
|
|
streetMap.addTo(map);
|
|
|
|
// Layer control
|
|
const baseMaps = {
|
|
"Street Map": streetMap,
|
|
"Satellite": satellite
|
|
};
|
|
L.control.layers(baseMaps, null, { position: 'bottomleft' }).addTo(map);
|
|
|
|
// Admin Settings (loaded from localStorage or defaults)
|
|
let adminSettings = {
|
|
geocacheRange: 5,
|
|
geocacheAlertRange: 5,
|
|
geocacheSoundEnabled: true,
|
|
trackProximity: 50,
|
|
intersectionThreshold: 15,
|
|
onTrailThreshold: 100,
|
|
nodeSpacing: 50,
|
|
gpsPollInterval: 3000,
|
|
proximityCheckInterval: 3000,
|
|
snapDistancePx: 15
|
|
};
|
|
|
|
// Store all tracks
|
|
const tracks = [];
|
|
let selectedTracks = []; // Now supports multiple selection
|
|
let currentTool = 'select';
|
|
let isDrawing = false;
|
|
let drawingPoints = [];
|
|
let drawingLine = null;
|
|
|
|
// Geocache variables
|
|
let geocaches = []; // Array of { id, lat, lng, messages: [{author, text, timestamp}] }
|
|
let currentGeocache = null; // Currently selected/nearby geocache
|
|
let currentGeocacheEditMode = false; // Whether we're editing an existing geocache
|
|
let geocacheMarkers = {}; // Map of geocache id to marker
|
|
let lastGeocacheProximityCheck = 0;
|
|
let readGeocaches = JSON.parse(localStorage.getItem('readGeocaches') || '[]'); // Track which caches user has read
|
|
|
|
// Preview state
|
|
let previewMode = false;
|
|
let previewLayers = [];
|
|
let previewData = null;
|
|
|
|
// Undo stack
|
|
const undoStack = [];
|
|
const maxUndoSteps = 20;
|
|
|
|
// Reshape/Dragging state
|
|
let isDragging = false;
|
|
let dragTrack = null;
|
|
let dragPointIndex = -1;
|
|
let originalCoords = null;
|
|
let dragMarker = null;
|
|
let affectedMarkers = [];
|
|
|
|
// Snap state for endpoint merging
|
|
let snapTarget = null; // {track, index, latlng}
|
|
let snapMarker = null;
|
|
const SNAP_DISTANCE_PX = adminSettings.snapDistancePx; // from admin settings
|
|
|
|
// Smooth brush state
|
|
let isSmoothing = false;
|
|
let smoothBrushCircle = null;
|
|
let smoothedPoints = new Set(); // Track which points have been smoothed this stroke
|
|
|
|
// GPS state
|
|
let gpsWatchId = null;
|
|
let gpsBackupInterval = null;
|
|
let gpsMarker = null;
|
|
let gpsAccuracyCircle = null;
|
|
let gpsFirstFix = true;
|
|
let currentHeading = null;
|
|
let userLocation = null; // Last known GPS position {lat, lng, accuracy}
|
|
|
|
// GPS test mode (admin only)
|
|
let gpsTestMode = false;
|
|
let testPosition = { lat: 37.7749, lng: -122.4194 }; // Default to SF
|
|
const GPS_TEST_STEP = 0.000009; // ~1 meter per step
|
|
|
|
// Navigation state
|
|
let navMode = false;
|
|
let destinationPin = null;
|
|
|
|
// Multi-user tracking
|
|
let ws = null;
|
|
let userId = null;
|
|
let otherUsers = new Map();
|
|
|
|
// Notification cooldown tracking
|
|
let notificationCooldowns = {
|
|
nearbyCache: {}, // cacheId -> lastNotificationTime
|
|
destinationArrival: 0 // lastNotificationTime
|
|
};
|
|
const CACHE_COOLDOWN = 10 * 60 * 1000; // 10 minutes
|
|
const CACHE_NOTIFY_DISTANCE = 200; // meters
|
|
const CACHE_RESET_DISTANCE = 200; // meters to reset cooldown
|
|
const DESTINATION_ARRIVAL_DISTANCE = 10; // meters
|
|
let wsReconnectTimer = null;
|
|
let myIcon = null;
|
|
let myColor = null;
|
|
let isNearTrack = false;
|
|
// Use settings value instead of const
|
|
// const TRACK_PROXIMITY_THRESHOLD = adminSettings.trackProximity;
|
|
|
|
let destinationTrack = null;
|
|
let destinationIndex = null;
|
|
let directionArrow = null;
|
|
let currentClosestIndex = null;
|
|
let currentRoute = null; // Array of {track, fromIndex, toIndex} segments
|
|
let routeHighlight = null; // Polyline showing the full route
|
|
let rotateMapMode = false;
|
|
let currentBearing = 0;
|
|
let autoCenterMode = true; // Start with auto-center on by default
|
|
|
|
// Trail graph for pathfinding
|
|
// Use settings value instead of const
|
|
// const adminSettings.intersectionThreshold = adminSettings.intersectionThreshold;
|
|
let trailGraph = null; // Cached graph, rebuilt when tracks change
|
|
|
|
// ==========================================
|
|
// RPG COMBAT SYSTEM
|
|
// ==========================================
|
|
|
|
// Player class definitions
|
|
// Character races with stat bonuses
|
|
const RACES = {
|
|
'human': {
|
|
name: 'Human',
|
|
icon: '🧑',
|
|
description: 'Balanced and adaptable',
|
|
bonuses: { hp: 5, mp: 5, atk: 0, def: 0 }
|
|
},
|
|
'elf': {
|
|
name: 'Elf',
|
|
icon: '🧝',
|
|
description: 'Swift and magical',
|
|
bonuses: { hp: -5, mp: 15, atk: 0, def: -2 }
|
|
},
|
|
'dwarf': {
|
|
name: 'Dwarf',
|
|
icon: '🧔',
|
|
description: 'Tough and sturdy',
|
|
bonuses: { hp: 15, mp: -5, atk: 0, def: 3 }
|
|
},
|
|
'halfling': {
|
|
name: 'Halfling',
|
|
icon: '🧒',
|
|
description: 'Quick and nimble',
|
|
bonuses: { hp: -5, mp: 0, atk: 2, def: 5 }
|
|
}
|
|
};
|
|
|
|
// Player classes (loaded from database via API)
|
|
let PLAYER_CLASSES = {};
|
|
let classesLoaded = false;
|
|
|
|
// Skill definitions
|
|
const SKILLS = {
|
|
'basic_attack': {
|
|
name: 'Attack',
|
|
icon: '👊',
|
|
mpCost: 0,
|
|
levelReq: 1,
|
|
type: 'damage',
|
|
calculate: (atk) => atk,
|
|
description: 'A basic attack'
|
|
},
|
|
'brand_new_hokas': {
|
|
name: 'Brand New Hokas',
|
|
icon: '👟',
|
|
mpCost: 10,
|
|
levelReq: 2,
|
|
type: 'damage',
|
|
calculate: (atk) => Math.floor(atk * 2),
|
|
description: 'Strike twice with premium footwear! (2x damage)'
|
|
},
|
|
'runners_high': {
|
|
name: "Runner's High",
|
|
icon: '🏃♂️',
|
|
mpCost: 15,
|
|
levelReq: 3,
|
|
type: 'heal',
|
|
calculate: (maxHp) => Math.floor(maxHp * 0.3),
|
|
description: 'Heal 30% of max HP'
|
|
},
|
|
'shin_kick': {
|
|
name: 'Shin Kick',
|
|
icon: '🦵',
|
|
mpCost: 20,
|
|
levelReq: 5,
|
|
type: 'damage',
|
|
calculate: (atk) => Math.floor(atk * 3),
|
|
description: 'Devastating kick! (3x damage)'
|
|
},
|
|
// Alternative skills for skill selection system
|
|
'quick_step': {
|
|
name: 'Quick Step',
|
|
icon: '⚡',
|
|
mpCost: 8,
|
|
levelReq: 2,
|
|
type: 'buff',
|
|
effect: 'dodge',
|
|
description: 'Dodge the next enemy attack completely'
|
|
},
|
|
'second_wind': {
|
|
name: 'Second Wind',
|
|
icon: '💨',
|
|
mpCost: 12,
|
|
levelReq: 3,
|
|
type: 'restore',
|
|
effect: 'mp',
|
|
calculate: (maxMp) => Math.floor(maxMp * 0.5),
|
|
description: 'Restore 50% of max MP'
|
|
},
|
|
'finish_line_sprint': {
|
|
name: 'Finish Line Sprint',
|
|
icon: '🏁',
|
|
mpCost: 25,
|
|
levelReq: 5,
|
|
type: 'damage',
|
|
calculate: (atk) => Math.floor(atk * 2),
|
|
hits: 3,
|
|
description: 'Strike 3 times for 2x ATK each'
|
|
},
|
|
'admin_banish': {
|
|
name: 'Banish All',
|
|
icon: '⚡',
|
|
mpCost: 0,
|
|
levelReq: 1,
|
|
type: 'admin_clear',
|
|
adminOnly: true,
|
|
description: 'Instantly banish all enemies (Admin only)'
|
|
},
|
|
'whirlwind': {
|
|
name: 'Whirlwind',
|
|
icon: '🌀',
|
|
mpCost: 12,
|
|
levelReq: 1,
|
|
type: 'damage',
|
|
target: 'all_enemies',
|
|
calculate: (atk) => Math.floor(atk * 0.75),
|
|
description: 'Spinning attack that hits all enemies for 75% ATK'
|
|
}
|
|
};
|
|
|
|
// Skill pools for skill selection at level-up milestones (loaded from database)
|
|
let SKILL_POOLS = {};
|
|
|
|
// Monster type definitions (loaded from database via API)
|
|
let MONSTER_TYPES = {};
|
|
let MONSTER_DIALOGUES = {};
|
|
let monsterTypesLoaded = false;
|
|
|
|
// Skills loaded from database API
|
|
let SKILLS_DB = {}; // Base skill definitions from API
|
|
let CLASS_SKILL_NAMES = []; // Class-specific skill names
|
|
let MONSTER_SKILLS = {}; // Skills assigned to each monster type
|
|
let skillsLoaded = false;
|
|
|
|
// Load monster types from the database
|
|
async function loadMonsterTypes() {
|
|
try {
|
|
const response = await fetch('/api/monster-types');
|
|
if (response.ok) {
|
|
const types = await response.json();
|
|
types.forEach(t => {
|
|
MONSTER_TYPES[t.id] = {
|
|
name: t.name,
|
|
icon: t.icon,
|
|
baseHp: t.baseHp,
|
|
baseAtk: t.baseAtk,
|
|
baseDef: t.baseDef,
|
|
baseMp: t.baseMp || 20,
|
|
xpReward: t.xpReward,
|
|
accuracy: t.accuracy || 85,
|
|
dodge: t.dodge || 5,
|
|
minLevel: t.minLevel || 1,
|
|
maxLevel: t.maxLevel || 99,
|
|
spawnWeight: t.spawnWeight || 100,
|
|
levelScale: {
|
|
hp: t.levelScale?.hp || 10,
|
|
atk: t.levelScale?.atk || 2,
|
|
def: t.levelScale?.def || 1,
|
|
mp: t.levelScale?.mp || 5
|
|
}
|
|
};
|
|
MONSTER_DIALOGUES[t.id] = t.dialogues;
|
|
});
|
|
monsterTypesLoaded = true;
|
|
console.log('Loaded monster types from database:', Object.keys(MONSTER_TYPES));
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to load monster types:', err);
|
|
}
|
|
}
|
|
|
|
// Load spawn settings from server
|
|
async function loadSpawnSettings() {
|
|
try {
|
|
const response = await fetch('/api/spawn-settings');
|
|
if (response.ok) {
|
|
const settings = await response.json();
|
|
spawnSettings.spawnInterval = settings.spawnInterval || 20000;
|
|
spawnSettings.spawnChance = settings.spawnChance || 50;
|
|
spawnSettings.spawnDistance = settings.spawnDistance || 10;
|
|
spawnSettings.mpRegenDistance = settings.mpRegenDistance || 5;
|
|
spawnSettings.mpRegenAmount = settings.mpRegenAmount || 1;
|
|
spawnSettings.hpRegenInterval = settings.hpRegenInterval || 10000;
|
|
spawnSettings.hpRegenPercent = settings.hpRegenPercent || 1;
|
|
spawnSettings.homeHpMultiplier = settings.homeHpMultiplier || 3;
|
|
spawnSettings.homeRegenPercent = settings.homeRegenPercent || 5;
|
|
spawnSettings.homeBaseRadius = settings.homeBaseRadius || 20;
|
|
console.log('Loaded spawn settings:', spawnSettings);
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to load spawn settings:', err);
|
|
}
|
|
}
|
|
|
|
// Load skills from database
|
|
async function loadSkillsFromDatabase() {
|
|
try {
|
|
// Load base skills
|
|
const skillsResponse = await fetch('/api/skills');
|
|
if (skillsResponse.ok) {
|
|
const skills = await skillsResponse.json();
|
|
skills.forEach(s => {
|
|
SKILLS_DB[s.id] = {
|
|
id: s.id,
|
|
name: s.name,
|
|
description: s.description,
|
|
type: s.type,
|
|
mpCost: s.mpCost,
|
|
basePower: s.basePower,
|
|
accuracy: s.accuracy,
|
|
hitCount: s.hitCount,
|
|
target: s.target,
|
|
statusEffect: s.statusEffect,
|
|
playerUsable: s.playerUsable,
|
|
monsterUsable: s.monsterUsable
|
|
};
|
|
});
|
|
console.log('Loaded skills from database:', Object.keys(SKILLS_DB));
|
|
}
|
|
|
|
// Load class skill names
|
|
const namesResponse = await fetch('/api/class-skill-names');
|
|
if (namesResponse.ok) {
|
|
CLASS_SKILL_NAMES = await namesResponse.json();
|
|
console.log('Loaded class skill names:', CLASS_SKILL_NAMES.length);
|
|
}
|
|
|
|
skillsLoaded = true;
|
|
} catch (err) {
|
|
console.error('Failed to load skills:', err);
|
|
}
|
|
}
|
|
|
|
// Load skills for a specific monster type
|
|
async function loadMonsterSkills(monsterTypeId) {
|
|
if (MONSTER_SKILLS[monsterTypeId]) return MONSTER_SKILLS[monsterTypeId];
|
|
|
|
try {
|
|
const response = await fetch(`/api/monster-types/${monsterTypeId}/skills`);
|
|
if (response.ok) {
|
|
MONSTER_SKILLS[monsterTypeId] = await response.json();
|
|
console.log(`Loaded skills for ${monsterTypeId}:`, MONSTER_SKILLS[monsterTypeId].length);
|
|
return MONSTER_SKILLS[monsterTypeId];
|
|
}
|
|
} catch (err) {
|
|
console.error(`Failed to load monster skills for ${monsterTypeId}:`, err);
|
|
}
|
|
return [];
|
|
}
|
|
|
|
// Load player classes from database
|
|
async function loadClasses() {
|
|
try {
|
|
const response = await fetch('/api/classes');
|
|
if (response.ok) {
|
|
const classes = await response.json();
|
|
|
|
for (const cls of classes) {
|
|
// Load skills for this class
|
|
const skillsResponse = await fetch(`/api/classes/${cls.id}/skills`);
|
|
let classSkills = [];
|
|
if (skillsResponse.ok) {
|
|
classSkills = await skillsResponse.json();
|
|
}
|
|
|
|
// Build the class object
|
|
PLAYER_CLASSES[cls.id] = {
|
|
name: cls.name,
|
|
icon: getClassIcon(cls.id),
|
|
available: cls.enabled === 1,
|
|
description: cls.description,
|
|
baseStats: {
|
|
hp: cls.base_hp,
|
|
mp: cls.base_mp,
|
|
atk: cls.base_atk,
|
|
def: cls.base_def
|
|
},
|
|
baseAccuracy: cls.base_accuracy || 90,
|
|
baseDodge: cls.base_dodge || 10,
|
|
hpPerLevel: cls.hp_per_level,
|
|
mpPerLevel: cls.mp_per_level,
|
|
atkPerLevel: cls.atk_per_level,
|
|
defPerLevel: cls.def_per_level,
|
|
skills: classSkills
|
|
.filter(s => !s.choice_group) // Auto-learned skills (no choice)
|
|
.map(s => s.custom_name ? s.skill_id : s.skill_id)
|
|
};
|
|
|
|
// Build SKILL_POOLS from skills with choice_groups
|
|
SKILL_POOLS[cls.id] = {};
|
|
classSkills.forEach(skill => {
|
|
if (skill.choice_group) {
|
|
const level = skill.unlock_level;
|
|
if (!SKILL_POOLS[cls.id][level]) {
|
|
SKILL_POOLS[cls.id][level] = [];
|
|
}
|
|
// Use custom name as skill ID for display, but store skill_id
|
|
SKILL_POOLS[cls.id][level].push(skill.skill_id);
|
|
}
|
|
});
|
|
}
|
|
|
|
classesLoaded = true;
|
|
console.log('Loaded classes from database:', Object.keys(PLAYER_CLASSES));
|
|
console.log('Built skill pools:', SKILL_POOLS);
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to load classes:', err);
|
|
}
|
|
}
|
|
|
|
// Get icon for a class (can be extended to support custom icons in DB later)
|
|
function getClassIcon(classId) {
|
|
const icons = {
|
|
'trail_runner': '🏃',
|
|
'gym_bro': '💪',
|
|
'yoga_master': '🧘',
|
|
'crossfit_crusader': '🏋️'
|
|
};
|
|
return icons[classId] || '⚔️';
|
|
}
|
|
|
|
// Get skill display name for a class (or base name if no custom)
|
|
function getSkillForClass(skillId, classId) {
|
|
const baseSkill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
if (!baseSkill) return null;
|
|
|
|
// Check for class-specific name
|
|
const customName = CLASS_SKILL_NAMES.find(
|
|
n => n.skillId === skillId && n.classId === classId
|
|
);
|
|
|
|
return {
|
|
...baseSkill,
|
|
displayName: customName ? customName.customName : baseSkill.name,
|
|
displayDescription: customName?.customDescription || baseSkill.description
|
|
};
|
|
}
|
|
|
|
// Calculate hit chance: skill accuracy + (attacker accuracy - 90) - defender dodge
|
|
function calculateHitChance(attackerAccuracy, defenderDodge, skillAccuracy) {
|
|
const hitChance = skillAccuracy + (attackerAccuracy - 90) - defenderDodge;
|
|
return Math.max(5, Math.min(99, hitChance)); // Clamp 5-99%
|
|
}
|
|
|
|
// Roll for hit
|
|
function rollHit(hitChance) {
|
|
return Math.random() * 100 < hitChance;
|
|
}
|
|
|
|
// Apply damage variance (±15% randomness)
|
|
function applyDamageVariance(baseDamage) {
|
|
const variance = 0.15; // 15% variance
|
|
const multiplier = 1 + (Math.random() * variance * 2 - variance); // 0.85 to 1.15
|
|
return Math.max(1, Math.floor(baseDamage * multiplier));
|
|
}
|
|
|
|
// Calculate damage with percentage-based defense reduction
|
|
// Formula: damage = rawDamage * (100 / (100 + DEF))
|
|
// This prevents DEF from completely nullifying attacks
|
|
function calculateDamage(rawDamage, defense) {
|
|
const reduction = 100 / (100 + defense);
|
|
const damage = Math.floor(rawDamage * reduction);
|
|
return Math.max(1, damage);
|
|
}
|
|
|
|
// Select a monster skill using weighted random
|
|
function selectMonsterSkill(monsterTypeId, monsterLevel, monsterMp = 999) {
|
|
const skills = MONSTER_SKILLS[monsterTypeId] || [];
|
|
console.log('[DEBUG] selectMonsterSkill:', monsterTypeId, 'level:', monsterLevel, 'MP:', monsterMp, 'skills loaded:', skills.length);
|
|
|
|
// Filter by level requirement AND MP cost
|
|
const validSkills = skills.filter(s => monsterLevel >= s.minLevel && (s.mpCost || 0) <= monsterMp);
|
|
console.log('[DEBUG] validSkills after level+MP filter:', validSkills.length);
|
|
|
|
if (validSkills.length === 0) {
|
|
// Fallback to basic attack
|
|
console.log('[DEBUG] Using fallback basic_attack, SKILLS_DB has it:', !!SKILLS_DB['basic_attack']);
|
|
return SKILLS_DB['basic_attack'] || { id: 'basic_attack', name: 'Attack', basePower: 100, accuracy: 95, type: 'damage', hitCount: 1, mpCost: 0 };
|
|
}
|
|
|
|
// Weighted random selection
|
|
const totalWeight = validSkills.reduce((sum, s) => sum + s.weight, 0);
|
|
let random = Math.random() * totalWeight;
|
|
|
|
for (const skill of validSkills) {
|
|
random -= skill.weight;
|
|
if (random <= 0) {
|
|
return {
|
|
id: skill.skillId,
|
|
name: skill.name,
|
|
basePower: skill.basePower,
|
|
accuracy: skill.accuracy,
|
|
hitCount: skill.hitCount || 1,
|
|
statusEffect: skill.statusEffect,
|
|
type: skill.type,
|
|
mpCost: skill.mpCost || 0
|
|
};
|
|
}
|
|
}
|
|
|
|
// Fallback
|
|
const lastSkill = validSkills[validSkills.length - 1];
|
|
return {
|
|
id: lastSkill.skillId,
|
|
name: lastSkill.name,
|
|
basePower: lastSkill.basePower,
|
|
accuracy: lastSkill.accuracy,
|
|
hitCount: lastSkill.hitCount || 1,
|
|
statusEffect: lastSkill.statusEffect,
|
|
type: lastSkill.type,
|
|
mpCost: lastSkill.mpCost || 0
|
|
};
|
|
}
|
|
|
|
// Dialogue phase thresholds (in minutes)
|
|
const DIALOGUE_PHASES = [
|
|
{ maxMinutes: 5, phase: 'annoyed' },
|
|
{ maxMinutes: 10, phase: 'frustrated' },
|
|
{ maxMinutes: 30, phase: 'desperate' },
|
|
{ maxMinutes: 60, phase: 'philosophical' },
|
|
{ maxMinutes: Infinity, phase: 'existential' }
|
|
];
|
|
|
|
// RPG State variables
|
|
let playerStats = null; // Player RPG stats
|
|
let statsLoadedFromServer = false; // Flag to prevent saving until server data is loaded
|
|
let monsterEntourage = []; // Array of spawned monsters following player
|
|
let combatState = null; // Active combat state or null
|
|
let monsterSpawnTimer = null; // Interval for spawning monsters
|
|
let monsterUpdateTimer = null; // Interval for updating monster positions/dialogue
|
|
let homeRegenTimer = null; // Interval for passive home base regen
|
|
let lastSpawnLocation = null; // Track player location at last spawn (for movement-based spawning)
|
|
|
|
// Spawn settings (loaded from server, with defaults)
|
|
let spawnSettings = {
|
|
spawnInterval: 20000, // Timer interval in ms
|
|
spawnChance: 50, // Percent chance per interval
|
|
spawnDistance: 10, // Meters player must move
|
|
mpRegenDistance: 5, // Meters per 1 MP regen
|
|
mpRegenAmount: 1, // MP gained per distance threshold
|
|
hpRegenInterval: 10000, // HP regens every 10 seconds
|
|
hpRegenPercent: 1, // Base: 1% of max HP per tick
|
|
homeHpMultiplier: 3, // HP regens 3x faster at home base
|
|
homeRegenPercent: 5, // Regen 5% of max HP/MP per tick at home
|
|
homeBaseRadius: 20 // Meters - radius for home base effects
|
|
};
|
|
|
|
// MP regen tracking (distance-based)
|
|
let lastMpRegenLocation = null; // Track location for MP regen distance
|
|
let mpRegenAccumulator = 0; // Accumulated distance for MP regen
|
|
|
|
// HP regen settings (time-based) - now use spawnSettings values
|
|
let hpRegenTimer = null; // Timer for passive HP regen
|
|
|
|
// Home Base state variables
|
|
let homeBaseMarker = null; // Leaflet marker for home base
|
|
let homeBaseSelectionMode = false; // Whether we're in home base selection mode
|
|
let xpLostOnDeath = 0; // Track XP lost for display
|
|
let lastHomeRegenTime = 0; // Track last HP/MP regen at home base
|
|
let wasAtHomeBase = false; // Track if player was at home base last check
|
|
const HOME_REGEN_INTERVAL = 3000; // Regen every 3 seconds when at home (this stays constant)
|
|
|
|
// Player buffs state (loaded from server)
|
|
let playerBuffs = {}; // Buff status keyed by buffType
|
|
let mpRegenMultiplier = 1.0; // Current MP regen multiplier
|
|
|
|
// ==========================================
|
|
// MUSIC SYSTEM
|
|
// ==========================================
|
|
const gameMusic = {
|
|
overworld: new Audio('/mapgamemusic/over_world.mp3'),
|
|
battle: new Audio('/mapgamemusic/in_fight.mp3'),
|
|
victory: new Audio('/mapgamemusic/victory.mp3'),
|
|
death: new Audio('/mapgamemusic/he_ded.mp3'),
|
|
homebase: new Audio('/mapgamemusic/homebase.mp3'),
|
|
current: null,
|
|
currentTrack: null, // Track name for easy comparison
|
|
muted: localStorage.getItem('musicMuted') === 'true',
|
|
volume: parseFloat(localStorage.getItem('musicVolume') || '0.5'),
|
|
pausedTracks: {} // Store paused positions for resumable tracks
|
|
};
|
|
|
|
// Initialize music settings
|
|
function initMusic() {
|
|
// Set up looping for ambient tracks
|
|
gameMusic.overworld.loop = true;
|
|
gameMusic.battle.loop = true;
|
|
gameMusic.homebase.loop = true;
|
|
gameMusic.victory.loop = false;
|
|
gameMusic.death.loop = false;
|
|
|
|
// Set initial volume for all tracks
|
|
gameMusic.overworld.volume = gameMusic.volume;
|
|
gameMusic.battle.volume = gameMusic.volume;
|
|
gameMusic.victory.volume = gameMusic.volume;
|
|
gameMusic.death.volume = gameMusic.volume;
|
|
gameMusic.homebase.volume = gameMusic.volume;
|
|
|
|
// Preload all audio tracks and add error handling
|
|
const tracks = ['overworld', 'battle', 'victory', 'death', 'homebase'];
|
|
tracks.forEach(track => {
|
|
const audio = gameMusic[track];
|
|
audio.preload = 'auto';
|
|
audio.load();
|
|
|
|
audio.addEventListener('canplaythrough', () => {
|
|
console.log('Music track loaded:', track);
|
|
}, { once: true });
|
|
|
|
audio.addEventListener('error', (e) => {
|
|
console.error('Failed to load music track:', track, audio.error);
|
|
});
|
|
});
|
|
|
|
// When victory music ends, go back to appropriate music
|
|
gameMusic.victory.addEventListener('ended', () => {
|
|
if (!combatState && playerStats && !playerStats.isDead) {
|
|
// Check if at home base
|
|
const distToHome = getDistanceToHome();
|
|
if (distToHome !== null && distToHome <= spawnSettings.homeBaseRadius) {
|
|
playMusic('homebase');
|
|
} else {
|
|
playMusic('overworld');
|
|
}
|
|
}
|
|
});
|
|
|
|
// When death music ends, stay silent (they need to get home)
|
|
gameMusic.death.addEventListener('ended', () => {
|
|
// Could loop or stay silent - staying silent for now
|
|
});
|
|
}
|
|
|
|
// Play a specific music track
|
|
function playMusic(track) {
|
|
if (gameMusic.muted) return;
|
|
|
|
const audio = gameMusic[track];
|
|
if (!audio) {
|
|
console.error('Music track not found:', track);
|
|
return;
|
|
}
|
|
|
|
// Don't restart if already playing this track
|
|
if (gameMusic.currentTrack === track && !audio.paused) return;
|
|
|
|
// Pause current music (save position for overworld)
|
|
pauseCurrentMusic();
|
|
|
|
// Play new track
|
|
gameMusic.current = audio;
|
|
gameMusic.currentTrack = track;
|
|
|
|
// Resume from saved position for overworld, otherwise start fresh
|
|
if (track === 'overworld' && gameMusic.pausedTracks.overworld !== undefined) {
|
|
audio.currentTime = gameMusic.pausedTracks.overworld;
|
|
delete gameMusic.pausedTracks.overworld;
|
|
} else if (track !== 'overworld') {
|
|
// Non-overworld tracks always start from beginning
|
|
audio.currentTime = 0;
|
|
}
|
|
// If overworld with no saved position, let it continue or start from 0
|
|
|
|
audio.play().then(() => {
|
|
console.log('Playing music:', track);
|
|
}).catch(err => {
|
|
console.log('Music autoplay blocked:', err.message);
|
|
});
|
|
}
|
|
|
|
// Pause current music (save position for resumable tracks)
|
|
function pauseCurrentMusic() {
|
|
if (gameMusic.current && gameMusic.currentTrack) {
|
|
// Save position for overworld so we can resume later
|
|
if (gameMusic.currentTrack === 'overworld') {
|
|
gameMusic.pausedTracks.overworld = gameMusic.current.currentTime;
|
|
}
|
|
gameMusic.current.pause();
|
|
}
|
|
}
|
|
|
|
// Stop current music
|
|
function stopMusic() {
|
|
if (gameMusic.current) {
|
|
gameMusic.current.pause();
|
|
gameMusic.current.currentTime = 0;
|
|
}
|
|
gameMusic.currentTrack = null;
|
|
}
|
|
|
|
// Toggle mute
|
|
function toggleMusicMute() {
|
|
gameMusic.muted = !gameMusic.muted;
|
|
localStorage.setItem('musicMuted', gameMusic.muted);
|
|
|
|
if (gameMusic.muted) {
|
|
stopMusic();
|
|
} else {
|
|
// Resume appropriate music based on game state
|
|
if (playerStats && playerStats.isDead) {
|
|
playMusic('death');
|
|
} else if (combatState && combatState.inCombat) {
|
|
playMusic('battle');
|
|
} else {
|
|
// Check if at home base
|
|
const distToHome = getDistanceToHome();
|
|
if (distToHome !== null && distToHome <= spawnSettings.homeBaseRadius) {
|
|
playMusic('homebase');
|
|
} else {
|
|
playMusic('overworld');
|
|
}
|
|
}
|
|
}
|
|
updateMusicButton();
|
|
}
|
|
|
|
// Set music volume
|
|
function setMusicVolume(vol) {
|
|
gameMusic.volume = Math.max(0, Math.min(1, vol));
|
|
localStorage.setItem('musicVolume', gameMusic.volume);
|
|
gameMusic.overworld.volume = gameMusic.volume;
|
|
gameMusic.battle.volume = gameMusic.volume;
|
|
gameMusic.victory.volume = gameMusic.volume;
|
|
gameMusic.death.volume = gameMusic.volume;
|
|
gameMusic.homebase.volume = gameMusic.volume;
|
|
}
|
|
|
|
// Update music button icon
|
|
function updateMusicButton() {
|
|
const btn = document.getElementById('musicToggleBtn');
|
|
if (btn) {
|
|
btn.innerHTML = gameMusic.muted ? '🔇' : '🎵';
|
|
btn.title = gameMusic.muted ? 'Unmute Music' : 'Mute Music';
|
|
}
|
|
}
|
|
|
|
// Find nearest monster to a location (for double-tap to battle on mobile)
|
|
function findNearestMonster(latlng, maxDistanceMeters = 50) {
|
|
if (monsterEntourage.length === 0) return null;
|
|
|
|
let nearest = null;
|
|
let nearestDist = Infinity;
|
|
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(latlng.lat * Math.PI / 180);
|
|
|
|
monsterEntourage.forEach(monster => {
|
|
const dx = (latlng.lng - monster.position.lng) * metersPerDegLng;
|
|
const dy = (latlng.lat - monster.position.lat) * metersPerDegLat;
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (dist < nearestDist) {
|
|
nearestDist = dist;
|
|
nearest = monster;
|
|
}
|
|
});
|
|
|
|
return nearestDist <= maxDistanceMeters ? { monster: nearest, distance: nearestDist } : null;
|
|
}
|
|
|
|
// Max monsters = 2 per player level
|
|
const getMaxMonsters = () => 2 * (playerStats?.level || 1);
|
|
|
|
// ==========================================
|
|
// END RPG COMBAT SYSTEM DEFINITIONS
|
|
// ==========================================
|
|
|
|
// Save current state for undo
|
|
function saveStateForUndo() {
|
|
const state = {
|
|
tracks: tracks.map(t => ({
|
|
coords: [...t.coords.map(c => [...c])],
|
|
name: t.name,
|
|
description: t.description
|
|
})),
|
|
splitMarkers: splitMarkers.map(m => ({
|
|
latlng: [m.getLatLng().lat, m.getLatLng().lng],
|
|
popupContent: m.getPopup()?.getContent() || ''
|
|
}))
|
|
};
|
|
undoStack.push(state);
|
|
if (undoStack.length > maxUndoSteps) {
|
|
undoStack.shift(); // Remove oldest
|
|
}
|
|
updateUndoButton();
|
|
}
|
|
|
|
// Restore previous state
|
|
function undo() {
|
|
if (undoStack.length === 0) {
|
|
updateStatus('Nothing to undo', 'info');
|
|
return;
|
|
}
|
|
|
|
const state = undoStack.pop();
|
|
|
|
// Clear current tracks
|
|
tracks.forEach(t => t.remove());
|
|
tracks.length = 0;
|
|
selectedTracks = [];
|
|
|
|
// Clear current split markers
|
|
splitMarkers.forEach(m => map.removeLayer(m));
|
|
splitMarkers.length = 0;
|
|
|
|
// Restore tracks
|
|
for (const trackData of state.tracks) {
|
|
const track = new Track(trackData.coords, trackData.name, trackData.description);
|
|
tracks.push(track);
|
|
}
|
|
|
|
// Restore split markers
|
|
for (const markerData of state.splitMarkers) {
|
|
const marker = L.marker(markerData.latlng, {
|
|
icon: L.divIcon({
|
|
className: 'split-marker',
|
|
html: '<div style="background: #ff4444; width: 12px; height: 12px; border-radius: 50%; border: 2px solid white; box-shadow: 0 1px 3px rgba(0,0,0,0.4);"></div>',
|
|
iconSize: [12, 12],
|
|
iconAnchor: [6, 6]
|
|
})
|
|
}).addTo(map);
|
|
if (markerData.popupContent) {
|
|
marker.bindPopup(markerData.popupContent);
|
|
}
|
|
splitMarkers.push(marker);
|
|
}
|
|
|
|
updateTrackList();
|
|
updateUndoButton();
|
|
updateStatus('Undone', 'success');
|
|
}
|
|
|
|
function updateUndoButton() {
|
|
const btn = document.getElementById('undoBtn');
|
|
if (btn) {
|
|
btn.textContent = undoStack.length > 0 ? `Undo (${undoStack.length})` : 'Undo';
|
|
btn.disabled = undoStack.length === 0;
|
|
btn.style.opacity = undoStack.length === 0 ? '0.5' : '1';
|
|
}
|
|
}
|
|
|
|
// GPS functions
|
|
function toggleGPS() {
|
|
const btn = document.getElementById('gpsBtn');
|
|
|
|
if (gpsWatchId !== null) {
|
|
// Stop tracking
|
|
navigator.geolocation.clearWatch(gpsWatchId);
|
|
gpsWatchId = null;
|
|
|
|
if (gpsBackupInterval) {
|
|
clearInterval(gpsBackupInterval);
|
|
gpsBackupInterval = null;
|
|
}
|
|
|
|
if (gpsMarker) {
|
|
map.removeLayer(gpsMarker);
|
|
gpsMarker = null;
|
|
}
|
|
if (gpsAccuracyCircle) {
|
|
map.removeLayer(gpsAccuracyCircle);
|
|
gpsAccuracyCircle = null;
|
|
}
|
|
|
|
// Sync test position to last known GPS location for seamless manual mode
|
|
if (userLocation) {
|
|
testPosition = { lat: userLocation.lat, lng: userLocation.lng };
|
|
}
|
|
|
|
gpsFirstFix = true;
|
|
btn.textContent = 'Show My Location';
|
|
btn.classList.remove('active');
|
|
updateStatus('GPS tracking stopped', 'info');
|
|
} else {
|
|
// Start tracking
|
|
if (!navigator.geolocation) {
|
|
updateStatus('GPS not supported by this browser', 'error');
|
|
return;
|
|
}
|
|
|
|
// Disable test mode when starting real GPS
|
|
if (gpsTestMode) {
|
|
gpsTestMode = false;
|
|
const infoDiv = document.getElementById('gpsTestModeInfo');
|
|
if (infoDiv) infoDiv.style.display = 'none';
|
|
const toggle = document.getElementById('gpsTestModeToggle');
|
|
if (toggle) toggle.checked = false;
|
|
}
|
|
|
|
btn.textContent = 'Locating...';
|
|
updateStatus('Requesting GPS location...', 'info');
|
|
console.log('Starting GPS tracking...');
|
|
|
|
gpsWatchId = navigator.geolocation.watchPosition(
|
|
(position) => {
|
|
console.log('GPS success:', position);
|
|
onGPSSuccess(position);
|
|
},
|
|
(error) => {
|
|
console.error('GPS error:', error);
|
|
onGPSError(error);
|
|
},
|
|
{
|
|
enableHighAccuracy: true,
|
|
maximumAge: 1000,
|
|
timeout: 15000
|
|
}
|
|
);
|
|
console.log('Watch ID:', gpsWatchId);
|
|
|
|
// Backup: poll for position every 3 seconds in case watchPosition doesn't fire
|
|
gpsBackupInterval = setInterval(() => {
|
|
console.log('Backup GPS poll...');
|
|
navigator.geolocation.getCurrentPosition(
|
|
(position) => {
|
|
console.log('Backup GPS success:', position);
|
|
onGPSSuccess(position);
|
|
},
|
|
(error) => {
|
|
console.log('Backup GPS error (ignored):', error);
|
|
}, // Ignore errors on backup poll
|
|
{
|
|
enableHighAccuracy: true,
|
|
maximumAge: 0,
|
|
timeout: 5000
|
|
}
|
|
);
|
|
}, adminSettings.gpsPollInterval);
|
|
}
|
|
}
|
|
|
|
function onGPSSuccess(position) {
|
|
const lat = position.coords.latitude;
|
|
const lng = position.coords.longitude;
|
|
const accuracy = position.coords.accuracy;
|
|
|
|
const btn = document.getElementById('gpsBtn');
|
|
btn.textContent = 'Stop Tracking';
|
|
btn.classList.add('active');
|
|
|
|
// Store user location for geocache proximity checks
|
|
userLocation = { lat, lng, accuracy };
|
|
|
|
// Sync test position on first fix so manual mode starts from real location
|
|
if (gpsFirstFix) {
|
|
testPosition = { lat, lng };
|
|
}
|
|
|
|
// Check if dead player has reached home base for respawn
|
|
checkHomeBaseRespawn();
|
|
|
|
// Check for HP/MP regeneration at home base
|
|
checkHomeBaseRegen();
|
|
|
|
// Check for MP regeneration while walking
|
|
checkWalkingMpRegen(lat, lng);
|
|
|
|
// Check for monster clear at home base
|
|
checkHomeBaseMonsterClear();
|
|
|
|
// Update geocache visibility based on new location
|
|
if (navMode) {
|
|
updateGeocacheVisibility();
|
|
}
|
|
|
|
// Update or create marker
|
|
if (!gpsMarker) {
|
|
const myIcon = L.divIcon({
|
|
html: '<i class="mdi mdi-navigation" style="color: #4285f4; font-size: 36px; transform: rotate(' + (currentHeading || 0) + 'deg);"></i>',
|
|
iconSize: [36, 36],
|
|
iconAnchor: [18, 18],
|
|
className: 'custom-div-icon'
|
|
});
|
|
gpsMarker = L.marker([lat, lng], { icon: myIcon }).addTo(map);
|
|
} else {
|
|
gpsMarker.setLatLng([lat, lng]);
|
|
// Update rotation if we have heading
|
|
if (currentHeading !== null) {
|
|
const myIcon = L.divIcon({
|
|
html: '<i class="mdi mdi-navigation" style="color: #4285f4; font-size: 36px; transform: rotate(' + currentHeading + 'deg);"></i>',
|
|
iconSize: [36, 36],
|
|
iconAnchor: [18, 18],
|
|
className: 'custom-div-icon'
|
|
});
|
|
gpsMarker.setIcon(myIcon);
|
|
}
|
|
}
|
|
|
|
// Update or create accuracy circle
|
|
if (!gpsAccuracyCircle) {
|
|
gpsAccuracyCircle = L.circle([lat, lng], {
|
|
radius: accuracy,
|
|
color: '#4285f4',
|
|
fillColor: '#4285f4',
|
|
fillOpacity: 0.15,
|
|
weight: 1,
|
|
interactive: false // Don't capture touch events
|
|
}).addTo(map);
|
|
} else {
|
|
gpsAccuracyCircle.setLatLng([lat, lng]);
|
|
gpsAccuracyCircle.setRadius(accuracy);
|
|
}
|
|
|
|
// Check if we're near a track
|
|
const distanceToTrack = getDistanceToNearestTrack(lat, lng);
|
|
const wasNearTrack = isNearTrack;
|
|
isNearTrack = distanceToTrack <= adminSettings.trackProximity;
|
|
|
|
// Send location to other users with visibility info
|
|
sendLocationToServer(lat, lng, accuracy, isNearTrack);
|
|
|
|
// Check for notification triggers
|
|
checkLocationNotifications(lat, lng);
|
|
|
|
// Check geocache proximity
|
|
checkGeocacheProximity();
|
|
|
|
// Log proximity status change
|
|
if (wasNearTrack !== isNearTrack) {
|
|
if (isNearTrack) {
|
|
console.log('Now visible to other users (near track)');
|
|
updateStatus('On track - visible to others', 'info');
|
|
} else {
|
|
console.log('Now hidden from other users (off track)');
|
|
updateStatus('Off track - hidden from others', 'info');
|
|
}
|
|
}
|
|
|
|
// Center map on first fix or when auto-center is enabled
|
|
if (gpsFirstFix) {
|
|
map.setView([lat, lng], 17);
|
|
gpsFirstFix = false;
|
|
// Keep auto-center on by default
|
|
} else if (autoCenterMode) {
|
|
map.setView([lat, lng], map.getZoom());
|
|
}
|
|
|
|
// Update navigation if in nav mode
|
|
if (navMode && destinationTrack) {
|
|
try {
|
|
// Check if we're still on the current route or need to recalculate
|
|
if (currentRoute && currentRoute.length > 0) {
|
|
// Check distance to current route
|
|
const currentPos = L.latLng(lat, lng);
|
|
const distToRoute = getDistanceToRoute(currentPos, currentRoute);
|
|
|
|
if (distToRoute > 50) {
|
|
// More than 50m off route - recalculate
|
|
updateStatus('Recalculating route...', 'info');
|
|
updateNavigation();
|
|
} else {
|
|
// Still on route - just update arrow and distance (lightweight)
|
|
updateNavigationLight(currentPos);
|
|
}
|
|
} else {
|
|
// No route yet - calculate it
|
|
updateNavigation();
|
|
}
|
|
} catch (e) {
|
|
console.error('Navigation update error:', e);
|
|
updateStatus(`GPS: ${lat.toFixed(6)}, ${lng.toFixed(6)}`, 'success');
|
|
}
|
|
} else {
|
|
updateStatus(`GPS: ${lat.toFixed(6)}, ${lng.toFixed(6)} (±${Math.round(accuracy)}m)`, 'success');
|
|
}
|
|
}
|
|
|
|
function onGPSError(error) {
|
|
const btn = document.getElementById('gpsBtn');
|
|
|
|
let message;
|
|
switch (error.code) {
|
|
case error.PERMISSION_DENIED:
|
|
message = 'GPS permission denied';
|
|
break;
|
|
case error.POSITION_UNAVAILABLE:
|
|
message = 'GPS position unavailable';
|
|
break;
|
|
case error.TIMEOUT:
|
|
message = 'GPS request timed out';
|
|
break;
|
|
default:
|
|
message = 'GPS error: ' + error.message;
|
|
}
|
|
|
|
updateStatus(message, 'error');
|
|
|
|
// Reset if we haven't got a fix yet
|
|
if (gpsFirstFix) {
|
|
btn.textContent = 'Show My Location';
|
|
btn.classList.remove('active');
|
|
if (gpsWatchId !== null) {
|
|
navigator.geolocation.clearWatch(gpsWatchId);
|
|
gpsWatchId = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
// GPS Test Mode functions (admin only)
|
|
function toggleGpsTestMode(enabled) {
|
|
// Only allow admins
|
|
if (!currentUser || !currentUser.is_admin) {
|
|
updateStatus('Admin access required for GPS test mode', 'error');
|
|
document.getElementById('gpsTestModeToggle').checked = false;
|
|
return;
|
|
}
|
|
|
|
gpsTestMode = enabled;
|
|
const infoDiv = document.getElementById('gpsTestModeInfo');
|
|
|
|
if (enabled) {
|
|
// Initialize test position to user's current location if available, else map center
|
|
if (userLocation) {
|
|
testPosition = { lat: userLocation.lat, lng: userLocation.lng };
|
|
} else {
|
|
const center = map.getCenter();
|
|
testPosition = { lat: center.lat, lng: center.lng };
|
|
}
|
|
|
|
infoDiv.style.display = 'block';
|
|
updateTestPositionDisplay();
|
|
|
|
// Stop real GPS if running
|
|
if (gpsWatchId !== null) {
|
|
navigator.geolocation.clearWatch(gpsWatchId);
|
|
gpsWatchId = null;
|
|
}
|
|
if (gpsBackupInterval) {
|
|
clearInterval(gpsBackupInterval);
|
|
gpsBackupInterval = null;
|
|
}
|
|
|
|
// Trigger initial position update
|
|
simulateGpsPosition();
|
|
updateStatus('GPS Test Mode enabled - use WASD to move', 'info');
|
|
} else {
|
|
infoDiv.style.display = 'none';
|
|
updateStatus('GPS Test Mode disabled', 'info');
|
|
}
|
|
}
|
|
|
|
function simulateGpsPosition() {
|
|
if (!gpsTestMode) return;
|
|
|
|
// Create a fake position object matching the geolocation API format
|
|
const fakePosition = {
|
|
coords: {
|
|
latitude: testPosition.lat,
|
|
longitude: testPosition.lng,
|
|
accuracy: 5 // Very accurate in test mode
|
|
}
|
|
};
|
|
|
|
// Call the normal GPS handler
|
|
onGPSSuccess(fakePosition);
|
|
updateTestPositionDisplay();
|
|
}
|
|
|
|
function updateTestPositionDisplay() {
|
|
const display = document.getElementById('testPositionDisplay');
|
|
if (display) {
|
|
display.textContent = `${testPosition.lat.toFixed(6)}, ${testPosition.lng.toFixed(6)}`;
|
|
}
|
|
}
|
|
|
|
function handleGpsTestKeydown(e) {
|
|
if (!gpsTestMode) return;
|
|
|
|
// Don't handle if typing in an input
|
|
if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') return;
|
|
|
|
let moved = false;
|
|
|
|
switch (e.key.toLowerCase()) {
|
|
case 'w':
|
|
testPosition.lat += GPS_TEST_STEP;
|
|
moved = true;
|
|
break;
|
|
case 's':
|
|
testPosition.lat -= GPS_TEST_STEP;
|
|
moved = true;
|
|
break;
|
|
case 'a':
|
|
testPosition.lng -= GPS_TEST_STEP;
|
|
moved = true;
|
|
break;
|
|
case 'd':
|
|
testPosition.lng += GPS_TEST_STEP;
|
|
moved = true;
|
|
break;
|
|
}
|
|
|
|
if (moved) {
|
|
e.preventDefault();
|
|
simulateGpsPosition();
|
|
}
|
|
}
|
|
|
|
// Add keydown listener for GPS test mode
|
|
document.addEventListener('keydown', handleGpsTestKeydown);
|
|
|
|
// WASD control pad button handlers
|
|
let wasdMoveInterval = null;
|
|
let wasdCurrentDir = null;
|
|
|
|
function initWasdControls() {
|
|
const wasdControls = document.getElementById('wasdControls');
|
|
const buttons = wasdControls.querySelectorAll('.wasd-btn');
|
|
|
|
// Move once in the specified direction
|
|
const doMove = (dir) => {
|
|
// Auto-enable GPS test mode if not already enabled
|
|
if (!gpsTestMode) {
|
|
// Initialize test position to current map center or user location
|
|
if (userLocation) {
|
|
testPosition = { lat: userLocation.lat, lng: userLocation.lng };
|
|
} else {
|
|
const center = map.getCenter();
|
|
testPosition = { lat: center.lat, lng: center.lng };
|
|
}
|
|
gpsTestMode = true;
|
|
|
|
// Stop real GPS
|
|
if (gpsWatchId !== null) {
|
|
navigator.geolocation.clearWatch(gpsWatchId);
|
|
gpsWatchId = null;
|
|
}
|
|
if (gpsBackupInterval) {
|
|
clearInterval(gpsBackupInterval);
|
|
gpsBackupInterval = null;
|
|
}
|
|
|
|
// Update admin toggle if it exists
|
|
const toggle = document.getElementById('gpsTestModeToggle');
|
|
if (toggle) toggle.checked = true;
|
|
|
|
updateStatus('Test mode enabled via controls', 'info');
|
|
}
|
|
|
|
// Move in the specified direction
|
|
switch (dir) {
|
|
case 'w':
|
|
testPosition.lat += GPS_TEST_STEP;
|
|
break;
|
|
case 's':
|
|
testPosition.lat -= GPS_TEST_STEP;
|
|
break;
|
|
case 'a':
|
|
testPosition.lng -= GPS_TEST_STEP;
|
|
break;
|
|
case 'd':
|
|
testPosition.lng += GPS_TEST_STEP;
|
|
break;
|
|
}
|
|
|
|
simulateGpsPosition();
|
|
};
|
|
|
|
// Start moving (on press/touch start)
|
|
const startMove = (e, dir) => {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
|
|
// Move immediately
|
|
doMove(dir);
|
|
|
|
// Start repeating after a short delay
|
|
wasdCurrentDir = dir;
|
|
if (wasdMoveInterval) clearInterval(wasdMoveInterval);
|
|
wasdMoveInterval = setInterval(() => {
|
|
if (wasdCurrentDir) {
|
|
doMove(wasdCurrentDir);
|
|
}
|
|
}, 100); // Move every 100ms while held
|
|
};
|
|
|
|
// Stop moving (on release)
|
|
const stopMove = () => {
|
|
wasdCurrentDir = null;
|
|
if (wasdMoveInterval) {
|
|
clearInterval(wasdMoveInterval);
|
|
wasdMoveInterval = null;
|
|
}
|
|
};
|
|
|
|
buttons.forEach(btn => {
|
|
const dir = btn.dataset.dir;
|
|
|
|
// Touch events
|
|
btn.addEventListener('touchstart', (e) => startMove(e, dir), { passive: false });
|
|
btn.addEventListener('touchend', stopMove, { passive: false });
|
|
btn.addEventListener('touchcancel', stopMove, { passive: false });
|
|
|
|
// Mouse events for desktop
|
|
btn.addEventListener('mousedown', (e) => startMove(e, dir));
|
|
btn.addEventListener('mouseup', stopMove);
|
|
btn.addEventListener('mouseleave', stopMove);
|
|
});
|
|
|
|
// Also stop if touch/mouse ends outside buttons
|
|
document.addEventListener('touchend', stopMove);
|
|
document.addEventListener('mouseup', stopMove);
|
|
}
|
|
|
|
// Initialize WASD controls after DOM is ready
|
|
if (document.readyState === 'loading') {
|
|
document.addEventListener('DOMContentLoaded', initWasdControls);
|
|
} else {
|
|
initWasdControls();
|
|
}
|
|
|
|
// Navigation functions
|
|
function setDestination(track, index) {
|
|
// Remove old pin if exists
|
|
if (destinationPin) {
|
|
map.removeLayer(destinationPin);
|
|
}
|
|
|
|
destinationTrack = track;
|
|
destinationIndex = index;
|
|
|
|
// Create destination pin marker
|
|
destinationPin = L.marker(track.coords[index], {
|
|
icon: L.divIcon({
|
|
className: 'destination-pin',
|
|
html: '📍',
|
|
iconSize: [24, 24],
|
|
iconAnchor: [12, 24]
|
|
})
|
|
}).addTo(map);
|
|
|
|
// Show nav info panel
|
|
document.getElementById('navInfo').style.display = 'block';
|
|
|
|
// Save destination to localStorage
|
|
saveDestination();
|
|
|
|
updateNavigation();
|
|
updateStatus(`Destination set on "${track.name}"`, 'success');
|
|
}
|
|
|
|
function saveDestination() {
|
|
if (destinationTrack && destinationIndex !== null) {
|
|
localStorage.setItem('navDestination', JSON.stringify({
|
|
trackId: destinationTrack.id,
|
|
trackName: destinationTrack.name,
|
|
index: destinationIndex,
|
|
coord: destinationTrack.coords[destinationIndex]
|
|
}));
|
|
}
|
|
}
|
|
|
|
function restoreDestination() {
|
|
const saved = localStorage.getItem('navDestination');
|
|
if (!saved) return;
|
|
|
|
try {
|
|
const data = JSON.parse(saved);
|
|
|
|
// Find the track by ID or name
|
|
let track = tracks.find(t => t.id === data.trackId);
|
|
if (!track) {
|
|
track = tracks.find(t => t.name === data.trackName);
|
|
}
|
|
|
|
if (track) {
|
|
// Find closest point to saved coordinate (in case track was edited)
|
|
let bestIndex = data.index;
|
|
if (bestIndex >= track.coords.length) {
|
|
bestIndex = track.coords.length - 1;
|
|
}
|
|
|
|
// Try to find exact or nearest point
|
|
if (data.coord) {
|
|
let minDist = Infinity;
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const dist = Math.abs(track.coords[i][0] - data.coord[0]) +
|
|
Math.abs(track.coords[i][1] - data.coord[1]);
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
bestIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
setDestination(track, bestIndex);
|
|
updateStatus(`Restored destination on "${track.name}"`, 'info');
|
|
}
|
|
} catch (e) {
|
|
console.log('Could not restore destination:', e);
|
|
localStorage.removeItem('navDestination');
|
|
}
|
|
}
|
|
|
|
function clearDestination() {
|
|
if (destinationPin) {
|
|
map.removeLayer(destinationPin);
|
|
destinationPin = null;
|
|
}
|
|
if (directionArrow) {
|
|
map.removeLayer(directionArrow);
|
|
directionArrow = null;
|
|
}
|
|
clearRouteHighlight();
|
|
destinationTrack = null;
|
|
|
|
// Clear from localStorage
|
|
localStorage.removeItem('navDestination');
|
|
destinationIndex = null;
|
|
currentClosestIndex = null;
|
|
currentRoute = null;
|
|
|
|
// Clear saved destination
|
|
localStorage.removeItem('navDestination');
|
|
|
|
document.getElementById('navInfo').style.display = 'none';
|
|
document.getElementById('navDistance').textContent = '--';
|
|
|
|
updateStatus('Destination cleared', 'info');
|
|
}
|
|
|
|
function findClosestPointOnTrack(track, latlng) {
|
|
let minDist = Infinity;
|
|
let closestIndex = 0;
|
|
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const dist = map.distance(latlng, L.latLng(track.coords[i]));
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
closestIndex = i;
|
|
}
|
|
}
|
|
|
|
return closestIndex;
|
|
}
|
|
|
|
function calculateTrackDistance(track, fromIndex, toIndex) {
|
|
let distance = 0;
|
|
const start = Math.min(fromIndex, toIndex);
|
|
const end = Math.max(fromIndex, toIndex);
|
|
|
|
for (let i = start; i < end; i++) {
|
|
distance += map.distance(
|
|
L.latLng(track.coords[i]),
|
|
L.latLng(track.coords[i + 1])
|
|
);
|
|
}
|
|
return distance;
|
|
}
|
|
|
|
function updateNavigation() {
|
|
if (!destinationTrack || !gpsMarker) return;
|
|
|
|
const currentPos = gpsMarker.getLatLng();
|
|
|
|
// Check if arrived (within 10 meters of destination)
|
|
const distToDestination = map.distance(currentPos, L.latLng(destinationTrack.coords[destinationIndex]));
|
|
if (distToDestination < 10) {
|
|
clearRouteHighlight();
|
|
updateDirectionArrow(currentPos, []);
|
|
document.getElementById('routeOverlay').style.display = 'none';
|
|
updateStatus('You have arrived!', 'success');
|
|
return;
|
|
}
|
|
|
|
// Find the closest point on ANY track to current position
|
|
let closestTrack = null;
|
|
let closestIndex = 0;
|
|
let minDist = Infinity;
|
|
|
|
for (const track of tracks) {
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const dist = map.distance(currentPos, L.latLng(track.coords[i]));
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
closestTrack = track;
|
|
closestIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!closestTrack) {
|
|
document.getElementById('routeOverlay').style.display = 'none';
|
|
updateStatus('No trails nearby', 'error');
|
|
return;
|
|
}
|
|
|
|
// If far from any trail, show direct arrow to nearest trail
|
|
const ON_TRAIL_THRESHOLD = adminSettings.onTrailThreshold; // from admin settings
|
|
if (minDist > ON_TRAIL_THRESHOLD) {
|
|
clearRouteHighlight();
|
|
updateDirectionArrow(currentPos, [closestTrack.coords[closestIndex]], '#3388ff');
|
|
document.getElementById('routeOverlay').style.display = 'none';
|
|
updateStatus(`${Math.round(minDist)}m to nearest trail`, 'info');
|
|
return;
|
|
}
|
|
|
|
// Show loading indicator and defer pathfinding to allow UI update
|
|
ensurePopupInBody('routeOverlay');
|
|
document.getElementById('routeOverlay').style.display = 'flex';
|
|
document.getElementById('navInfo').style.display = 'none';
|
|
|
|
setTimeout(() => {
|
|
// Find path from current position to destination through trail network
|
|
const pathResult = findShortestPath(closestTrack, closestIndex, destinationTrack, destinationIndex);
|
|
|
|
document.getElementById('routeOverlay').style.display = 'none';
|
|
document.getElementById('navInfo').style.display = 'block';
|
|
|
|
finishNavUpdate(currentPos, pathResult);
|
|
}, 10);
|
|
}
|
|
|
|
function finishNavUpdate(currentPos, pathResult) {
|
|
|
|
if (!pathResult) {
|
|
// No path found - trails not connected
|
|
clearRouteHighlight();
|
|
updateDirectionArrow(currentPos, [destinationTrack.coords[destinationIndex]], '#ff0000');
|
|
updateStatus('No connected path to destination', 'error');
|
|
return;
|
|
}
|
|
|
|
// Convert path to route segments
|
|
currentRoute = pathToRouteSegments(pathResult.path);
|
|
|
|
// Update distance display
|
|
const distanceText = pathResult.totalDistance < 1000
|
|
? `${Math.round(pathResult.totalDistance)}m`
|
|
: `${(pathResult.totalDistance / 1000).toFixed(2)}km`;
|
|
document.getElementById('navDistance').textContent = distanceText;
|
|
|
|
// Get route coordinates and display
|
|
const routeCoords = getRouteCoordinates(currentRoute);
|
|
updateRouteHighlight(routeCoords);
|
|
|
|
// Show direction arrow for next few points
|
|
const arrowPoints = routeCoords.slice(0, Math.min(6, routeCoords.length));
|
|
updateDirectionArrow(currentPos, arrowPoints, '#ff6600');
|
|
|
|
// Status message
|
|
if (currentRoute.length > 1) {
|
|
const nextTrack = currentRoute[1] ? currentRoute[1].track.name : '';
|
|
updateStatus(`${distanceText} via ${currentRoute.length} trails`, 'info');
|
|
} else {
|
|
updateStatus(`${distanceText} remaining`, 'info');
|
|
}
|
|
}
|
|
|
|
// Check how far user is from the current route
|
|
function getDistanceToRoute(currentPos, route) {
|
|
if (!route || route.length === 0) return Infinity;
|
|
|
|
let minDist = Infinity;
|
|
for (const segment of route) {
|
|
const start = Math.min(segment.fromIndex, segment.toIndex);
|
|
const end = Math.max(segment.fromIndex, segment.toIndex);
|
|
|
|
for (let i = start; i <= end; i++) {
|
|
const dist = map.distance(currentPos, L.latLng(segment.track.coords[i]));
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
}
|
|
}
|
|
}
|
|
return minDist;
|
|
}
|
|
|
|
// Lightweight navigation update - just update arrow and remaining distance
|
|
function updateNavigationLight(currentPos) {
|
|
if (!currentRoute || currentRoute.length === 0) return;
|
|
|
|
// Check if arrived
|
|
const distToDestination = map.distance(currentPos, L.latLng(destinationTrack.coords[destinationIndex]));
|
|
if (distToDestination < 10) {
|
|
clearRouteHighlight();
|
|
updateDirectionArrow(currentPos, []);
|
|
updateStatus('You have arrived!', 'success');
|
|
return;
|
|
}
|
|
|
|
// Find where we are on the route and calculate remaining distance
|
|
const routeCoords = getRouteCoordinates(currentRoute);
|
|
let closestIdx = 0;
|
|
let minDist = Infinity;
|
|
|
|
for (let i = 0; i < routeCoords.length; i++) {
|
|
const dist = map.distance(currentPos, L.latLng(routeCoords[i]));
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
closestIdx = i;
|
|
}
|
|
}
|
|
|
|
// Calculate remaining distance from current position
|
|
let remainingDist = minDist; // Distance to route
|
|
for (let i = closestIdx; i < routeCoords.length - 1; i++) {
|
|
remainingDist += map.distance(L.latLng(routeCoords[i]), L.latLng(routeCoords[i + 1]));
|
|
}
|
|
|
|
// Update distance display
|
|
const distanceText = remainingDist < 1000
|
|
? `${Math.round(remainingDist)}m`
|
|
: `${(remainingDist / 1000).toFixed(2)}km`;
|
|
document.getElementById('navDistance').textContent = distanceText;
|
|
|
|
// Update route highlight to only show remaining path (trim behind user)
|
|
const remainingRoute = routeCoords.slice(closestIdx);
|
|
updateRouteHighlight(remainingRoute);
|
|
|
|
// Update direction arrow to point along route from current position
|
|
const arrowPoints = routeCoords.slice(closestIdx, Math.min(closestIdx + 6, routeCoords.length));
|
|
updateDirectionArrow(currentPos, arrowPoints, '#ff6600');
|
|
|
|
// Status message
|
|
if (currentRoute.length > 1) {
|
|
updateStatus(`${distanceText} via ${currentRoute.length} trails`, 'info');
|
|
} else {
|
|
updateStatus(`${distanceText} remaining`, 'info');
|
|
}
|
|
|
|
// Update map rotation if enabled
|
|
if (rotateMapMode && arrowPoints.length >= 2) {
|
|
const bearing = calculateBearing(
|
|
arrowPoints[0][0], arrowPoints[0][1],
|
|
arrowPoints[1][0], arrowPoints[1][1]
|
|
);
|
|
rotateMap(bearing);
|
|
}
|
|
}
|
|
|
|
// Calculate bearing between two points (in degrees, 0 = North)
|
|
function calculateBearing(lat1, lng1, lat2, lng2) {
|
|
const dLng = (lng2 - lng1) * Math.PI / 180;
|
|
const lat1Rad = lat1 * Math.PI / 180;
|
|
const lat2Rad = lat2 * Math.PI / 180;
|
|
|
|
const y = Math.sin(dLng) * Math.cos(lat2Rad);
|
|
const x = Math.cos(lat1Rad) * Math.sin(lat2Rad) -
|
|
Math.sin(lat1Rad) * Math.cos(lat2Rad) * Math.cos(dLng);
|
|
|
|
let bearing = Math.atan2(y, x) * 180 / Math.PI;
|
|
return (bearing + 360) % 360; // Normalize to 0-360
|
|
}
|
|
|
|
// Update GPS marker to show direction of travel
|
|
function rotateMap(bearing) {
|
|
currentBearing = bearing;
|
|
|
|
// Rotate the map using leaflet-rotate plugin
|
|
// Negate bearing so direction of travel points UP
|
|
map.setBearing(-bearing);
|
|
|
|
// Update compass indicator
|
|
const compass = document.getElementById('compassIndicator');
|
|
const directions = ['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW'];
|
|
const index = Math.round(bearing / 45) % 8;
|
|
compass.textContent = `Heading: ${directions[index]} ${Math.round(bearing)}°`;
|
|
}
|
|
|
|
// Reset map rotation
|
|
function resetMapRotation() {
|
|
currentBearing = 0;
|
|
map.setBearing(0);
|
|
document.getElementById('compassIndicator').classList.remove('active');
|
|
}
|
|
|
|
// Toggle rotate mode
|
|
function toggleRotateMap() {
|
|
rotateMapMode = !rotateMapMode;
|
|
const btn = document.getElementById('rotateMapBtn');
|
|
|
|
if (rotateMapMode) {
|
|
btn.textContent = 'Rotate Map: ON';
|
|
btn.classList.add('active');
|
|
document.getElementById('compassIndicator').classList.add('active');
|
|
} else {
|
|
btn.textContent = 'Rotate Map: OFF';
|
|
btn.classList.remove('active');
|
|
resetMapRotation();
|
|
}
|
|
}
|
|
|
|
function toggleAutoCenter() {
|
|
autoCenterMode = !autoCenterMode;
|
|
const btn = document.getElementById('autoCenterBtn');
|
|
|
|
if (autoCenterMode) {
|
|
btn.textContent = 'Auto-Center: ON';
|
|
btn.classList.add('active');
|
|
// Immediately center on current GPS position if available
|
|
if (gpsMarker) {
|
|
map.setView(gpsMarker.getLatLng(), map.getZoom());
|
|
}
|
|
} else {
|
|
btn.textContent = 'Auto-Center: OFF';
|
|
btn.classList.remove('active');
|
|
}
|
|
}
|
|
|
|
// Admin Settings Functions
|
|
function loadAdminSettings() {
|
|
const saved = localStorage.getItem('adminSettings');
|
|
if (saved) {
|
|
try {
|
|
adminSettings = { ...adminSettings, ...JSON.parse(saved) };
|
|
} catch (e) {
|
|
console.error('Error loading admin settings:', e);
|
|
}
|
|
}
|
|
applyAdminSettings();
|
|
}
|
|
|
|
function saveAdminSettings() {
|
|
localStorage.setItem('adminSettings', JSON.stringify(adminSettings));
|
|
}
|
|
|
|
function applyAdminSettings() {
|
|
// Update UI elements if they exist
|
|
if (document.getElementById('geocacheRange')) {
|
|
document.getElementById('geocacheRange').value = adminSettings.geocacheRange;
|
|
document.getElementById('geocacheAlertRange').value = adminSettings.geocacheAlertRange;
|
|
document.getElementById('geocacheSoundEnabled').checked = adminSettings.geocacheSoundEnabled !== false;
|
|
document.getElementById('trackProximity').value = adminSettings.trackProximity;
|
|
document.getElementById('intersectionThreshold').value = adminSettings.intersectionThreshold;
|
|
document.getElementById('onTrailThreshold').value = adminSettings.onTrailThreshold;
|
|
document.getElementById('nodeSpacing').value = adminSettings.nodeSpacing;
|
|
document.getElementById('gpsPollInterval').value = adminSettings.gpsPollInterval;
|
|
document.getElementById('proximityCheckInterval').value = adminSettings.proximityCheckInterval;
|
|
}
|
|
}
|
|
|
|
// Debounce function for saving
|
|
function debounce(func, wait) {
|
|
let timeout;
|
|
return function executedFunction(...args) {
|
|
const later = () => {
|
|
clearTimeout(timeout);
|
|
func(...args);
|
|
};
|
|
clearTimeout(timeout);
|
|
timeout = setTimeout(later, wait);
|
|
};
|
|
}
|
|
|
|
// Show save indicator
|
|
function showSaveIndicator(message = 'Settings Saved ✓') {
|
|
const indicator = document.getElementById('adminSaveIndicator');
|
|
if (indicator) {
|
|
indicator.textContent = message;
|
|
indicator.classList.add('show');
|
|
setTimeout(() => {
|
|
indicator.classList.remove('show');
|
|
}, 2000);
|
|
}
|
|
}
|
|
|
|
// Debounced save function
|
|
const debouncedSave = debounce(() => {
|
|
saveAdminSettings();
|
|
showSaveIndicator();
|
|
}, 500);
|
|
|
|
function setupAdminInputListeners() {
|
|
// Add change and input listeners to all admin inputs
|
|
const adminInputs = [
|
|
{ id: 'geocacheRange', setting: 'geocacheRange', type: 'number' },
|
|
{ id: 'geocacheAlertRange', setting: 'geocacheAlertRange', type: 'number' },
|
|
{ id: 'geocacheSoundEnabled', setting: 'geocacheSoundEnabled', type: 'checkbox' },
|
|
{ id: 'trackProximity', setting: 'trackProximity', type: 'number' },
|
|
{ id: 'intersectionThreshold', setting: 'intersectionThreshold', type: 'number' },
|
|
{ id: 'onTrailThreshold', setting: 'onTrailThreshold', type: 'number' },
|
|
{ id: 'nodeSpacing', setting: 'nodeSpacing', type: 'number' },
|
|
{ id: 'gpsPollInterval', setting: 'gpsPollInterval', type: 'number' },
|
|
{ id: 'proximityCheckInterval', setting: 'proximityCheckInterval', type: 'number' }
|
|
];
|
|
|
|
|
|
adminInputs.forEach(input => {
|
|
const element = document.getElementById(input.id);
|
|
if (element) {
|
|
// Use both input and change events for better responsiveness
|
|
const updateHandler = function() {
|
|
let value;
|
|
if (input.type === 'checkbox') {
|
|
value = this.checked;
|
|
} else if (input.type === 'number') {
|
|
value = parseFloat(this.value);
|
|
} else {
|
|
value = this.value;
|
|
}
|
|
adminSettings[input.setting] = value;
|
|
debouncedSave();
|
|
};
|
|
|
|
if (input.type === 'checkbox') {
|
|
element.addEventListener('change', updateHandler);
|
|
} else {
|
|
element.addEventListener('input', updateHandler);
|
|
element.addEventListener('change', updateHandler);
|
|
}
|
|
}
|
|
});
|
|
|
|
// GPS Test Mode toggle (not a saved setting)
|
|
const gpsTestToggle = document.getElementById('gpsTestModeToggle');
|
|
if (gpsTestToggle) {
|
|
gpsTestToggle.addEventListener('change', function() {
|
|
toggleGpsTestMode(this.checked);
|
|
});
|
|
}
|
|
|
|
// Setup collapsible sections
|
|
document.querySelectorAll('.section.collapsible').forEach(section => {
|
|
const title = section.querySelector('.section-title');
|
|
if (title) {
|
|
title.addEventListener('click', () => {
|
|
section.classList.toggle('collapsed');
|
|
// Save collapsed state
|
|
const sectionName = section.dataset.section;
|
|
if (sectionName) {
|
|
const collapsedSections = JSON.parse(localStorage.getItem('collapsedSections') || '{}');
|
|
collapsedSections[sectionName] = section.classList.contains('collapsed');
|
|
localStorage.setItem('collapsedSections', JSON.stringify(collapsedSections));
|
|
}
|
|
});
|
|
|
|
// Restore collapsed state
|
|
const sectionName = section.dataset.section;
|
|
if (sectionName) {
|
|
const collapsedSections = JSON.parse(localStorage.getItem('collapsedSections') || '{}');
|
|
if (collapsedSections[sectionName]) {
|
|
section.classList.add('collapsed');
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
function resetAdminSettings() {
|
|
if (confirm('Reset all settings to defaults?')) {
|
|
adminSettings = {
|
|
geocacheRange: 5,
|
|
geocacheAlertRange: 5,
|
|
geocacheSoundEnabled: true,
|
|
trackProximity: 50,
|
|
intersectionThreshold: 15,
|
|
onTrailThreshold: 100,
|
|
nodeSpacing: 50,
|
|
gpsPollInterval: 3000,
|
|
proximityCheckInterval: 3000,
|
|
snapDistancePx: 15
|
|
};
|
|
saveAdminSettings();
|
|
applyAdminSettings();
|
|
}
|
|
}
|
|
|
|
function exportAdminSettings() {
|
|
const dataStr = JSON.stringify(adminSettings, null, 2);
|
|
const dataUri = 'data:application/json;charset=utf-8,'+ encodeURIComponent(dataStr);
|
|
const exportFileDefaultName = 'hikemap-settings.json';
|
|
const linkElement = document.createElement('a');
|
|
linkElement.setAttribute('href', dataUri);
|
|
linkElement.setAttribute('download', exportFileDefaultName);
|
|
linkElement.click();
|
|
}
|
|
|
|
function importAdminSettings() {
|
|
const input = document.createElement('input');
|
|
input.type = 'file';
|
|
input.accept = 'application/json';
|
|
input.onchange = e => {
|
|
const file = e.target.files[0];
|
|
const reader = new FileReader();
|
|
reader.onload = event => {
|
|
try {
|
|
const imported = JSON.parse(event.target.result);
|
|
adminSettings = { ...adminSettings, ...imported };
|
|
saveAdminSettings();
|
|
applyAdminSettings();
|
|
alert('Settings imported successfully');
|
|
} catch (error) {
|
|
alert('Error importing settings: ' + error.message);
|
|
}
|
|
};
|
|
reader.readAsText(file);
|
|
};
|
|
input.click();
|
|
}
|
|
|
|
// Icon selection
|
|
const availableIcons = [
|
|
{ icon: 'mdi-walk', name: 'Walking', color: '#ff6b6b' },
|
|
{ icon: 'mdi-bike', name: 'Biking', color: '#4ecdc4' },
|
|
{ icon: 'mdi-run', name: 'Running', color: '#45b7d1' },
|
|
{ icon: 'mdi-hiking', name: 'Hiking', color: '#f7b731' },
|
|
{ icon: 'mdi-ski', name: 'Skiing', color: '#5f27cd' },
|
|
{ icon: 'mdi-skateboard', name: 'Skateboarding', color: '#00d2d3' },
|
|
{ icon: 'mdi-wheelchair', name: 'Wheelchair', color: '#fd79a8' },
|
|
{ icon: 'mdi-car', name: 'Driving', color: '#636e72' },
|
|
{ icon: 'mdi-motorbike', name: 'Motorcycling', color: '#e17055' },
|
|
{ icon: 'mdi-horse', name: 'Horseback', color: '#a29bfe' }
|
|
];
|
|
|
|
function showIconSelector() {
|
|
let selector = document.getElementById('iconSelector');
|
|
if (!selector) {
|
|
console.error('Icon selector element not found!');
|
|
return;
|
|
}
|
|
|
|
// CRITICAL: Move popup to body if it's inside another container
|
|
if (selector.parentElement !== document.body) {
|
|
console.log('Moving icon selector to body from:', selector.parentElement.id || selector.parentElement.className);
|
|
document.body.appendChild(selector);
|
|
}
|
|
|
|
const iconGrid = document.getElementById('iconGrid');
|
|
iconGrid.innerHTML = '';
|
|
|
|
availableIcons.forEach((iconConfig, index) => {
|
|
const iconDiv = document.createElement('div');
|
|
iconDiv.className = 'icon-option';
|
|
iconDiv.innerHTML = `
|
|
<i class="mdi ${iconConfig.icon}" style="color: ${iconConfig.color};"></i>
|
|
<span>${iconConfig.name}</span>
|
|
`;
|
|
iconDiv.onclick = () => selectIcon(iconConfig);
|
|
iconGrid.appendChild(iconDiv);
|
|
});
|
|
|
|
// Force display and ensure it's visible
|
|
selector.style.display = 'flex';
|
|
selector.style.visibility = 'visible';
|
|
selector.style.opacity = '1';
|
|
selector.style.zIndex = '999999';
|
|
document.body.style.overflow = 'visible';
|
|
|
|
// Force a reflow to ensure rendering
|
|
selector.offsetHeight;
|
|
|
|
console.log('Icon selector parent:', selector.parentElement.tagName,
|
|
'Display:', selector.style.display,
|
|
'Computed:', window.getComputedStyle(selector).display,
|
|
'Position:', selector.getBoundingClientRect());
|
|
}
|
|
|
|
function selectIcon(iconConfig) {
|
|
myIcon = iconConfig.icon;
|
|
myColor = iconConfig.color;
|
|
|
|
// Store in localStorage
|
|
localStorage.setItem('userIcon', myIcon);
|
|
localStorage.setItem('userColor', myColor);
|
|
|
|
document.getElementById('iconSelector').style.display = 'none';
|
|
|
|
// Send icon info to server if connected
|
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
|
ws.send(JSON.stringify({
|
|
type: 'iconUpdate',
|
|
icon: myIcon,
|
|
color: myColor
|
|
}));
|
|
}
|
|
}
|
|
|
|
function loadUserIcon() {
|
|
myIcon = localStorage.getItem('userIcon');
|
|
myColor = localStorage.getItem('userColor');
|
|
|
|
// Note: Icon selector now accessible from profile, not auto-shown on load
|
|
// Users can set their icon after logging in or from the profile section
|
|
}
|
|
|
|
// Calculate minimum distance from a point to any track
|
|
function getDistanceToNearestTrack(lat, lng) {
|
|
if (tracks.length === 0) return Infinity;
|
|
|
|
let minDistance = Infinity;
|
|
const point = L.latLng(lat, lng);
|
|
|
|
for (const track of tracks) {
|
|
for (let i = 0; i < track.coords.length - 1; i++) {
|
|
const p1 = L.latLng(track.coords[i]);
|
|
const p2 = L.latLng(track.coords[i + 1]);
|
|
|
|
// Calculate distance from point to line segment
|
|
const distance = distanceToLineSegment(point, p1, p2);
|
|
if (distance < minDistance) {
|
|
minDistance = distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
return minDistance;
|
|
}
|
|
|
|
// Calculate distance from point to line segment
|
|
function distanceToLineSegment(point, lineStart, lineEnd) {
|
|
const x = point.lat;
|
|
const y = point.lng;
|
|
const x1 = lineStart.lat;
|
|
const y1 = lineStart.lng;
|
|
const x2 = lineEnd.lat;
|
|
const y2 = lineEnd.lng;
|
|
|
|
const A = x - x1;
|
|
const B = y - y1;
|
|
const C = x2 - x1;
|
|
const D = y2 - y1;
|
|
|
|
const dot = A * C + B * D;
|
|
const lenSq = C * C + D * D;
|
|
let param = -1;
|
|
|
|
if (lenSq !== 0) {
|
|
param = dot / lenSq;
|
|
}
|
|
|
|
let xx, yy;
|
|
|
|
if (param < 0) {
|
|
xx = x1;
|
|
yy = y1;
|
|
} else if (param > 1) {
|
|
xx = x2;
|
|
yy = y2;
|
|
} else {
|
|
xx = x1 + param * C;
|
|
yy = y1 + param * D;
|
|
}
|
|
|
|
const dx = x - xx;
|
|
const dy = y - yy;
|
|
|
|
// Return distance in meters
|
|
return L.latLng(x, y).distanceTo(L.latLng(xx, yy));
|
|
}
|
|
|
|
// Geocache Functions
|
|
function generateGeocacheId() {
|
|
return 'gc_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
|
|
}
|
|
|
|
function shouldShowGeocache(geocache) {
|
|
// In edit mode, always show all geocaches
|
|
if (!navMode) return true;
|
|
|
|
// If no visibility restriction, always show
|
|
if (!geocache.visibilityDistance || geocache.visibilityDistance === 0) return true;
|
|
|
|
// In nav mode, only show if user is within visibility distance
|
|
if (!userLocation) return false;
|
|
|
|
const distance = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(geocache.lat, geocache.lng));
|
|
|
|
return distance <= geocache.visibilityDistance;
|
|
}
|
|
|
|
function placeGeocache(latlng) {
|
|
const id = generateGeocacheId();
|
|
const geocache = {
|
|
id: id,
|
|
lat: latlng.lat,
|
|
lng: latlng.lng,
|
|
title: '', // Will be set when user submits
|
|
icon: 'package-variant', // Default icon
|
|
color: '#FFA726', // Default orange color
|
|
visibilityDistance: 0, // 0 = always visible, >0 = only visible within that distance
|
|
messages: [],
|
|
createdAt: Date.now()
|
|
};
|
|
|
|
geocaches.push(geocache);
|
|
createGeocacheMarker(geocache);
|
|
showGeocacheDialog(geocache, true); // true = can add message immediately
|
|
}
|
|
|
|
function createGeocacheMarker(geocache) {
|
|
// Check visibility based on mode and distance
|
|
if (!shouldShowGeocache(geocache)) {
|
|
console.log(`Geocache ${geocache.id} not visible due to distance restriction`);
|
|
return;
|
|
}
|
|
|
|
console.log(`Creating geocache marker for ${geocache.id} at ${geocache.lat}, ${geocache.lng}`);
|
|
// Use geocache's custom icon and color
|
|
const iconClass = `mdi-${geocache.icon || 'package-variant'}`;
|
|
const color = geocache.color || '#FFA726';
|
|
|
|
// In edit mode, make secret caches slightly transparent
|
|
const opacity = (!navMode && geocache.visibilityDistance > 0) ? 0.7 : 1.0;
|
|
|
|
const marker = L.marker([geocache.lat, geocache.lng], {
|
|
icon: L.divIcon({
|
|
className: 'geocache-marker',
|
|
html: `<i class="mdi ${iconClass}" style="color: ${color}; opacity: ${opacity};"></i>`,
|
|
iconSize: [64, 64],
|
|
iconAnchor: [32, 32] // Centered for intuitive mobile tapping
|
|
}),
|
|
zIndexOffset: 1000 // Ensure geocaches appear above GPS markers
|
|
});
|
|
|
|
marker.geocacheId = geocache.id;
|
|
marker._isInRange = false; // Initialize animation state tracking
|
|
marker.on('click', function(e) {
|
|
L.DomEvent.stopPropagation(e);
|
|
L.DomEvent.preventDefault(e);
|
|
console.log('Geocache clicked, marker still exists:', !!geocacheMarkers[geocache.id]);
|
|
const gc = geocaches.find(g => g.id === geocache.id);
|
|
if (gc) {
|
|
showGeocacheDialog(gc, false);
|
|
// Check marker after dialog shown
|
|
setTimeout(() => {
|
|
console.log('After dialog, marker exists:', !!geocacheMarkers[geocache.id]);
|
|
if (geocacheMarkers[geocache.id] && geocacheMarkers[geocache.id]._icon) {
|
|
const icon = geocacheMarkers[geocache.id]._icon;
|
|
console.log('Icon visibility:', icon.style.display, icon.style.visibility, icon.style.opacity);
|
|
console.log('Icon className:', icon.className);
|
|
console.log('Icon innerHTML:', icon.innerHTML);
|
|
}
|
|
}, 100);
|
|
}
|
|
return false;
|
|
});
|
|
|
|
marker.addTo(map);
|
|
geocacheMarkers[geocache.id] = marker;
|
|
console.log(`Geocache marker added to map. Total markers: ${Object.keys(geocacheMarkers).length}`);
|
|
|
|
// Check if marker is actually visible after adding
|
|
setTimeout(() => {
|
|
if (marker._icon) {
|
|
console.log(`Marker ${geocache.id} icon after add:`, {
|
|
exists: true,
|
|
className: marker._icon.className,
|
|
display: marker._icon.style.display,
|
|
visibility: marker._icon.style.visibility,
|
|
innerHTML: marker._icon.innerHTML.substring(0, 50) + '...'
|
|
});
|
|
} else {
|
|
console.log(`WARNING: Marker ${geocache.id} has no _icon after adding!`);
|
|
}
|
|
}, 100);
|
|
}
|
|
|
|
// Helper function to ensure popups are in body
|
|
function ensurePopupInBody(elementId) {
|
|
const element = document.getElementById(elementId);
|
|
if (element && element.parentElement !== document.body) {
|
|
console.log(`Moving ${elementId} to body from:`, element.parentElement.id || element.parentElement.className);
|
|
document.body.appendChild(element);
|
|
}
|
|
return element;
|
|
}
|
|
|
|
function showGeocacheDialog(geocache, isNew = false) {
|
|
// In nav mode, check if user is close enough to view/interact
|
|
let userDistance = Infinity;
|
|
if (navMode && userLocation) {
|
|
userDistance = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(geocache.lat, geocache.lng));
|
|
}
|
|
|
|
currentGeocache = geocache;
|
|
// Ensure dialog is in body
|
|
const dialog = ensurePopupInBody('geocacheDialog');
|
|
const messagesDiv = document.getElementById('geocacheMessages');
|
|
const deleteBtn = document.getElementById('geocacheDelete');
|
|
const submitBtn = document.getElementById('geocacheSubmit');
|
|
const form = document.getElementById('geocacheForm');
|
|
const titleGroup = document.getElementById('geocacheTitleGroup');
|
|
const iconGroup = document.getElementById('geocacheIconGroup');
|
|
const colorGroup = document.getElementById('geocacheColorGroup');
|
|
const visibilityGroup = document.getElementById('geocacheVisibilityGroup');
|
|
const titleInput = document.getElementById('geocacheTitleInput');
|
|
const iconInput = document.getElementById('geocacheIconInput');
|
|
const colorInput = document.getElementById('geocacheColorInput');
|
|
const visibilityInput = document.getElementById('geocacheVisibilityInput');
|
|
const dialogTitle = document.getElementById('geocacheTitle');
|
|
const editBtn = document.getElementById('geocacheEdit');
|
|
|
|
// Clear previous messages
|
|
messagesDiv.innerHTML = '';
|
|
|
|
// Update dialog title
|
|
dialogTitle.textContent = geocache.title ? `📍 ${geocache.title}` : '📍 Geocache';
|
|
|
|
// Show/hide creation fields for new geocaches or edit mode
|
|
const isEditing = currentGeocacheEditMode === true;
|
|
if ((isNew && !geocache.title) || isEditing) {
|
|
titleGroup.style.display = 'block';
|
|
iconGroup.style.display = 'block';
|
|
colorGroup.style.display = 'block';
|
|
visibilityGroup.style.display = 'block';
|
|
|
|
titleInput.value = isEditing ? geocache.title : '';
|
|
iconInput.value = geocache.icon || 'package-variant';
|
|
colorInput.value = geocache.color || '#FFA726';
|
|
visibilityInput.value = geocache.visibilityDistance || 0;
|
|
|
|
// Update color preview
|
|
updateColorPreview();
|
|
} else {
|
|
titleGroup.style.display = 'none';
|
|
iconGroup.style.display = 'none';
|
|
colorGroup.style.display = 'none';
|
|
visibilityGroup.style.display = 'none';
|
|
}
|
|
|
|
// Show edit button only in edit mode and for existing caches
|
|
editBtn.style.display = (!navMode && geocache.title && !isEditing) ? 'block' : 'none';
|
|
|
|
// Check if user can view messages (within 5m in nav mode, or in edit mode)
|
|
const canViewMessages = !navMode || userDistance <= adminSettings.geocacheRange;
|
|
|
|
if (canViewMessages) {
|
|
// Mark as read when viewing messages
|
|
if (!readGeocaches.includes(geocache.id)) {
|
|
readGeocaches.push(geocache.id);
|
|
localStorage.setItem('readGeocaches', JSON.stringify(readGeocaches));
|
|
// Update marker icon
|
|
updateGeocacheMarkerIcon(geocache.id, true);
|
|
}
|
|
|
|
// Show messages
|
|
if (geocache.messages && geocache.messages.length > 0) {
|
|
geocache.messages.forEach(msg => {
|
|
const msgDiv = document.createElement('div');
|
|
msgDiv.className = 'geocache-message';
|
|
|
|
const headerDiv = document.createElement('div');
|
|
headerDiv.className = 'geocache-message-header';
|
|
|
|
const authorSpan = document.createElement('span');
|
|
authorSpan.className = 'geocache-message-author';
|
|
authorSpan.textContent = msg.author || 'Anonymous';
|
|
|
|
const timestampSpan = document.createElement('span');
|
|
const date = new Date(msg.timestamp);
|
|
timestampSpan.textContent = date.toLocaleDateString() + ' ' + date.toLocaleTimeString();
|
|
|
|
headerDiv.appendChild(authorSpan);
|
|
headerDiv.appendChild(timestampSpan);
|
|
|
|
const textDiv = document.createElement('div');
|
|
textDiv.className = 'geocache-message-text';
|
|
textDiv.textContent = msg.text;
|
|
|
|
msgDiv.appendChild(headerDiv);
|
|
msgDiv.appendChild(textDiv);
|
|
messagesDiv.appendChild(msgDiv);
|
|
});
|
|
} else {
|
|
messagesDiv.innerHTML = '<p style="text-align: center; color: #999;">No messages yet. Be the first to leave one!</p>';
|
|
}
|
|
} else {
|
|
// User is too far away - show distance message
|
|
const distanceText = Math.round(userDistance);
|
|
messagesDiv.innerHTML = `<p style="text-align: center; color: #ff9800;">📍 You are ${distanceText} meters away.<br><br>Get within 5 meters to view and sign this geocache!</p>`;
|
|
}
|
|
|
|
// Show delete button only in edit mode
|
|
deleteBtn.style.display = !navMode ? 'block' : 'none';
|
|
|
|
// In nav mode, only show form if user is within 5m or if in edit mode
|
|
const canAddMessage = !navMode || userDistance <= adminSettings.geocacheRange;
|
|
|
|
if (canAddMessage) {
|
|
form.style.display = 'block';
|
|
submitBtn.style.display = 'block';
|
|
// Clear input fields
|
|
document.getElementById('geocacheName').value = '';
|
|
document.getElementById('geocacheMessage').value = '';
|
|
} else {
|
|
form.style.display = 'none';
|
|
submitBtn.style.display = 'none';
|
|
}
|
|
|
|
// Show dialog
|
|
dialog.style.display = 'flex';
|
|
}
|
|
|
|
function hideGeocacheDialog() {
|
|
document.getElementById('geocacheDialog').style.display = 'none';
|
|
currentGeocache = null;
|
|
currentGeocacheEditMode = false;
|
|
}
|
|
|
|
function updateColorPreview() {
|
|
const iconInput = document.getElementById('geocacheIconInput');
|
|
const colorInput = document.getElementById('geocacheColorInput');
|
|
const preview = document.getElementById('geocacheColorPreview');
|
|
|
|
const icon = iconInput.value || 'package-variant';
|
|
const color = colorInput.value || '#FFA726';
|
|
|
|
preview.innerHTML = `<i class="mdi mdi-${icon}" style="color: ${color};"></i>`;
|
|
}
|
|
|
|
function startEditingGeocache() {
|
|
if (!currentGeocache || !currentGeocache.title) return;
|
|
currentGeocacheEditMode = true;
|
|
showGeocacheDialog(currentGeocache, false);
|
|
}
|
|
|
|
function updateGeocacheList() {
|
|
const content = document.getElementById('geocacheListContent');
|
|
content.innerHTML = '';
|
|
|
|
if (geocaches.length === 0) {
|
|
content.innerHTML = '<p style="color: #aaa; text-align: center;">No geocaches placed yet</p>';
|
|
return;
|
|
}
|
|
|
|
geocaches.forEach(cache => {
|
|
const div = document.createElement('div');
|
|
div.className = 'geocache-list-item';
|
|
|
|
const titleDiv = document.createElement('div');
|
|
titleDiv.className = 'geocache-list-item-title';
|
|
titleDiv.innerHTML = `
|
|
<i class="mdi mdi-${cache.icon || 'package-variant'}" style="color: ${cache.color || '#FFA726'};"></i>
|
|
<span>${cache.title || 'Untitled Cache'}</span>
|
|
${cache.visibilityDistance > 0 ? '<span class="geocache-list-item-secret">SECRET</span>' : ''}
|
|
`;
|
|
|
|
const infoDiv = document.createElement('div');
|
|
infoDiv.className = 'geocache-list-item-info';
|
|
const messageCount = cache.messages ? cache.messages.length : 0;
|
|
const createdDate = new Date(cache.createdAt).toLocaleDateString();
|
|
infoDiv.innerHTML = `
|
|
${messageCount} message${messageCount !== 1 ? 's' : ''} • Created ${createdDate}
|
|
${cache.visibilityDistance > 0 ? `<br>Visible within ${cache.visibilityDistance}m` : ''}
|
|
`;
|
|
|
|
div.appendChild(titleDiv);
|
|
div.appendChild(infoDiv);
|
|
|
|
// Click to go to cache
|
|
div.addEventListener('click', () => {
|
|
map.setView([cache.lat, cache.lng], 16);
|
|
showGeocacheDialog(cache, false);
|
|
document.getElementById('geocacheListSidebar').classList.remove('open');
|
|
});
|
|
|
|
content.appendChild(div);
|
|
});
|
|
}
|
|
|
|
function updateGeocacheVisibility() {
|
|
// Update visibility of all geocache markers based on current user location
|
|
geocaches.forEach(cache => {
|
|
const shouldShow = shouldShowGeocache(cache);
|
|
const marker = geocacheMarkers[cache.id];
|
|
|
|
if (shouldShow && !marker) {
|
|
// Create marker if it should be visible but doesn't exist
|
|
createGeocacheMarker(cache);
|
|
} else if (!shouldShow && marker) {
|
|
// Remove marker if it shouldn't be visible
|
|
map.removeLayer(marker);
|
|
delete geocacheMarkers[cache.id];
|
|
}
|
|
});
|
|
}
|
|
|
|
function updateGeocacheMarkerIcon(geocacheId, isRead) {
|
|
// Since we're not changing icons for read/unread anymore, this function
|
|
// doesn't need to do anything. The animation state is handled by checkGeocacheProximity
|
|
return;
|
|
}
|
|
|
|
function addGeocacheMessage() {
|
|
if (!currentGeocache) return;
|
|
|
|
const nameInput = document.getElementById('geocacheName');
|
|
const messageInput = document.getElementById('geocacheMessage');
|
|
const titleInput = document.getElementById('geocacheTitleInput');
|
|
const iconInput = document.getElementById('geocacheIconInput');
|
|
const colorInput = document.getElementById('geocacheColorInput');
|
|
const visibilityInput = document.getElementById('geocacheVisibilityInput');
|
|
|
|
// For new geocaches or when editing, update all properties
|
|
if (!currentGeocache.title || currentGeocacheEditMode) {
|
|
const title = titleInput.value.trim();
|
|
const icon = iconInput.value.trim();
|
|
const color = colorInput.value || '#FFA726';
|
|
const visibilityDistance = parseInt(visibilityInput.value) || 0;
|
|
|
|
if (!title) {
|
|
alert('Please enter a title for this geocache');
|
|
return;
|
|
}
|
|
|
|
currentGeocache.title = title;
|
|
currentGeocache.icon = icon || 'package-variant';
|
|
currentGeocache.color = color;
|
|
currentGeocache.visibilityDistance = visibilityDistance;
|
|
|
|
// Update or recreate the marker with new properties
|
|
if (geocacheMarkers[currentGeocache.id]) {
|
|
map.removeLayer(geocacheMarkers[currentGeocache.id]);
|
|
delete geocacheMarkers[currentGeocache.id];
|
|
}
|
|
createGeocacheMarker(currentGeocache);
|
|
|
|
// If we were editing, exit edit mode
|
|
if (currentGeocacheEditMode) {
|
|
currentGeocacheEditMode = false;
|
|
// Don't add a message when just editing properties
|
|
if (!messageInput.value.trim()) {
|
|
showGeocacheDialog(currentGeocache, false);
|
|
// Broadcast the update
|
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
|
ws.send(JSON.stringify({
|
|
type: 'geocacheUpdate',
|
|
geocache: currentGeocache
|
|
}));
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const name = nameInput.value.trim() || 'Anonymous';
|
|
const text = messageInput.value.trim();
|
|
|
|
if (!text) {
|
|
alert('Please enter a message');
|
|
return;
|
|
}
|
|
|
|
// In nav mode, check if user is close enough
|
|
if (navMode && userLocation) {
|
|
const distance = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(currentGeocache.lat, currentGeocache.lng));
|
|
|
|
if (distance > 5) { // 5 meters
|
|
alert('You must be within 5 meters of the geocache to leave a message!');
|
|
return;
|
|
}
|
|
}
|
|
|
|
const message = {
|
|
author: name,
|
|
text: text,
|
|
timestamp: Date.now()
|
|
};
|
|
|
|
if (!currentGeocache.messages) {
|
|
currentGeocache.messages = [];
|
|
}
|
|
currentGeocache.messages.push(message);
|
|
|
|
// Update display
|
|
showGeocacheDialog(currentGeocache);
|
|
|
|
// Broadcast via WebSocket if connected
|
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
|
ws.send(JSON.stringify({
|
|
type: 'geocacheUpdate',
|
|
geocache: currentGeocache
|
|
}));
|
|
}
|
|
}
|
|
|
|
function deleteGeocache() {
|
|
if (!currentGeocache) return;
|
|
|
|
const index = geocaches.findIndex(g => g.id === currentGeocache.id);
|
|
if (index > -1) {
|
|
geocaches.splice(index, 1);
|
|
|
|
// Remove marker
|
|
if (geocacheMarkers[currentGeocache.id]) {
|
|
map.removeLayer(geocacheMarkers[currentGeocache.id]);
|
|
delete geocacheMarkers[currentGeocache.id];
|
|
}
|
|
|
|
// Broadcast deletion
|
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
|
ws.send(JSON.stringify({
|
|
type: 'geocacheDelete',
|
|
geocacheId: currentGeocache.id
|
|
}));
|
|
}
|
|
|
|
hideGeocacheDialog();
|
|
}
|
|
}
|
|
|
|
function checkGeocacheProximity() {
|
|
if (!navMode || !userLocation) return;
|
|
|
|
const now = Date.now();
|
|
// Only check at configured interval
|
|
if (now - lastGeocacheProximityCheck < adminSettings.proximityCheckInterval) return;
|
|
lastGeocacheProximityCheck = now;
|
|
|
|
geocaches.forEach(geocache => {
|
|
const distance = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(geocache.lat, geocache.lng));
|
|
|
|
const isInRange = distance <= adminSettings.geocacheAlertRange;
|
|
|
|
// ONLY show alert - don't touch the marker at all
|
|
if (isInRange && !geocache.alerted) {
|
|
geocache.alerted = true;
|
|
showGeocacheAlert();
|
|
} else if (!isInRange) {
|
|
geocache.alerted = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
function showGeocacheAlert() {
|
|
const alert = document.getElementById('geocacheAlert');
|
|
alert.classList.add('show');
|
|
|
|
// Play alert sound
|
|
playGeocacheSound();
|
|
|
|
setTimeout(() => {
|
|
alert.classList.remove('show');
|
|
}, 3000);
|
|
}
|
|
|
|
// Setup geocache dialog handlers - wrapped to prevent errors
|
|
function setupGeocacheListeners() {
|
|
try {
|
|
const geocacheCancel = document.getElementById('geocacheCancel');
|
|
if (geocacheCancel) geocacheCancel.addEventListener('click', hideGeocacheDialog);
|
|
|
|
const geocacheSubmit = document.getElementById('geocacheSubmit');
|
|
if (geocacheSubmit) geocacheSubmit.addEventListener('click', addGeocacheMessage);
|
|
|
|
const geocacheDelete = document.getElementById('geocacheDelete');
|
|
if (geocacheDelete) geocacheDelete.addEventListener('click', deleteGeocache);
|
|
|
|
const geocacheEdit = document.getElementById('geocacheEdit');
|
|
if (geocacheEdit) geocacheEdit.addEventListener('click', startEditingGeocache);
|
|
|
|
// Color picker events
|
|
const iconInput = document.getElementById('geocacheIconInput');
|
|
if (iconInput) iconInput.addEventListener('input', updateColorPreview);
|
|
|
|
const colorInput = document.getElementById('geocacheColorInput');
|
|
if (colorInput) colorInput.addEventListener('input', updateColorPreview);
|
|
|
|
const colorReset = document.getElementById('geocacheColorReset');
|
|
if (colorReset) {
|
|
colorReset.addEventListener('click', () => {
|
|
const input = document.getElementById('geocacheColorInput');
|
|
if (input) input.value = '#FFA726';
|
|
updateColorPreview();
|
|
});
|
|
}
|
|
|
|
// Geocache list sidebar events
|
|
const listToggle = document.getElementById('geocacheListToggle');
|
|
if (listToggle) {
|
|
listToggle.addEventListener('click', () => {
|
|
const sidebar = document.getElementById('geocacheListSidebar');
|
|
if (sidebar) {
|
|
sidebar.classList.toggle('open');
|
|
updateGeocacheList();
|
|
}
|
|
});
|
|
}
|
|
|
|
const listClose = document.getElementById('geocacheListClose');
|
|
if (listClose) {
|
|
listClose.addEventListener('click', () => {
|
|
const sidebar = document.getElementById('geocacheListSidebar');
|
|
if (sidebar) sidebar.classList.remove('open');
|
|
});
|
|
}
|
|
|
|
const geocacheAlert = document.getElementById('geocacheAlert');
|
|
if (geocacheAlert) {
|
|
geocacheAlert.addEventListener('click', function() {
|
|
// Find nearest geocache and open it
|
|
if (userLocation) {
|
|
let nearestCache = null;
|
|
let minDistance = Infinity;
|
|
|
|
geocaches.forEach(gc => {
|
|
const dist = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(gc.lat, gc.lng));
|
|
if (dist < minDistance && dist <= 5) {
|
|
minDistance = dist;
|
|
nearestCache = gc;
|
|
}
|
|
});
|
|
|
|
if (nearestCache) {
|
|
showGeocacheDialog(nearestCache);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
} catch (err) {
|
|
console.warn('Geocache listeners setup error:', err);
|
|
}
|
|
}
|
|
|
|
// Call it after a short delay to ensure DOM is ready
|
|
setTimeout(setupGeocacheListeners, 100);
|
|
|
|
// WebSocket multi-user tracking
|
|
function connectWebSocket() {
|
|
if (ws && ws.readyState === WebSocket.OPEN) return;
|
|
|
|
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
|
|
const wsUrl = `${protocol}//${window.location.host}`;
|
|
|
|
try {
|
|
ws = new WebSocket(wsUrl);
|
|
|
|
ws.onopen = () => {
|
|
console.log('Connected to multi-user tracking');
|
|
clearTimeout(wsReconnectTimer);
|
|
|
|
// Register authenticated user for real-time updates
|
|
if (currentUser && currentUser.id) {
|
|
ws.send(JSON.stringify({
|
|
type: 'auth',
|
|
authUserId: currentUser.id,
|
|
serverSessionId: sessionStorage.getItem('serverSessionId')
|
|
}));
|
|
}
|
|
|
|
// Send our icon info if we have it
|
|
if (myIcon && myColor) {
|
|
setTimeout(() => {
|
|
ws.send(JSON.stringify({
|
|
type: 'iconUpdate',
|
|
icon: myIcon,
|
|
color: myColor
|
|
}));
|
|
}, 100);
|
|
}
|
|
};
|
|
|
|
ws.onmessage = (event) => {
|
|
const data = JSON.parse(event.data);
|
|
console.log('[WS] Received message type:', data.type);
|
|
|
|
switch (data.type) {
|
|
case 'init':
|
|
userId = data.userId;
|
|
// Check if server restarted (session ID changed)
|
|
const storedSessionId = sessionStorage.getItem('serverSessionId');
|
|
if (storedSessionId && data.serverSessionId && storedSessionId !== data.serverSessionId) {
|
|
console.log('[WS] Server restarted - session ID mismatch, forcing re-login');
|
|
// Clear auth and show login
|
|
localStorage.removeItem('accessToken');
|
|
localStorage.removeItem('currentUser');
|
|
currentUser = null;
|
|
playerStats = null;
|
|
statsLoadedFromServer = false;
|
|
document.getElementById('rpgHud').style.display = 'none';
|
|
document.getElementById('deathOverlay').style.display = 'none';
|
|
stopMonsterSpawning();
|
|
if (homeBaseMarker) {
|
|
map.removeLayer(homeBaseMarker);
|
|
homeBaseMarker = null;
|
|
}
|
|
sessionStorage.setItem('serverSessionId', data.serverSessionId);
|
|
document.getElementById('authModal').style.display = 'flex';
|
|
updateStatus('Server restarted - please log in again', 'info');
|
|
break;
|
|
}
|
|
// Store server session ID for future checks
|
|
if (data.serverSessionId) {
|
|
sessionStorage.setItem('serverSessionId', data.serverSessionId);
|
|
}
|
|
// Add existing users
|
|
if (data.users) {
|
|
data.users.forEach(user => {
|
|
if (user.userId !== userId) {
|
|
updateOtherUser(user.userId, user.lat, user.lng, user.accuracy, user.icon, user.color);
|
|
}
|
|
});
|
|
}
|
|
break;
|
|
|
|
case 'userLocation':
|
|
if (data.visible === false) {
|
|
// User is off-track, hide them
|
|
removeOtherUser(data.userId);
|
|
} else {
|
|
// User is on-track, show them
|
|
updateOtherUser(data.userId, data.lat, data.lng, data.accuracy, data.icon, data.color);
|
|
}
|
|
break;
|
|
|
|
case 'userDisconnected':
|
|
removeOtherUser(data.userId);
|
|
break;
|
|
|
|
case 'force_logout':
|
|
// Another session has started - log out this tab
|
|
console.log('Force logout received:', data.reason);
|
|
// Mark that we were force-logged out to prevent auto-reconnect
|
|
sessionStorage.setItem('forceLoggedOut', 'true');
|
|
// Clear auth tokens
|
|
localStorage.removeItem('accessToken');
|
|
localStorage.removeItem('currentUser');
|
|
// Show login screen
|
|
currentUser = null;
|
|
playerStats = null;
|
|
statsLoadedFromServer = false;
|
|
document.getElementById('rpgHud').style.display = 'none';
|
|
document.getElementById('deathOverlay').style.display = 'none';
|
|
stopMonsterSpawning();
|
|
if (homeBaseMarker) {
|
|
map.removeLayer(homeBaseMarker);
|
|
homeBaseMarker = null;
|
|
}
|
|
// Close WebSocket to prevent reconnection
|
|
if (ws) {
|
|
ws.close();
|
|
ws = null;
|
|
}
|
|
// Show auth modal with message
|
|
document.getElementById('authModal').style.display = 'flex';
|
|
alert('You were logged out because another session started.\n\nPlease log in again on THIS tab, or close it.');
|
|
break;
|
|
|
|
case 'settings_updated':
|
|
// Admin updated game settings - reload them
|
|
console.log('Settings updated by admin:', data.settings);
|
|
// Update local spawnSettings with the new values
|
|
if (data.settings) {
|
|
if (data.settings.monsterSpawnInterval !== undefined) spawnSettings.spawnInterval = data.settings.monsterSpawnInterval;
|
|
if (data.settings.monsterSpawnChance !== undefined) spawnSettings.spawnChance = data.settings.monsterSpawnChance;
|
|
if (data.settings.monsterSpawnDistance !== undefined) spawnSettings.spawnDistance = data.settings.monsterSpawnDistance;
|
|
if (data.settings.mpRegenDistance !== undefined) spawnSettings.mpRegenDistance = data.settings.mpRegenDistance;
|
|
if (data.settings.mpRegenAmount !== undefined) spawnSettings.mpRegenAmount = data.settings.mpRegenAmount;
|
|
if (data.settings.hpRegenInterval !== undefined) spawnSettings.hpRegenInterval = data.settings.hpRegenInterval;
|
|
if (data.settings.hpRegenPercent !== undefined) spawnSettings.hpRegenPercent = data.settings.hpRegenPercent;
|
|
if (data.settings.homeHpMultiplier !== undefined) spawnSettings.homeHpMultiplier = data.settings.homeHpMultiplier;
|
|
if (data.settings.homeRegenPercent !== undefined) spawnSettings.homeRegenPercent = data.settings.homeRegenPercent;
|
|
if (data.settings.homeBaseRadius !== undefined) spawnSettings.homeBaseRadius = data.settings.homeBaseRadius;
|
|
}
|
|
// Restart HP regen timer with new interval if it changed
|
|
if (data.settings.hpRegenInterval !== undefined) {
|
|
stopHpRegenTimer();
|
|
startHpRegenTimer();
|
|
}
|
|
showNotification('Game settings updated - refreshing...', 'info');
|
|
// Stop saving stats to prevent version conflicts during reload
|
|
statsLoadedFromServer = false;
|
|
setTimeout(() => location.reload(), 1500);
|
|
break;
|
|
|
|
case 'admin_update':
|
|
// Admin made a change - refresh the page
|
|
console.log('Admin update:', data.changeType, data.details);
|
|
showNotification(`Game data updated: ${data.changeType} - refreshing...`, 'info');
|
|
// Stop saving stats to prevent version conflicts during reload
|
|
statsLoadedFromServer = false;
|
|
setTimeout(() => location.reload(), 1500);
|
|
break;
|
|
|
|
case 'geocacheUpdate':
|
|
// Another user or device added or updated a geocache
|
|
if (data.geocache) {
|
|
const existingIndex = geocaches.findIndex(g => g.id === data.geocache.id);
|
|
if (existingIndex >= 0) {
|
|
// Check if this is a new message
|
|
const oldCache = geocaches[existingIndex];
|
|
const oldMessageCount = oldCache.messages ? oldCache.messages.length : 0;
|
|
const newMessageCount = data.geocache.messages ? data.geocache.messages.length : 0;
|
|
const newMessagesCount = newMessageCount - oldMessageCount;
|
|
|
|
// Update existing geocache
|
|
geocaches[existingIndex] = data.geocache;
|
|
|
|
// Send notification if new message added and we're nearby
|
|
// This will notify even if it's from your own account on another device
|
|
if (newMessagesCount > 0 && userLocation && pushSubscription) {
|
|
const distance = L.latLng(userLocation.lat, userLocation.lng)
|
|
.distanceTo(L.latLng(data.geocache.lat, data.geocache.lng));
|
|
|
|
if (distance <= CACHE_NOTIFY_DISTANCE) {
|
|
const latestMessage = data.geocache.messages[data.geocache.messages.length - 1];
|
|
sendPushNotification(
|
|
'💬 New Cache Message',
|
|
`Someone left a note at "${data.geocache.title || 'Untitled Geocache'}"`,
|
|
'cacheMessage'
|
|
);
|
|
}
|
|
}
|
|
|
|
// Refresh dialog if it's open for this geocache
|
|
if (currentGeocache && currentGeocache.id === data.geocache.id) {
|
|
showGeocacheDialog(data.geocache);
|
|
}
|
|
} else {
|
|
// Add new geocache
|
|
geocaches.push(data.geocache);
|
|
createGeocacheMarker(data.geocache);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'geocacheDelete':
|
|
// Another user deleted a geocache
|
|
if (data.geocacheId) {
|
|
const index = geocaches.findIndex(g => g.id === data.geocacheId);
|
|
if (index > -1) {
|
|
geocaches.splice(index, 1);
|
|
if (geocacheMarkers[data.geocacheId]) {
|
|
map.removeLayer(geocacheMarkers[data.geocacheId]);
|
|
delete geocacheMarkers[data.geocacheId];
|
|
}
|
|
// Close dialog if it's open for this geocache
|
|
if (currentGeocache && currentGeocache.id === data.geocacheId) {
|
|
hideGeocacheDialog();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'geocachesInit':
|
|
// Receive all geocaches on connection
|
|
console.log('Received geocachesInit message with', data.geocaches ? data.geocaches.length : 0, 'geocaches');
|
|
if (data.geocaches) {
|
|
geocaches = data.geocaches;
|
|
// Clear existing markers
|
|
Object.values(geocacheMarkers).forEach(marker => {
|
|
map.removeLayer(marker);
|
|
});
|
|
geocacheMarkers = {};
|
|
// Create markers for all geocaches
|
|
geocaches.forEach(geocache => {
|
|
createGeocacheMarker(geocache);
|
|
});
|
|
}
|
|
break;
|
|
|
|
case 'statsUpdated':
|
|
// Admin updated our stats - refresh from server
|
|
console.log('Stats updated by admin, refreshing...');
|
|
refreshPlayerStats();
|
|
break;
|
|
}
|
|
};
|
|
|
|
ws.onclose = () => {
|
|
console.log('WebSocket disconnected');
|
|
// Attempt reconnect after 3 seconds
|
|
wsReconnectTimer = setTimeout(connectWebSocket, 3000);
|
|
};
|
|
|
|
ws.onerror = (error) => {
|
|
console.error('WebSocket error:', error);
|
|
};
|
|
|
|
} catch (err) {
|
|
console.error('Failed to create WebSocket:', err);
|
|
}
|
|
}
|
|
|
|
function sendLocationToServer(lat, lng, accuracy, visible = true) {
|
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
|
ws.send(JSON.stringify({
|
|
type: 'location',
|
|
lat: lat,
|
|
lng: lng,
|
|
accuracy: accuracy,
|
|
icon: myIcon,
|
|
color: myColor,
|
|
visible: visible
|
|
}));
|
|
}
|
|
}
|
|
|
|
async function checkLocationNotifications(lat, lng) {
|
|
if (!pushSubscription) return; // No push notifications enabled
|
|
|
|
const now = Date.now();
|
|
const userPos = L.latLng(lat, lng);
|
|
|
|
// 1. Check for nearby geocaches
|
|
geocaches.forEach(cache => {
|
|
if (!cache || !cache.lat || !cache.lng) return;
|
|
|
|
const cachePos = L.latLng(cache.lat, cache.lng);
|
|
const distance = userPos.distanceTo(cachePos);
|
|
|
|
// Check if we should notify about this cache
|
|
const lastNotified = notificationCooldowns.nearbyCache[cache.id] || 0;
|
|
const timeSinceNotification = now - lastNotified;
|
|
|
|
if (distance <= CACHE_NOTIFY_DISTANCE) {
|
|
// Within notification distance
|
|
if (timeSinceNotification > CACHE_COOLDOWN || lastNotified === 0) {
|
|
// Send notification
|
|
sendPushNotification(
|
|
'📍 Geocache Nearby!',
|
|
`"${cache.title || 'Untitled Geocache'}" is ${Math.round(distance)}m away`,
|
|
'nearbyCache'
|
|
);
|
|
notificationCooldowns.nearbyCache[cache.id] = now;
|
|
}
|
|
} else if (distance > CACHE_RESET_DISTANCE && lastNotified > 0) {
|
|
// Reset cooldown if we've moved far enough away
|
|
delete notificationCooldowns.nearbyCache[cache.id];
|
|
}
|
|
});
|
|
|
|
// 2. Check for destination arrival (only in nav mode)
|
|
if (navMode && destinationPin) {
|
|
const destPos = destinationPin.getLatLng();
|
|
const distance = userPos.distanceTo(destPos);
|
|
|
|
if (distance <= DESTINATION_ARRIVAL_DISTANCE) {
|
|
const timeSinceNotification = now - notificationCooldowns.destinationArrival;
|
|
if (timeSinceNotification > 60000) { // 1 minute cooldown for arrival
|
|
sendPushNotification(
|
|
'🎯 Destination Reached!',
|
|
'You have arrived at your destination',
|
|
'destinationArrival'
|
|
);
|
|
notificationCooldowns.destinationArrival = now;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
async function sendPushNotification(title, body, type) {
|
|
try {
|
|
// Send to server to trigger push notification
|
|
const response = await fetch('/send-notification', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json'
|
|
},
|
|
body: JSON.stringify({
|
|
title: title,
|
|
body: body,
|
|
type: type,
|
|
userId: userId // Send to self
|
|
})
|
|
});
|
|
|
|
if (!response.ok) {
|
|
console.error('Failed to send push notification');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error sending push notification:', error);
|
|
}
|
|
}
|
|
|
|
function updateOtherUser(userId, lat, lng, accuracy, icon, color) {
|
|
let userMarker = otherUsers.get(userId);
|
|
|
|
if (!userMarker) {
|
|
// Use provided icon/color or fall back to defaults
|
|
if (!icon || !color) {
|
|
const defaults = [
|
|
{ icon: 'mdi-walk', color: '#ff6b6b' },
|
|
{ icon: 'mdi-bike', color: '#4ecdc4' },
|
|
{ icon: 'mdi-run', color: '#45b7d1' },
|
|
{ icon: 'mdi-hiking', color: '#f7b731' },
|
|
{ icon: 'mdi-ski', color: '#5f27cd' },
|
|
{ icon: 'mdi-skateboard', color: '#00d2d3' }
|
|
];
|
|
const defaultConfig = defaults[otherUsers.size % defaults.length];
|
|
icon = icon || defaultConfig.icon;
|
|
color = color || defaultConfig.color;
|
|
}
|
|
|
|
const userIcon = L.divIcon({
|
|
html: '<i class="mdi ' + icon + '" style="color: ' + color + '; font-size: 32px;"></i>',
|
|
iconSize: [32, 32],
|
|
iconAnchor: [16, 16],
|
|
className: 'custom-div-icon'
|
|
});
|
|
|
|
userMarker = {
|
|
marker: L.marker([lat, lng], { icon: userIcon }).addTo(map),
|
|
color: color,
|
|
icon: icon
|
|
};
|
|
|
|
userMarker.marker.bindTooltip(`User ${userId}`, { permanent: false, direction: 'top' });
|
|
otherUsers.set(userId, userMarker);
|
|
} else {
|
|
// Update existing marker position
|
|
userMarker.marker.setLatLng([lat, lng]);
|
|
|
|
// Update icon if it changed
|
|
if (icon && color && (userMarker.icon !== icon || userMarker.color !== color)) {
|
|
const newIcon = L.divIcon({
|
|
html: '<i class="mdi ' + icon + '" style="color: ' + color + '; font-size: 32px;"></i>',
|
|
iconSize: [32, 32],
|
|
iconAnchor: [16, 16],
|
|
className: 'custom-div-icon'
|
|
});
|
|
userMarker.marker.setIcon(newIcon);
|
|
userMarker.icon = icon;
|
|
userMarker.color = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
function removeOtherUser(userId) {
|
|
const userMarker = otherUsers.get(userId);
|
|
if (userMarker) {
|
|
map.removeLayer(userMarker.marker);
|
|
otherUsers.delete(userId);
|
|
}
|
|
}
|
|
|
|
function updateRouteHighlight(coords) {
|
|
clearRouteHighlight();
|
|
|
|
if (coords.length < 2) return;
|
|
|
|
routeHighlight = L.polyline(coords, {
|
|
color: '#00ff00',
|
|
weight: 10,
|
|
opacity: 0.7
|
|
}).addTo(map);
|
|
|
|
// Make sure route is behind other markers
|
|
routeHighlight.bringToBack();
|
|
}
|
|
|
|
function clearRouteHighlight() {
|
|
if (routeHighlight) {
|
|
map.removeLayer(routeHighlight);
|
|
routeHighlight = null;
|
|
}
|
|
}
|
|
|
|
function updateDirectionArrow(currentPos, nextPoints, color = '#ff6600') {
|
|
if (directionArrow) {
|
|
map.removeLayer(directionArrow);
|
|
directionArrow = null;
|
|
}
|
|
|
|
if (nextPoints.length === 0) return;
|
|
|
|
const arrowCoords = [
|
|
[currentPos.lat, currentPos.lng],
|
|
...nextPoints
|
|
];
|
|
|
|
directionArrow = L.polyline(arrowCoords, {
|
|
color: color,
|
|
weight: 5,
|
|
opacity: 0.8,
|
|
dashArray: '12, 8'
|
|
}).addTo(map);
|
|
}
|
|
|
|
// Build simplified trail network graph for pathfinding
|
|
// Only uses endpoints and intersection points as nodes (much faster)
|
|
function buildTrailGraph() {
|
|
const graph = {
|
|
nodes: new Map() // Key: "trackId:pointIndex", Value: {track, index, neighbors: [{key, distance}]}
|
|
};
|
|
|
|
const nodeKey = (track, index) => `${track.id}:${index}`;
|
|
|
|
// Step 1: Find all intersection points and endpoints
|
|
const keyPoints = new Map(); // trackId -> Set of indices that are key points
|
|
|
|
for (const track of tracks) {
|
|
const points = new Set([0, track.coords.length - 1]); // Start and end
|
|
|
|
// Add intermediate nodes every ~50 meters for better routing flexibility
|
|
let accumulatedDist = 0;
|
|
for (let i = 1; i < track.coords.length - 1; i++) {
|
|
const dist = map.distance(
|
|
L.latLng(track.coords[i-1]),
|
|
L.latLng(track.coords[i])
|
|
);
|
|
accumulatedDist += dist;
|
|
|
|
if (accumulatedDist >= adminSettings.nodeSpacing) { // Create node at configured spacing
|
|
points.add(i);
|
|
accumulatedDist = 0;
|
|
}
|
|
}
|
|
|
|
keyPoints.set(track.id, points);
|
|
}
|
|
|
|
// Find intersections between tracks
|
|
for (const track of tracks) {
|
|
for (const otherTrack of tracks) {
|
|
if (track.id >= otherTrack.id) continue; // Avoid duplicate checks
|
|
|
|
// Sample points to find intersections (check more frequently for accuracy)
|
|
for (let i = 0; i < track.coords.length; i += Math.max(1, Math.floor(track.coords.length / 10))) {
|
|
const point = L.latLng(track.coords[i]);
|
|
|
|
for (let j = 0; j < otherTrack.coords.length; j += Math.max(1, Math.floor(otherTrack.coords.length / 10))) {
|
|
const otherPoint = L.latLng(otherTrack.coords[j]);
|
|
const dist = map.distance(point, otherPoint);
|
|
|
|
if (dist <= adminSettings.intersectionThreshold) {
|
|
keyPoints.get(track.id).add(i);
|
|
keyPoints.get(otherTrack.id).add(j);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Step 2: Create nodes for key points
|
|
for (const track of tracks) {
|
|
const indices = Array.from(keyPoints.get(track.id)).sort((a, b) => a - b);
|
|
|
|
for (const idx of indices) {
|
|
const key = nodeKey(track, idx);
|
|
graph.nodes.set(key, {
|
|
track: track,
|
|
index: idx,
|
|
neighbors: []
|
|
});
|
|
}
|
|
|
|
// Connect consecutive key points on same track
|
|
for (let i = 0; i < indices.length - 1; i++) {
|
|
const fromIdx = indices[i];
|
|
const toIdx = indices[i + 1];
|
|
const fromKey = nodeKey(track, fromIdx);
|
|
const toKey = nodeKey(track, toIdx);
|
|
|
|
// Calculate distance along track
|
|
let dist = 0;
|
|
for (let j = fromIdx; j < toIdx; j++) {
|
|
dist += map.distance(
|
|
L.latLng(track.coords[j]),
|
|
L.latLng(track.coords[j + 1])
|
|
);
|
|
}
|
|
|
|
graph.nodes.get(fromKey).neighbors.push({ key: toKey, distance: dist });
|
|
graph.nodes.get(toKey).neighbors.push({ key: fromKey, distance: dist });
|
|
}
|
|
}
|
|
|
|
// Step 3: Connect intersection points across tracks
|
|
for (const track of tracks) {
|
|
const trackKeyPoints = keyPoints.get(track.id);
|
|
|
|
for (const idx of trackKeyPoints) {
|
|
const point = L.latLng(track.coords[idx]);
|
|
const key = nodeKey(track, idx);
|
|
const node = graph.nodes.get(key);
|
|
|
|
for (const otherTrack of tracks) {
|
|
if (track === otherTrack) continue;
|
|
|
|
const otherKeyPoints = keyPoints.get(otherTrack.id);
|
|
for (const otherIdx of otherKeyPoints) {
|
|
const otherPoint = L.latLng(otherTrack.coords[otherIdx]);
|
|
const dist = map.distance(point, otherPoint);
|
|
|
|
if (dist <= adminSettings.intersectionThreshold) {
|
|
const otherKey = nodeKey(otherTrack, otherIdx);
|
|
if (!node.neighbors.some(n => n.key === otherKey)) {
|
|
node.neighbors.push({ key: otherKey, distance: dist });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return graph;
|
|
}
|
|
|
|
// Find nearest graph node on a track to a given index
|
|
function findNearestGraphNode(graph, track, index) {
|
|
let bestKey = null;
|
|
let bestDist = Infinity;
|
|
let bestIdx = 0;
|
|
|
|
for (const [key, node] of graph.nodes) {
|
|
if (node.track.id === track.id) {
|
|
const dist = Math.abs(node.index - index);
|
|
if (dist < bestDist) {
|
|
bestDist = dist;
|
|
bestKey = key;
|
|
bestIdx = node.index;
|
|
}
|
|
}
|
|
}
|
|
|
|
return { key: bestKey, index: bestIdx };
|
|
}
|
|
|
|
// Calculate distance along track between two indices
|
|
function trackDistanceBetween(track, idx1, idx2) {
|
|
let dist = 0;
|
|
const start = Math.min(idx1, idx2);
|
|
const end = Math.max(idx1, idx2);
|
|
for (let i = start; i < end; i++) {
|
|
dist += map.distance(
|
|
L.latLng(track.coords[i]),
|
|
L.latLng(track.coords[i + 1])
|
|
);
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
// Find shortest path using Dijkstra's algorithm
|
|
function findShortestPath(startTrack, startIndex, endTrack, endIndex) {
|
|
const graph = buildTrailGraph();
|
|
|
|
if (graph.nodes.size === 0) return null;
|
|
|
|
// Find nearest graph nodes to start and end
|
|
const startNode = findNearestGraphNode(graph, startTrack, startIndex);
|
|
const endNode = findNearestGraphNode(graph, endTrack, endIndex);
|
|
|
|
if (!startNode.key || !endNode.key) return null;
|
|
|
|
// Distance from actual start to nearest graph node
|
|
const startToNodeDist = trackDistanceBetween(startTrack, startIndex, startNode.index);
|
|
// Distance from nearest graph node to actual end
|
|
const nodeToEndDist = trackDistanceBetween(endTrack, endNode.index, endIndex);
|
|
|
|
const startKey = startNode.key;
|
|
const endKey = endNode.key;
|
|
|
|
// Always use full pathfinding to find optimal route
|
|
// (removed same-track shortcut that was causing inefficient routes)
|
|
|
|
// Dijkstra's algorithm
|
|
const distances = new Map();
|
|
const previous = new Map();
|
|
const unvisited = new Set(graph.nodes.keys());
|
|
|
|
for (const key of graph.nodes.keys()) {
|
|
distances.set(key, Infinity);
|
|
}
|
|
distances.set(startKey, startToNodeDist);
|
|
|
|
while (unvisited.size > 0) {
|
|
let currentKey = null;
|
|
let minDist = Infinity;
|
|
for (const key of unvisited) {
|
|
if (distances.get(key) < minDist) {
|
|
minDist = distances.get(key);
|
|
currentKey = key;
|
|
}
|
|
}
|
|
|
|
if (currentKey === null || minDist === Infinity) break;
|
|
if (currentKey === endKey) break;
|
|
|
|
unvisited.delete(currentKey);
|
|
|
|
const currentNode = graph.nodes.get(currentKey);
|
|
for (const neighbor of currentNode.neighbors) {
|
|
if (!unvisited.has(neighbor.key)) continue;
|
|
|
|
const newDist = distances.get(currentKey) + neighbor.distance;
|
|
if (newDist < distances.get(neighbor.key)) {
|
|
distances.set(neighbor.key, newDist);
|
|
previous.set(neighbor.key, currentKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!previous.has(endKey) && startKey !== endKey) {
|
|
return null;
|
|
}
|
|
|
|
// Reconstruct path through graph nodes
|
|
const graphPath = [];
|
|
let current = endKey;
|
|
while (current) {
|
|
const node = graph.nodes.get(current);
|
|
graphPath.unshift({ track: node.track, index: node.index });
|
|
current = previous.get(current);
|
|
}
|
|
|
|
// Build full path including actual start and end points
|
|
const fullPath = [{ track: startTrack, index: startIndex }];
|
|
|
|
for (const node of graphPath) {
|
|
// Avoid duplicates
|
|
const last = fullPath[fullPath.length - 1];
|
|
if (last.track.id !== node.track.id || last.index !== node.index) {
|
|
fullPath.push(node);
|
|
}
|
|
}
|
|
|
|
// Add end point if different from last
|
|
const last = fullPath[fullPath.length - 1];
|
|
if (last.track.id !== endTrack.id || last.index !== endIndex) {
|
|
fullPath.push({ track: endTrack, index: endIndex });
|
|
}
|
|
|
|
return {
|
|
path: fullPath,
|
|
totalDistance: distances.get(endKey) + nodeToEndDist
|
|
};
|
|
}
|
|
|
|
// Convert path to route segments for display
|
|
function pathToRouteSegments(path) {
|
|
if (!path || path.length === 0) return [];
|
|
|
|
const segments = [];
|
|
let currentSegment = null;
|
|
|
|
for (const node of path) {
|
|
if (!currentSegment || currentSegment.track !== node.track) {
|
|
// Start new segment
|
|
if (currentSegment) {
|
|
segments.push(currentSegment);
|
|
}
|
|
currentSegment = {
|
|
track: node.track,
|
|
fromIndex: node.index,
|
|
toIndex: node.index
|
|
};
|
|
} else {
|
|
// Extend current segment
|
|
currentSegment.toIndex = node.index;
|
|
}
|
|
}
|
|
|
|
if (currentSegment) {
|
|
segments.push(currentSegment);
|
|
}
|
|
|
|
return segments;
|
|
}
|
|
|
|
// Get all coordinates along the route
|
|
function getRouteCoordinates(segments) {
|
|
const coords = [];
|
|
|
|
for (const segment of segments) {
|
|
const start = Math.min(segment.fromIndex, segment.toIndex);
|
|
const end = Math.max(segment.fromIndex, segment.toIndex);
|
|
const reverse = segment.fromIndex > segment.toIndex;
|
|
|
|
const segmentCoords = [];
|
|
for (let i = start; i <= end; i++) {
|
|
segmentCoords.push(segment.track.coords[i]);
|
|
}
|
|
|
|
if (reverse) {
|
|
segmentCoords.reverse();
|
|
}
|
|
|
|
// Avoid duplicate points at segment boundaries
|
|
if (coords.length > 0 && segmentCoords.length > 0) {
|
|
const lastCoord = coords[coords.length - 1];
|
|
const firstCoord = segmentCoords[0];
|
|
if (lastCoord[0] === firstCoord[0] && lastCoord[1] === firstCoord[1]) {
|
|
segmentCoords.shift();
|
|
}
|
|
}
|
|
|
|
coords.push(...segmentCoords);
|
|
}
|
|
|
|
return coords;
|
|
}
|
|
|
|
function switchTab(tabName) {
|
|
const editTab = document.getElementById('editTab');
|
|
const navTab = document.getElementById('navTab');
|
|
const adminTab = document.getElementById('adminTab');
|
|
const editContent = document.getElementById('editContent');
|
|
const navContent = document.getElementById('navContent');
|
|
const adminContent = document.getElementById('adminContent');
|
|
|
|
// Save nav mode state
|
|
localStorage.setItem('navMode', tabName === 'navigate' ? 'true' : 'false');
|
|
|
|
// Remove active class from all tabs and content
|
|
[editTab, navTab, adminTab].forEach(tab => tab.classList.remove('active'));
|
|
[editContent, navContent, adminContent].forEach(content => content.classList.remove('active'));
|
|
|
|
// Close any open overlays
|
|
const editOverlay = document.querySelector('.edit-panel-overlay');
|
|
const adminOverlay = document.querySelector('.admin-panel-overlay');
|
|
if (editOverlay) editOverlay.classList.remove('active');
|
|
if (adminOverlay) adminOverlay.classList.remove('active');
|
|
|
|
if (tabName === 'edit') {
|
|
// Check if user is admin
|
|
if (!currentUser || !currentUser.is_admin) {
|
|
updateStatus('Admin access required', 'error');
|
|
return;
|
|
}
|
|
|
|
// Show edit overlay instead of tab content
|
|
editTab.classList.add('active');
|
|
const editOverlay = document.querySelector('.edit-panel-overlay');
|
|
if (editOverlay) {
|
|
editOverlay.classList.add('active');
|
|
}
|
|
navMode = false;
|
|
document.body.classList.remove('nav-mode');
|
|
|
|
// Show geocache list toggle in edit mode
|
|
document.getElementById('geocacheListToggle').style.display = 'flex';
|
|
updateGeocacheVisibility();
|
|
|
|
// In edit mode, disable auto-center
|
|
if (autoCenterMode) {
|
|
autoCenterMode = false;
|
|
const btn = document.getElementById('autoCenterBtn');
|
|
btn.textContent = 'Auto-Center: OFF';
|
|
btn.classList.remove('active');
|
|
}
|
|
|
|
// Clear any navigation visuals when leaving nav mode
|
|
if (directionArrow) {
|
|
map.removeLayer(directionArrow);
|
|
directionArrow = null;
|
|
}
|
|
clearRouteHighlight();
|
|
|
|
// Reset map rotation when leaving nav mode
|
|
if (rotateMapMode) {
|
|
toggleRotateMap();
|
|
}
|
|
} else if (tabName === 'navigate') {
|
|
navTab.classList.add('active');
|
|
navContent.classList.add('active');
|
|
navMode = true;
|
|
document.body.classList.add('nav-mode');
|
|
|
|
// Hide geocache list toggle in nav mode
|
|
document.getElementById('geocacheListToggle').style.display = 'none';
|
|
document.getElementById('geocacheListSidebar').classList.remove('open');
|
|
updateGeocacheVisibility();
|
|
|
|
// Deactivate edit tools when entering nav mode
|
|
Object.values(toolButtons).forEach(btn => btn.classList.remove('active'));
|
|
document.getElementById('reshapeControls').style.display = 'none';
|
|
document.getElementById('smoothControls').style.display = 'none';
|
|
map.getContainer().style.cursor = '';
|
|
currentTool = null;
|
|
|
|
// Cancel any in-progress operations
|
|
if (isDrawing) cancelDrawing();
|
|
if (isDragging) cancelReshapeDrag();
|
|
|
|
// Update nav track list
|
|
updateNavTrackList();
|
|
} else if (tabName === 'admin') {
|
|
// Check if user is admin
|
|
if (!currentUser || !currentUser.is_admin) {
|
|
updateStatus('Admin access required', 'error');
|
|
return;
|
|
}
|
|
|
|
// Show admin overlay instead of tab content
|
|
adminTab.classList.add('active');
|
|
const adminOverlay = document.querySelector('.admin-panel-overlay');
|
|
if (adminOverlay) {
|
|
adminOverlay.classList.add('active');
|
|
}
|
|
navMode = false;
|
|
|
|
// In admin mode, disable auto-center
|
|
if (autoCenterMode) {
|
|
autoCenterMode = false;
|
|
const btn = document.getElementById('autoCenterBtn');
|
|
if (btn) {
|
|
btn.textContent = 'Auto-Center: OFF';
|
|
btn.classList.remove('active');
|
|
}
|
|
}
|
|
|
|
// Clear any navigation visuals when leaving nav mode
|
|
if (directionArrow) {
|
|
map.removeLayer(directionArrow);
|
|
directionArrow = null;
|
|
}
|
|
clearRouteHighlight();
|
|
|
|
// Reset map rotation when leaving nav mode
|
|
if (rotateMapMode) {
|
|
toggleRotateMap();
|
|
}
|
|
|
|
// Deactivate edit tools
|
|
Object.values(toolButtons).forEach(btn => btn.classList.remove('active'));
|
|
document.getElementById('reshapeControls').style.display = 'none';
|
|
document.getElementById('smoothControls').style.display = 'none';
|
|
map.getContainer().style.cursor = '';
|
|
currentTool = null;
|
|
}
|
|
}
|
|
|
|
function updateNavTrackList() {
|
|
const listEl = document.getElementById('trackListNav');
|
|
const countEl = document.getElementById('trackCountNav');
|
|
|
|
if (!listEl || !countEl) return;
|
|
|
|
countEl.textContent = tracks.length;
|
|
listEl.innerHTML = '';
|
|
|
|
tracks.forEach(track => {
|
|
const item = document.createElement('div');
|
|
item.className = 'track-item';
|
|
item.innerHTML = `<span>${track.name}</span>`;
|
|
listEl.appendChild(item);
|
|
});
|
|
}
|
|
|
|
// Tool buttons - initialize later after DOM is ready
|
|
let toolButtons = {};
|
|
|
|
// Initialize tool buttons after DOM elements exist
|
|
function initializeToolButtons() {
|
|
toolButtons = {
|
|
select: document.getElementById('selectTool'),
|
|
split: document.getElementById('splitTool'),
|
|
draw: document.getElementById('drawTool'),
|
|
reshape: document.getElementById('reshapeTool'),
|
|
smooth: document.getElementById('smoothTool'),
|
|
geocache: document.getElementById('geocacheTool')
|
|
};
|
|
|
|
// Tool button event listeners
|
|
Object.keys(toolButtons).forEach(tool => {
|
|
if (toolButtons[tool]) {
|
|
toolButtons[tool].addEventListener('click', () => setTool(tool));
|
|
} else {
|
|
console.warn(`Tool button not found: ${tool}`);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Set active tool
|
|
function setTool(tool) {
|
|
currentTool = tool;
|
|
Object.keys(toolButtons).forEach(t => {
|
|
if (toolButtons[t]) {
|
|
toolButtons[t].classList.toggle('active', t === tool);
|
|
}
|
|
});
|
|
|
|
// Cancel any drawing in progress
|
|
if (tool !== 'draw' && isDrawing) {
|
|
cancelDrawing();
|
|
}
|
|
|
|
// Show/hide tool-specific controls
|
|
const reshapeControls = document.getElementById('reshapeControls');
|
|
const smoothControls = document.getElementById('smoothControls');
|
|
if (reshapeControls) reshapeControls.style.display = tool === 'reshape' ? 'block' : 'none';
|
|
if (smoothControls) smoothControls.style.display = tool === 'smooth' ? 'block' : 'none';
|
|
|
|
// Update cursor
|
|
const container = map.getContainer();
|
|
container.style.cursor = (tool === 'draw' || tool === 'reshape' || tool === 'smooth') ? 'crosshair' : '';
|
|
|
|
updateStatus(getToolHint(tool), 'info');
|
|
}
|
|
|
|
function getToolHint(tool) {
|
|
switch(tool) {
|
|
case 'select': return 'Click a track to select it, press Delete to remove';
|
|
case 'split': return 'Click on a track to split it at that point';
|
|
case 'draw': return 'Click to add points, double-click to finish';
|
|
case 'reshape': return 'Drag any point on a track to reshape it';
|
|
case 'smooth': return 'Click and drag over a track to smooth it';
|
|
default: return '';
|
|
}
|
|
}
|
|
|
|
// Initialize tool buttons when DOM is ready
|
|
setTimeout(() => {
|
|
initializeToolButtons();
|
|
}, 100);
|
|
|
|
// Track class
|
|
class Track {
|
|
constructor(coords, name = 'Track', description = '') {
|
|
this.id = Date.now() + Math.random();
|
|
this.coords = coords; // Array of [lat, lng]
|
|
this.name = name;
|
|
this.description = description;
|
|
this.layer = null;
|
|
this.pointMarkers = [];
|
|
this.createLayer();
|
|
}
|
|
|
|
createLayer() {
|
|
if (this.layer) {
|
|
map.removeLayer(this.layer);
|
|
}
|
|
this.layer = L.polyline(this.coords, {
|
|
color: '#3388ff',
|
|
weight: 4,
|
|
opacity: 0.8
|
|
});
|
|
this.layer.on('click', (e) => this.onClick(e));
|
|
this.layer.addTo(map);
|
|
}
|
|
|
|
onClick(e) {
|
|
L.DomEvent.stopPropagation(e);
|
|
|
|
// Don't allow track selection in nav mode
|
|
if (navMode) {
|
|
return;
|
|
}
|
|
|
|
switch(currentTool) {
|
|
case 'select':
|
|
selectTrack(this);
|
|
break;
|
|
case 'split':
|
|
splitTrack(this, e.latlng);
|
|
break;
|
|
}
|
|
}
|
|
|
|
setSelected(selected) {
|
|
this.layer.setStyle({
|
|
color: selected ? '#ff4444' : '#3388ff',
|
|
weight: selected ? 6 : 4
|
|
});
|
|
|
|
// Show/hide point markers in edit mode
|
|
if (!navMode) {
|
|
if (selected) {
|
|
this.showPointMarkers();
|
|
updateStatus(`Selected: ${this.name} (${this.coords.length} points)`, 'info');
|
|
} else {
|
|
this.hidePointMarkers();
|
|
}
|
|
}
|
|
}
|
|
|
|
remove() {
|
|
if (this.layer) {
|
|
map.removeLayer(this.layer);
|
|
}
|
|
if (this.pointMarkers) {
|
|
this.pointMarkers.forEach(marker => map.removeLayer(marker));
|
|
this.pointMarkers = [];
|
|
}
|
|
}
|
|
|
|
updateDisplay() {
|
|
// Recreate the layer with new coordinates
|
|
if (this.layer) {
|
|
this.layer.setLatLngs(this.coords);
|
|
} else {
|
|
this.createLayer();
|
|
}
|
|
|
|
// Update point markers if selected
|
|
if (this.pointMarkers && this.pointMarkers.length > 0) {
|
|
this.hidePointMarkers();
|
|
this.showPointMarkers();
|
|
}
|
|
}
|
|
|
|
showPointMarkers() {
|
|
this.hidePointMarkers();
|
|
this.pointMarkers = [];
|
|
|
|
// Find intersection points
|
|
const intersectionIndices = new Set();
|
|
for (const otherTrack of tracks) {
|
|
if (otherTrack === this) continue;
|
|
for (let i = 0; i < this.coords.length; i++) {
|
|
const point = L.latLng(this.coords[i]);
|
|
for (let j = 0; j < otherTrack.coords.length; j++) {
|
|
const otherPoint = L.latLng(otherTrack.coords[j]);
|
|
if (map.distance(point, otherPoint) <= adminSettings.intersectionThreshold) {
|
|
intersectionIndices.add(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add markers for each point
|
|
this.coords.forEach((coord, i) => {
|
|
const isIntersection = intersectionIndices.has(i);
|
|
const isEndpoint = i === 0 || i === this.coords.length - 1;
|
|
|
|
let color = '#3388ff'; // Regular point
|
|
let radius = 3;
|
|
|
|
if (isEndpoint) {
|
|
color = '#00ff00'; // Green for endpoints
|
|
radius = 5;
|
|
} else if (isIntersection) {
|
|
color = '#ff9900'; // Orange for intersections
|
|
radius = 4;
|
|
}
|
|
|
|
const marker = L.circleMarker(coord, {
|
|
radius: radius,
|
|
color: color,
|
|
fillColor: color,
|
|
fillOpacity: 0.8,
|
|
weight: 1
|
|
}).addTo(map);
|
|
|
|
this.pointMarkers.push(marker);
|
|
});
|
|
}
|
|
|
|
hidePointMarkers() {
|
|
if (this.pointMarkers) {
|
|
this.pointMarkers.forEach(marker => map.removeLayer(marker));
|
|
this.pointMarkers = [];
|
|
}
|
|
}
|
|
|
|
getStartPoint() {
|
|
return this.coords[0];
|
|
}
|
|
|
|
getEndPoint() {
|
|
return this.coords[this.coords.length - 1];
|
|
}
|
|
}
|
|
|
|
// === RESHAPE TOOL FUNCTIONS ===
|
|
|
|
// Find the nearest point on any track to a given latlng
|
|
function findNearestTrackPoint(latlng, threshold = 20) {
|
|
let best = null;
|
|
let bestDist = threshold;
|
|
|
|
for (const track of tracks) {
|
|
const point = map.latLngToContainerPoint(latlng);
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const trackPoint = map.latLngToContainerPoint(L.latLng(track.coords[i]));
|
|
const dx = point.x - trackPoint.x;
|
|
const dy = point.y - trackPoint.y;
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
if (dist < bestDist) {
|
|
bestDist = dist;
|
|
best = { track, index: i, dist };
|
|
}
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
// Calculate distance between two lat/lng points (simple Euclidean for small areas)
|
|
function pointDistance(p1, p2) {
|
|
const dx = p1[0] - p2[0];
|
|
const dy = p1[1] - p2[1];
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
// Constrain point A to be at most maxDist from point B
|
|
function constrainDistance(pointA, pointB, maxDist) {
|
|
const dx = pointA[0] - pointB[0];
|
|
const dy = pointA[1] - pointB[1];
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (dist <= maxDist) {
|
|
return [...pointA]; // Already within range, no change
|
|
}
|
|
|
|
// Move point A to be exactly maxDist from B (along the line A-B)
|
|
const ratio = maxDist / dist;
|
|
return [
|
|
pointB[0] + dx * ratio,
|
|
pointB[1] + dy * ratio
|
|
];
|
|
}
|
|
|
|
// Smooth reshape: weighted translation that preserves curve shape
|
|
// Each point moves by the drag delta, weighted by distance from anchor
|
|
function applyRopePhysics(originalCoords, dragIndex, newPos, anchorDist) {
|
|
const coords = originalCoords.map(c => [...c]); // Deep copy
|
|
|
|
// Get falloff exponent from slider (controls how sharply weight drops off)
|
|
const falloff = parseFloat(document.getElementById('reshapeFalloff').value);
|
|
|
|
// Calculate anchor indices (both directions from drag point)
|
|
const anchorBefore = Math.max(0, dragIndex - anchorDist);
|
|
const anchorAfter = Math.min(coords.length - 1, dragIndex + anchorDist);
|
|
|
|
// Calculate the drag delta (how much the drag point moved)
|
|
const deltaLat = newPos[0] - originalCoords[dragIndex][0];
|
|
const deltaLng = newPos[1] - originalCoords[dragIndex][1];
|
|
|
|
// Set dragged point to new position
|
|
coords[dragIndex] = [newPos[0], newPos[1]];
|
|
|
|
// === Handle chain BEFORE drag point ===
|
|
if (dragIndex > anchorBefore) {
|
|
const chainLength = dragIndex - anchorBefore;
|
|
|
|
for (let i = anchorBefore; i < dragIndex; i++) {
|
|
if (i === anchorBefore) {
|
|
// Anchor stays fixed
|
|
coords[i] = [...originalCoords[anchorBefore]];
|
|
} else {
|
|
// Weight: 0 at anchor, 1 at drag point
|
|
// Falloff controls the curve: <1 = gradual, 1 = linear, >1 = sharp
|
|
const linearWeight = (i - anchorBefore) / chainLength;
|
|
const weight = Math.pow(linearWeight, falloff);
|
|
|
|
// Apply weighted delta to original position
|
|
coords[i] = [
|
|
originalCoords[i][0] + deltaLat * weight,
|
|
originalCoords[i][1] + deltaLng * weight
|
|
];
|
|
}
|
|
}
|
|
}
|
|
|
|
// === Handle chain AFTER drag point ===
|
|
if (dragIndex < anchorAfter) {
|
|
const chainLength = anchorAfter - dragIndex;
|
|
|
|
for (let i = dragIndex + 1; i <= anchorAfter; i++) {
|
|
if (i === anchorAfter) {
|
|
// Anchor stays fixed
|
|
coords[i] = [...originalCoords[anchorAfter]];
|
|
} else {
|
|
// Weight: 1 near drag, 0 at anchor
|
|
const linearWeight = 1 - (i - dragIndex) / chainLength;
|
|
const weight = Math.pow(linearWeight, falloff);
|
|
|
|
// Apply weighted delta to original position
|
|
coords[i] = [
|
|
originalCoords[i][0] + deltaLat * weight,
|
|
originalCoords[i][1] + deltaLng * weight
|
|
];
|
|
}
|
|
}
|
|
}
|
|
|
|
return coords;
|
|
}
|
|
|
|
// === SMOOTH BRUSH FUNCTIONS ===
|
|
|
|
// Start smoothing brush stroke
|
|
function startSmoothing(latlng) {
|
|
isSmoothing = true;
|
|
smoothedPoints.clear();
|
|
saveStateForUndo();
|
|
|
|
// Create brush circle visualization
|
|
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
|
|
smoothBrushCircle = L.circle(latlng, {
|
|
radius: brushSize * getMetersPerPixel(),
|
|
color: '#00aaff',
|
|
fillColor: '#00aaff',
|
|
fillOpacity: 0.2,
|
|
weight: 2
|
|
}).addTo(map);
|
|
|
|
// Apply smoothing at initial position
|
|
applySmoothing(latlng);
|
|
}
|
|
|
|
// Continue smoothing as brush moves
|
|
function continueSmoothing(latlng) {
|
|
if (!isSmoothing) return;
|
|
|
|
// Update brush circle position and size
|
|
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
|
|
if (smoothBrushCircle) {
|
|
smoothBrushCircle.setLatLng(latlng);
|
|
smoothBrushCircle.setRadius(brushSize * getMetersPerPixel());
|
|
}
|
|
|
|
// Apply smoothing at current position
|
|
applySmoothing(latlng);
|
|
}
|
|
|
|
// Finish smoothing stroke
|
|
function finishSmoothing() {
|
|
isSmoothing = false;
|
|
smoothedPoints.clear();
|
|
|
|
if (smoothBrushCircle) {
|
|
map.removeLayer(smoothBrushCircle);
|
|
smoothBrushCircle = null;
|
|
}
|
|
|
|
updateStatus('Smoothing complete', 'success');
|
|
}
|
|
|
|
// Get approximate meters per pixel at current zoom
|
|
function getMetersPerPixel() {
|
|
const center = map.getCenter();
|
|
const zoom = map.getZoom();
|
|
// Approximate meters per pixel at equator, adjusted for latitude
|
|
return 156543.03392 * Math.cos(center.lat * Math.PI / 180) / Math.pow(2, zoom);
|
|
}
|
|
|
|
// Apply smoothing to points within brush radius
|
|
function applySmoothing(latlng) {
|
|
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
|
|
const strength = parseFloat(document.getElementById('smoothStrength').value);
|
|
const brushRadius = brushSize * getMetersPerPixel();
|
|
|
|
for (const track of tracks) {
|
|
let modified = false;
|
|
|
|
for (let i = 1; i < track.coords.length - 1; i++) {
|
|
const pointLatLng = L.latLng(track.coords[i]);
|
|
const dist = map.distance(latlng, pointLatLng);
|
|
|
|
if (dist < brushRadius) {
|
|
// Point is within brush - smooth it using wider neighborhood
|
|
const curr = track.coords[i];
|
|
|
|
// Use wider neighborhood for stronger smoothing (up to 3 points each side)
|
|
let sumLat = 0, sumLng = 0, count = 0;
|
|
const neighborRange = Math.max(1, Math.floor(strength * 3)); // 1-3 neighbors based on strength
|
|
|
|
for (let j = Math.max(0, i - neighborRange); j <= Math.min(track.coords.length - 1, i + neighborRange); j++) {
|
|
sumLat += track.coords[j][0];
|
|
sumLng += track.coords[j][1];
|
|
count++;
|
|
}
|
|
|
|
const smoothedLat = sumLat / count;
|
|
const smoothedLng = sumLng / count;
|
|
|
|
// Blend based on strength and distance from brush center
|
|
const distFactor = 1 - (dist / brushRadius); // 1 at center, 0 at edge
|
|
const blend = strength * distFactor;
|
|
|
|
track.coords[i] = [
|
|
curr[0] + (smoothedLat - curr[0]) * blend,
|
|
curr[1] + (smoothedLng - curr[1]) * blend
|
|
];
|
|
|
|
modified = true;
|
|
}
|
|
}
|
|
|
|
if (modified) {
|
|
track.layer.setLatLngs(track.coords);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Start dragging a point
|
|
function startReshapeDrag(latlng) {
|
|
const nearest = findNearestTrackPoint(latlng);
|
|
if (!nearest) return false;
|
|
|
|
saveStateForUndo();
|
|
|
|
isDragging = true;
|
|
dragTrack = nearest.track;
|
|
dragPointIndex = nearest.index;
|
|
originalCoords = dragTrack.coords.map(c => [...c]); // Deep copy
|
|
|
|
// Create marker at drag point
|
|
dragMarker = L.circleMarker(latlng, {
|
|
radius: 8,
|
|
color: '#ff0000',
|
|
fillColor: '#ff0000',
|
|
fillOpacity: 1,
|
|
weight: 2
|
|
}).addTo(map);
|
|
|
|
// Show affected range markers
|
|
showAffectedRange();
|
|
|
|
// Disable map dragging while we drag the point
|
|
map.dragging.disable();
|
|
|
|
updateStatus(`Dragging point ${dragPointIndex} of "${dragTrack.name}"`, 'info');
|
|
return true;
|
|
}
|
|
|
|
// Show markers for affected points range
|
|
function showAffectedRange() {
|
|
clearAffectedMarkers();
|
|
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
|
|
|
|
const anchorBefore = Math.max(0, dragPointIndex - anchorDist);
|
|
const anchorAfter = Math.min(originalCoords.length - 1, dragPointIndex + anchorDist);
|
|
|
|
// Show anchor points (green - fixed)
|
|
if (anchorBefore < dragPointIndex) {
|
|
const anchorMarkerBefore = L.circleMarker(originalCoords[anchorBefore], {
|
|
radius: 8,
|
|
color: '#00cc00',
|
|
fillColor: '#00cc00',
|
|
fillOpacity: 1,
|
|
weight: 2
|
|
}).addTo(map);
|
|
affectedMarkers.push(anchorMarkerBefore);
|
|
}
|
|
|
|
if (anchorAfter > dragPointIndex) {
|
|
const anchorMarkerAfter = L.circleMarker(originalCoords[anchorAfter], {
|
|
radius: 8,
|
|
color: '#00cc00',
|
|
fillColor: '#00cc00',
|
|
fillOpacity: 1,
|
|
weight: 2
|
|
}).addTo(map);
|
|
affectedMarkers.push(anchorMarkerAfter);
|
|
}
|
|
|
|
// Show chain points (orange - will move)
|
|
for (let i = anchorBefore + 1; i < anchorAfter; i++) {
|
|
if (i === dragPointIndex) continue; // Skip the drag point itself
|
|
|
|
const marker = L.circleMarker(originalCoords[i], {
|
|
radius: 5,
|
|
color: '#ff8800',
|
|
fillColor: '#ff8800',
|
|
fillOpacity: 0.7,
|
|
weight: 1
|
|
}).addTo(map);
|
|
affectedMarkers.push(marker);
|
|
}
|
|
}
|
|
|
|
// Clear affected range markers
|
|
function clearAffectedMarkers() {
|
|
affectedMarkers.forEach(m => map.removeLayer(m));
|
|
affectedMarkers = [];
|
|
}
|
|
|
|
// Find nearest snap target on other tracks
|
|
function findSnapTarget(latlng) {
|
|
if (!dragTrack) return null;
|
|
|
|
const snapDistPx = SNAP_DISTANCE_PX;
|
|
let nearest = null;
|
|
let minDist = Infinity;
|
|
|
|
for (const track of tracks) {
|
|
if (track === dragTrack) continue; // Skip the track we're dragging
|
|
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const pointLatLng = L.latLng(track.coords[i]);
|
|
const pixelDist = map.latLngToLayerPoint(latlng).distanceTo(
|
|
map.latLngToLayerPoint(pointLatLng)
|
|
);
|
|
|
|
if (pixelDist < snapDistPx && pixelDist < minDist) {
|
|
minDist = pixelDist;
|
|
nearest = {
|
|
track: track,
|
|
index: i,
|
|
latlng: pointLatLng
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
// Show/hide snap indicator
|
|
function updateSnapIndicator(target) {
|
|
if (target) {
|
|
if (!snapMarker) {
|
|
snapMarker = L.circleMarker(target.latlng, {
|
|
radius: 12,
|
|
color: '#00ffff',
|
|
fillColor: '#00ffff',
|
|
fillOpacity: 0.5,
|
|
weight: 3
|
|
}).addTo(map);
|
|
} else {
|
|
snapMarker.setLatLng(target.latlng);
|
|
}
|
|
} else if (snapMarker) {
|
|
map.removeLayer(snapMarker);
|
|
snapMarker = null;
|
|
}
|
|
}
|
|
|
|
// Continue dragging
|
|
function continueReshapeDrag(latlng) {
|
|
if (!isDragging || !dragTrack) return;
|
|
|
|
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
|
|
const newPos = [latlng.lat, latlng.lng];
|
|
|
|
// Check for snap target if dragging an endpoint
|
|
const isEndpoint = dragPointIndex === 0 || dragPointIndex === originalCoords.length - 1;
|
|
if (isEndpoint) {
|
|
snapTarget = findSnapTarget(latlng);
|
|
updateSnapIndicator(snapTarget);
|
|
|
|
// If snapping, use snap position instead of mouse position
|
|
if (snapTarget) {
|
|
newPos[0] = snapTarget.latlng.lat;
|
|
newPos[1] = snapTarget.latlng.lng;
|
|
}
|
|
} else {
|
|
snapTarget = null;
|
|
updateSnapIndicator(null);
|
|
}
|
|
|
|
// Apply rope physics and update track
|
|
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, newPos, anchorDist);
|
|
dragTrack.coords = newCoords;
|
|
dragTrack.layer.setLatLngs(newCoords);
|
|
|
|
// Update drag marker position
|
|
if (dragMarker) {
|
|
dragMarker.setLatLng(snapTarget ? snapTarget.latlng : latlng);
|
|
}
|
|
|
|
// Update affected markers positions
|
|
updateAffectedMarkersPositions(newCoords);
|
|
}
|
|
|
|
// Update affected markers to new positions
|
|
function updateAffectedMarkersPositions(newCoords) {
|
|
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
|
|
const anchorBefore = Math.max(0, dragPointIndex - anchorDist);
|
|
const anchorAfter = Math.min(newCoords.length - 1, dragPointIndex + anchorDist);
|
|
|
|
let markerIdx = 0;
|
|
|
|
// Skip anchor markers (they don't move), update chain markers
|
|
// First marker(s) are anchors, then chain points
|
|
if (anchorBefore < dragPointIndex) markerIdx++; // Skip anchor before
|
|
if (anchorAfter > dragPointIndex) markerIdx++; // Account for anchor after being in list
|
|
|
|
// Actually, let's rebuild to be clearer - anchors don't move, only chain points do
|
|
// Anchors are at indices 0 and 1 (if both exist), chain points follow
|
|
let anchorCount = 0;
|
|
if (anchorBefore < dragPointIndex) anchorCount++;
|
|
if (anchorAfter > dragPointIndex) anchorCount++;
|
|
|
|
let chainMarkerIdx = anchorCount;
|
|
for (let i = anchorBefore + 1; i < anchorAfter; i++) {
|
|
if (i === dragPointIndex) continue;
|
|
if (chainMarkerIdx < affectedMarkers.length) {
|
|
affectedMarkers[chainMarkerIdx].setLatLng(newCoords[i]);
|
|
chainMarkerIdx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Finish dragging
|
|
function finishReshapeDrag() {
|
|
if (!isDragging) return;
|
|
|
|
const trackToMerge = dragTrack;
|
|
const wasSnapping = snapTarget !== null;
|
|
const snapInfo = snapTarget;
|
|
const draggingFromStart = dragPointIndex === 0;
|
|
const draggingFromEnd = dragPointIndex === originalCoords.length - 1;
|
|
|
|
isDragging = false;
|
|
dragTrack = null;
|
|
dragPointIndex = -1;
|
|
originalCoords = null;
|
|
|
|
// Remove markers
|
|
if (dragMarker) {
|
|
map.removeLayer(dragMarker);
|
|
dragMarker = null;
|
|
}
|
|
clearAffectedMarkers();
|
|
updateSnapIndicator(null);
|
|
snapTarget = null;
|
|
|
|
// Re-enable map dragging
|
|
map.dragging.enable();
|
|
|
|
// If snapping, connect the tracks at intersection
|
|
if (wasSnapping && snapInfo) {
|
|
mergeTracks(trackToMerge, draggingFromStart, snapInfo);
|
|
updateStatus('Tracks connected at intersection', 'success');
|
|
} else {
|
|
updateStatus('Reshape complete', 'success');
|
|
}
|
|
}
|
|
|
|
// Connect tracks at snap point (split target if snapping to middle)
|
|
function mergeTracks(sourceTrack, fromStart, snapInfo) {
|
|
const targetTrack = snapInfo.track;
|
|
const targetIndex = snapInfo.index;
|
|
const isTargetStart = targetIndex === 0;
|
|
const isTargetEnd = targetIndex === targetTrack.coords.length - 1;
|
|
const snapCoord = targetTrack.coords[targetIndex];
|
|
|
|
// Update source track endpoint to snap position
|
|
if (fromStart) {
|
|
sourceTrack.coords[0] = [...snapCoord];
|
|
} else {
|
|
sourceTrack.coords[sourceTrack.coords.length - 1] = [...snapCoord];
|
|
}
|
|
sourceTrack.layer.setLatLngs(sourceTrack.coords);
|
|
|
|
// If snapping to middle of target, split it into two tracks
|
|
if (!isTargetStart && !isTargetEnd) {
|
|
// Create first part (start to snap point)
|
|
const coords1 = targetTrack.coords.slice(0, targetIndex + 1);
|
|
|
|
// Create second part (snap point to end)
|
|
const coords2 = targetTrack.coords.slice(targetIndex);
|
|
|
|
// Update target track to be first part
|
|
targetTrack.coords = coords1;
|
|
targetTrack.layer.setLatLngs(coords1);
|
|
targetTrack.name = targetTrack.name + ' (1)';
|
|
|
|
// Create new track for second part
|
|
const newTrack = new Track(coords2, targetTrack.name.replace(' (1)', ' (2)'));
|
|
tracks.push(newTrack);
|
|
}
|
|
|
|
updateTrackList();
|
|
}
|
|
|
|
// Cancel dragging (restore original)
|
|
function cancelReshapeDrag() {
|
|
if (!isDragging || !dragTrack || !originalCoords) return;
|
|
|
|
// Restore original coordinates
|
|
dragTrack.coords = originalCoords;
|
|
dragTrack.layer.setLatLngs(originalCoords);
|
|
|
|
// Remove the undo state we just added
|
|
undoStack.pop();
|
|
updateUndoButton();
|
|
|
|
isDragging = false;
|
|
dragTrack = null;
|
|
dragPointIndex = -1;
|
|
originalCoords = null;
|
|
|
|
if (dragMarker) {
|
|
map.removeLayer(dragMarker);
|
|
dragMarker = null;
|
|
}
|
|
clearAffectedMarkers();
|
|
updateSnapIndicator(null);
|
|
snapTarget = null;
|
|
|
|
map.dragging.enable();
|
|
|
|
updateStatus('Reshape cancelled', 'info');
|
|
}
|
|
|
|
// Toggle track selection (multi-select)
|
|
function selectTrack(track) {
|
|
const idx = selectedTracks.indexOf(track);
|
|
if (idx > -1) {
|
|
// Deselect
|
|
selectedTracks.splice(idx, 1);
|
|
track.setSelected(false);
|
|
} else {
|
|
// Add to selection
|
|
selectedTracks.push(track);
|
|
track.setSelected(true);
|
|
}
|
|
updateTrackList();
|
|
if (selectedTracks.length === 0) {
|
|
updateStatus('Click tracks to select them', 'info');
|
|
} else if (selectedTracks.length === 1) {
|
|
updateStatus(`Selected: ${selectedTracks[0].name} (${selectedTracks[0].coords.length} points)`);
|
|
} else {
|
|
updateStatus(`Selected ${selectedTracks.length} tracks`);
|
|
}
|
|
}
|
|
|
|
// Clear all selections
|
|
function clearSelection() {
|
|
selectedTracks.forEach(t => t.setSelected(false));
|
|
selectedTracks = [];
|
|
updateTrackList();
|
|
updateStatus('Selection cleared', 'info');
|
|
}
|
|
|
|
// Select all tracks
|
|
function selectAll() {
|
|
selectedTracks.forEach(t => t.setSelected(false));
|
|
selectedTracks = [...tracks];
|
|
selectedTracks.forEach(t => t.setSelected(true));
|
|
updateTrackList();
|
|
updateStatus(`Selected all ${tracks.length} tracks`);
|
|
}
|
|
|
|
// Store split markers
|
|
const splitMarkers = [];
|
|
|
|
// Split a track at a point
|
|
function remeshTrack(track, targetSpacing = 5) {
|
|
saveStateForUndo();
|
|
|
|
const coords = track.coords;
|
|
if (coords.length < 2) return;
|
|
const newCoords = [];
|
|
|
|
// Find all intersection points with other tracks
|
|
const intersectionIndices = new Set();
|
|
for (const otherTrack of tracks) {
|
|
if (otherTrack === track) continue;
|
|
|
|
for (let i = 0; i < coords.length; i++) {
|
|
const point = L.latLng(coords[i]);
|
|
|
|
for (const otherCoord of otherTrack.coords) {
|
|
const otherPoint = L.latLng(otherCoord);
|
|
const dist = map.distance(point, otherPoint);
|
|
|
|
if (dist <= adminSettings.intersectionThreshold) {
|
|
intersectionIndices.add(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Always start with first point
|
|
newCoords.push(coords[0]);
|
|
|
|
// Walk along the track and place points at regular intervals
|
|
let distanceFromLastPoint = 0;
|
|
|
|
for (let i = 1; i < coords.length; i++) {
|
|
const prevCoord = coords[i - 1];
|
|
const currCoord = coords[i];
|
|
const prevPoint = L.latLng(prevCoord);
|
|
const currPoint = L.latLng(currCoord);
|
|
const segmentDist = map.distance(prevPoint, currPoint);
|
|
|
|
// If this segment is longer than target spacing, we need to add intermediate points
|
|
if (distanceFromLastPoint + segmentDist > targetSpacing) {
|
|
// Calculate how many points we need to add
|
|
let remainingDist = segmentDist;
|
|
let segmentStart = prevPoint;
|
|
|
|
while (distanceFromLastPoint + remainingDist > targetSpacing) {
|
|
// Calculate where to place the next point
|
|
const distToNext = targetSpacing - distanceFromLastPoint;
|
|
const ratio = distToNext / remainingDist;
|
|
|
|
// Interpolate the position
|
|
const lat = segmentStart.lat + ratio * (currPoint.lat - segmentStart.lat);
|
|
const lng = segmentStart.lng + ratio * (currPoint.lng - segmentStart.lng);
|
|
|
|
newCoords.push([lat, lng]);
|
|
|
|
// Update for next iteration
|
|
segmentStart = L.latLng(lat, lng);
|
|
remainingDist = map.distance(segmentStart, currPoint);
|
|
distanceFromLastPoint = 0;
|
|
}
|
|
|
|
// Check if we should add the current point (intersection or endpoint)
|
|
if (intersectionIndices.has(i) || i === coords.length - 1) {
|
|
newCoords.push(currCoord);
|
|
distanceFromLastPoint = 0;
|
|
} else {
|
|
distanceFromLastPoint = remainingDist;
|
|
}
|
|
} else {
|
|
// Segment is short, accumulate distance
|
|
distanceFromLastPoint += segmentDist;
|
|
|
|
// Add point if it's an intersection or the last point
|
|
if (intersectionIndices.has(i) || i === coords.length - 1) {
|
|
newCoords.push(currCoord);
|
|
distanceFromLastPoint = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update track with new coordinates
|
|
track.coords = newCoords;
|
|
track.updateDisplay();
|
|
|
|
// Clear track cache and force graph rebuild
|
|
trailGraph = null;
|
|
|
|
// Visual feedback - briefly highlight the track
|
|
track.layer.setStyle({ color: '#00ff00', weight: 6 });
|
|
setTimeout(() => {
|
|
track.layer.setStyle({ color: '#3388ff', weight: 4 });
|
|
}, 500);
|
|
|
|
updateStatus(`Remeshed "${track.name}": ${coords.length} points → ${newCoords.length} points`, 'success');
|
|
}
|
|
|
|
function splitTrack(track, latlng) {
|
|
saveStateForUndo();
|
|
|
|
// Find closest point on track
|
|
let minDist = Infinity;
|
|
let splitIndex = 0;
|
|
|
|
for (let i = 0; i < track.coords.length; i++) {
|
|
const dist = map.distance(latlng, L.latLng(track.coords[i]));
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
splitIndex = i;
|
|
}
|
|
}
|
|
|
|
if (splitIndex === 0 || splitIndex === track.coords.length - 1) {
|
|
updateStatus('Cannot split at track endpoints', 'error');
|
|
return;
|
|
}
|
|
|
|
// Get the actual split point coordinates
|
|
const splitPoint = track.coords[splitIndex];
|
|
|
|
// Create two new tracks
|
|
const coords1 = track.coords.slice(0, splitIndex + 1);
|
|
const coords2 = track.coords.slice(splitIndex);
|
|
|
|
const track1 = new Track(coords1, track.name + ' (part 1)', track.description);
|
|
const track2 = new Track(coords2, track.name + ' (part 2)', track.description);
|
|
|
|
// Add a marker at the split point
|
|
const splitMarker = L.marker(splitPoint, {
|
|
icon: L.divIcon({
|
|
className: 'split-marker',
|
|
html: '<div style="background: #ff4444; width: 12px; height: 12px; border-radius: 50%; border: 2px solid white; box-shadow: 0 1px 3px rgba(0,0,0,0.4);"></div>',
|
|
iconSize: [12, 12],
|
|
iconAnchor: [6, 6]
|
|
})
|
|
}).addTo(map);
|
|
splitMarker.bindPopup(`Split point<br><small>${track.name}</small>`);
|
|
splitMarkers.push(splitMarker);
|
|
|
|
// Remove original and add new tracks
|
|
const idx = tracks.indexOf(track);
|
|
track.remove();
|
|
tracks.splice(idx, 1, track1, track2);
|
|
|
|
updateTrackList();
|
|
updateStatus(`Split "${track.name}" into 2 tracks`);
|
|
}
|
|
|
|
// Delete a track
|
|
function deleteTrack(track) {
|
|
saveStateForUndo();
|
|
|
|
const idx = tracks.indexOf(track);
|
|
if (idx > -1) {
|
|
track.remove();
|
|
tracks.splice(idx, 1);
|
|
// Remove from selection if selected
|
|
const selIdx = selectedTracks.indexOf(track);
|
|
if (selIdx > -1) {
|
|
selectedTracks.splice(selIdx, 1);
|
|
}
|
|
updateTrackList();
|
|
updateStatus(`Deleted: ${track.name}`);
|
|
}
|
|
}
|
|
|
|
// Drawing functions
|
|
function startDrawing(latlng) {
|
|
isDrawing = true;
|
|
drawingPoints = [latlng];
|
|
drawingLine = L.polyline(drawingPoints, {
|
|
color: '#ff8800',
|
|
weight: 3,
|
|
dashArray: '5, 10'
|
|
}).addTo(map);
|
|
}
|
|
|
|
function continueDrawing(latlng) {
|
|
drawingPoints.push(latlng);
|
|
drawingLine.setLatLngs(drawingPoints);
|
|
}
|
|
|
|
function finishDrawing() {
|
|
if (drawingPoints.length < 2) {
|
|
cancelDrawing();
|
|
return;
|
|
}
|
|
|
|
const name = prompt('Enter track name:', `Track ${tracks.length + 1}`);
|
|
if (name !== null) {
|
|
const coords = drawingPoints.map(ll => [ll.lat, ll.lng]);
|
|
const track = new Track(coords, name || `Track ${tracks.length + 1}`);
|
|
tracks.push(track);
|
|
updateTrackList();
|
|
updateStatus(`Created: ${track.name}`);
|
|
}
|
|
|
|
cancelDrawing();
|
|
}
|
|
|
|
function cancelDrawing() {
|
|
isDrawing = false;
|
|
drawingPoints = [];
|
|
if (drawingLine) {
|
|
map.removeLayer(drawingLine);
|
|
drawingLine = null;
|
|
}
|
|
}
|
|
|
|
// Navigation press-and-hold variables
|
|
let pressTimer = null;
|
|
let isPressing = false;
|
|
let pendingDestination = null;
|
|
let touchStartTime = 0;
|
|
let lastTapTime = 0;
|
|
let lastTapLocation = null;
|
|
|
|
// Navigation confirmation dialog handlers
|
|
const el_navConfirmYes = document.getElementById('navConfirmYes');
|
|
if (el_navConfirmYes) {
|
|
el_navConfirmYes.addEventListener('click', () => {
|
|
document.getElementById('navConfirmDialog').style.display = 'none';
|
|
if (pendingDestination) {
|
|
setDestination(pendingDestination.track, pendingDestination.index);
|
|
pendingDestination = null;
|
|
}
|
|
});
|
|
}
|
|
|
|
const el_navConfirmNo = document.getElementById('navConfirmNo');
|
|
if (el_navConfirmNo) {
|
|
el_navConfirmNo.addEventListener('click', () => {
|
|
document.getElementById('navConfirmDialog').style.display = 'none';
|
|
pendingDestination = null;
|
|
});
|
|
}
|
|
|
|
// Press and hold handlers for navigation mode
|
|
function startPressHold(e) {
|
|
if (!navMode) return false;
|
|
|
|
// Don't allow press-hold navigation when monsters are present
|
|
if (monsterEntourage.length > 0) return false;
|
|
|
|
const nearest = findNearestTrackPoint(e.latlng, 100);
|
|
if (!nearest) return false;
|
|
|
|
isPressing = true;
|
|
pendingDestination = nearest;
|
|
|
|
// Show indicator
|
|
document.getElementById('pressHoldIndicator').style.display = 'block';
|
|
|
|
// Start timer for 500ms hold
|
|
pressTimer = setTimeout(() => {
|
|
// Re-check for monsters (they might have spawned during the hold)
|
|
if (isPressing && monsterEntourage.length === 0) {
|
|
document.getElementById('pressHoldIndicator').style.display = 'none';
|
|
// Show confirmation dialog
|
|
const message = `Navigate to ${nearest.track.name}?`;
|
|
document.getElementById('navConfirmMessage').textContent = message;
|
|
ensurePopupInBody('navConfirmDialog');
|
|
document.getElementById('navConfirmDialog').style.display = 'flex';
|
|
isPressing = false;
|
|
} else if (isPressing) {
|
|
// Monsters appeared during press - cancel silently
|
|
cancelPressHold();
|
|
}
|
|
}, 500);
|
|
|
|
return true;
|
|
}
|
|
|
|
function cancelPressHold() {
|
|
if (pressTimer) {
|
|
clearTimeout(pressTimer);
|
|
pressTimer = null;
|
|
}
|
|
isPressing = false;
|
|
document.getElementById('pressHoldIndicator').style.display = 'none';
|
|
}
|
|
|
|
// Map mouse/touch handlers
|
|
map.on('mousedown', (e) => {
|
|
if (navMode) {
|
|
if (startPressHold(e)) {
|
|
L.DomEvent.stopPropagation(e);
|
|
L.DomEvent.preventDefault(e);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Direct touch event binding for mobile (Leaflet doesn't support touchstart through map.on)
|
|
const mapContainer = map.getContainer();
|
|
|
|
// Variables for home base double-tap detection
|
|
let homeBaseTapTime = 0;
|
|
let homeBaseTapLocation = null;
|
|
|
|
// Fix for Chrome and PWA - use native addEventListener with passive: false
|
|
mapContainer.addEventListener('touchstart', function(e) {
|
|
// Home base selection mode takes priority - capture touch for double-tap detection
|
|
if (homeBaseSelectionMode && e.touches.length === 1) {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
touchStartTime = Date.now();
|
|
return;
|
|
}
|
|
|
|
if (navMode && e.touches.length === 1) {
|
|
// Check if touch target is a geocache marker - let those through to Leaflet
|
|
if (e.target.closest('.geocache-marker')) {
|
|
return; // Let Leaflet handle geocache taps
|
|
}
|
|
|
|
// ALWAYS prevent default in navMode to stop Leaflet from synthesizing dblclick
|
|
// This fixes the 50/50 bug where both touchend and dblclick handlers race
|
|
e.preventDefault();
|
|
|
|
touchStartTime = Date.now();
|
|
const touch = e.touches[0];
|
|
const rect = mapContainer.getBoundingClientRect();
|
|
|
|
// Accurate coordinate calculation using getBoundingClientRect
|
|
const x = touch.clientX - rect.left;
|
|
const y = touch.clientY - rect.top;
|
|
const containerPoint = L.point(x, y);
|
|
const latlng = map.containerPointToLatLng(containerPoint);
|
|
|
|
// Start press-hold (will return false if monsters present)
|
|
startPressHold({ latlng: latlng });
|
|
}
|
|
}, { passive: false, capture: true });
|
|
|
|
mapContainer.addEventListener('touchend', function(e) {
|
|
// Home base selection mode - handle double-tap to place home base
|
|
if (homeBaseSelectionMode) {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
|
|
const now = Date.now();
|
|
const timeSinceLastTap = now - homeBaseTapTime;
|
|
|
|
// Get current tap location
|
|
let currentTapLocation = null;
|
|
if (e.changedTouches && e.changedTouches.length > 0) {
|
|
const touch = e.changedTouches[0];
|
|
currentTapLocation = { x: touch.clientX, y: touch.clientY };
|
|
}
|
|
|
|
// Check for double-tap (two taps within 400ms at roughly same location)
|
|
if (timeSinceLastTap < 400 && homeBaseTapLocation && currentTapLocation) {
|
|
const dx = currentTapLocation.x - homeBaseTapLocation.x;
|
|
const dy = currentTapLocation.y - homeBaseTapLocation.y;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
// Only trigger if taps are within 50 pixels of each other
|
|
if (distance < 50) {
|
|
// Convert touch to latlng and set home base
|
|
const rect = mapContainer.getBoundingClientRect();
|
|
const x = currentTapLocation.x - rect.left;
|
|
const y = currentTapLocation.y - rect.top;
|
|
const containerPoint = L.point(x, y);
|
|
const latlng = map.containerPointToLatLng(containerPoint);
|
|
|
|
setHomeBase(latlng.lat, latlng.lng);
|
|
|
|
// Reset double-tap detection
|
|
homeBaseTapTime = 0;
|
|
homeBaseTapLocation = null;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Store this tap for double-tap detection
|
|
homeBaseTapTime = now;
|
|
homeBaseTapLocation = currentTapLocation;
|
|
return;
|
|
}
|
|
|
|
if (navMode) {
|
|
const now = Date.now();
|
|
const timeSinceLastTap = now - lastTapTime;
|
|
|
|
// Get current tap location
|
|
let currentTapLocation = null;
|
|
if (e.changedTouches && e.changedTouches.length > 0) {
|
|
const touch = e.changedTouches[0];
|
|
currentTapLocation = { x: touch.clientX, y: touch.clientY };
|
|
}
|
|
|
|
// Check for double-tap (two taps within 300ms at roughly same location)
|
|
if (timeSinceLastTap < 300 && lastTapLocation && currentTapLocation) {
|
|
// Calculate distance between taps
|
|
const dx = currentTapLocation.x - lastTapLocation.x;
|
|
const dy = currentTapLocation.y - lastTapLocation.y;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
// Only trigger if taps are within 30 pixels of each other
|
|
if (distance < 30) {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
document.getElementById('pressHoldIndicator').style.display = 'none';
|
|
|
|
// Get latlng from touch position
|
|
const rect = mapContainer.getBoundingClientRect();
|
|
const x = currentTapLocation.x - rect.left;
|
|
const y = currentTapLocation.y - rect.top;
|
|
const containerPoint = L.point(x, y);
|
|
const latlng = map.containerPointToLatLng(containerPoint);
|
|
|
|
// If monsters are present, double-tap is for combat only
|
|
if (monsterEntourage.length > 0) {
|
|
const nearestMonster = findNearestMonster(latlng, 50);
|
|
if (nearestMonster) {
|
|
initiateCombat(nearestMonster.monster);
|
|
}
|
|
// Don't allow navigation when monsters are around
|
|
lastTapTime = 0;
|
|
lastTapLocation = null;
|
|
cancelPressHold();
|
|
return;
|
|
}
|
|
|
|
// No monsters - show navigation dialog if we have a destination
|
|
if (pendingDestination) {
|
|
const message = `Navigate to ${pendingDestination.track.name}?`;
|
|
document.getElementById('navConfirmMessage').textContent = message;
|
|
ensurePopupInBody('navConfirmDialog');
|
|
document.getElementById('navConfirmDialog').style.display = 'flex';
|
|
}
|
|
|
|
lastTapTime = 0; // Reset to prevent triple tap
|
|
lastTapLocation = null;
|
|
} else {
|
|
// Taps too far apart - treat as new first tap
|
|
lastTapTime = now;
|
|
lastTapLocation = currentTapLocation;
|
|
}
|
|
} else {
|
|
// Store this tap for double-tap detection
|
|
lastTapTime = now;
|
|
lastTapLocation = currentTapLocation;
|
|
}
|
|
|
|
if (isPressing) {
|
|
e.preventDefault();
|
|
}
|
|
cancelPressHold();
|
|
} else if (isPressing) {
|
|
e.preventDefault();
|
|
cancelPressHold();
|
|
}
|
|
}, { passive: false });
|
|
|
|
mapContainer.addEventListener('touchcancel', cancelPressHold, { passive: false });
|
|
|
|
mapContainer.addEventListener('touchmove', function(e) {
|
|
if (isPressing) {
|
|
e.preventDefault();
|
|
cancelPressHold();
|
|
}
|
|
}, { passive: false });
|
|
|
|
// Mouse events for desktop
|
|
map.on('mouseup', cancelPressHold);
|
|
map.on('mousemove', (e) => {
|
|
if (isPressing) {
|
|
// Cancel if mouse moves too much during press
|
|
cancelPressHold();
|
|
}
|
|
});
|
|
|
|
// Map click handler
|
|
map.on('click', (e) => {
|
|
// Handle home base selection mode
|
|
if (homeBaseSelectionMode) {
|
|
setHomeBase(e.latlng.lat, e.latlng.lng);
|
|
return;
|
|
}
|
|
|
|
// In navigation mode, clicks are handled by press-and-hold
|
|
if (navMode) {
|
|
return;
|
|
}
|
|
|
|
if (currentTool === 'draw') {
|
|
if (!isDrawing) {
|
|
startDrawing(e.latlng);
|
|
} else {
|
|
continueDrawing(e.latlng);
|
|
}
|
|
} else if (currentTool === 'geocache') {
|
|
// Place a new geocache
|
|
if (!navMode) {
|
|
// In edit mode, place anywhere
|
|
placeGeocache(e.latlng);
|
|
} else {
|
|
// In nav mode, must have GPS enabled and be at the location
|
|
if (userLocation) {
|
|
const distance = L.latLng(userLocation.lat, userLocation.lng).distanceTo(e.latlng);
|
|
if (distance <= 10) { // Within 10 meters of click location
|
|
placeGeocache(e.latlng);
|
|
} else {
|
|
alert('You must be at the location to place a geocache! (within 10 meters)');
|
|
}
|
|
} else {
|
|
alert('GPS tracking must be enabled to place geocaches in navigation mode!');
|
|
}
|
|
}
|
|
}
|
|
// Don't auto-deselect on map click - use Clear Selection button instead
|
|
});
|
|
|
|
map.on('dblclick', (e) => {
|
|
// Skip on touch devices - handled by touchend handler instead
|
|
// This prevents the 50/50 race condition between handlers
|
|
if ('ontouchstart' in window) return;
|
|
|
|
// Home base selection mode - double-click to place
|
|
if (homeBaseSelectionMode) {
|
|
L.DomEvent.stopPropagation(e);
|
|
L.DomEvent.preventDefault(e);
|
|
setHomeBase(e.latlng.lat, e.latlng.lng);
|
|
return;
|
|
}
|
|
|
|
if (navMode) {
|
|
L.DomEvent.stopPropagation(e);
|
|
L.DomEvent.preventDefault(e);
|
|
|
|
// If monsters are present, double-tap is for combat only
|
|
if (monsterEntourage.length > 0) {
|
|
const nearestMonster = findNearestMonster(e.latlng, 50);
|
|
if (nearestMonster) {
|
|
initiateCombat(nearestMonster.monster);
|
|
}
|
|
// Don't allow navigation when monsters are around
|
|
return;
|
|
}
|
|
|
|
// No monsters - double-tap sets navigation destination
|
|
const nearest = findNearestTrackPoint(e.latlng);
|
|
if (nearest && nearest.distance < 50) {
|
|
pendingDestination = nearest;
|
|
const message = `Navigate to ${nearest.track.name}?`;
|
|
document.getElementById('navConfirmMessage').textContent = message;
|
|
ensurePopupInBody('navConfirmDialog');
|
|
document.getElementById('navConfirmDialog').style.display = 'flex';
|
|
}
|
|
} else if (currentTool === 'draw' && isDrawing) {
|
|
L.DomEvent.stopPropagation(e);
|
|
finishDrawing();
|
|
}
|
|
});
|
|
|
|
// Reshape tool mouse handlers
|
|
map.on('mousedown', (e) => {
|
|
if (currentTool === 'reshape' && !isDragging) {
|
|
if (startReshapeDrag(e.latlng)) {
|
|
L.DomEvent.stopPropagation(e);
|
|
}
|
|
}
|
|
if (currentTool === 'smooth' && !isSmoothing) {
|
|
startSmoothing(e.latlng);
|
|
map.dragging.disable();
|
|
}
|
|
});
|
|
|
|
map.on('mousemove', (e) => {
|
|
if (currentTool === 'reshape' && isDragging) {
|
|
continueReshapeDrag(e.latlng);
|
|
}
|
|
if (currentTool === 'smooth' && isSmoothing) {
|
|
continueSmoothing(e.latlng);
|
|
}
|
|
});
|
|
|
|
map.on('mouseup', (e) => {
|
|
if (currentTool === 'reshape' && isDragging) {
|
|
finishReshapeDrag();
|
|
}
|
|
if (currentTool === 'smooth' && isSmoothing) {
|
|
finishSmoothing();
|
|
map.dragging.enable();
|
|
}
|
|
});
|
|
|
|
// Keyboard shortcuts
|
|
document.addEventListener('keydown', (e) => {
|
|
// Escape to cancel reshape
|
|
if (e.key === 'Escape' && isDragging) {
|
|
cancelReshapeDrag();
|
|
}
|
|
|
|
// Delete key to delete selected tracks
|
|
if (e.key === 'Delete' && selectedTracks.length > 0) {
|
|
saveStateForUndo();
|
|
const count = selectedTracks.length;
|
|
selectedTracks.forEach(track => {
|
|
const idx = tracks.indexOf(track);
|
|
if (idx > -1) {
|
|
track.remove();
|
|
tracks.splice(idx, 1);
|
|
}
|
|
});
|
|
selectedTracks = [];
|
|
updateTrackList();
|
|
updateStatus(`Deleted ${count} track(s)`, 'success');
|
|
}
|
|
});
|
|
|
|
// Merge selected tracks by connecting end-to-end (in selection order)
|
|
function mergeConnect() {
|
|
if (selectedTracks.length < 2) {
|
|
updateStatus('Select at least 2 tracks to merge', 'error');
|
|
return;
|
|
}
|
|
|
|
saveStateForUndo();
|
|
|
|
// Connect tracks in selection order, finding best endpoint connections
|
|
let mergedCoords = [...selectedTracks[0].coords];
|
|
|
|
for (let i = 1; i < selectedTracks.length; i++) {
|
|
const nextCoords = selectedTracks[i].coords;
|
|
|
|
// Find best connection: check all 4 endpoint combinations
|
|
const currentEnd = L.latLng(mergedCoords[mergedCoords.length - 1]);
|
|
const currentStart = L.latLng(mergedCoords[0]);
|
|
const nextStart = L.latLng(nextCoords[0]);
|
|
const nextEnd = L.latLng(nextCoords[nextCoords.length - 1]);
|
|
|
|
const d1 = map.distance(currentEnd, nextStart); // end -> start (normal)
|
|
const d2 = map.distance(currentEnd, nextEnd); // end -> end (reverse next)
|
|
const d3 = map.distance(currentStart, nextStart); // start -> start (reverse current)
|
|
const d4 = map.distance(currentStart, nextEnd); // start -> end (reverse both)
|
|
|
|
const minDist = Math.min(d1, d2, d3, d4);
|
|
|
|
if (minDist === d1) {
|
|
// Normal: append next
|
|
mergedCoords = [...mergedCoords, ...nextCoords.slice(1)];
|
|
} else if (minDist === d2) {
|
|
// Reverse next track
|
|
mergedCoords = [...mergedCoords, ...nextCoords.slice(0, -1).reverse()];
|
|
} else if (minDist === d3) {
|
|
// Reverse current, then append next
|
|
mergedCoords = [...mergedCoords.reverse(), ...nextCoords.slice(1)];
|
|
} else {
|
|
// Reverse current, reverse next
|
|
mergedCoords = [...mergedCoords.reverse(), ...nextCoords.slice(0, -1).reverse()];
|
|
}
|
|
}
|
|
|
|
// Create new track
|
|
const numMerged = selectedTracks.length;
|
|
const name = prompt('Enter name for merged track:', selectedTracks.map(t => t.name).join(' + '));
|
|
if (name === null) return;
|
|
|
|
const newTrack = new Track(mergedCoords, name || 'Merged Track');
|
|
|
|
// Remove old tracks
|
|
selectedTracks.forEach(track => {
|
|
const idx = tracks.indexOf(track);
|
|
if (idx > -1) {
|
|
track.remove();
|
|
tracks.splice(idx, 1);
|
|
}
|
|
});
|
|
|
|
tracks.push(newTrack);
|
|
selectedTracks = [newTrack];
|
|
newTrack.setSelected(true);
|
|
|
|
updateTrackList();
|
|
updateStatus(`Merged ${numMerged} tracks into "${newTrack.name}"`, 'success');
|
|
}
|
|
|
|
// Merge selected tracks by averaging overlapping points
|
|
function mergeAverage() {
|
|
if (selectedTracks.length < 2) {
|
|
updateStatus('Select at least 2 tracks to merge', 'error');
|
|
return;
|
|
}
|
|
|
|
const threshold = 25; // meters - points within this distance get averaged
|
|
|
|
// Use the longest track as the base
|
|
const sortedByLength = [...selectedTracks].sort((a, b) => b.coords.length - a.coords.length);
|
|
const baseTrack = sortedByLength[0];
|
|
const otherTracks = sortedByLength.slice(1);
|
|
|
|
// For each point in other tracks, check if it's near ANY point in base track
|
|
const otherTrackData = otherTracks.map(track => ({
|
|
track,
|
|
points: track.coords.map(coord => {
|
|
// Check if this point is near any base track point
|
|
let isNearBase = false;
|
|
for (const baseCoord of baseTrack.coords) {
|
|
if (map.distance(L.latLng(coord), L.latLng(baseCoord)) < threshold) {
|
|
isNearBase = true;
|
|
break;
|
|
}
|
|
}
|
|
return { coord, isNearBase };
|
|
})
|
|
}));
|
|
|
|
// For each point in base, find and average nearby points from other tracks
|
|
const result = [];
|
|
const usedPoints = otherTrackData.map(d => d.points.map(() => false));
|
|
|
|
for (let i = 0; i < baseTrack.coords.length; i++) {
|
|
const basePt = L.latLng(baseTrack.coords[i]);
|
|
let sumLat = baseTrack.coords[i][0];
|
|
let sumLng = baseTrack.coords[i][1];
|
|
let count = 1;
|
|
|
|
// Find closest point from each other track
|
|
for (let t = 0; t < otherTrackData.length; t++) {
|
|
const otherData = otherTrackData[t];
|
|
let closestDist = Infinity;
|
|
let closestIdx = -1;
|
|
|
|
for (let j = 0; j < otherData.points.length; j++) {
|
|
if (usedPoints[t][j]) continue;
|
|
|
|
const pt = otherData.points[j];
|
|
const dist = map.distance(basePt, L.latLng(pt.coord));
|
|
if (dist < closestDist && dist < threshold) {
|
|
closestDist = dist;
|
|
closestIdx = j;
|
|
}
|
|
}
|
|
|
|
if (closestIdx >= 0) {
|
|
const pt = otherData.points[closestIdx];
|
|
sumLat += pt.coord[0];
|
|
sumLng += pt.coord[1];
|
|
count++;
|
|
usedPoints[t][closestIdx] = true;
|
|
}
|
|
}
|
|
|
|
result.push([sumLat / count, sumLng / count]);
|
|
}
|
|
|
|
// Collect non-overlapping segments (points NOT near base track)
|
|
const branches = [];
|
|
for (let t = 0; t < otherTrackData.length; t++) {
|
|
const otherData = otherTrackData[t];
|
|
let currentBranch = [];
|
|
|
|
for (let i = 0; i < otherData.points.length; i++) {
|
|
const pt = otherData.points[i];
|
|
if (!pt.isNearBase) {
|
|
// This point is NOT near the base track - it's a branch
|
|
currentBranch.push(pt.coord);
|
|
} else {
|
|
// Point is near base, save any accumulated branch
|
|
if (currentBranch.length >= 2) {
|
|
branches.push({
|
|
coords: [...currentBranch],
|
|
trackName: otherData.track.name
|
|
});
|
|
}
|
|
currentBranch = [];
|
|
}
|
|
}
|
|
|
|
// Don't forget trailing branch
|
|
if (currentBranch.length >= 2) {
|
|
branches.push({
|
|
coords: [...currentBranch],
|
|
trackName: otherData.track.name
|
|
});
|
|
}
|
|
}
|
|
|
|
// First, remove old tracks
|
|
const numMerged = selectedTracks.length;
|
|
selectedTracks.forEach(track => {
|
|
const idx = tracks.indexOf(track);
|
|
if (idx > -1) {
|
|
track.remove();
|
|
tracks.splice(idx, 1);
|
|
}
|
|
});
|
|
|
|
// Create branch tracks (in orange so they're visible)
|
|
const branchTracks = [];
|
|
for (let i = 0; i < branches.length; i++) {
|
|
const branch = branches[i];
|
|
const branchTrack = new Track(branch.coords, `${branch.trackName} (branch ${i + 1})`);
|
|
branchTrack.layer.setStyle({ color: '#ff8800', weight: 4 }); // Orange
|
|
tracks.push(branchTrack);
|
|
branchTracks.push(branchTrack);
|
|
}
|
|
|
|
// Create new track for the averaged main path
|
|
const name = prompt('Enter name for averaged track:', baseTrack.name + ' (averaged)');
|
|
if (name === null) {
|
|
// User cancelled, but we already deleted tracks... restore branches at least
|
|
updateTrackList();
|
|
updateStatus('Cancelled - branches preserved', 'info');
|
|
return;
|
|
}
|
|
|
|
const newTrack = new Track(result, name || 'Averaged Track');
|
|
tracks.push(newTrack);
|
|
|
|
selectedTracks = [newTrack];
|
|
newTrack.setSelected(true);
|
|
|
|
updateTrackList();
|
|
const branchMsg = branches.length > 0 ? ` + ${branches.length} branch(es) in orange` : '';
|
|
updateStatus(`Averaged ${numMerged} tracks${branchMsg}`, 'success');
|
|
}
|
|
|
|
// === PREVIEW SYSTEM ===
|
|
|
|
function startPreview() {
|
|
if (selectedTracks.length === 0) {
|
|
updateStatus('Select at least 1 track to preview', 'error');
|
|
return;
|
|
}
|
|
|
|
previewMode = true;
|
|
const threshold = parseInt(document.getElementById('mergeThreshold').value);
|
|
|
|
// Hide original tracks
|
|
selectedTracks.forEach(t => t.layer.setStyle({ opacity: 0.2 }));
|
|
|
|
// Generate and show preview
|
|
updatePreview(threshold);
|
|
|
|
// Update UI
|
|
document.getElementById('previewBtn').style.display = 'none';
|
|
document.getElementById('applyMergeBtn').style.display = 'block';
|
|
document.getElementById('cancelPreviewBtn').style.display = 'block';
|
|
document.getElementById('mergeThreshold').classList.add('preview-active');
|
|
|
|
updateStatus('Adjust slider to fine-tune, then Apply or Cancel', 'info');
|
|
}
|
|
|
|
function updatePreview(threshold) {
|
|
// Clear old preview layers
|
|
previewLayers.forEach(layer => map.removeLayer(layer));
|
|
previewLayers = [];
|
|
|
|
if (selectedTracks.length === 1) {
|
|
// Single track: simplify by merging points that double back
|
|
previewData = simplifySingleTrack(selectedTracks[0].coords, threshold);
|
|
} else {
|
|
// Multiple tracks: merge them together
|
|
previewData = mergeMultipleTracks(selectedTracks, threshold);
|
|
}
|
|
|
|
// Show preview of main track (green dashed)
|
|
if (previewData.mainCoords.length > 0) {
|
|
const mainPreview = L.polyline(previewData.mainCoords, {
|
|
color: '#00cc00',
|
|
weight: 5,
|
|
opacity: 0.9,
|
|
dashArray: '10, 5'
|
|
}).addTo(map);
|
|
previewLayers.push(mainPreview);
|
|
}
|
|
|
|
// Show preview of branches (orange dashed)
|
|
previewData.branches.forEach(branch => {
|
|
const branchPreview = L.polyline(branch.coords, {
|
|
color: '#ff8800',
|
|
weight: 4,
|
|
opacity: 0.9,
|
|
dashArray: '10, 5'
|
|
}).addTo(map);
|
|
previewLayers.push(branchPreview);
|
|
});
|
|
|
|
// Update status with stats
|
|
const reduction = selectedTracks.reduce((sum, t) => sum + t.coords.length, 0) - previewData.mainCoords.length;
|
|
const branchInfo = previewData.branches.length > 0 ? `, ${previewData.branches.length} branch(es)` : '';
|
|
updateStatus(`Preview: ${previewData.mainCoords.length} points${branchInfo} (${reduction} points merged)`, 'info');
|
|
}
|
|
|
|
function cancelPreview() {
|
|
previewMode = false;
|
|
|
|
// Remove preview layers
|
|
previewLayers.forEach(layer => map.removeLayer(layer));
|
|
previewLayers = [];
|
|
previewData = null;
|
|
|
|
// Restore original tracks
|
|
selectedTracks.forEach(t => {
|
|
t.layer.setStyle({ opacity: 0.8 });
|
|
t.setSelected(true);
|
|
});
|
|
|
|
// Update UI
|
|
document.getElementById('previewBtn').style.display = 'block';
|
|
document.getElementById('applyMergeBtn').style.display = 'none';
|
|
document.getElementById('cancelPreviewBtn').style.display = 'none';
|
|
document.getElementById('mergeThreshold').classList.remove('preview-active');
|
|
|
|
updateStatus('Preview cancelled', 'info');
|
|
}
|
|
|
|
function applyMerge() {
|
|
if (!previewData) return;
|
|
|
|
saveStateForUndo();
|
|
|
|
// Remove preview layers
|
|
previewLayers.forEach(layer => map.removeLayer(layer));
|
|
previewLayers = [];
|
|
|
|
// Remove old tracks
|
|
const numMerged = selectedTracks.length;
|
|
const oldNames = selectedTracks.map(t => t.name);
|
|
selectedTracks.forEach(track => {
|
|
const idx = tracks.indexOf(track);
|
|
if (idx > -1) {
|
|
track.remove();
|
|
tracks.splice(idx, 1);
|
|
}
|
|
});
|
|
|
|
// Create branch tracks
|
|
previewData.branches.forEach((branch, i) => {
|
|
const branchTrack = new Track(branch.coords, `${oldNames[0]} (branch ${i + 1})`);
|
|
branchTrack.layer.setStyle({ color: '#ff8800' });
|
|
tracks.push(branchTrack);
|
|
});
|
|
|
|
// Create main merged track
|
|
const defaultName = numMerged === 1 ? `${oldNames[0]} (simplified)` : oldNames.join(' + ');
|
|
const name = prompt('Enter name for merged track:', defaultName);
|
|
|
|
if (name !== null) {
|
|
const newTrack = new Track(previewData.mainCoords, name || defaultName);
|
|
tracks.push(newTrack);
|
|
selectedTracks = [newTrack];
|
|
newTrack.setSelected(true);
|
|
} else {
|
|
selectedTracks = [];
|
|
}
|
|
|
|
// Reset state
|
|
previewMode = false;
|
|
previewData = null;
|
|
|
|
// Update UI
|
|
document.getElementById('previewBtn').style.display = 'block';
|
|
document.getElementById('applyMergeBtn').style.display = 'none';
|
|
document.getElementById('cancelPreviewBtn').style.display = 'none';
|
|
document.getElementById('mergeThreshold').classList.remove('preview-active');
|
|
|
|
updateTrackList();
|
|
updateStatus(`Applied merge: ${numMerged} track(s)`, 'success');
|
|
}
|
|
|
|
// Simplify a single track: merge points that are spatially close AND temporally far apart
|
|
// This detects double-backs while preserving normal path segments
|
|
function simplifySingleTrack(coords, threshold) {
|
|
if (coords.length < 3) {
|
|
return { mainCoords: coords, branches: [] };
|
|
}
|
|
|
|
// Minimum sequence gap required to consider merging
|
|
// Points closer than this in sequence won't be merged even if spatially close
|
|
const minSequenceGap = 15;
|
|
|
|
const clusters = []; // { points: [], centroid: [], pointIndices: [] }
|
|
const pointToCluster = new Array(coords.length).fill(-1);
|
|
|
|
for (let i = 0; i < coords.length; i++) {
|
|
const pt = L.latLng(coords[i]);
|
|
|
|
// Find if this point should join an existing cluster
|
|
// Requirements:
|
|
// 1. Spatially close (within threshold)
|
|
// 2. Temporally far (no points from that cluster in recent window)
|
|
let bestCluster = -1;
|
|
let bestDist = Infinity;
|
|
|
|
for (let c = 0; c < clusters.length; c++) {
|
|
const cluster = clusters[c];
|
|
const dist = map.distance(pt, L.latLng(cluster.centroid));
|
|
|
|
if (dist < threshold && dist < bestDist) {
|
|
// Check temporal distance - cluster must not have recent points
|
|
const mostRecentInCluster = Math.max(...cluster.pointIndices);
|
|
const sequenceGap = i - mostRecentInCluster;
|
|
|
|
if (sequenceGap >= minSequenceGap) {
|
|
// Far enough apart temporally - this is a double-back
|
|
bestDist = dist;
|
|
bestCluster = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestCluster >= 0) {
|
|
// Merge with existing cluster (double-back detected)
|
|
const cluster = clusters[bestCluster];
|
|
cluster.points.push(coords[i]);
|
|
cluster.pointIndices.push(i);
|
|
// Recalculate centroid
|
|
let sumLat = 0, sumLng = 0;
|
|
for (const p of cluster.points) {
|
|
sumLat += p[0];
|
|
sumLng += p[1];
|
|
}
|
|
cluster.centroid = [sumLat / cluster.points.length, sumLng / cluster.points.length];
|
|
pointToCluster[i] = bestCluster;
|
|
} else {
|
|
// Create new cluster (new territory or too recent to merge)
|
|
clusters.push({
|
|
points: [coords[i]],
|
|
centroid: [...coords[i]],
|
|
pointIndices: [i]
|
|
});
|
|
pointToCluster[i] = clusters.length - 1;
|
|
}
|
|
}
|
|
|
|
// Rebuild path following original order, using cluster centroids
|
|
// Remove consecutive duplicates (same cluster visited multiple times in a row)
|
|
const result = [];
|
|
let lastCluster = -1;
|
|
|
|
for (let i = 0; i < coords.length; i++) {
|
|
const clusterIdx = pointToCluster[i];
|
|
if (clusterIdx !== lastCluster) {
|
|
result.push([...clusters[clusterIdx].centroid]);
|
|
lastCluster = clusterIdx;
|
|
}
|
|
}
|
|
|
|
return { mainCoords: result, branches: [] };
|
|
}
|
|
|
|
// Merge multiple tracks together
|
|
function mergeMultipleTracks(tracksToMerge, threshold) {
|
|
// Use the longest track as the base
|
|
const sortedByLength = [...tracksToMerge].sort((a, b) => b.coords.length - a.coords.length);
|
|
const baseTrack = sortedByLength[0];
|
|
const otherTracks = sortedByLength.slice(1);
|
|
|
|
// For each point in other tracks, check if it's near ANY point in base track
|
|
const otherTrackData = otherTracks.map(track => ({
|
|
track,
|
|
points: track.coords.map(coord => {
|
|
let isNearBase = false;
|
|
for (const baseCoord of baseTrack.coords) {
|
|
if (map.distance(L.latLng(coord), L.latLng(baseCoord)) < threshold) {
|
|
isNearBase = true;
|
|
break;
|
|
}
|
|
}
|
|
return { coord, isNearBase };
|
|
})
|
|
}));
|
|
|
|
// For each base point, find corresponding points in other tracks using sequence matching
|
|
const result = [];
|
|
|
|
// Track position in each other track (to maintain order)
|
|
const trackPositions = otherTracks.map(() => 0);
|
|
|
|
for (let i = 0; i < baseTrack.coords.length; i++) {
|
|
const basePt = L.latLng(baseTrack.coords[i]);
|
|
let sumLat = baseTrack.coords[i][0];
|
|
let sumLng = baseTrack.coords[i][1];
|
|
let count = 1;
|
|
|
|
// For each other track, find the best matching point near current position
|
|
for (let t = 0; t < otherTracks.length; t++) {
|
|
const otherCoords = otherTracks[t].coords;
|
|
let bestIdx = -1;
|
|
let bestDist = Infinity;
|
|
|
|
// Search in a window around the current track position
|
|
const searchStart = Math.max(0, trackPositions[t] - 10);
|
|
const searchEnd = Math.min(otherCoords.length, trackPositions[t] + 50);
|
|
|
|
for (let j = searchStart; j < searchEnd; j++) {
|
|
const dist = map.distance(basePt, L.latLng(otherCoords[j]));
|
|
if (dist < threshold && dist < bestDist) {
|
|
bestDist = dist;
|
|
bestIdx = j;
|
|
}
|
|
}
|
|
|
|
if (bestIdx >= 0) {
|
|
sumLat += otherCoords[bestIdx][0];
|
|
sumLng += otherCoords[bestIdx][1];
|
|
count++;
|
|
// Move track position forward (only forward, to maintain order)
|
|
if (bestIdx >= trackPositions[t]) {
|
|
trackPositions[t] = bestIdx + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
result.push([sumLat / count, sumLng / count]);
|
|
}
|
|
|
|
// Collect branches (non-overlapping segments)
|
|
const branches = [];
|
|
for (let t = 0; t < otherTrackData.length; t++) {
|
|
const otherData = otherTrackData[t];
|
|
let currentBranch = [];
|
|
|
|
for (let i = 0; i < otherData.points.length; i++) {
|
|
const pt = otherData.points[i];
|
|
if (!pt.isNearBase) {
|
|
currentBranch.push(pt.coord);
|
|
} else {
|
|
if (currentBranch.length >= 2) {
|
|
branches.push({ coords: [...currentBranch] });
|
|
}
|
|
currentBranch = [];
|
|
}
|
|
}
|
|
if (currentBranch.length >= 2) {
|
|
branches.push({ coords: [...currentBranch] });
|
|
}
|
|
}
|
|
|
|
return { mainCoords: result, branches };
|
|
}
|
|
|
|
// Parse KML
|
|
function parseKML(kmlText) {
|
|
const parser = new DOMParser();
|
|
const kml = parser.parseFromString(kmlText, 'text/xml');
|
|
const placemarks = kml.querySelectorAll('Placemark');
|
|
let count = 0;
|
|
|
|
placemarks.forEach(placemark => {
|
|
const name = placemark.querySelector('name')?.textContent || 'Track';
|
|
const description = placemark.querySelector('description')?.textContent || '';
|
|
|
|
// Handle LineString
|
|
const lineStrings = placemark.querySelectorAll('LineString');
|
|
lineStrings.forEach(lineString => {
|
|
const coordsText = lineString.querySelector('coordinates')?.textContent;
|
|
const coords = parseCoordinates(coordsText);
|
|
if (coords.length > 0) {
|
|
const track = new Track(coords, name, description);
|
|
tracks.push(track);
|
|
count++;
|
|
}
|
|
});
|
|
});
|
|
|
|
return count;
|
|
}
|
|
|
|
// Parse coordinates
|
|
function parseCoordinates(coordString) {
|
|
if (!coordString) return [];
|
|
const coords = [];
|
|
const points = coordString.trim().split(/\s+/);
|
|
|
|
points.forEach(point => {
|
|
const parts = point.split(',');
|
|
if (parts.length >= 2) {
|
|
const lng = parseFloat(parts[0]);
|
|
const lat = parseFloat(parts[1]);
|
|
if (!isNaN(lat) && !isNaN(lng)) {
|
|
coords.push([lat, lng]);
|
|
}
|
|
}
|
|
});
|
|
|
|
return coords;
|
|
}
|
|
|
|
// Export to KML
|
|
function exportToKML() {
|
|
let placemarks = '';
|
|
|
|
tracks.forEach(track => {
|
|
const coords = track.coords.map(c => `${c[1]},${c[0]},0`).join(' ');
|
|
placemarks += `
|
|
<Placemark>
|
|
<name>${escapeXml(track.name)}</name>
|
|
<description>${escapeXml(track.description)}</description>
|
|
<LineString>
|
|
<coordinates>${coords}</coordinates>
|
|
</LineString>
|
|
</Placemark>`;
|
|
});
|
|
|
|
const kml = `<?xml version="1.0" encoding="UTF-8"?>
|
|
<kml xmlns="http://www.opengis.net/kml/2.2">
|
|
<Document>
|
|
<name>Exported Tracks</name>${placemarks}
|
|
</Document>
|
|
</kml>`;
|
|
|
|
const blob = new Blob([kml], { type: 'application/vnd.google-earth.kml+xml' });
|
|
const url = URL.createObjectURL(blob);
|
|
const a = document.createElement('a');
|
|
a.href = url;
|
|
a.download = 'tracks-export.kml';
|
|
document.body.appendChild(a);
|
|
a.click();
|
|
document.body.removeChild(a);
|
|
URL.revokeObjectURL(url);
|
|
|
|
updateStatus('Exported KML file', 'success');
|
|
}
|
|
|
|
function reloadTracks() {
|
|
// Clear existing tracks
|
|
tracks.forEach(track => track.remove());
|
|
tracks.length = 0;
|
|
selectedTracks = [];
|
|
|
|
// Reload from server with cache busting
|
|
fetch('default.kml?t=' + Date.now())
|
|
.then(response => {
|
|
if (!response.ok) throw new Error('default.kml not found');
|
|
return response.text();
|
|
})
|
|
.then(kmlText => {
|
|
const count = parseKML(kmlText);
|
|
updateTrackList();
|
|
updateStatus(`Reloaded ${count} track(s) from server`, 'success');
|
|
|
|
if (tracks.length > 0) {
|
|
const bounds = L.latLngBounds(tracks.flatMap(t => t.coords));
|
|
map.fitBounds(bounds, { padding: [20, 20] });
|
|
}
|
|
})
|
|
.catch(err => {
|
|
updateStatus('Failed to reload tracks: ' + err.message, 'error');
|
|
});
|
|
}
|
|
|
|
function saveToServer() {
|
|
// Generate KML content
|
|
let placemarks = '';
|
|
tracks.forEach(track => {
|
|
const coords = track.coords.map(c => `${c[1]},${c[0]},0`).join(' ');
|
|
placemarks += `
|
|
<Placemark>
|
|
<name>${escapeXml(track.name)}</name>
|
|
<description>${escapeXml(track.description)}</description>
|
|
<LineString>
|
|
<coordinates>${coords}</coordinates>
|
|
</LineString>
|
|
</Placemark>`;
|
|
});
|
|
|
|
const kml = `<?xml version="1.0" encoding="UTF-8"?>
|
|
<kml xmlns="http://www.opengis.net/kml/2.2">
|
|
<Document>
|
|
<name>Saved Tracks</name>${placemarks}
|
|
</Document>
|
|
</kml>`;
|
|
|
|
// Send to server
|
|
updateStatus('Saving to server...', 'info');
|
|
|
|
fetch('/save-kml', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/xml'
|
|
},
|
|
body: kml
|
|
})
|
|
.then(response => {
|
|
if (!response.ok) {
|
|
return response.text().then(text => {
|
|
throw new Error(text || 'Failed to save');
|
|
});
|
|
}
|
|
return response.json();
|
|
})
|
|
.then(result => {
|
|
updateStatus(result.message || 'Saved to server successfully', 'success');
|
|
})
|
|
.catch(err => {
|
|
updateStatus('Failed to save: ' + err.message, 'error');
|
|
});
|
|
}
|
|
|
|
function escapeXml(str) {
|
|
if (!str) return '';
|
|
return str.replace(/&/g, '&')
|
|
.replace(/</g, '<')
|
|
.replace(/>/g, '>')
|
|
.replace(/"/g, '"')
|
|
.replace(/'/g, ''');
|
|
}
|
|
|
|
// Update UI
|
|
function updateStatus(message, type = '') {
|
|
const statusEl = document.getElementById('status');
|
|
statusEl.textContent = message;
|
|
statusEl.className = 'status' + (type ? ' ' + type : '');
|
|
}
|
|
|
|
// Toast notification system
|
|
function showNotification(message, type = 'info', duration = 8000) {
|
|
// Get or create toast container
|
|
let container = document.querySelector('.toast-container');
|
|
if (!container) {
|
|
container = document.createElement('div');
|
|
container.className = 'toast-container';
|
|
document.body.appendChild(container);
|
|
}
|
|
|
|
// Create toast element
|
|
const toast = document.createElement('div');
|
|
toast.className = `toast ${type}`;
|
|
toast.textContent = message;
|
|
container.appendChild(toast);
|
|
|
|
// Auto-remove after duration
|
|
setTimeout(() => {
|
|
toast.classList.add('fade-out');
|
|
setTimeout(() => toast.remove(), 300);
|
|
}, duration);
|
|
|
|
return toast;
|
|
}
|
|
|
|
function updateTrackList() {
|
|
const listEl = document.getElementById('trackList');
|
|
const countEl = document.getElementById('trackCount');
|
|
|
|
if (countEl) {
|
|
countEl.textContent = tracks.length;
|
|
}
|
|
|
|
if (listEl) {
|
|
listEl.innerHTML = tracks.map((track, i) => `
|
|
<div class="track-item ${selectedTracks.includes(track) ? 'selected' : ''}" data-index="${i}">
|
|
<span>${track.name}</span>
|
|
<button class="delete-btn" data-index="${i}">×</button>
|
|
</div>
|
|
`).join('');
|
|
|
|
// Add click handlers
|
|
listEl.querySelectorAll('.track-item').forEach(item => {
|
|
item.addEventListener('click', (e) => {
|
|
if (!e.target.classList.contains('delete-btn')) {
|
|
const idx = parseInt(item.dataset.index);
|
|
selectTrack(tracks[idx]);
|
|
map.fitBounds(tracks[idx].layer.getBounds(), { padding: [50, 50] });
|
|
}
|
|
});
|
|
});
|
|
|
|
listEl.querySelectorAll('.delete-btn').forEach(btn => {
|
|
btn.addEventListener('click', (e) => {
|
|
e.stopPropagation();
|
|
const idx = parseInt(btn.dataset.index);
|
|
deleteTrack(tracks[idx]);
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
// Event listeners
|
|
const kmlFileEl = document.getElementById('kmlFile');
|
|
if (kmlFileEl) {
|
|
kmlFileEl.addEventListener('change', function(e) {
|
|
const file = e.target.files[0];
|
|
if (!file) return;
|
|
|
|
updateStatus('Loading...', 'info');
|
|
|
|
const reader = new FileReader();
|
|
reader.onload = function(e) {
|
|
try {
|
|
const count = parseKML(e.target.result);
|
|
updateTrackList();
|
|
|
|
if (tracks.length > 0) {
|
|
const bounds = L.latLngBounds(tracks.flatMap(t => t.coords));
|
|
map.fitBounds(bounds, { padding: [20, 20] });
|
|
}
|
|
|
|
updateStatus(`Loaded ${count} track(s) from ${file.name}`, 'success');
|
|
} catch (err) {
|
|
updateStatus(`Error: ${err.message}`, 'error');
|
|
}
|
|
};
|
|
reader.readAsText(file);
|
|
});
|
|
}
|
|
|
|
const el_exportBtn = document.getElementById('exportBtn');
|
|
if (el_exportBtn) {
|
|
el_exportBtn.addEventListener('click', exportToKML);
|
|
}
|
|
|
|
const reloadBtn = document.getElementById('reloadBtn');
|
|
if (reloadBtn) {
|
|
reloadBtn.addEventListener('click', reloadTracks);
|
|
}
|
|
|
|
const el_saveServerBtn = document.getElementById('saveServerBtn');
|
|
if (el_saveServerBtn) {
|
|
el_saveServerBtn.addEventListener('click', saveToServer);
|
|
}
|
|
|
|
const gpsBtn = document.getElementById('gpsBtn');
|
|
if (gpsBtn) {
|
|
gpsBtn.addEventListener('click', toggleGPS);
|
|
}
|
|
|
|
const el_rotateMapBtn = document.getElementById('rotateMapBtn');
|
|
if (el_rotateMapBtn) {
|
|
el_rotateMapBtn.addEventListener('click', toggleRotateMap);
|
|
}
|
|
|
|
const autoCenterBtn = document.getElementById('autoCenterBtn');
|
|
if (autoCenterBtn) {
|
|
autoCenterBtn.addEventListener('click', toggleAutoCenter);
|
|
}
|
|
|
|
// Tab switching
|
|
const el_editTab = document.getElementById('editTab');
|
|
if (el_editTab) {
|
|
el_editTab.addEventListener('click', () => switchTab('edit'));
|
|
}
|
|
|
|
const navTab = document.getElementById('navTab');
|
|
if (navTab) {
|
|
navTab.addEventListener('click', () => switchTab('navigate'));
|
|
}
|
|
const el_adminTab = document.getElementById('adminTab');
|
|
if (el_adminTab) {
|
|
el_adminTab.addEventListener('click', () => switchTab('admin'));
|
|
}
|
|
|
|
// Edit overlay close button
|
|
setTimeout(() => {
|
|
const editCloseBtn = document.getElementById('editCloseBtn');
|
|
if (editCloseBtn) {
|
|
editCloseBtn.addEventListener('click', (e) => {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
const editOverlay = document.querySelector('.edit-panel-overlay');
|
|
if (editOverlay) {
|
|
editOverlay.classList.remove('active');
|
|
}
|
|
// Remove active class from edit tab
|
|
document.getElementById('editTab').classList.remove('active');
|
|
// Switch to navigate tab
|
|
switchTab('navigate');
|
|
});
|
|
}
|
|
}, 100);
|
|
|
|
// Admin overlay close button - defer to ensure DOM element exists
|
|
setTimeout(() => {
|
|
const adminCloseBtn = document.getElementById('adminCloseBtn');
|
|
if (adminCloseBtn) {
|
|
console.log('Admin close button found, attaching listener');
|
|
adminCloseBtn.addEventListener('click', (e) => {
|
|
console.log('Admin close button clicked');
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
const adminOverlay = document.querySelector('.admin-panel-overlay');
|
|
if (adminOverlay) {
|
|
adminOverlay.classList.remove('active');
|
|
}
|
|
// Remove active class from admin tab
|
|
document.getElementById('adminTab').classList.remove('active');
|
|
// Switch back to edit tab
|
|
switchTab('edit');
|
|
});
|
|
} else {
|
|
console.error('Admin close button not found!');
|
|
}
|
|
}, 100);
|
|
|
|
// Navigation
|
|
const clearNavBtn = document.getElementById('clearNavBtn');
|
|
if (clearNavBtn) clearNavBtn.addEventListener('click', clearDestination);
|
|
|
|
// Panel toggle - wrap to prevent error if element doesn't exist
|
|
const panelToggle = document.getElementById('panelToggle');
|
|
if (panelToggle) {
|
|
panelToggle.addEventListener('click', function() {
|
|
console.log('Hamburger clicked!'); // Debug
|
|
const panel = document.getElementById('controlPanel');
|
|
const toggleBtn = document.getElementById('panelToggle');
|
|
|
|
if (panel && toggleBtn) {
|
|
if (panel.style.display === 'none') {
|
|
panel.style.display = 'block';
|
|
toggleBtn.style.right = '300px';
|
|
} else {
|
|
panel.style.display = 'none';
|
|
toggleBtn.style.right = '10px';
|
|
}
|
|
}
|
|
});
|
|
} else {
|
|
console.error('panelToggle element not found!');
|
|
}
|
|
|
|
const undoBtn = document.getElementById('undoBtn');
|
|
if (undoBtn) undoBtn.addEventListener('click', undo);
|
|
|
|
const mergeConnectBtn = document.getElementById('mergeConnectBtn');
|
|
if (mergeConnectBtn) mergeConnectBtn.addEventListener('click', mergeConnect);
|
|
|
|
const selectAllBtn = document.getElementById('selectAllBtn');
|
|
if (selectAllBtn) selectAllBtn.addEventListener('click', selectAll);
|
|
|
|
const clearSelectionBtn = document.getElementById('clearSelectionBtn');
|
|
if (clearSelectionBtn) clearSelectionBtn.addEventListener('click', clearSelection);
|
|
|
|
// Remesh button and dialog
|
|
const remeshSlider = document.getElementById('remeshSpacing');
|
|
const remeshValueDisplay = document.getElementById('remeshSpacingValue');
|
|
|
|
remeshSlider.addEventListener('input', () => {
|
|
remeshValueDisplay.textContent = remeshSlider.value;
|
|
});
|
|
|
|
const el_remeshBtn = document.getElementById('remeshBtn');
|
|
if (el_remeshBtn) {
|
|
el_remeshBtn.addEventListener('click', () => {
|
|
if (selectedTracks.length === 0) {
|
|
updateStatus('Please select tracks to remesh first', 'error');
|
|
return;
|
|
}
|
|
|
|
// Reset slider to default
|
|
remeshSlider.value = 5;
|
|
remeshValueDisplay.textContent = '5';
|
|
|
|
// Show confirmation dialog
|
|
const trackNames = selectedTracks.map(t => t.name).join(', ');
|
|
const totalPoints = selectedTracks.reduce((sum, t) => sum + t.coords.length, 0);
|
|
document.getElementById('remeshDetails').innerHTML =
|
|
`<strong>Selected tracks:</strong> ${trackNames}<br>` +
|
|
`<strong>Current total points:</strong> ${totalPoints}`;
|
|
ensurePopupInBody('remeshDialog');
|
|
document.getElementById('remeshDialog').style.display = 'flex';
|
|
});
|
|
}
|
|
|
|
const el_remeshYes = document.getElementById('remeshYes');
|
|
if (el_remeshYes) {
|
|
el_remeshYes.addEventListener('click', () => {
|
|
document.getElementById('remeshDialog').style.display = 'none';
|
|
|
|
// Get the spacing value from slider
|
|
const spacing = parseInt(remeshSlider.value);
|
|
|
|
// Remesh all selected tracks with the chosen spacing
|
|
selectedTracks.forEach(track => {
|
|
remeshTrack(track, spacing);
|
|
});
|
|
|
|
// Clear selection after remeshing
|
|
clearSelection();
|
|
});
|
|
}
|
|
|
|
const el_remeshNo = document.getElementById('remeshNo');
|
|
if (el_remeshNo) {
|
|
el_remeshNo.addEventListener('click', () => {
|
|
document.getElementById('remeshDialog').style.display = 'none';
|
|
});
|
|
}
|
|
|
|
// Preview system
|
|
const el_previewBtn = document.getElementById('previewBtn');
|
|
if (el_previewBtn) {
|
|
el_previewBtn.addEventListener('click', startPreview);
|
|
const applyMergeBtn = document.getElementById('applyMergeBtn');
|
|
if (applyMergeBtn) {
|
|
applyMergeBtn.addEventListener('click', applyMerge);
|
|
}
|
|
}
|
|
const el_cancelPreviewBtn = document.getElementById('cancelPreviewBtn');
|
|
if (el_cancelPreviewBtn) {
|
|
el_cancelPreviewBtn.addEventListener('click', cancelPreview);
|
|
}
|
|
|
|
// Live slider update during preview
|
|
const mergeThreshold = document.getElementById('mergeThreshold');
|
|
if (mergeThreshold) {
|
|
mergeThreshold.addEventListener('input', (e) => {
|
|
document.getElementById('thresholdValue').textContent = e.target.value;
|
|
if (previewMode) {
|
|
updatePreview(parseInt(e.target.value));
|
|
}
|
|
});
|
|
}
|
|
|
|
// Anchor distance slider update
|
|
const el_anchorDistance = document.getElementById('anchorDistance');
|
|
if (el_anchorDistance) {
|
|
el_anchorDistance.addEventListener('input', (e) => {
|
|
document.getElementById('anchorValue').textContent = e.target.value;
|
|
// If currently dragging, update the affected markers display
|
|
if (isDragging && originalCoords) {
|
|
showAffectedRange();
|
|
// Re-apply rope physics with new anchor distance
|
|
const anchorDist = parseInt(e.target.value);
|
|
const draggedPoint = dragTrack.coords[dragPointIndex];
|
|
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, draggedPoint, anchorDist);
|
|
dragTrack.coords = newCoords;
|
|
dragTrack.layer.setLatLngs(newCoords);
|
|
updateAffectedMarkersPositions(newCoords);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Falloff slider update
|
|
const el_reshapeFalloff = document.getElementById('reshapeFalloff');
|
|
if (el_reshapeFalloff) {
|
|
el_reshapeFalloff.addEventListener('input', (e) => {
|
|
document.getElementById('falloffValue').textContent = parseFloat(e.target.value).toFixed(1);
|
|
// If currently dragging, re-apply with new falloff
|
|
if (isDragging && originalCoords) {
|
|
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
|
|
const draggedPoint = dragTrack.coords[dragPointIndex];
|
|
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, draggedPoint, anchorDist);
|
|
dragTrack.coords = newCoords;
|
|
dragTrack.layer.setLatLngs(newCoords);
|
|
updateAffectedMarkersPositions(newCoords);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Smooth brush size slider update
|
|
const el_smoothBrushSize = document.getElementById('smoothBrushSize');
|
|
if (el_smoothBrushSize) {
|
|
el_smoothBrushSize.addEventListener('input', (e) => {
|
|
document.getElementById('brushSizeValue').textContent = e.target.value;
|
|
// Update brush circle if currently smoothing
|
|
if (isSmoothing && smoothBrushCircle) {
|
|
const brushSize = parseInt(e.target.value);
|
|
smoothBrushCircle.setRadius(brushSize * getMetersPerPixel());
|
|
}
|
|
});
|
|
}
|
|
|
|
// Smooth strength slider update
|
|
const el_smoothStrength = document.getElementById('smoothStrength');
|
|
if (el_smoothStrength) {
|
|
el_smoothStrength.addEventListener('input', (e) => {
|
|
document.getElementById('strengthValue').textContent = parseFloat(e.target.value).toFixed(1);
|
|
});
|
|
}
|
|
|
|
// Register Service Worker for PWA functionality
|
|
if ('serviceWorker' in navigator) {
|
|
window.addEventListener('load', () => {
|
|
navigator.serviceWorker.register('/service-worker.js')
|
|
.then(registration => {
|
|
console.log('Service Worker registered:', registration.scope);
|
|
|
|
// Check for updates periodically
|
|
setInterval(() => {
|
|
registration.update();
|
|
}, 60 * 60 * 1000); // Check every hour
|
|
})
|
|
.catch(err => {
|
|
console.log('Service Worker registration failed:', err);
|
|
});
|
|
});
|
|
|
|
// Listen for app install prompt
|
|
let deferredPrompt;
|
|
window.addEventListener('beforeinstallprompt', (e) => {
|
|
// Prevent Chrome 67 and earlier from automatically showing the prompt
|
|
e.preventDefault();
|
|
// Stash the event so it can be triggered later
|
|
deferredPrompt = e;
|
|
console.log('Install prompt ready');
|
|
});
|
|
}
|
|
|
|
// Push Notification Functions
|
|
let pushSubscription = null;
|
|
|
|
async function setupPushNotifications() {
|
|
try {
|
|
// Check if notifications are supported
|
|
if (!('Notification' in window)) {
|
|
alert('This browser does not support notifications');
|
|
return;
|
|
}
|
|
|
|
// Request notification permission
|
|
const permission = await Notification.requestPermission();
|
|
if (permission !== 'granted') {
|
|
alert('Notification permission denied');
|
|
return;
|
|
}
|
|
|
|
// Get service worker registration
|
|
const registration = await navigator.serviceWorker.ready;
|
|
|
|
// Get VAPID public key from server
|
|
const response = await fetch('/vapid-public-key');
|
|
const { publicKey } = await response.json();
|
|
|
|
if (!publicKey) {
|
|
alert('Push notifications not configured on server');
|
|
return;
|
|
}
|
|
|
|
// Subscribe to push notifications
|
|
const subscription = await registration.pushManager.subscribe({
|
|
userVisibleOnly: true,
|
|
applicationServerKey: urlBase64ToUint8Array(publicKey)
|
|
});
|
|
|
|
// Send subscription to server
|
|
const subResponse = await fetch('/subscribe', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json'
|
|
},
|
|
body: JSON.stringify(subscription)
|
|
});
|
|
|
|
if (subResponse.ok) {
|
|
pushSubscription = subscription;
|
|
updateNotificationUI(true);
|
|
updateStatus('Push notifications enabled!', 'success');
|
|
|
|
// Test notification using service worker
|
|
if ('serviceWorker' in navigator && registration) {
|
|
registration.showNotification('HikeMap Notifications Active', {
|
|
body: 'You will receive alerts about new geocaches and trail updates',
|
|
icon: '/icon-192x192.png',
|
|
badge: '/icon-72x72.png',
|
|
vibrate: [200, 100, 200]
|
|
});
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Failed to setup push notifications:', error);
|
|
alert('Failed to enable notifications: ' + error.message);
|
|
}
|
|
}
|
|
|
|
async function disablePushNotifications() {
|
|
try {
|
|
if (pushSubscription) {
|
|
// Unsubscribe from push
|
|
await pushSubscription.unsubscribe();
|
|
|
|
// Tell server to remove subscription
|
|
await fetch('/unsubscribe', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json'
|
|
},
|
|
body: JSON.stringify({
|
|
endpoint: pushSubscription.endpoint
|
|
})
|
|
});
|
|
|
|
pushSubscription = null;
|
|
updateNotificationUI(false);
|
|
updateStatus('Push notifications disabled', 'info');
|
|
}
|
|
} catch (error) {
|
|
console.error('Failed to disable notifications:', error);
|
|
}
|
|
}
|
|
|
|
function updateNotificationUI(enabled) {
|
|
const statusText = document.getElementById('notificationStatusText');
|
|
const enableBtn = document.getElementById('enableNotifications');
|
|
const disableBtn = document.getElementById('disableNotifications');
|
|
const testBtn = document.getElementById('testNotification');
|
|
|
|
if (enabled) {
|
|
statusText.textContent = 'Enabled';
|
|
statusText.style.color = '#4CAF50';
|
|
enableBtn.style.display = 'none';
|
|
disableBtn.style.display = 'block';
|
|
testBtn.style.display = 'block';
|
|
} else {
|
|
statusText.textContent = 'Disabled';
|
|
statusText.style.color = '#666';
|
|
enableBtn.style.display = 'block';
|
|
disableBtn.style.display = 'none';
|
|
testBtn.style.display = 'none';
|
|
}
|
|
}
|
|
|
|
async function sendTestNotification() {
|
|
try {
|
|
const response = await fetch('/test-notification', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json'
|
|
},
|
|
body: JSON.stringify({
|
|
message: 'Test notification from HikeMap admin'
|
|
})
|
|
});
|
|
|
|
const result = await response.json();
|
|
if (result.success) {
|
|
updateStatus(`Test notification sent to ${result.sent} users!`, 'success');
|
|
} else {
|
|
updateStatus('Failed to send test notification', 'error');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error sending test notification:', error);
|
|
updateStatus('Error sending test notification', 'error');
|
|
}
|
|
}
|
|
|
|
// Helper function to convert VAPID key
|
|
function urlBase64ToUint8Array(base64String) {
|
|
const padding = '='.repeat((4 - base64String.length % 4) % 4);
|
|
const base64 = (base64String + padding)
|
|
.replace(/\-/g, '+')
|
|
.replace(/_/g, '/');
|
|
|
|
const rawData = window.atob(base64);
|
|
const outputArray = new Uint8Array(rawData.length);
|
|
|
|
for (let i = 0; i < rawData.length; ++i) {
|
|
outputArray[i] = rawData.charCodeAt(i);
|
|
}
|
|
return outputArray;
|
|
}
|
|
|
|
// Check existing push subscription on load
|
|
async function checkPushSubscription() {
|
|
if ('serviceWorker' in navigator && 'PushManager' in window) {
|
|
try {
|
|
const registration = await navigator.serviceWorker.ready;
|
|
const subscription = await registration.pushManager.getSubscription();
|
|
if (subscription) {
|
|
pushSubscription = subscription;
|
|
updateNotificationUI(true);
|
|
}
|
|
} catch (error) {
|
|
console.error('Error checking push subscription:', error);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Initialize
|
|
setTool('select');
|
|
updateTrackList();
|
|
updateUndoButton();
|
|
|
|
// Start in navigation mode
|
|
navMode = true;
|
|
document.body.classList.add('nav-mode');
|
|
|
|
// Load admin settings
|
|
loadAdminSettings();
|
|
|
|
// Setup admin panel event handlers
|
|
setupAdminInputListeners();
|
|
|
|
// Load user's icon choice or show selector
|
|
loadUserIcon();
|
|
|
|
// Connect to WebSocket for multi-user tracking
|
|
connectWebSocket();
|
|
|
|
// Check if push notifications are already enabled
|
|
checkPushSubscription();
|
|
|
|
// Setup resume navigation dialog handlers
|
|
const el_resumeNavYes = document.getElementById('resumeNavYes');
|
|
if (el_resumeNavYes) {
|
|
el_resumeNavYes.addEventListener('click', () => {
|
|
document.getElementById('resumeNavDialog').style.display = 'none';
|
|
// Restore saved navigation
|
|
const savedNav = localStorage.getItem('navMode');
|
|
if (savedNav === 'true') {
|
|
switchTab('navigate');
|
|
restoreDestination();
|
|
}
|
|
});
|
|
}
|
|
|
|
const el_resumeNavNo = document.getElementById('resumeNavNo');
|
|
if (el_resumeNavNo) {
|
|
el_resumeNavNo.addEventListener('click', () => {
|
|
document.getElementById('resumeNavDialog').style.display = 'none';
|
|
localStorage.removeItem('navDestination');
|
|
localStorage.removeItem('navMode');
|
|
});
|
|
}
|
|
|
|
// Auto-load default.kml with cache busting
|
|
fetch('default.kml?t=' + Date.now())
|
|
.then(response => {
|
|
if (!response.ok) throw new Error('default.kml not found');
|
|
return response.text();
|
|
})
|
|
.then(kmlText => {
|
|
const count = parseKML(kmlText);
|
|
updateTrackList();
|
|
updateStatus(`Loaded ${count} track(s) from default.kml`, 'success');
|
|
|
|
// Check for saved navigation state after tracks are loaded
|
|
const savedDestination = localStorage.getItem('navDestination');
|
|
const savedNavMode = localStorage.getItem('navMode');
|
|
|
|
if (savedDestination && savedNavMode === 'true') {
|
|
// Show resume navigation dialog
|
|
ensurePopupInBody('resumeNavDialog');
|
|
document.getElementById('resumeNavDialog').style.display = 'flex';
|
|
} else {
|
|
// Start in navigate mode by default if no saved state
|
|
if (savedNavMode !== 'false') {
|
|
switchTab('navigate');
|
|
}
|
|
}
|
|
|
|
// Restore saved destination after tracks are loaded
|
|
restoreDestination();
|
|
})
|
|
.catch(err => {
|
|
console.log('No default.kml found, starting empty');
|
|
});
|
|
|
|
// Auto-start GPS and zoom to location
|
|
if (navigator.geolocation) {
|
|
toggleGPS();
|
|
}
|
|
|
|
// ============================================
|
|
// Authentication System
|
|
// ============================================
|
|
|
|
// Auth state
|
|
let currentUser = null;
|
|
let accessToken = localStorage.getItem('accessToken');
|
|
let refreshToken = localStorage.getItem('refreshToken');
|
|
|
|
// API helper with auth
|
|
async function authFetch(url, options = {}) {
|
|
if (!options.headers) options.headers = {};
|
|
|
|
if (accessToken) {
|
|
options.headers['Authorization'] = `Bearer ${accessToken}`;
|
|
}
|
|
|
|
let response = await fetch(url, options);
|
|
|
|
// If token expired, try to refresh
|
|
if (response.status === 401) {
|
|
const data = await response.json();
|
|
if (data.code === 'TOKEN_EXPIRED' && refreshToken) {
|
|
const refreshed = await refreshAccessToken();
|
|
if (refreshed) {
|
|
options.headers['Authorization'] = `Bearer ${accessToken}`;
|
|
response = await fetch(url, options);
|
|
}
|
|
}
|
|
}
|
|
|
|
return response;
|
|
}
|
|
|
|
async function refreshAccessToken() {
|
|
try {
|
|
const response = await fetch('/api/refresh', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ refreshToken })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
accessToken = data.accessToken;
|
|
refreshToken = data.refreshToken;
|
|
localStorage.setItem('accessToken', accessToken);
|
|
localStorage.setItem('refreshToken', refreshToken);
|
|
return true;
|
|
} else {
|
|
// Refresh failed, logout
|
|
logout();
|
|
return false;
|
|
}
|
|
} catch (err) {
|
|
console.error('Token refresh failed:', err);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function updateAuthUI() {
|
|
const profileSection = document.getElementById('userProfileSection');
|
|
const loginPrompt = document.getElementById('loginPromptSection');
|
|
const userName = document.getElementById('userName');
|
|
const userPoints = document.getElementById('userPoints');
|
|
const userFinds = document.getElementById('userFinds');
|
|
const userAvatar = document.getElementById('userAvatar');
|
|
const editTab = document.getElementById('editTab');
|
|
const adminTab = document.getElementById('adminTab');
|
|
|
|
if (currentUser) {
|
|
profileSection.style.display = 'block';
|
|
loginPrompt.style.display = 'none';
|
|
userName.textContent = currentUser.username;
|
|
userPoints.textContent = currentUser.total_points || 0;
|
|
userFinds.textContent = currentUser.finds_count || 0;
|
|
userAvatar.innerHTML = `<i class="mdi mdi-${currentUser.avatar_icon || 'account'}" style="color: ${currentUser.avatar_color || '#fff'}"></i>`;
|
|
|
|
// Show Edit/Admin tabs only for admins
|
|
if (currentUser.is_admin) {
|
|
editTab.style.display = '';
|
|
adminTab.style.display = '';
|
|
|
|
// Auto-enable GPS Test Mode (WASD) for admins
|
|
const gpsTestToggle = document.getElementById('gpsTestModeToggle');
|
|
if (gpsTestToggle && !gpsTestMode) {
|
|
gpsTestToggle.checked = true;
|
|
toggleGpsTestMode(true);
|
|
}
|
|
} else {
|
|
editTab.style.display = 'none';
|
|
adminTab.style.display = 'none';
|
|
}
|
|
} else {
|
|
profileSection.style.display = 'none';
|
|
loginPrompt.style.display = 'block';
|
|
editTab.style.display = 'none';
|
|
adminTab.style.display = 'none';
|
|
}
|
|
}
|
|
|
|
// Register authenticated user with WebSocket for real-time updates
|
|
function registerWebSocketAuth() {
|
|
if (ws && ws.readyState === WebSocket.OPEN && currentUser && currentUser.id) {
|
|
ws.send(JSON.stringify({
|
|
type: 'auth',
|
|
authUserId: currentUser.id,
|
|
serverSessionId: sessionStorage.getItem('serverSessionId')
|
|
}));
|
|
console.log('Registered auth user', currentUser.id, 'with WebSocket');
|
|
}
|
|
}
|
|
|
|
async function login(username, password) {
|
|
const response = await fetch('/api/login', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ username, password })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
currentUser = data.user;
|
|
accessToken = data.accessToken;
|
|
refreshToken = data.refreshToken;
|
|
localStorage.setItem('accessToken', accessToken);
|
|
localStorage.setItem('refreshToken', refreshToken);
|
|
updateAuthUI();
|
|
registerWebSocketAuth();
|
|
// Initialize RPG system for eligible users
|
|
await initializePlayerStats(currentUser.username);
|
|
return { success: true };
|
|
} else {
|
|
const error = await response.json();
|
|
return { success: false, error: error.error };
|
|
}
|
|
}
|
|
|
|
async function register(username, email, password) {
|
|
const response = await fetch('/api/register', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ username, email, password })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
currentUser = data.user;
|
|
accessToken = data.accessToken;
|
|
refreshToken = data.refreshToken;
|
|
localStorage.setItem('accessToken', accessToken);
|
|
localStorage.setItem('refreshToken', refreshToken);
|
|
updateAuthUI();
|
|
registerWebSocketAuth();
|
|
// Initialize RPG system for eligible users
|
|
await initializePlayerStats(currentUser.username);
|
|
return { success: true };
|
|
} else {
|
|
const error = await response.json();
|
|
return { success: false, error: error.error };
|
|
}
|
|
}
|
|
|
|
async function logout() {
|
|
try {
|
|
if (accessToken) {
|
|
await authFetch('/api/logout', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ refreshToken })
|
|
});
|
|
}
|
|
} catch (err) {
|
|
console.error('Logout error:', err);
|
|
}
|
|
|
|
// Clean up RPG system
|
|
stopMonsterSpawning();
|
|
monsterEntourage.forEach(m => {
|
|
if (m.marker) m.marker.remove();
|
|
});
|
|
monsterEntourage = [];
|
|
playerStats = null;
|
|
playerBuffs = {};
|
|
mpRegenMultiplier = 1.0;
|
|
document.getElementById('rpgHud').style.display = 'none';
|
|
document.getElementById('deathOverlay').style.display = 'none';
|
|
|
|
// Clear home base marker
|
|
if (homeBaseMarker) {
|
|
homeBaseMarker.remove();
|
|
homeBaseMarker = null;
|
|
}
|
|
|
|
currentUser = null;
|
|
accessToken = null;
|
|
refreshToken = null;
|
|
localStorage.removeItem('accessToken');
|
|
localStorage.removeItem('refreshToken');
|
|
localStorage.removeItem('hikemap_rpg_stats'); // Clear cached RPG stats to prevent stale data
|
|
updateAuthUI();
|
|
}
|
|
|
|
async function loadCurrentUser() {
|
|
if (!accessToken) return;
|
|
|
|
try {
|
|
const response = await authFetch('/api/user/me');
|
|
if (response.ok) {
|
|
currentUser = await response.json();
|
|
updateAuthUI();
|
|
registerWebSocketAuth();
|
|
// Initialize RPG system for eligible users
|
|
await initializePlayerStats(currentUser.username);
|
|
} else {
|
|
// Token invalid
|
|
logout();
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to load user:', err);
|
|
}
|
|
}
|
|
|
|
// Auth modal handlers
|
|
function showAuthModal() {
|
|
document.getElementById('authModal').style.display = 'flex';
|
|
}
|
|
|
|
function hideAuthModal() {
|
|
document.getElementById('authModal').style.display = 'none';
|
|
document.getElementById('authError').classList.remove('visible');
|
|
}
|
|
|
|
function showAuthError(message) {
|
|
const errorEl = document.getElementById('authError');
|
|
errorEl.textContent = message;
|
|
errorEl.classList.add('visible');
|
|
}
|
|
|
|
// Auth tab switching
|
|
document.getElementById('loginTabBtn').addEventListener('click', () => {
|
|
document.getElementById('loginTabBtn').classList.add('active');
|
|
document.getElementById('registerTabBtn').classList.remove('active');
|
|
document.getElementById('loginForm').classList.add('active');
|
|
document.getElementById('registerForm').classList.remove('active');
|
|
document.getElementById('authError').classList.remove('visible');
|
|
});
|
|
|
|
document.getElementById('registerTabBtn').addEventListener('click', () => {
|
|
document.getElementById('registerTabBtn').classList.add('active');
|
|
document.getElementById('loginTabBtn').classList.remove('active');
|
|
document.getElementById('registerForm').classList.add('active');
|
|
document.getElementById('loginForm').classList.remove('active');
|
|
document.getElementById('authError').classList.remove('visible');
|
|
});
|
|
|
|
// Login form
|
|
document.getElementById('loginForm').addEventListener('submit', async (e) => {
|
|
e.preventDefault();
|
|
const btn = document.getElementById('loginSubmitBtn');
|
|
btn.disabled = true;
|
|
btn.textContent = 'Logging in...';
|
|
|
|
const username = document.getElementById('loginUsername').value;
|
|
const password = document.getElementById('loginPassword').value;
|
|
|
|
const result = await login(username, password);
|
|
|
|
btn.disabled = false;
|
|
btn.textContent = 'Login';
|
|
|
|
if (result.success) {
|
|
hideAuthModal();
|
|
updateStatus(`Welcome back, ${currentUser.username}!`, 'success');
|
|
} else {
|
|
showAuthError(result.error);
|
|
}
|
|
});
|
|
|
|
// Register form
|
|
document.getElementById('registerForm').addEventListener('submit', async (e) => {
|
|
e.preventDefault();
|
|
const btn = document.getElementById('registerSubmitBtn');
|
|
|
|
const username = document.getElementById('registerUsername').value;
|
|
const email = document.getElementById('registerEmail').value;
|
|
const password = document.getElementById('registerPassword').value;
|
|
const confirmPassword = document.getElementById('registerPasswordConfirm').value;
|
|
|
|
if (password !== confirmPassword) {
|
|
showAuthError('Passwords do not match');
|
|
return;
|
|
}
|
|
|
|
btn.disabled = true;
|
|
btn.textContent = 'Creating account...';
|
|
|
|
const result = await register(username, email, password);
|
|
|
|
btn.disabled = false;
|
|
btn.textContent = 'Create Account';
|
|
|
|
if (result.success) {
|
|
hideAuthModal();
|
|
updateStatus(`Welcome to HikeMap, ${currentUser.username}!`, 'success');
|
|
} else {
|
|
showAuthError(result.error);
|
|
}
|
|
});
|
|
|
|
// Open/close buttons
|
|
document.getElementById('openLoginBtn').addEventListener('click', showAuthModal);
|
|
document.getElementById('authCloseBtn').addEventListener('click', hideAuthModal);
|
|
document.getElementById('logoutBtn').addEventListener('click', logout);
|
|
|
|
// Guest mode button
|
|
document.getElementById('guestModeBtn').addEventListener('click', () => {
|
|
sessionStorage.setItem('guestMode', 'true');
|
|
hideAuthModal();
|
|
updateStatus('Continuing as guest - log in to save progress!', 'info');
|
|
});
|
|
|
|
// ==========================================
|
|
// CHARACTER CREATOR
|
|
// ==========================================
|
|
|
|
let charCreatorState = {
|
|
step: 1,
|
|
name: '',
|
|
race: null,
|
|
class: null
|
|
};
|
|
|
|
function showCharCreatorModal() {
|
|
// Reset state
|
|
charCreatorState = { step: 1, name: '', race: null, class: null };
|
|
document.getElementById('charNameInput').value = '';
|
|
|
|
// Populate race options
|
|
const raceGrid = document.getElementById('raceSelection');
|
|
raceGrid.innerHTML = Object.entries(RACES).map(([id, race]) => {
|
|
const bonusHtml = Object.entries(race.bonuses)
|
|
.filter(([stat, val]) => val !== 0)
|
|
.map(([stat, val]) => {
|
|
const statLabel = stat.toUpperCase();
|
|
const sign = val > 0 ? '+' : '';
|
|
const cls = val > 0 ? 'positive' : 'negative';
|
|
return `<span class="char-creator-stat ${cls}">${sign}${val} ${statLabel}</span>`;
|
|
}).join('');
|
|
|
|
return `
|
|
<div class="char-creator-option" data-race="${id}">
|
|
<div class="char-creator-option-icon">${race.icon}</div>
|
|
<div class="char-creator-option-name">${race.name}</div>
|
|
<div class="char-creator-option-desc">${race.description}</div>
|
|
<div class="char-creator-stats">${bonusHtml || '<span class="char-creator-stat neutral">Balanced</span>'}</div>
|
|
</div>
|
|
`;
|
|
}).join('');
|
|
|
|
// Add click handlers to race options
|
|
raceGrid.querySelectorAll('.char-creator-option').forEach(opt => {
|
|
opt.addEventListener('click', () => {
|
|
raceGrid.querySelectorAll('.char-creator-option').forEach(o => o.classList.remove('selected'));
|
|
opt.classList.add('selected');
|
|
charCreatorState.race = opt.dataset.race;
|
|
document.getElementById('charStep2Next').disabled = false;
|
|
});
|
|
});
|
|
|
|
// Populate class options
|
|
const classGrid = document.getElementById('classSelection');
|
|
classGrid.innerHTML = Object.entries(PLAYER_CLASSES).map(([id, cls]) => {
|
|
const disabled = !cls.available;
|
|
const stats = cls.baseStats;
|
|
|
|
return `
|
|
<div class="char-creator-option ${disabled ? 'disabled' : ''}" data-class="${id}">
|
|
<div class="char-creator-option-icon">${cls.icon}</div>
|
|
<div class="char-creator-option-name">${cls.name}</div>
|
|
<div class="char-creator-option-desc">${cls.description}</div>
|
|
${disabled ? '<div class="char-creator-option-badge">Coming Soon</div>' : `
|
|
<div class="char-creator-stats">
|
|
<span class="char-creator-stat neutral">${stats.hp} HP</span>
|
|
<span class="char-creator-stat neutral">${stats.mp} MP</span>
|
|
</div>
|
|
`}
|
|
</div>
|
|
`;
|
|
}).join('');
|
|
|
|
// Add click handlers to class options
|
|
classGrid.querySelectorAll('.char-creator-option:not(.disabled)').forEach(opt => {
|
|
opt.addEventListener('click', () => {
|
|
classGrid.querySelectorAll('.char-creator-option').forEach(o => o.classList.remove('selected'));
|
|
opt.classList.add('selected');
|
|
charCreatorState.class = opt.dataset.class;
|
|
document.getElementById('charStep3Next').disabled = false;
|
|
});
|
|
});
|
|
|
|
// Show modal and first step
|
|
goToCharStep(1);
|
|
document.getElementById('charCreatorModal').style.display = 'flex';
|
|
}
|
|
|
|
function hideCharCreatorModal() {
|
|
document.getElementById('charCreatorModal').style.display = 'none';
|
|
}
|
|
|
|
function goToCharStep(step) {
|
|
charCreatorState.step = step;
|
|
|
|
// Update step visibility
|
|
document.querySelectorAll('.char-creator-step').forEach(s => {
|
|
s.classList.toggle('active', parseInt(s.dataset.step) === step);
|
|
});
|
|
|
|
// Update step indicators
|
|
document.querySelectorAll('.char-step-dot').forEach(dot => {
|
|
const dotStep = parseInt(dot.dataset.step);
|
|
dot.classList.remove('active', 'completed');
|
|
if (dotStep === step) dot.classList.add('active');
|
|
else if (dotStep < step) dot.classList.add('completed');
|
|
});
|
|
|
|
// Update preview on step 4
|
|
if (step === 4) {
|
|
updateCharPreview();
|
|
}
|
|
}
|
|
|
|
function updateCharPreview() {
|
|
const race = RACES[charCreatorState.race];
|
|
const cls = PLAYER_CLASSES[charCreatorState.class];
|
|
|
|
if (!race || !cls) return;
|
|
|
|
// Calculate final stats (base + race bonuses)
|
|
const finalStats = {
|
|
hp: cls.baseStats.hp + (race.bonuses.hp || 0),
|
|
mp: cls.baseStats.mp + (race.bonuses.mp || 0),
|
|
atk: cls.baseStats.atk + (race.bonuses.atk || 0),
|
|
def: cls.baseStats.def + (race.bonuses.def || 0)
|
|
};
|
|
|
|
document.getElementById('charPreviewIcon').textContent = race.icon;
|
|
document.getElementById('charPreviewName').textContent = charCreatorState.name;
|
|
document.getElementById('charPreviewInfo').textContent = `${race.name} ${cls.name}`;
|
|
|
|
document.getElementById('charPreviewStats').innerHTML = `
|
|
<div class="char-creator-preview-stat">
|
|
<span class="char-creator-preview-stat-label">❤️ HP</span>
|
|
<span class="char-creator-preview-stat-value">${finalStats.hp}</span>
|
|
</div>
|
|
<div class="char-creator-preview-stat">
|
|
<span class="char-creator-preview-stat-label">💙 MP</span>
|
|
<span class="char-creator-preview-stat-value">${finalStats.mp}</span>
|
|
</div>
|
|
<div class="char-creator-preview-stat">
|
|
<span class="char-creator-preview-stat-label">⚔️ ATK</span>
|
|
<span class="char-creator-preview-stat-value">${finalStats.atk}</span>
|
|
</div>
|
|
<div class="char-creator-preview-stat">
|
|
<span class="char-creator-preview-stat-label">🛡️ DEF</span>
|
|
<span class="char-creator-preview-stat-value">${finalStats.def}</span>
|
|
</div>
|
|
`;
|
|
}
|
|
|
|
async function createCharacter() {
|
|
const race = RACES[charCreatorState.race];
|
|
const cls = PLAYER_CLASSES[charCreatorState.class];
|
|
|
|
if (!race || !cls || !charCreatorState.name) {
|
|
updateStatus('Please complete all character creation steps', 'error');
|
|
return;
|
|
}
|
|
|
|
// Calculate final stats with race bonuses
|
|
const finalStats = {
|
|
hp: cls.baseStats.hp + (race.bonuses.hp || 0),
|
|
mp: cls.baseStats.mp + (race.bonuses.mp || 0),
|
|
atk: cls.baseStats.atk + (race.bonuses.atk || 0),
|
|
def: cls.baseStats.def + (race.bonuses.def || 0)
|
|
};
|
|
|
|
const characterData = {
|
|
name: charCreatorState.name,
|
|
race: charCreatorState.race,
|
|
class: charCreatorState.class,
|
|
level: 1,
|
|
xp: 0,
|
|
hp: finalStats.hp,
|
|
maxHp: finalStats.hp,
|
|
mp: finalStats.mp,
|
|
maxMp: finalStats.mp,
|
|
atk: finalStats.atk,
|
|
def: finalStats.def,
|
|
unlockedSkills: ['basic_attack'] // Start with basic attack only
|
|
};
|
|
|
|
try {
|
|
const token = localStorage.getItem('accessToken');
|
|
const response = await fetch('/api/user/character', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify(characterData)
|
|
});
|
|
|
|
if (response.ok) {
|
|
hideCharCreatorModal();
|
|
updateStatus(`Welcome, ${charCreatorState.name}! Your adventure begins!`, 'success');
|
|
|
|
// Initialize RPG with the new character
|
|
playerStats = characterData;
|
|
playerStats.dataVersion = 1; // Initial version for new character
|
|
|
|
// Mark as loaded from server (we just created it there)
|
|
statsLoadedFromServer = true;
|
|
|
|
savePlayerStats();
|
|
document.getElementById('rpgHud').style.display = 'flex';
|
|
updateRpgHud();
|
|
startMonsterSpawning();
|
|
|
|
// Start auto-save for new character
|
|
startAutoSave();
|
|
} else {
|
|
const error = await response.json();
|
|
updateStatus(error.error || 'Failed to create character', 'error');
|
|
}
|
|
} catch (err) {
|
|
console.error('Character creation error:', err);
|
|
updateStatus('Failed to create character', 'error');
|
|
}
|
|
}
|
|
|
|
// Character creator event listeners
|
|
document.getElementById('charNameInput').addEventListener('input', (e) => {
|
|
charCreatorState.name = e.target.value.trim();
|
|
document.getElementById('charStep1Next').disabled = charCreatorState.name.length < 2;
|
|
});
|
|
|
|
document.getElementById('charStep1Next').addEventListener('click', () => goToCharStep(2));
|
|
document.getElementById('charStep2Back').addEventListener('click', () => goToCharStep(1));
|
|
document.getElementById('charStep2Next').addEventListener('click', () => goToCharStep(3));
|
|
document.getElementById('charStep3Back').addEventListener('click', () => goToCharStep(2));
|
|
document.getElementById('charStep3Next').addEventListener('click', () => goToCharStep(4));
|
|
document.getElementById('charStep4Back').addEventListener('click', () => goToCharStep(3));
|
|
document.getElementById('charCreateBtn').addEventListener('click', createCharacter);
|
|
|
|
// Character Sheet
|
|
function showCharacterSheet() {
|
|
if (!playerStats) return;
|
|
|
|
const race = RACES[playerStats.race] || RACES['human'];
|
|
const cls = PLAYER_CLASSES[playerStats.class] || PLAYER_CLASSES['trail_runner'];
|
|
|
|
// Update header
|
|
document.getElementById('charSheetIcon').textContent = race.icon;
|
|
document.getElementById('charSheetName').textContent = playerStats.name || 'Adventurer';
|
|
document.getElementById('charSheetInfo').textContent =
|
|
`${race.name} ${cls.name} - Level ${playerStats.level}`;
|
|
|
|
// Update stats grid
|
|
const hpPercent = (playerStats.hp / playerStats.maxHp) * 100;
|
|
const mpPercent = (playerStats.mp / playerStats.maxMp) * 100;
|
|
document.getElementById('charSheetStats').innerHTML = `
|
|
<div class="char-sheet-stat">
|
|
<span class="stat-label">❤️ HP</span>
|
|
<div class="stat-bar hp-bar">
|
|
<div class="stat-fill" style="width: ${hpPercent}%"></div>
|
|
</div>
|
|
<span class="stat-value">${playerStats.hp}/${playerStats.maxHp}</span>
|
|
</div>
|
|
<div class="char-sheet-stat">
|
|
<span class="stat-label">💙 MP</span>
|
|
<div class="stat-bar mp-bar">
|
|
<div class="stat-fill" style="width: ${mpPercent}%"></div>
|
|
</div>
|
|
<span class="stat-value">${playerStats.mp}/${playerStats.maxMp}</span>
|
|
</div>
|
|
<div class="char-sheet-stat">
|
|
<span class="stat-label">⚔️ ATK</span>
|
|
<span class="stat-value">${playerStats.atk}</span>
|
|
</div>
|
|
<div class="char-sheet-stat">
|
|
<span class="stat-label">🛡️ DEF</span>
|
|
<span class="stat-value">${playerStats.def}</span>
|
|
</div>
|
|
`;
|
|
|
|
// Update XP section
|
|
const xpNeeded = playerStats.level * 100;
|
|
const xpPercent = Math.min((playerStats.xp / xpNeeded) * 100, 100);
|
|
document.getElementById('charSheetXp').innerHTML = `
|
|
<div class="xp-bar-container">
|
|
<div class="xp-bar-fill" style="width: ${xpPercent}%"></div>
|
|
</div>
|
|
<div class="xp-text">${playerStats.xp}/${xpNeeded} XP</div>
|
|
<div class="xp-next">Next level: ${Math.max(0, xpNeeded - playerStats.xp)} XP needed</div>
|
|
`;
|
|
|
|
// Update Active Skills section (only show active combat skills)
|
|
const activeSkills = playerStats.activeSkills || playerStats.unlockedSkills || ['basic_attack'];
|
|
document.getElementById('charSheetActiveSkills').innerHTML = activeSkills
|
|
.filter(skillId => {
|
|
// Filter out utility skills (shown in Daily Skills)
|
|
const skill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
return skill && skill.type !== 'utility';
|
|
})
|
|
.map(skillId => {
|
|
const dbSkill = SKILLS_DB[skillId];
|
|
const hardcodedSkill = SKILLS[skillId];
|
|
const skill = dbSkill || hardcodedSkill;
|
|
if (!skill) return '';
|
|
|
|
// Get class-specific display name and description
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
const displayName = skillInfo?.displayName || skill.name;
|
|
const displayDesc = skillInfo?.displayDescription || skill.description;
|
|
|
|
// Calculate skill stats for display
|
|
let statsText = '';
|
|
const accuracy = dbSkill?.accuracy || 95;
|
|
const mpCost = skill.mpCost || 0;
|
|
|
|
if (skill.type === 'damage') {
|
|
// Calculate damage based on player ATK
|
|
let damage;
|
|
const hits = skill.hitCount || skill.hits || 1;
|
|
if (hardcodedSkill && hardcodedSkill.calculate) {
|
|
damage = hardcodedSkill.calculate(playerStats.atk);
|
|
} else if (dbSkill) {
|
|
damage = Math.floor(playerStats.atk * (dbSkill.basePower / 100));
|
|
} else {
|
|
damage = playerStats.atk;
|
|
}
|
|
const minDmg = Math.max(1, Math.floor(damage * 0.9));
|
|
const maxDmg = Math.floor(damage * 1.1);
|
|
if (hits > 1) {
|
|
statsText = `${minDmg}-${maxDmg} x${hits} | ${accuracy}% | ${mpCost} MP`;
|
|
} else {
|
|
statsText = `${minDmg}-${maxDmg} dmg | ${accuracy}% | ${mpCost} MP`;
|
|
}
|
|
} else if (skill.type === 'heal') {
|
|
const healAmount = hardcodedSkill?.calculate ? hardcodedSkill.calculate(playerStats.maxHp) : 0;
|
|
statsText = `+${healAmount} HP | ${mpCost} MP`;
|
|
} else if (skill.type === 'restore') {
|
|
const restoreAmount = hardcodedSkill?.calculate ? hardcodedSkill.calculate(playerStats.maxMp) : 0;
|
|
statsText = `+${restoreAmount} MP | ${mpCost} MP`;
|
|
} else if (skill.type === 'buff') {
|
|
statsText = `Buff | ${mpCost} MP`;
|
|
} else {
|
|
statsText = `${mpCost} MP`;
|
|
}
|
|
|
|
return `
|
|
<div class="char-sheet-skill">
|
|
<span class="skill-icon">${skill.icon}</span>
|
|
<div class="skill-info">
|
|
<div class="skill-name">${displayName}</div>
|
|
<div class="skill-desc">${displayDesc}</div>
|
|
<div class="skill-cost">${statsText}</div>
|
|
</div>
|
|
</div>
|
|
`;
|
|
}).join('');
|
|
|
|
// Update monsters section
|
|
const maxMonsters = getMaxMonsters();
|
|
const monsterCount = monsterEntourage.length;
|
|
let monstersHtml = `<div class="char-sheet-monster-count">${monsterCount}/${maxMonsters} nearby</div>`;
|
|
if (monsterCount > 0) {
|
|
monstersHtml += '<div class="char-sheet-monster-list">';
|
|
monsterEntourage.forEach(m => {
|
|
const type = MONSTER_TYPES[m.type] || { name: 'Unknown', icon: '👹' };
|
|
monstersHtml += `
|
|
<div class="char-sheet-monster">
|
|
<img src="/mapgameimgs/monsters/${m.type}50.png" onerror="this.src='/mapgameimgs/monsters/default50.png'" alt="${type.name}" class="monster-thumb">
|
|
<span class="monster-info">Lv${m.level} ${type.name}</span>
|
|
<span class="monster-hp">${m.hp}/${m.maxHp} HP</span>
|
|
</div>
|
|
`;
|
|
});
|
|
monstersHtml += '</div>';
|
|
} else {
|
|
monstersHtml += '<div class="char-sheet-no-monsters">No monsters nearby</div>';
|
|
}
|
|
document.getElementById('charSheetMonsters').innerHTML = monstersHtml;
|
|
|
|
// Update Daily Skills section
|
|
updateDailySkillsSection();
|
|
|
|
document.getElementById('charSheetModal').style.display = 'flex';
|
|
}
|
|
|
|
// Format time remaining as human-readable string
|
|
function formatTimeRemaining(seconds) {
|
|
if (seconds <= 0) return 'Ready';
|
|
if (seconds < 60) return `${seconds}s`;
|
|
if (seconds < 3600) {
|
|
const mins = Math.floor(seconds / 60);
|
|
const secs = seconds % 60;
|
|
return secs > 0 ? `${mins}m ${secs}s` : `${mins}m`;
|
|
}
|
|
const hours = Math.floor(seconds / 3600);
|
|
const mins = Math.floor((seconds % 3600) / 60);
|
|
return mins > 0 ? `${hours}h ${mins}m` : `${hours}h`;
|
|
}
|
|
|
|
// Update the Daily Skills section in character sheet
|
|
function updateDailySkillsSection() {
|
|
const container = document.getElementById('charSheetDailySkills');
|
|
if (!container) return;
|
|
|
|
// Check if player has Second Wind unlocked
|
|
const unlockedSkills = playerStats?.unlockedSkills || ['basic_attack'];
|
|
const hasSecondWind = unlockedSkills.includes('second_wind');
|
|
|
|
if (!hasSecondWind) {
|
|
container.innerHTML = '<div class="no-daily-skills">No daily skills unlocked yet</div>';
|
|
return;
|
|
}
|
|
|
|
// Get Second Wind buff status
|
|
const buff = playerBuffs['second_wind'];
|
|
let statusClass = 'available';
|
|
let statusText = 'Ready to use';
|
|
let buttonClass = 'activate';
|
|
let buttonText = 'Activate';
|
|
let buttonDisabled = false;
|
|
|
|
if (buff) {
|
|
if (buff.isActive) {
|
|
statusClass = 'active';
|
|
statusText = `Active - ${formatTimeRemaining(buff.expiresIn)} remaining`;
|
|
buttonClass = 'active';
|
|
buttonText = 'Active';
|
|
buttonDisabled = true;
|
|
} else if (buff.isOnCooldown) {
|
|
statusClass = 'cooldown';
|
|
statusText = `On cooldown - ${formatTimeRemaining(buff.cooldownEndsIn)}`;
|
|
buttonClass = 'cooldown';
|
|
buttonText = 'Cooldown';
|
|
buttonDisabled = true;
|
|
}
|
|
}
|
|
|
|
container.innerHTML = `
|
|
<div class="daily-skill">
|
|
<span class="skill-icon">💨</span>
|
|
<div class="skill-info">
|
|
<div class="skill-name">Second Wind</div>
|
|
<div class="skill-desc">Double MP regen while walking for 1 hour</div>
|
|
<div class="skill-status ${statusClass}">${statusText}</div>
|
|
</div>
|
|
<button class="daily-skill-btn ${buttonClass}"
|
|
onclick="activateSecondWind()"
|
|
${buttonDisabled ? 'disabled' : ''}>
|
|
${buttonText}
|
|
</button>
|
|
</div>
|
|
`;
|
|
}
|
|
|
|
// Activate Second Wind buff
|
|
async function activateSecondWind() {
|
|
console.log('activateSecondWind called');
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) {
|
|
console.error('No access token for Second Wind activation');
|
|
showNotification('Please log in to use skills', 'error');
|
|
return;
|
|
}
|
|
|
|
try {
|
|
console.log('Sending buff activation request...');
|
|
const response = await fetch('/api/user/buffs/activate', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify({ buffType: 'second_wind' })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
// Update local buff state
|
|
playerBuffs['second_wind'] = {
|
|
isActive: true,
|
|
isOnCooldown: true,
|
|
expiresIn: data.expiresIn,
|
|
cooldownEndsIn: data.cooldownEndsIn,
|
|
effectValue: data.effectValue
|
|
};
|
|
// Update multiplier
|
|
mpRegenMultiplier = data.effectValue;
|
|
|
|
updateStatus('Second Wind activated! MP regen doubled for 1 hour.', 'success');
|
|
updateDailySkillsSection();
|
|
} else {
|
|
const error = await response.json();
|
|
if (error.cooldownEndsIn) {
|
|
updateStatus(`Second Wind on cooldown for ${formatTimeRemaining(error.cooldownEndsIn)}`, 'error');
|
|
} else {
|
|
updateStatus(error.error || 'Failed to activate Second Wind', 'error');
|
|
}
|
|
}
|
|
} catch (err) {
|
|
console.error('Error activating Second Wind:', err);
|
|
updateStatus('Failed to activate Second Wind', 'error');
|
|
}
|
|
}
|
|
|
|
// Fetch player buffs from server
|
|
async function fetchPlayerBuffs() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/buffs', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
|
|
if (response.ok) {
|
|
const buffs = await response.json();
|
|
// Convert array to object keyed by buffType
|
|
playerBuffs = {};
|
|
buffs.forEach(b => {
|
|
playerBuffs[b.buffType] = b;
|
|
// Update MP regen multiplier if active
|
|
if (b.buffType === 'second_wind' && b.isActive) {
|
|
mpRegenMultiplier = b.effectValue;
|
|
}
|
|
});
|
|
}
|
|
} catch (err) {
|
|
console.error('Error fetching player buffs:', err);
|
|
}
|
|
}
|
|
|
|
function hideCharacterSheet() {
|
|
document.getElementById('charSheetModal').style.display = 'none';
|
|
}
|
|
|
|
// Character Sheet event listeners
|
|
document.getElementById('charSheetClose').addEventListener('click', hideCharacterSheet);
|
|
document.getElementById('charSheetModal').addEventListener('click', (e) => {
|
|
if (e.target.id === 'charSheetModal') {
|
|
hideCharacterSheet();
|
|
}
|
|
});
|
|
|
|
// Skill Choice Modal (Level Up)
|
|
let pendingSkillChoice = null;
|
|
|
|
function showSkillChoice(level) {
|
|
const pool = SKILL_POOLS[playerStats.class];
|
|
if (!pool || !pool[level]) return;
|
|
|
|
const options = pool[level];
|
|
pendingSkillChoice = { level, options };
|
|
|
|
const optionsHtml = options.map(skillId => {
|
|
// Get skill with class-specific name
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
const hardcodedSkill = SKILLS[skillId];
|
|
const skill = skillInfo || hardcodedSkill;
|
|
if (!skill) return '';
|
|
|
|
const displayName = skillInfo?.displayName || skill.name;
|
|
const displayDesc = skillInfo?.displayDescription || skill.description;
|
|
const icon = hardcodedSkill?.icon || '⚔️';
|
|
const mpCost = skill.mpCost || skill.mp_cost || 0;
|
|
|
|
return `
|
|
<div class="skill-choice-option" onclick="selectSkill('${skillId}')">
|
|
<span class="skill-choice-icon">${icon}</span>
|
|
<div class="skill-choice-details">
|
|
<div class="skill-choice-name">${displayName}</div>
|
|
<div class="skill-choice-desc">${displayDesc}</div>
|
|
<div class="skill-choice-cost">${mpCost} MP</div>
|
|
</div>
|
|
</div>
|
|
`;
|
|
}).join('');
|
|
|
|
document.getElementById('skillChoiceOptions').innerHTML = optionsHtml;
|
|
document.getElementById('skillChoiceModal').style.display = 'flex';
|
|
}
|
|
|
|
function selectSkill(skillId) {
|
|
if (!pendingSkillChoice) return;
|
|
|
|
// Initialize unlockedSkills if needed
|
|
if (!playerStats.unlockedSkills) {
|
|
playerStats.unlockedSkills = ['basic_attack'];
|
|
}
|
|
|
|
// Initialize activeSkills if needed
|
|
if (!playerStats.activeSkills) {
|
|
playerStats.activeSkills = ['basic_attack'];
|
|
}
|
|
|
|
// Unlock ALL skills at this level (not just the selected one)
|
|
pendingSkillChoice.options.forEach(optionSkillId => {
|
|
if (!playerStats.unlockedSkills.includes(optionSkillId)) {
|
|
playerStats.unlockedSkills.push(optionSkillId);
|
|
}
|
|
});
|
|
|
|
// Add only the SELECTED skill to activeSkills
|
|
if (!playerStats.activeSkills.includes(skillId)) {
|
|
playerStats.activeSkills.push(skillId);
|
|
}
|
|
|
|
// Save to server
|
|
savePlayerStats();
|
|
|
|
// Close modal
|
|
document.getElementById('skillChoiceModal').style.display = 'none';
|
|
const selectedLevel = pendingSkillChoice.level;
|
|
pendingSkillChoice = null;
|
|
|
|
// Show notification with class-specific name
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
const skill = skillInfo || SKILLS[skillId];
|
|
const displayName = skillInfo?.displayName || skill?.name || skillId;
|
|
|
|
// Count how many skills were learned at this level
|
|
const pool = SKILL_POOLS[playerStats.class];
|
|
const skillCount = pool && pool[selectedLevel] ? pool[selectedLevel].length : 1;
|
|
|
|
if (skillCount > 1) {
|
|
showNotification(`Learned ${skillCount} new skills! ${displayName} is now active.`, 'success');
|
|
} else {
|
|
showNotification(`Learned ${displayName}!`, 'success');
|
|
}
|
|
}
|
|
|
|
// Leaderboard
|
|
async function loadLeaderboard(period = 'all') {
|
|
try {
|
|
const response = await fetch(`/api/leaderboard?period=${period}`);
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
displayLeaderboard(data);
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to load leaderboard:', err);
|
|
}
|
|
}
|
|
|
|
function displayLeaderboard(entries) {
|
|
const list = document.getElementById('leaderboardList');
|
|
list.innerHTML = entries.map((entry, index) => {
|
|
const rankClass = index === 0 ? 'gold' : index === 1 ? 'silver' : index === 2 ? 'bronze' : '';
|
|
return `
|
|
<li class="leaderboard-item">
|
|
<span class="leaderboard-rank ${rankClass}">#${index + 1}</span>
|
|
<div class="leaderboard-avatar" style="background: ${entry.avatar_color || '#4CAF50'}">
|
|
<i class="mdi mdi-${entry.avatar_icon || 'account'}" style="color: white;"></i>
|
|
</div>
|
|
<div class="leaderboard-user">
|
|
<div class="leaderboard-username">${entry.username}</div>
|
|
<div class="leaderboard-finds">${entry.finds_count} finds</div>
|
|
</div>
|
|
<div class="leaderboard-points">${entry.total_points} pts</div>
|
|
</li>
|
|
`;
|
|
}).join('');
|
|
}
|
|
|
|
function showLeaderboard() {
|
|
document.getElementById('leaderboardModal').style.display = 'flex';
|
|
loadLeaderboard('all');
|
|
}
|
|
|
|
function hideLeaderboard() {
|
|
document.getElementById('leaderboardModal').style.display = 'none';
|
|
}
|
|
|
|
document.getElementById('openLeaderboardBtn').addEventListener('click', showLeaderboard);
|
|
document.getElementById('leaderboardCloseBtn').addEventListener('click', hideLeaderboard);
|
|
|
|
// Leaderboard tabs
|
|
document.querySelectorAll('.leaderboard-tab').forEach(tab => {
|
|
tab.addEventListener('click', () => {
|
|
document.querySelectorAll('.leaderboard-tab').forEach(t => t.classList.remove('active'));
|
|
tab.classList.add('active');
|
|
loadLeaderboard(tab.dataset.period);
|
|
});
|
|
});
|
|
|
|
// "Found It" button for geocaches
|
|
async function claimGeocacheFind(geocacheId) {
|
|
if (!currentUser) {
|
|
showAuthModal();
|
|
return;
|
|
}
|
|
|
|
if (!gpsMarker) {
|
|
updateStatus('Please enable GPS to claim a find', 'error');
|
|
return;
|
|
}
|
|
|
|
const userPos = gpsMarker.getLatLng();
|
|
|
|
try {
|
|
const response = await authFetch('/api/geocaches/' + geocacheId + '/find', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({
|
|
lat: userPos.lat,
|
|
lng: userPos.lng,
|
|
accuracy: lastGpsAccuracy || 10
|
|
})
|
|
});
|
|
|
|
if (response.ok) {
|
|
const result = await response.json();
|
|
|
|
// Update local user data
|
|
currentUser.total_points = result.total_points;
|
|
currentUser.finds_count = result.finds_count;
|
|
updateAuthUI();
|
|
|
|
// Show points popup
|
|
showPointsPopup(result.points_earned, result.is_first_finder);
|
|
|
|
// Update geocache dialog
|
|
updateGeocacheFoundButton(geocacheId, true);
|
|
|
|
} else {
|
|
const error = await response.json();
|
|
updateStatus(error.error, 'error');
|
|
}
|
|
} catch (err) {
|
|
console.error('Claim find error:', err);
|
|
updateStatus('Failed to claim find', 'error');
|
|
}
|
|
}
|
|
|
|
function showPointsPopup(points, isFirstFinder) {
|
|
const popup = document.createElement('div');
|
|
popup.className = 'points-popup';
|
|
popup.innerHTML = `+${points} pts` + (isFirstFinder ? '<span class="bonus">First Finder!</span>' : '');
|
|
document.body.appendChild(popup);
|
|
|
|
setTimeout(() => popup.remove(), 2500);
|
|
}
|
|
|
|
function updateGeocacheFoundButton(geocacheId, found) {
|
|
const foundBtn = document.getElementById('geocacheFoundBtn');
|
|
if (foundBtn) {
|
|
if (found) {
|
|
foundBtn.className = 'found-it-btn already-found';
|
|
foundBtn.textContent = 'Already Found!';
|
|
foundBtn.disabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Track last GPS accuracy for find validation
|
|
let lastGpsAccuracy = null;
|
|
|
|
// ==========================================
|
|
// RPG COMBAT SYSTEM FUNCTIONS
|
|
// ==========================================
|
|
|
|
// Initialize player stats for RPG system
|
|
async function initializePlayerStats(username) {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) {
|
|
playerStats = null;
|
|
document.getElementById('rpgHud').style.display = 'none';
|
|
return;
|
|
}
|
|
|
|
// Check if user has a character
|
|
try {
|
|
const hasCharResponse = await fetch('/api/user/has-character', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
|
|
if (hasCharResponse.ok) {
|
|
const { hasCharacter } = await hasCharResponse.json();
|
|
|
|
if (!hasCharacter) {
|
|
// No character - show character creator
|
|
console.log('No character found, showing character creator');
|
|
showCharCreatorModal();
|
|
return;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to check character status:', e);
|
|
}
|
|
|
|
// Try to load character from server
|
|
try {
|
|
const response = await fetch('/api/user/rpg-stats', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
|
|
if (response.ok) {
|
|
const serverStats = await response.json();
|
|
if (serverStats && serverStats.name) {
|
|
playerStats = serverStats;
|
|
console.log('Loaded RPG stats from server:', playerStats);
|
|
|
|
// Mark that we've loaded from server - safe to save now
|
|
statsLoadedFromServer = true;
|
|
|
|
// Update localStorage to match server (for offline viewing only)
|
|
localStorage.setItem('hikemap_rpg_stats', JSON.stringify(playerStats));
|
|
|
|
// Show RPG HUD and start game
|
|
document.getElementById('rpgHud').style.display = 'flex';
|
|
updateRpgHud();
|
|
updateHomeBaseMarker();
|
|
|
|
// Fetch player buffs (like Second Wind)
|
|
await fetchPlayerBuffs();
|
|
|
|
// If player is dead, show death overlay
|
|
if (playerStats.isDead) {
|
|
document.getElementById('deathOverlay').style.display = 'flex';
|
|
} else {
|
|
startMonsterSpawning();
|
|
}
|
|
|
|
// Start auto-save now that we have valid server data
|
|
startAutoSave();
|
|
|
|
console.log('RPG system initialized for', username);
|
|
return;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to load RPG stats from server:', e);
|
|
}
|
|
|
|
// Server didn't have valid stats - check if user has never played
|
|
// (localStorage fallback is only for reading, never write back to server without explicit action)
|
|
const saved = localStorage.getItem('hikemap_rpg_stats');
|
|
if (saved) {
|
|
try {
|
|
const localStats = JSON.parse(saved);
|
|
if (localStats && localStats.name) {
|
|
console.log('Found localStorage stats but server has no data - showing character creator');
|
|
// Don't auto-migrate localStorage to server - user should create fresh character
|
|
// This prevents stale localStorage data from overwriting server progress
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to parse saved RPG stats:', e);
|
|
}
|
|
}
|
|
|
|
// No valid stats found - show character creator
|
|
console.log('No valid character data, showing character creator');
|
|
showCharCreatorModal();
|
|
}
|
|
|
|
// Refresh player stats from server (used when admin updates stats)
|
|
async function refreshPlayerStats() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/rpg-stats', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
|
|
if (response.ok) {
|
|
const serverStats = await response.json();
|
|
if (serverStats && serverStats.name) {
|
|
playerStats = serverStats;
|
|
console.log('Refreshed RPG stats from server:', playerStats);
|
|
|
|
// Update localStorage backup with fresh server data
|
|
localStorage.setItem('hikemap_rpg_stats', JSON.stringify(playerStats));
|
|
|
|
// Update UI
|
|
updateRpgHud();
|
|
updateHomeBaseMarker();
|
|
|
|
// Handle death state changes
|
|
if (playerStats.isDead) {
|
|
document.getElementById('deathOverlay').style.display = 'flex';
|
|
stopMonsterSpawning();
|
|
} else {
|
|
document.getElementById('deathOverlay').style.display = 'none';
|
|
startMonsterSpawning();
|
|
}
|
|
|
|
showNotification('Stats updated by admin', 'info');
|
|
}
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to refresh RPG stats:', e);
|
|
}
|
|
}
|
|
|
|
// Save player stats to server (and localStorage as backup)
|
|
function savePlayerStats() {
|
|
if (!playerStats) return;
|
|
|
|
// Don't save until we've loaded from server to prevent overwriting good data
|
|
if (!statsLoadedFromServer) {
|
|
console.warn('Skipping save - waiting for server data to load first');
|
|
return;
|
|
}
|
|
|
|
// Save to localStorage as backup
|
|
localStorage.setItem('hikemap_rpg_stats', JSON.stringify(playerStats));
|
|
|
|
// Save to server
|
|
const token = localStorage.getItem('accessToken');
|
|
if (token) {
|
|
fetch('/api/user/rpg-stats', {
|
|
method: 'PUT',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify(playerStats)
|
|
})
|
|
.then(async response => {
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
// Update local version after successful save
|
|
if (data.dataVersion) {
|
|
playerStats.dataVersion = data.dataVersion;
|
|
console.log('Stats saved, version now:', data.dataVersion);
|
|
}
|
|
} else if (response.status === 409) {
|
|
// Data conflict - our data is stale
|
|
// Instead of reloading, just fetch fresh stats from server and sync version
|
|
const error = await response.json();
|
|
console.warn('Data conflict - syncing version from server...', error);
|
|
|
|
// Fetch fresh stats from server (includes correct version)
|
|
try {
|
|
const freshResponse = await fetch('/api/user/rpg-stats', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
if (freshResponse.ok) {
|
|
const freshStats = await freshResponse.json();
|
|
if (freshStats && freshStats.dataVersion) {
|
|
// Update our version to match server
|
|
const oldVersion = playerStats.dataVersion;
|
|
playerStats.dataVersion = freshStats.dataVersion;
|
|
console.log(`Version synced: ${oldVersion} -> ${freshStats.dataVersion}`);
|
|
// Note: We keep local HP/MP/XP changes, just fix the version
|
|
// Next save will succeed with correct version
|
|
}
|
|
}
|
|
} catch (syncErr) {
|
|
console.error('Failed to sync version from server:', syncErr);
|
|
showNotification('Sync error - try refreshing', 'error');
|
|
}
|
|
} else {
|
|
console.error('Server rejected stats save:', response.status);
|
|
response.json().then(err => console.error('Server error:', err));
|
|
showNotification('⚠️ Failed to save progress', 'error');
|
|
}
|
|
})
|
|
.catch(err => {
|
|
console.error('Failed to save RPG stats to server:', err);
|
|
showNotification('⚠️ Failed to save progress', 'error');
|
|
});
|
|
} else {
|
|
console.warn('No access token - stats only saved to localStorage');
|
|
}
|
|
}
|
|
|
|
// Update the RPG HUD display
|
|
function updateRpgHud() {
|
|
if (!playerStats) return;
|
|
|
|
// Update HP bar
|
|
const hpPercent = Math.min(100, (playerStats.hp / playerStats.maxHp) * 100);
|
|
document.getElementById('hudHpBar').style.width = hpPercent + '%';
|
|
document.getElementById('hudHp').textContent = `${playerStats.hp}/${playerStats.maxHp}`;
|
|
|
|
// Update MP bar
|
|
const mpPercent = Math.min(100, (playerStats.mp / playerStats.maxMp) * 100);
|
|
document.getElementById('hudMpBar').style.width = mpPercent + '%';
|
|
document.getElementById('hudMp').textContent = `${playerStats.mp}/${playerStats.maxMp}`;
|
|
|
|
// Update XP bar
|
|
const xpNeeded = playerStats.level * 100;
|
|
const xpPercent = Math.min(100, (playerStats.xp / xpNeeded) * 100);
|
|
document.getElementById('hudXpBar').style.width = xpPercent + '%';
|
|
document.getElementById('hudXpText').textContent = `${playerStats.xp}/${xpNeeded}`;
|
|
|
|
// Update dead state styling
|
|
const hud = document.getElementById('rpgHud');
|
|
if (playerStats.isDead) {
|
|
hud.classList.add('dead');
|
|
} else {
|
|
hud.classList.remove('dead');
|
|
}
|
|
|
|
// Show/hide home base button
|
|
document.getElementById('homeBaseBtn').style.display = playerStats ? 'flex' : 'none';
|
|
|
|
// Show/hide music button and update state
|
|
const musicBtn = document.getElementById('musicToggleBtn');
|
|
if (musicBtn) {
|
|
musicBtn.style.display = playerStats ? 'flex' : 'none';
|
|
musicBtn.classList.toggle('muted', gameMusic.muted);
|
|
updateMusicButton();
|
|
}
|
|
}
|
|
|
|
// ==========================================
|
|
// HOME BASE SYSTEM
|
|
// ==========================================
|
|
|
|
// Create or update home base marker on map
|
|
function updateHomeBaseMarker() {
|
|
if (!playerStats || playerStats.homeBaseLat == null || playerStats.homeBaseLng == null) {
|
|
if (homeBaseMarker) {
|
|
map.removeLayer(homeBaseMarker);
|
|
homeBaseMarker = null;
|
|
}
|
|
updateHomeBaseButton();
|
|
return;
|
|
}
|
|
|
|
// Use selected icon or default to '00' (use 100px, CSS scales to 50)
|
|
const iconId = playerStats.homeBaseIcon || '00';
|
|
const iconSrc = `/mapgameimgs/bases/homebase${iconId}-100.png`;
|
|
|
|
const iconHtml = `
|
|
<div class="home-base-marker">
|
|
<img src="${iconSrc}" alt="Home Base" style="width:50px;height:50px;"
|
|
onerror="this.src='/mapgameimgs/monsters/default50.png'">
|
|
</div>
|
|
`;
|
|
|
|
const divIcon = L.divIcon({
|
|
html: iconHtml,
|
|
iconSize: [50, 50],
|
|
iconAnchor: [25, 25],
|
|
className: 'home-base-icon'
|
|
});
|
|
|
|
if (homeBaseMarker) {
|
|
// Update the icon (need to recreate the marker to change icon)
|
|
homeBaseMarker.setLatLng([playerStats.homeBaseLat, playerStats.homeBaseLng]);
|
|
homeBaseMarker.setIcon(divIcon);
|
|
} else {
|
|
homeBaseMarker = L.marker([playerStats.homeBaseLat, playerStats.homeBaseLng], {
|
|
icon: divIcon,
|
|
interactive: false
|
|
}).addTo(map);
|
|
}
|
|
|
|
updateHomeBaseButton();
|
|
}
|
|
|
|
// Update home base button text based on whether home is set
|
|
function updateHomeBaseButton() {
|
|
const btn = document.getElementById('homeBaseBtn');
|
|
if (playerStats && playerStats.homeBaseLat != null && playerStats.homeBaseLng != null) {
|
|
btn.innerHTML = '🏠';
|
|
btn.title = 'Homebase Settings';
|
|
} else {
|
|
btn.innerHTML = '🏠';
|
|
btn.title = 'Set Home Base';
|
|
}
|
|
}
|
|
|
|
// Toggle home base selection mode OR open customization modal
|
|
async function toggleHomeBaseSelection() {
|
|
// If in selection mode, cancel it
|
|
if (homeBaseSelectionMode) {
|
|
homeBaseSelectionMode = false;
|
|
document.getElementById('homeBaseBtn').classList.remove('selecting');
|
|
document.getElementById('selectionHint').style.display = 'none';
|
|
return;
|
|
}
|
|
|
|
// If home base is already set, open the customization modal
|
|
if (playerStats && playerStats.homeBaseLat != null && playerStats.homeBaseLng != null) {
|
|
openHomebaseModal();
|
|
return;
|
|
}
|
|
|
|
// Otherwise, start setting home base
|
|
await startSettingHomeBase();
|
|
}
|
|
|
|
// Start the home base selection process
|
|
async function startSettingHomeBase() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/can-set-home', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
const data = await response.json();
|
|
|
|
if (!data.canSet) {
|
|
alert('You can only set your home base once per day. Try again tomorrow!');
|
|
return;
|
|
}
|
|
|
|
// Enter selection mode
|
|
homeBaseSelectionMode = true;
|
|
document.getElementById('homeBaseBtn').classList.add('selecting');
|
|
document.getElementById('selectionHint').style.display = 'block';
|
|
} catch (err) {
|
|
console.error('Failed to check home base availability:', err);
|
|
}
|
|
}
|
|
|
|
// Open the homebase customization modal
|
|
async function openHomebaseModal() {
|
|
const modal = document.getElementById('homebaseModal');
|
|
modal.style.display = 'flex';
|
|
|
|
// Load skill loadout
|
|
populateHomebaseSkillLoadout();
|
|
|
|
// Load available icons
|
|
await loadHomebaseIcons();
|
|
|
|
// Check if relocation is available
|
|
await updateRelocateButton();
|
|
}
|
|
|
|
// Populate skill loadout in homebase modal
|
|
function populateHomebaseSkillLoadout() {
|
|
const container = document.getElementById('homebaseSkillLoadout');
|
|
if (!container) return;
|
|
|
|
const unlockedSkills = playerStats.unlockedSkills || ['basic_attack'];
|
|
const activeSkills = playerStats.activeSkills || playerStats.unlockedSkills || ['basic_attack'];
|
|
const pool = SKILL_POOLS[playerStats.class];
|
|
|
|
// Helper to check if a skill is a combat skill (not utility)
|
|
const isCombatSkill = (skillId) => {
|
|
const skill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
if (!skill) return false;
|
|
return skill.type !== 'utility';
|
|
};
|
|
|
|
// Build skill tiers from SKILL_POOLS
|
|
const tierSkills = {};
|
|
|
|
// Group unlocked skills by their tier level
|
|
if (pool) {
|
|
Object.keys(pool).forEach(level => {
|
|
const tierLevel = parseInt(level);
|
|
const skillsAtLevel = pool[level];
|
|
|
|
// Get ALL skills at this tier (for swapping), filter out basic_attack and utility
|
|
const allAtTier = skillsAtLevel.filter(sid =>
|
|
sid !== 'basic_attack' && isCombatSkill(sid)
|
|
);
|
|
|
|
// Only show tier if player has unlocked at least one skill from it
|
|
const hasUnlocked = allAtTier.some(sid => unlockedSkills.includes(sid));
|
|
if (hasUnlocked && allAtTier.length > 0) {
|
|
tierSkills[tierLevel] = allAtTier;
|
|
}
|
|
});
|
|
}
|
|
|
|
// Generate HTML
|
|
let html = '';
|
|
const sortedTiers = Object.keys(tierSkills).map(Number).sort((a, b) => a - b);
|
|
|
|
if (sortedTiers.length === 0) {
|
|
html = '<div class="homebase-no-skills">No skills to configure yet. Level up to unlock skills!</div>';
|
|
} else {
|
|
sortedTiers.forEach(tier => {
|
|
const skills = tierSkills[tier];
|
|
if (!skills || skills.length === 0) return;
|
|
|
|
// Only show tiers where player has multiple skills unlocked (can swap)
|
|
const unlockedAtTier = skills.filter(sid => unlockedSkills.includes(sid));
|
|
if (unlockedAtTier.length < 2) {
|
|
// Show single skill but no swap option
|
|
if (unlockedAtTier.length === 1) {
|
|
const skillId = unlockedAtTier[0];
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
const baseSkill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
if (!baseSkill) return;
|
|
|
|
const displayName = skillInfo?.displayName || baseSkill.name;
|
|
const icon = SKILLS[skillId]?.icon || baseSkill.icon || '⚔️';
|
|
const mpCost = baseSkill.mpCost || 0;
|
|
const isActive = activeSkills.includes(skillId);
|
|
|
|
html += `
|
|
<div class="homebase-skill-tier">
|
|
<div class="homebase-skill-tier-label">Level ${tier}</div>
|
|
<div class="homebase-skill-options">
|
|
<div class="homebase-skill-btn active" style="cursor: default;">
|
|
<span class="skill-icon">${icon}</span>
|
|
<div class="skill-info">
|
|
<span class="skill-name">${displayName}</span>
|
|
<span class="skill-mp">${mpCost > 0 ? mpCost + ' MP' : 'Free'}</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
`;
|
|
}
|
|
return;
|
|
}
|
|
|
|
html += `<div class="homebase-skill-tier">`;
|
|
html += `<div class="homebase-skill-tier-label">Level ${tier} - Choose One</div>`;
|
|
html += `<div class="homebase-skill-options">`;
|
|
|
|
unlockedAtTier.forEach(skillId => {
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
const baseSkill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
if (!baseSkill) return;
|
|
|
|
const displayName = skillInfo?.displayName || baseSkill.name;
|
|
const icon = SKILLS[skillId]?.icon || baseSkill.icon || '⚔️';
|
|
const mpCost = baseSkill.mpCost || 0;
|
|
const isActive = activeSkills.includes(skillId);
|
|
|
|
html += `
|
|
<button class="homebase-skill-btn ${isActive ? 'active' : ''}"
|
|
onclick="swapSkillFromHomebase(${tier}, '${skillId}')">
|
|
<span class="skill-icon">${icon}</span>
|
|
<div class="skill-info">
|
|
<span class="skill-name">${displayName}</span>
|
|
<span class="skill-mp">${mpCost > 0 ? mpCost + ' MP' : 'Free'}</span>
|
|
</div>
|
|
</button>
|
|
`;
|
|
});
|
|
|
|
html += `</div></div>`;
|
|
});
|
|
}
|
|
|
|
// If no swappable tiers but we generated nothing, show message
|
|
if (html === '') {
|
|
html = '<div class="homebase-no-skills">Level up to unlock more skill choices!</div>';
|
|
}
|
|
|
|
container.innerHTML = html;
|
|
}
|
|
|
|
// Swap skill from homebase modal (with instant feedback)
|
|
async function swapSkillFromHomebase(tier, newSkillId) {
|
|
const unlockedSkills = playerStats.unlockedSkills || ['basic_attack'];
|
|
const activeSkills = playerStats.activeSkills || [...unlockedSkills];
|
|
const pool = SKILL_POOLS[playerStats.class];
|
|
|
|
// Validate skill is unlocked
|
|
if (!unlockedSkills.includes(newSkillId)) {
|
|
showNotification('Skill not unlocked!', 'warning');
|
|
return;
|
|
}
|
|
|
|
// If already active, do nothing
|
|
if (activeSkills.includes(newSkillId)) {
|
|
return;
|
|
}
|
|
|
|
// Find the old skill at this tier to remove
|
|
let oldSkillId = null;
|
|
if (pool && pool[tier]) {
|
|
oldSkillId = pool[tier].find(sid => activeSkills.includes(sid));
|
|
}
|
|
|
|
// Build new active skills array
|
|
let newActiveSkills = [...activeSkills];
|
|
|
|
// Remove old skill from this tier if found
|
|
if (oldSkillId && oldSkillId !== newSkillId) {
|
|
newActiveSkills = newActiveSkills.filter(sid => sid !== oldSkillId);
|
|
}
|
|
|
|
// Add new skill
|
|
if (!newActiveSkills.includes(newSkillId)) {
|
|
newActiveSkills.push(newSkillId);
|
|
}
|
|
|
|
// Update local state immediately for instant feedback
|
|
playerStats.activeSkills = newActiveSkills;
|
|
|
|
// Refresh UI immediately
|
|
populateHomebaseSkillLoadout();
|
|
|
|
// Save to server
|
|
const token = localStorage.getItem('accessToken');
|
|
if (token) {
|
|
try {
|
|
const response = await fetch('/api/user/swap-skill', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify({
|
|
tier,
|
|
newSkillId,
|
|
currentActiveSkills: newActiveSkills,
|
|
unlockedSkills
|
|
})
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
playerStats.activeSkills = data.activeSkills;
|
|
savePlayerStats();
|
|
|
|
// Get skill name for notification
|
|
const skill = SKILLS_DB[newSkillId] || SKILLS[newSkillId];
|
|
const skillInfo = getSkillForClass(newSkillId, playerStats.class);
|
|
const skillName = skillInfo?.displayName || skill?.name || newSkillId;
|
|
showNotification(`${skillName} equipped!`, 'success');
|
|
} else {
|
|
const error = await response.json();
|
|
showNotification(error.error || 'Failed to swap skill', 'warning');
|
|
// Revert local state
|
|
playerStats.activeSkills = activeSkills;
|
|
populateHomebaseSkillLoadout();
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to swap skill:', err);
|
|
showNotification('Failed to swap skill', 'warning');
|
|
playerStats.activeSkills = activeSkills;
|
|
populateHomebaseSkillLoadout();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close the homebase modal
|
|
function closeHomebaseModal() {
|
|
document.getElementById('homebaseModal').style.display = 'none';
|
|
}
|
|
|
|
// Load available homebase icons from server
|
|
async function loadHomebaseIcons() {
|
|
const grid = document.getElementById('homebaseIconsGrid');
|
|
grid.innerHTML = '<div style="color: #888; text-align: center; grid-column: 1/-1;">Loading icons...</div>';
|
|
|
|
try {
|
|
const response = await fetch('/api/homebase-icons');
|
|
const icons = await response.json();
|
|
|
|
if (icons.length === 0) {
|
|
grid.innerHTML = '<div style="color: #888; text-align: center; grid-column: 1/-1;">No homebase icons found</div>';
|
|
return;
|
|
}
|
|
|
|
grid.innerHTML = icons.map(icon => `
|
|
<div class="homebase-icon-option ${playerStats.homeBaseIcon === icon.id ? 'selected' : ''}"
|
|
onclick="selectHomebaseIcon('${icon.id}')"
|
|
data-icon-id="${icon.id}">
|
|
<img src="${icon.preview}" alt="Homebase ${icon.id}"
|
|
onerror="this.src='/mapgameimgs/monsters/default50.png'">
|
|
</div>
|
|
`).join('');
|
|
} catch (err) {
|
|
console.error('Failed to load homebase icons:', err);
|
|
grid.innerHTML = '<div style="color: #e94560; text-align: center; grid-column: 1/-1;">Failed to load icons</div>';
|
|
}
|
|
}
|
|
|
|
// Select a homebase icon
|
|
async function selectHomebaseIcon(iconId) {
|
|
console.log('selectHomebaseIcon called with:', iconId);
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) {
|
|
console.error('No access token for icon selection');
|
|
showNotification('Please log in to change icon', 'error');
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const response = await fetch('/api/user/home-base/icon', {
|
|
method: 'PUT',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify({ iconId })
|
|
});
|
|
|
|
if (response.ok) {
|
|
playerStats.homeBaseIcon = iconId;
|
|
|
|
// Update selected state in UI
|
|
document.querySelectorAll('.homebase-icon-option').forEach(el => {
|
|
el.classList.toggle('selected', el.dataset.iconId === iconId);
|
|
});
|
|
|
|
// Update the marker on the map
|
|
updateHomeBaseMarker();
|
|
savePlayerStats();
|
|
|
|
showNotification('Base icon updated!', 'success');
|
|
console.log('Home base icon updated to:', iconId);
|
|
} else {
|
|
const error = await response.json();
|
|
showNotification(error.error || 'Failed to update icon', 'error');
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to update homebase icon:', err);
|
|
showNotification('Failed to update icon', 'error');
|
|
}
|
|
}
|
|
|
|
// Update the relocate button based on cooldown
|
|
async function updateRelocateButton() {
|
|
const btn = document.getElementById('relocateBtn');
|
|
const cooldownText = document.getElementById('relocateCooldown');
|
|
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/can-set-home', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
const data = await response.json();
|
|
|
|
if (data.canSet) {
|
|
btn.disabled = false;
|
|
cooldownText.textContent = '';
|
|
} else {
|
|
btn.disabled = true;
|
|
// Calculate time remaining
|
|
if (playerStats.lastHomeSet) {
|
|
const lastSet = new Date(playerStats.lastHomeSet);
|
|
const nextAvailable = new Date(lastSet.getTime() + 24 * 60 * 60 * 1000);
|
|
const now = new Date();
|
|
const hoursLeft = Math.ceil((nextAvailable - now) / (1000 * 60 * 60));
|
|
cooldownText.textContent = `Available in ~${hoursLeft} hour${hoursLeft !== 1 ? 's' : ''}`;
|
|
} else {
|
|
cooldownText.textContent = 'Try again tomorrow';
|
|
}
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to check relocate availability:', err);
|
|
}
|
|
}
|
|
|
|
// Start relocating homebase
|
|
async function startRelocateHomebase() {
|
|
closeHomebaseModal();
|
|
await startSettingHomeBase();
|
|
}
|
|
|
|
// Set home base at the given location
|
|
async function setHomeBase(lat, lng) {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/home-base', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify({ lat, lng })
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
playerStats.homeBaseLat = data.homeBaseLat;
|
|
playerStats.homeBaseLng = data.homeBaseLng;
|
|
updateHomeBaseMarker();
|
|
console.log('Home base set at:', lat, lng);
|
|
} else {
|
|
const error = await response.json();
|
|
alert(error.error || 'Failed to set home base');
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to set home base:', err);
|
|
}
|
|
|
|
// Exit selection mode
|
|
homeBaseSelectionMode = false;
|
|
document.getElementById('homeBaseBtn').classList.remove('selecting');
|
|
document.getElementById('selectionHint').style.display = 'none';
|
|
}
|
|
|
|
// Calculate distance to home base in meters
|
|
function getDistanceToHome() {
|
|
if (!userLocation || !playerStats || playerStats.homeBaseLat == null) return null;
|
|
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
|
|
|
|
const dx = (userLocation.lng - playerStats.homeBaseLng) * metersPerDegLng;
|
|
const dy = (userLocation.lat - playerStats.homeBaseLat) * metersPerDegLat;
|
|
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
// Check if player has reached home base for respawn
|
|
function checkHomeBaseRespawn() {
|
|
if (!playerStats || !playerStats.isDead) return;
|
|
if (playerStats.homeBaseLat == null) return;
|
|
|
|
const distance = getDistanceToHome();
|
|
if (distance === null) return;
|
|
|
|
// Update distance display
|
|
const distanceText = distance < 1000
|
|
? `${Math.round(distance)}m to home`
|
|
: `${(distance / 1000).toFixed(1)}km to home`;
|
|
document.getElementById('homeDistanceText').textContent = distanceText;
|
|
|
|
// Respawn if within home base radius
|
|
if (distance <= spawnSettings.homeBaseRadius) {
|
|
respawnPlayer();
|
|
}
|
|
}
|
|
|
|
// Check for HP/MP regeneration at home base
|
|
function checkHomeBaseRegen() {
|
|
// Skip if dead, no home base, or no player stats
|
|
if (!playerStats || playerStats.isDead) return;
|
|
if (playerStats.homeBaseLat == null) return;
|
|
|
|
// Skip if already at max MP (HP is handled by time-based regen)
|
|
if (playerStats.mp >= playerStats.maxMp) return;
|
|
|
|
// Check distance to home
|
|
const distance = getDistanceToHome();
|
|
if (distance === null || distance > spawnSettings.homeBaseRadius) return;
|
|
|
|
// Check if enough time has passed since last regen
|
|
const now = Date.now();
|
|
if (now - lastHomeRegenTime < HOME_REGEN_INTERVAL) return;
|
|
|
|
// Regenerate MP only (HP is handled by time-based regen with 3x at home)
|
|
const mpRegen = Math.ceil(playerStats.maxMp * (spawnSettings.homeRegenPercent / 100));
|
|
|
|
if (playerStats.mp < playerStats.maxMp) {
|
|
const oldMp = playerStats.mp;
|
|
playerStats.mp = Math.min(playerStats.maxMp, playerStats.mp + mpRegen);
|
|
|
|
if (playerStats.mp > oldMp) {
|
|
lastHomeRegenTime = now;
|
|
updateRpgHud();
|
|
savePlayerStats();
|
|
|
|
// Show subtle MP regen indicator
|
|
showHomeRegenEffect();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Show a subtle visual effect for home regen
|
|
function showHomeRegenEffect() {
|
|
const hud = document.getElementById('rpgHud');
|
|
if (!hud) return;
|
|
|
|
// Add a brief glow effect
|
|
hud.style.boxShadow = '0 0 15px rgba(76, 175, 80, 0.6)';
|
|
setTimeout(() => {
|
|
hud.style.boxShadow = '';
|
|
}, 500);
|
|
}
|
|
|
|
// Check for MP regeneration while walking (distance-based)
|
|
function checkWalkingMpRegen(lat, lng) {
|
|
// Skip if dead, in combat, or no player stats
|
|
if (!playerStats || playerStats.isDead) return;
|
|
if (combatState && combatState.inCombat) return;
|
|
|
|
// Skip if already at max MP
|
|
if (playerStats.mp >= playerStats.maxMp) return;
|
|
|
|
// Get the regen distance setting (default 5 meters per 1 MP)
|
|
const regenDistance = spawnSettings.mpRegenDistance || 5;
|
|
if (regenDistance <= 0) return; // Disabled if 0 or negative
|
|
|
|
// Initialize last location if not set
|
|
if (!lastMpRegenLocation) {
|
|
lastMpRegenLocation = { lat, lng };
|
|
return;
|
|
}
|
|
|
|
// Calculate distance walked since last check (in meters)
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(lat * Math.PI / 180);
|
|
const dx = (lng - lastMpRegenLocation.lng) * metersPerDegLng;
|
|
const dy = (lat - lastMpRegenLocation.lat) * metersPerDegLat;
|
|
const distanceWalked = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
// Update last location
|
|
lastMpRegenLocation = { lat, lng };
|
|
|
|
// Skip very small movements (GPS jitter) or very large jumps (teleport/error)
|
|
if (distanceWalked < 0.5 || distanceWalked > 50) return;
|
|
|
|
// Accumulate distance
|
|
mpRegenAccumulator += distanceWalked;
|
|
|
|
// Check if we've walked enough for MP regen
|
|
if (mpRegenAccumulator >= regenDistance) {
|
|
// Apply MP regen multiplier (e.g., 2x with Second Wind active)
|
|
const regenTicks = Math.floor(mpRegenAccumulator / regenDistance);
|
|
const baseMpToRegen = regenTicks * (spawnSettings.mpRegenAmount || 1);
|
|
const mpToRegen = Math.floor(baseMpToRegen * mpRegenMultiplier);
|
|
mpRegenAccumulator = mpRegenAccumulator % regenDistance; // Keep remainder
|
|
|
|
const oldMp = playerStats.mp;
|
|
playerStats.mp = Math.min(playerStats.maxMp, playerStats.mp + mpToRegen);
|
|
|
|
if (playerStats.mp > oldMp) {
|
|
updateRpgHud();
|
|
savePlayerStats();
|
|
|
|
// Show blue glow for MP regen (green if boosted by Second Wind)
|
|
showMpRegenEffect(mpRegenMultiplier > 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for HP regeneration (time-based, runs on timer)
|
|
function checkTimeBasedHpRegen() {
|
|
// Skip if dead, in combat, or no player stats
|
|
if (!playerStats || playerStats.isDead) return;
|
|
if (combatState && combatState.inCombat) return;
|
|
|
|
// Skip if already at max HP
|
|
if (playerStats.hp >= playerStats.maxHp) return;
|
|
|
|
// Check if at home base for 3x boost
|
|
const distanceToHome = getDistanceToHome();
|
|
const isAtHome = distanceToHome !== null && distanceToHome <= spawnSettings.homeBaseRadius;
|
|
|
|
// Calculate HP to regen (1% base, 3% at home)
|
|
const multiplier = isAtHome ? spawnSettings.homeHpMultiplier : 1;
|
|
const hpToRegen = Math.max(1, Math.ceil(playerStats.maxHp * (spawnSettings.hpRegenPercent / 100) * multiplier));
|
|
|
|
const oldHp = playerStats.hp;
|
|
playerStats.hp = Math.min(playerStats.maxHp, playerStats.hp + hpToRegen);
|
|
|
|
if (playerStats.hp > oldHp) {
|
|
updateRpgHud();
|
|
savePlayerStats();
|
|
|
|
// Show red glow for HP regen (green if at home)
|
|
showHpRegenEffect(isAtHome);
|
|
}
|
|
}
|
|
|
|
// Start the time-based HP regen timer
|
|
function startHpRegenTimer() {
|
|
if (hpRegenTimer) clearInterval(hpRegenTimer);
|
|
|
|
// HP regens every 10 seconds
|
|
hpRegenTimer = setInterval(() => {
|
|
checkTimeBasedHpRegen();
|
|
}, spawnSettings.hpRegenInterval);
|
|
}
|
|
|
|
// Stop the HP regen timer
|
|
function stopHpRegenTimer() {
|
|
if (hpRegenTimer) {
|
|
clearInterval(hpRegenTimer);
|
|
hpRegenTimer = null;
|
|
}
|
|
}
|
|
|
|
// Show a subtle visual effect for MP regen (walking)
|
|
function showMpRegenEffect(boosted = false) {
|
|
const hud = document.getElementById('rpgHud');
|
|
if (!hud) return;
|
|
|
|
const glowColor = boosted ? 'rgba(76, 175, 80, 0.8)' : 'rgba(33, 150, 243, 0.6)';
|
|
hud.style.boxShadow = `0 0 ${boosted ? '20' : '15'}px ${glowColor}`;
|
|
setTimeout(() => {
|
|
hud.style.boxShadow = '';
|
|
}, boosted ? 500 : 300);
|
|
}
|
|
|
|
// Show a subtle visual effect for HP regen (time-based)
|
|
function showHpRegenEffect(boosted = false) {
|
|
const hud = document.getElementById('rpgHud');
|
|
if (!hud) return;
|
|
|
|
const glowColor = boosted ? 'rgba(76, 175, 80, 0.8)' : 'rgba(239, 83, 80, 0.6)';
|
|
hud.style.boxShadow = `0 0 ${boosted ? '20' : '15'}px ${glowColor}`;
|
|
setTimeout(() => {
|
|
hud.style.boxShadow = '';
|
|
}, boosted ? 500 : 300);
|
|
}
|
|
|
|
// Check if at home base and clear monsters if entering
|
|
function checkHomeBaseMonsterClear() {
|
|
const distance = getDistanceToHome();
|
|
const isAtHome = distance !== null && distance <= spawnSettings.homeBaseRadius;
|
|
|
|
// Check if player just entered home base
|
|
if (isAtHome && !wasAtHomeBase) {
|
|
clearAllMonsters();
|
|
|
|
// Play homebase music (unless dead or in combat)
|
|
if (playerStats && !playerStats.isDead && !combatState) {
|
|
playMusic('homebase');
|
|
}
|
|
}
|
|
|
|
// Check if player just left home base
|
|
if (!isAtHome && wasAtHomeBase) {
|
|
// Switch to overworld music (unless dead or in combat)
|
|
if (playerStats && !playerStats.isDead && !combatState) {
|
|
playMusic('overworld');
|
|
}
|
|
}
|
|
|
|
// Update tracking state
|
|
wasAtHomeBase = isAtHome;
|
|
}
|
|
|
|
// Clear all monsters from the map (used when entering home base)
|
|
function clearAllMonsters() {
|
|
if (monsterEntourage.length === 0) return;
|
|
|
|
// Remove all monster markers from the map
|
|
for (const monster of monsterEntourage) {
|
|
if (monster.marker) {
|
|
monster.marker.remove();
|
|
}
|
|
}
|
|
|
|
// Clear the array
|
|
const count = monsterEntourage.length;
|
|
monsterEntourage.length = 0;
|
|
|
|
// Show notification
|
|
if (count > 0) {
|
|
showToast(`🏠 Entered home base - ${count} monster${count > 1 ? 's' : ''} fled!`, 'info');
|
|
}
|
|
|
|
// Update HUD
|
|
updateRpgHud();
|
|
}
|
|
|
|
// Handle player death
|
|
async function handlePlayerDeath() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/death', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
}
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
xpLostOnDeath = data.xpLost;
|
|
playerStats.xp = data.newXp;
|
|
playerStats.hp = 0;
|
|
playerStats.isDead = true;
|
|
|
|
// Clear local monster entourage
|
|
monsterEntourage.forEach(m => {
|
|
if (m.marker) map.removeLayer(m.marker);
|
|
});
|
|
monsterEntourage = [];
|
|
|
|
// Show death overlay
|
|
document.getElementById('xpLostText').textContent = `-${xpLostOnDeath} XP`;
|
|
document.getElementById('deathOverlay').style.display = 'flex';
|
|
|
|
// Play death music
|
|
playMusic('death');
|
|
|
|
// Update HUD
|
|
updateRpgHud();
|
|
|
|
console.log('Player died, lost', xpLostOnDeath, 'XP');
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to handle death:', err);
|
|
}
|
|
}
|
|
|
|
// Respawn player at home base
|
|
async function respawnPlayer() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/respawn', {
|
|
method: 'POST',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
}
|
|
});
|
|
|
|
if (response.ok) {
|
|
const data = await response.json();
|
|
playerStats.isDead = false;
|
|
playerStats.hp = data.hp;
|
|
playerStats.mp = data.mp;
|
|
|
|
// Hide death overlay
|
|
document.getElementById('deathOverlay').style.display = 'none';
|
|
|
|
// Play homebase music (player respawns at home)
|
|
playMusic('homebase');
|
|
|
|
// Update HUD
|
|
updateRpgHud();
|
|
savePlayerStats();
|
|
|
|
// Restart monster spawning and home regen timer
|
|
startMonsterSpawning();
|
|
|
|
console.log('Player respawned with full HP/MP');
|
|
}
|
|
} catch (err) {
|
|
console.error('Failed to respawn:', err);
|
|
}
|
|
}
|
|
|
|
// Save monsters to server (debounced)
|
|
let monsterSaveTimeout = null;
|
|
function saveMonsters() {
|
|
if (monsterSaveTimeout) clearTimeout(monsterSaveTimeout);
|
|
monsterSaveTimeout = setTimeout(() => {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return;
|
|
|
|
// Prepare monsters for saving (remove marker reference)
|
|
const monstersToSave = monsterEntourage.map(m => ({
|
|
id: m.id,
|
|
type: m.type,
|
|
level: m.level,
|
|
hp: m.hp,
|
|
maxHp: m.maxHp,
|
|
atk: m.atk,
|
|
def: m.def,
|
|
position: m.position,
|
|
spawnTime: m.spawnTime,
|
|
lastDialogueTime: m.lastDialogueTime || 0
|
|
}));
|
|
|
|
fetch('/api/user/monsters', {
|
|
method: 'PUT',
|
|
headers: {
|
|
'Content-Type': 'application/json',
|
|
'Authorization': `Bearer ${token}`
|
|
},
|
|
body: JSON.stringify(monstersToSave)
|
|
}).catch(err => console.error('Failed to save monsters:', err));
|
|
}, 1000); // Debounce 1 second
|
|
}
|
|
|
|
// Load monsters from server
|
|
async function loadMonsters() {
|
|
const token = localStorage.getItem('accessToken');
|
|
if (!token) return false;
|
|
|
|
try {
|
|
const response = await fetch('/api/user/monsters', {
|
|
headers: { 'Authorization': `Bearer ${token}` }
|
|
});
|
|
|
|
if (response.ok) {
|
|
const savedMonsters = await response.json();
|
|
if (savedMonsters && savedMonsters.length > 0) {
|
|
console.log('Loading', savedMonsters.length, 'saved monsters');
|
|
|
|
// Clear any existing monsters first
|
|
monsterEntourage.forEach(m => {
|
|
if (m.marker) m.marker.remove();
|
|
});
|
|
monsterEntourage = [];
|
|
|
|
// Recreate each monster with markers
|
|
for (const m of savedMonsters) {
|
|
// If monster has no position, place near player or map center
|
|
let position = m.position;
|
|
if (!position || !position.lat || !position.lng) {
|
|
if (userLocation) {
|
|
// Random offset 30-50 meters from player
|
|
const angle = Math.random() * 2 * Math.PI;
|
|
const distance = 30 + Math.random() * 20;
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
|
|
position = {
|
|
lat: userLocation.lat + (distance * Math.cos(angle)) / metersPerDegLat,
|
|
lng: userLocation.lng + (distance * Math.sin(angle)) / metersPerDegLng
|
|
};
|
|
} else {
|
|
// Default to map center
|
|
const center = map.getCenter();
|
|
position = { lat: center.lat, lng: center.lng };
|
|
}
|
|
}
|
|
|
|
const monster = {
|
|
id: m.id,
|
|
type: m.type,
|
|
level: m.level,
|
|
hp: m.hp,
|
|
maxHp: m.maxHp,
|
|
atk: m.atk,
|
|
def: m.def,
|
|
position: position,
|
|
spawnTime: m.spawnTime,
|
|
lastDialogueTime: m.lastDialogueTime || 0,
|
|
marker: null
|
|
};
|
|
createMonsterMarker(monster);
|
|
monsterEntourage.push(monster);
|
|
}
|
|
updateRpgHud();
|
|
|
|
// Set last spawn location so player needs to move before more spawn
|
|
if (userLocation) {
|
|
lastSpawnLocation = { lat: userLocation.lat, lng: userLocation.lng };
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to load monsters:', e);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Start monster spawning timer
|
|
async function startMonsterSpawning() {
|
|
if (monsterSpawnTimer) clearInterval(monsterSpawnTimer);
|
|
if (monsterUpdateTimer) clearInterval(monsterUpdateTimer);
|
|
|
|
// First, try to load existing monsters
|
|
await loadMonsters();
|
|
|
|
// Spawn check based on settings (interval and chance)
|
|
monsterSpawnTimer = setInterval(() => {
|
|
const chanceRoll = Math.random() * 100;
|
|
if (chanceRoll < spawnSettings.spawnChance) {
|
|
spawnMonsterNearPlayer();
|
|
}
|
|
}, spawnSettings.spawnInterval);
|
|
|
|
// Update monster positions and dialogue every 2 seconds
|
|
monsterUpdateTimer = setInterval(() => {
|
|
updateMonsterPositions();
|
|
}, 2000);
|
|
|
|
// Only do initial spawn if no monsters were loaded
|
|
if (monsterEntourage.length === 0) {
|
|
setTimeout(() => {
|
|
spawnMonsterNearPlayer();
|
|
}, 5000);
|
|
}
|
|
|
|
// Start passive home base regen timer (MP at home)
|
|
startHomeRegenTimer();
|
|
|
|
// Start time-based HP regen timer
|
|
startHpRegenTimer();
|
|
}
|
|
|
|
// Start passive home base regeneration timer (runs even when standing still)
|
|
function startHomeRegenTimer() {
|
|
if (homeRegenTimer) clearInterval(homeRegenTimer);
|
|
|
|
// Check for home base regen every 3 seconds, independent of GPS updates
|
|
homeRegenTimer = setInterval(() => {
|
|
checkHomeBaseRegen();
|
|
}, HOME_REGEN_INTERVAL);
|
|
}
|
|
|
|
// Auto-save stats periodically (every 30 seconds)
|
|
let autoSaveTimer = null;
|
|
function startAutoSave() {
|
|
if (autoSaveTimer) clearInterval(autoSaveTimer);
|
|
autoSaveTimer = setInterval(() => {
|
|
if (playerStats) {
|
|
savePlayerStats();
|
|
}
|
|
}, 30000); // Every 30 seconds
|
|
}
|
|
|
|
// Save stats when page is about to close
|
|
window.addEventListener('beforeunload', () => {
|
|
// Only save if we've loaded from server to prevent overwriting good data
|
|
if (playerStats && statsLoadedFromServer) {
|
|
// Use sendBeacon for reliable save on page close
|
|
const token = localStorage.getItem('accessToken');
|
|
if (token) {
|
|
navigator.sendBeacon('/api/user/rpg-stats-beacon', new Blob([JSON.stringify({
|
|
token: token,
|
|
stats: playerStats
|
|
})], { type: 'application/json' }));
|
|
}
|
|
}
|
|
});
|
|
|
|
// Note: startAutoSave() is now called in initializePlayerStats() after server data loads
|
|
// This prevents auto-save from running before we have valid server data
|
|
|
|
// Stop monster spawning
|
|
function stopMonsterSpawning() {
|
|
if (monsterSpawnTimer) {
|
|
clearInterval(monsterSpawnTimer);
|
|
monsterSpawnTimer = null;
|
|
}
|
|
if (monsterUpdateTimer) {
|
|
clearInterval(monsterUpdateTimer);
|
|
monsterUpdateTimer = null;
|
|
}
|
|
if (homeRegenTimer) {
|
|
clearInterval(homeRegenTimer);
|
|
homeRegenTimer = null;
|
|
}
|
|
stopHpRegenTimer();
|
|
}
|
|
|
|
// Spawn a monster near the player
|
|
function spawnMonsterNearPlayer() {
|
|
if (!userLocation || !playerStats) return;
|
|
if (playerStats.isDead) return; // Don't spawn when dead
|
|
if (monsterEntourage.length >= getMaxMonsters()) return;
|
|
if (!monsterTypesLoaded || Object.keys(MONSTER_TYPES).length === 0) return;
|
|
|
|
// Don't spawn monsters at home base
|
|
const distanceToHome = getDistanceToHome();
|
|
if (distanceToHome !== null && distanceToHome <= spawnSettings.homeBaseRadius) return;
|
|
|
|
// Movement-based spawning: first monster can spawn standing still,
|
|
// but subsequent monsters require player to move the configured distance
|
|
if (monsterEntourage.length > 0 && lastSpawnLocation) {
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
|
|
const dx = (userLocation.lng - lastSpawnLocation.lng) * metersPerDegLng;
|
|
const dy = (userLocation.lat - lastSpawnLocation.lat) * metersPerDegLat;
|
|
const distanceMoved = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (distanceMoved < spawnSettings.spawnDistance) {
|
|
// Player hasn't moved far enough yet, skip spawn
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Pick a random monster type from available types
|
|
const typeIds = Object.keys(MONSTER_TYPES);
|
|
const typeId = typeIds[Math.floor(Math.random() * typeIds.length)];
|
|
const monsterType = MONSTER_TYPES[typeId];
|
|
|
|
// Random offset 30-60 meters from player
|
|
const angle = Math.random() * 2 * Math.PI;
|
|
const distance = 30 + Math.random() * 30; // 30-60 meters
|
|
|
|
// Convert meters to degrees (rough approximation)
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
|
|
|
|
const offsetLat = (distance * Math.cos(angle)) / metersPerDegLat;
|
|
const offsetLng = (distance * Math.sin(angle)) / metersPerDegLng;
|
|
|
|
// Calculate monster level based on player level, but respect monster type's min/max level
|
|
const baseLevel = Math.max(1, playerStats.level + Math.floor(Math.random() * 3) - 1);
|
|
const minLevel = monsterType.minLevel || 1;
|
|
const maxLevel = monsterType.maxLevel || 99;
|
|
const monsterLevel = Math.max(minLevel, Math.min(maxLevel, baseLevel));
|
|
|
|
const monster = {
|
|
id: `monster_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
|
|
type: typeId,
|
|
level: monsterLevel,
|
|
position: {
|
|
lat: userLocation.lat + offsetLat,
|
|
lng: userLocation.lng + offsetLng
|
|
},
|
|
spawnTime: Date.now(),
|
|
hp: monsterType.baseHp + (monsterLevel - 1) * monsterType.levelScale.hp,
|
|
maxHp: monsterType.baseHp + (monsterLevel - 1) * monsterType.levelScale.hp,
|
|
mp: (monsterType.baseMp || 20) + (monsterLevel - 1) * (monsterType.levelScale.mp || 5),
|
|
maxMp: (monsterType.baseMp || 20) + (monsterLevel - 1) * (monsterType.levelScale.mp || 5),
|
|
atk: monsterType.baseAtk + (monsterLevel - 1) * monsterType.levelScale.atk,
|
|
def: monsterType.baseDef + (monsterLevel - 1) * monsterType.levelScale.def,
|
|
marker: null,
|
|
lastDialogueTime: 0
|
|
};
|
|
|
|
createMonsterMarker(monster);
|
|
monsterEntourage.push(monster);
|
|
updateRpgHud();
|
|
saveMonsters(); // Persist to server
|
|
|
|
// Update last spawn location for movement-based spawning
|
|
lastSpawnLocation = { lat: userLocation.lat, lng: userLocation.lng };
|
|
|
|
console.log('Spawned monster:', monster.id, 'at level', monsterLevel);
|
|
}
|
|
|
|
// Create a Leaflet marker for a monster
|
|
function createMonsterMarker(monster) {
|
|
const monsterType = MONSTER_TYPES[monster.type];
|
|
|
|
const iconHtml = `
|
|
<div class="monster-marker" data-monster-id="${monster.id}">
|
|
<img class="monster-icon" src="/mapgameimgs/monsters/${monster.type}50.png"
|
|
onerror="this.src='/mapgameimgs/monsters/default50.png'" alt="${monsterType.name}">
|
|
<div class="monster-dialogue-bubble" style="display: none;"></div>
|
|
</div>
|
|
`;
|
|
|
|
const divIcon = L.divIcon({
|
|
html: iconHtml,
|
|
className: 'monster-marker-container',
|
|
iconSize: [70, 70],
|
|
iconAnchor: [35, 35]
|
|
});
|
|
|
|
monster.marker = L.marker([monster.position.lat, monster.position.lng], {
|
|
icon: divIcon,
|
|
zIndexOffset: 2000 // High z-index so monsters are on top and easy to tap
|
|
}).addTo(map);
|
|
|
|
// Click to initiate combat
|
|
monster.marker.on('click', () => {
|
|
initiateCombat(monster);
|
|
});
|
|
}
|
|
|
|
// Update monster positions (follow player) and dialogue
|
|
function updateMonsterPositions() {
|
|
if (!userLocation || monsterEntourage.length === 0) return;
|
|
|
|
monsterEntourage.forEach(monster => {
|
|
// Calculate distance to player
|
|
const dx = userLocation.lng - monster.position.lng;
|
|
const dy = userLocation.lat - monster.position.lat;
|
|
|
|
const metersPerDegLat = 111320;
|
|
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
|
|
const distanceMeters = Math.sqrt(
|
|
Math.pow(dy * metersPerDegLat, 2) +
|
|
Math.pow(dx * metersPerDegLng, 2)
|
|
);
|
|
|
|
// Follow if more than 40 meters away
|
|
if (distanceMeters > 40) {
|
|
const followSpeed = 0.00003; // degrees per update
|
|
const angle = Math.atan2(dy, dx);
|
|
monster.position.lat += Math.sin(angle) * followSpeed;
|
|
monster.position.lng += Math.cos(angle) * followSpeed;
|
|
|
|
monster.marker.setLatLng([monster.position.lat, monster.position.lng]);
|
|
}
|
|
|
|
// Update dialogue
|
|
updateMonsterDialogue(monster);
|
|
});
|
|
}
|
|
|
|
// Update monster dialogue based on time
|
|
function updateMonsterDialogue(monster) {
|
|
const now = Date.now();
|
|
const minutesSinceSpawn = (now - monster.spawnTime) / 60000;
|
|
|
|
// Only show dialogue every 15-30 seconds
|
|
if (now - monster.lastDialogueTime < 15000 + Math.random() * 15000) return;
|
|
|
|
// Determine phase
|
|
let phase = 'annoyed';
|
|
for (const p of DIALOGUE_PHASES) {
|
|
if (minutesSinceSpawn < p.maxMinutes) {
|
|
phase = p.phase;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const dialogueSet = MONSTER_DIALOGUES[monster.type];
|
|
if (!dialogueSet || !dialogueSet[phase]) return;
|
|
|
|
const messages = dialogueSet[phase];
|
|
const message = messages[Math.floor(Math.random() * messages.length)];
|
|
|
|
showMonsterDialogue(monster, message);
|
|
monster.lastDialogueTime = now;
|
|
}
|
|
|
|
// Show dialogue bubble on monster
|
|
function showMonsterDialogue(monster, message) {
|
|
const markerEl = document.querySelector(`[data-monster-id="${monster.id}"]`);
|
|
if (!markerEl) return;
|
|
|
|
const bubble = markerEl.querySelector('.monster-dialogue-bubble');
|
|
if (!bubble) return;
|
|
|
|
bubble.textContent = message;
|
|
bubble.style.display = 'block';
|
|
|
|
// Hide after 4 seconds
|
|
setTimeout(() => {
|
|
bubble.style.display = 'none';
|
|
}, 4000);
|
|
}
|
|
|
|
// Remove a monster from the entourage
|
|
function removeMonster(monsterId) {
|
|
const idx = monsterEntourage.findIndex(m => m.id === monsterId);
|
|
if (idx !== -1) {
|
|
const monster = monsterEntourage[idx];
|
|
if (monster.marker) {
|
|
monster.marker.remove();
|
|
}
|
|
monsterEntourage.splice(idx, 1);
|
|
updateRpgHud();
|
|
saveMonsters(); // Persist removal to server
|
|
}
|
|
}
|
|
|
|
// ==========================================
|
|
// COMBAT SYSTEM
|
|
// ==========================================
|
|
|
|
// Initiate combat with a monster
|
|
async function initiateCombat(clickedMonster) {
|
|
if (combatState) return; // Already in combat
|
|
if (!playerStats) return;
|
|
if (monsterEntourage.length === 0) return;
|
|
if (playerStats.isDead) return; // Can't fight when dead
|
|
|
|
// Load skills for each unique monster type
|
|
const uniqueTypes = [...new Set(monsterEntourage.map(m => m.type))];
|
|
await Promise.all(uniqueTypes.map(type => loadMonsterSkills(type)));
|
|
|
|
// Gather ALL monsters from entourage for multi-monster combat
|
|
const monstersInCombat = monsterEntourage.map(m => {
|
|
const monsterType = MONSTER_TYPES[m.type];
|
|
// Calculate MP if not set (for monsters spawned before MP was added)
|
|
const baseMp = monsterType?.baseMp || 20;
|
|
const mpScale = monsterType?.levelScale?.mp || 5;
|
|
const calculatedMp = baseMp + (m.level - 1) * mpScale;
|
|
return {
|
|
id: m.id,
|
|
type: m.type,
|
|
level: m.level,
|
|
hp: m.hp,
|
|
maxHp: m.maxHp,
|
|
mp: m.mp ?? calculatedMp,
|
|
maxMp: m.maxMp ?? calculatedMp,
|
|
atk: m.atk,
|
|
def: m.def,
|
|
accuracy: monsterType?.accuracy || 85,
|
|
dodge: monsterType?.dodge || 5,
|
|
data: monsterType
|
|
};
|
|
});
|
|
|
|
// Find the clicked monster's index to make it the initial target
|
|
const clickedIndex = monstersInCombat.findIndex(m => m.id === clickedMonster.id);
|
|
|
|
combatState = {
|
|
player: {
|
|
hp: playerStats.hp,
|
|
maxHp: playerStats.maxHp,
|
|
mp: playerStats.mp,
|
|
maxMp: playerStats.maxMp,
|
|
atk: playerStats.atk,
|
|
def: playerStats.def,
|
|
accuracy: playerStats.accuracy || 90,
|
|
dodge: playerStats.dodge || 10
|
|
},
|
|
monsters: monstersInCombat,
|
|
selectedTargetIndex: clickedIndex >= 0 ? clickedIndex : 0,
|
|
turn: 'player',
|
|
currentMonsterTurn: 0,
|
|
log: [],
|
|
playerStatusEffects: [], // [{type, damage, turnsLeft}]
|
|
defenseBuffTurns: 0 // Turns remaining for defense buff
|
|
};
|
|
|
|
showCombatUI();
|
|
}
|
|
|
|
// Show the combat UI
|
|
function showCombatUI() {
|
|
const overlay = document.getElementById('combatOverlay');
|
|
overlay.style.display = 'flex';
|
|
|
|
// Play battle music
|
|
playMusic('battle');
|
|
|
|
// Render monster list
|
|
renderMonsterList();
|
|
|
|
// Clear and repopulate combat log
|
|
const log = document.getElementById('combatLog');
|
|
const monsterCount = combatState.monsters.length;
|
|
log.innerHTML = `<div class="combat-log-entry">Combat begins! ${monsterCount} ${monsterCount === 1 ? 'enemy' : 'enemies'} engaged!</div>`;
|
|
|
|
// Populate skills (only show ACTIVE skills, not all unlocked)
|
|
const skillsContainer = document.getElementById('combatSkills');
|
|
skillsContainer.innerHTML = '';
|
|
|
|
// Use activeSkills for combat (one skill per tier)
|
|
// Fall back to unlockedSkills for migration, then to basic_attack only
|
|
const activeSkills = playerStats.activeSkills || playerStats.unlockedSkills || ['basic_attack'];
|
|
activeSkills.forEach(skillId => {
|
|
// Check both hardcoded SKILLS and database SKILLS_DB
|
|
const hardcodedSkill = SKILLS[skillId];
|
|
const dbSkill = SKILLS_DB[skillId];
|
|
const skillInfo = getSkillForClass(skillId, playerStats.class);
|
|
|
|
if (!hardcodedSkill && !dbSkill) return; // Skip if skill doesn't exist
|
|
|
|
// Skip utility skills (like second_wind) - they're not combat skills
|
|
const baseSkill = dbSkill || hardcodedSkill;
|
|
if (baseSkill.type === 'utility') return;
|
|
|
|
const displayName = skillInfo?.displayName || hardcodedSkill?.name || dbSkill?.name || skillId;
|
|
const icon = hardcodedSkill?.icon || '⚔️';
|
|
const mpCost = hardcodedSkill?.mpCost || dbSkill?.mpCost || 0;
|
|
|
|
const btn = document.createElement('button');
|
|
btn.className = 'skill-btn';
|
|
btn.dataset.skillId = skillId;
|
|
btn.innerHTML = `
|
|
<span class="skill-name">${icon} ${displayName}</span>
|
|
<span class="skill-cost ${mpCost === 0 ? 'free' : ''}">${mpCost > 0 ? mpCost + ' MP' : 'Free'}</span>
|
|
`;
|
|
btn.onclick = () => executePlayerSkill(skillId);
|
|
skillsContainer.appendChild(btn);
|
|
});
|
|
|
|
// Add admin-only Banish All skill for admins
|
|
if (currentUser && currentUser.is_admin) {
|
|
const adminSkill = SKILLS['admin_banish'];
|
|
const btn = document.createElement('button');
|
|
btn.className = 'skill-btn';
|
|
btn.dataset.skillId = 'admin_banish';
|
|
btn.style.borderColor = '#ff6b35';
|
|
btn.innerHTML = `
|
|
<span class="skill-name">${adminSkill.icon} ${adminSkill.name}</span>
|
|
<span class="skill-cost free">Admin</span>
|
|
`;
|
|
btn.onclick = () => executePlayerSkill('admin_banish');
|
|
skillsContainer.appendChild(btn);
|
|
}
|
|
|
|
// Set up flee button
|
|
document.getElementById('combatFleeBtn').onclick = fleeCombat;
|
|
|
|
updateCombatUI();
|
|
}
|
|
|
|
// Generate status overlay HTML for a monster based on its buffs/debuffs
|
|
function getMonsterStatusOverlayHtml(monster) {
|
|
let html = '';
|
|
if (!monster.buffs) return html;
|
|
|
|
// Check for buffs (defense, generic, etc.)
|
|
if (monster.buffs.defense && monster.buffs.defense.turnsLeft > 0) {
|
|
html += `<img class="buff-icon" src="/mapgameimgs/effects/defense100.png"
|
|
onerror="this.src='/mapgameimgs/effects/default_buff100.png'"
|
|
alt="Defense Up" title="Defense +${monster.buffs.defense.percent}% (${monster.buffs.defense.turnsLeft} turns)">`;
|
|
} else if (monster.buffs.generic && monster.buffs.generic.turnsLeft > 0) {
|
|
html += `<img class="buff-icon" src="/mapgameimgs/effects/default_buff100.png"
|
|
alt="Buff" title="Buffed (${monster.buffs.generic.turnsLeft} turns)">`;
|
|
}
|
|
|
|
// Check for status effects (poison, etc.) - monsters could have these in future
|
|
if (monster.statusEffects) {
|
|
monster.statusEffects.forEach(effect => {
|
|
const effectType = effect.type || 'status';
|
|
html += `<img class="status-icon" src="/mapgameimgs/effects/${effectType}100.png"
|
|
onerror="this.src='/mapgameimgs/effects/default_status100.png'"
|
|
alt="${effectType}" title="${effectType} (${effect.turnsLeft} turns)">`;
|
|
});
|
|
}
|
|
|
|
return html;
|
|
}
|
|
|
|
// Generate status overlay HTML for the player based on buffs/debuffs
|
|
function getPlayerStatusOverlayHtml() {
|
|
let html = '';
|
|
if (!combatState) return html;
|
|
|
|
// Check for player defense buff
|
|
if (combatState.defenseBuffTurns > 0) {
|
|
html += `<img class="buff-icon" src="/mapgameimgs/effects/defense100.png"
|
|
onerror="this.src='/mapgameimgs/effects/default_buff100.png'"
|
|
alt="Defense Up" title="Defense Up (${combatState.defenseBuffTurns} turns)">`;
|
|
}
|
|
|
|
// Check for status effects (poison, etc.)
|
|
if (combatState.playerStatusEffects && combatState.playerStatusEffects.length > 0) {
|
|
combatState.playerStatusEffects.forEach(effect => {
|
|
const effectType = effect.type || 'status';
|
|
html += `<img class="status-icon" src="/mapgameimgs/effects/${effectType}100.png"
|
|
onerror="this.src='/mapgameimgs/effects/default_status100.png'"
|
|
alt="${effectType}" title="${effectType} (${effect.turnsLeft} turns)">`;
|
|
});
|
|
}
|
|
|
|
return html;
|
|
}
|
|
|
|
// Update the player's status overlay in combat UI
|
|
function updatePlayerStatusOverlay() {
|
|
const overlay = document.getElementById('playerStatusOverlay');
|
|
if (overlay) {
|
|
overlay.innerHTML = getPlayerStatusOverlayHtml();
|
|
}
|
|
}
|
|
|
|
// Render the monster list in combat UI
|
|
function renderMonsterList() {
|
|
const container = document.getElementById('monsterList');
|
|
container.innerHTML = '';
|
|
|
|
combatState.monsters.forEach((monster, index) => {
|
|
const entry = document.createElement('div');
|
|
entry.className = 'monster-entry';
|
|
entry.dataset.index = index;
|
|
|
|
if (index === combatState.selectedTargetIndex) {
|
|
entry.classList.add('selected');
|
|
}
|
|
if (monster.hp <= 0) {
|
|
entry.classList.add('dead');
|
|
}
|
|
|
|
const hpPct = Math.max(0, (monster.hp / monster.maxHp) * 100);
|
|
const mpPct = Math.max(0, (monster.mp / monster.maxMp) * 100);
|
|
|
|
// Generate status overlay HTML for monster
|
|
const monsterOverlayHtml = getMonsterStatusOverlayHtml(monster);
|
|
|
|
entry.innerHTML = `
|
|
<div class="monster-entry-header">
|
|
${index === combatState.selectedTargetIndex ? '<span class="target-arrow">▶</span>' : ''}
|
|
<div class="sprite-container">
|
|
<img class="monster-entry-icon" src="/mapgameimgs/monsters/${monster.type}100.png"
|
|
onerror="this.src='/mapgameimgs/monsters/default100.png'" alt="${monster.data.name}">
|
|
<div class="status-overlay">${monsterOverlayHtml}</div>
|
|
</div>
|
|
<span class="monster-entry-name">${monster.data.name} Lv.${monster.level}</span>
|
|
</div>
|
|
<div class="monster-entry-hp">
|
|
<div class="hp-bar"><div class="hp-fill" style="width: ${hpPct}%;"></div></div>
|
|
<div class="stat-text">HP: ${Math.max(0, monster.hp)}/${monster.maxHp}</div>
|
|
</div>
|
|
<div class="monster-entry-mp">
|
|
<div class="mp-bar"><div class="mp-fill" style="width: ${mpPct}%;"></div></div>
|
|
<div class="stat-text">MP: ${Math.max(0, monster.mp)}/${monster.maxMp}</div>
|
|
</div>
|
|
`;
|
|
|
|
// Click to select target (only if alive and player's turn)
|
|
entry.onclick = () => selectTarget(index);
|
|
container.appendChild(entry);
|
|
});
|
|
}
|
|
|
|
// Select a monster as target
|
|
function selectTarget(index) {
|
|
if (!combatState || combatState.turn !== 'player') return;
|
|
if (combatState.monsters[index].hp <= 0) return; // Can't target dead monsters
|
|
|
|
combatState.selectedTargetIndex = index;
|
|
renderMonsterList();
|
|
addCombatLog(`Targeting ${combatState.monsters[index].data.name}!`);
|
|
}
|
|
|
|
// Update combat UI bars and text
|
|
function updateCombatUI() {
|
|
if (!combatState) return;
|
|
|
|
// Update turn indicator
|
|
const turnIndicator = document.getElementById('turnIndicator');
|
|
if (combatState.turn === 'player') {
|
|
turnIndicator.className = 'turn-indicator player-turn';
|
|
turnIndicator.textContent = '⚡ Your Turn';
|
|
} else {
|
|
const attackingMonster = combatState.monsters[combatState.currentMonsterTurn];
|
|
if (attackingMonster) {
|
|
turnIndicator.className = 'turn-indicator monster-turn';
|
|
turnIndicator.textContent = `🔥 ${attackingMonster.data.name}'s Turn`;
|
|
}
|
|
}
|
|
|
|
// Update player HP/MP bars
|
|
const playerHpPct = (combatState.player.hp / combatState.player.maxHp) * 100;
|
|
const playerMpPct = (combatState.player.mp / combatState.player.maxMp) * 100;
|
|
|
|
document.getElementById('playerHpBar').style.width = Math.max(0, playerHpPct) + '%';
|
|
document.getElementById('playerMpBar').style.width = Math.max(0, playerMpPct) + '%';
|
|
|
|
document.getElementById('playerHpText').textContent =
|
|
`${Math.max(0, combatState.player.hp)}/${combatState.player.maxHp}`;
|
|
document.getElementById('playerMpText').textContent =
|
|
`${Math.max(0, combatState.player.mp)}/${combatState.player.maxMp}`;
|
|
|
|
// Re-render monster list to update HP bars and status overlays
|
|
renderMonsterList();
|
|
|
|
// Update player status overlays
|
|
updatePlayerStatusOverlay();
|
|
|
|
// Update skill button states
|
|
document.querySelectorAll('.skill-btn').forEach(btn => {
|
|
const skillId = btn.dataset.skillId;
|
|
const skill = SKILLS_DB[skillId] || SKILLS[skillId];
|
|
if (!skill) {
|
|
btn.disabled = true;
|
|
return;
|
|
}
|
|
btn.disabled = combatState.player.mp < (skill.mpCost || 0) || combatState.turn !== 'player';
|
|
});
|
|
|
|
// Disable flee button during monster turns
|
|
const fleeBtn = document.getElementById('combatFleeBtn');
|
|
if (fleeBtn) {
|
|
fleeBtn.disabled = combatState.turn !== 'player';
|
|
}
|
|
}
|
|
|
|
// Add entry to combat log
|
|
function addCombatLog(message, type = '') {
|
|
const log = document.getElementById('combatLog');
|
|
const entry = document.createElement('div');
|
|
entry.className = 'combat-log-entry';
|
|
if (type) entry.classList.add(`combat-log-${type}`);
|
|
entry.textContent = message;
|
|
log.appendChild(entry);
|
|
log.scrollTop = log.scrollHeight;
|
|
}
|
|
|
|
// Process status effects at start of player turn
|
|
function processPlayerStatusEffects() {
|
|
if (!combatState || combatState.playerStatusEffects.length === 0) return;
|
|
|
|
let totalDamage = 0;
|
|
const effectsToRemove = [];
|
|
|
|
combatState.playerStatusEffects.forEach((effect, i) => {
|
|
if (effect.type === 'poison') {
|
|
totalDamage += effect.damage;
|
|
addCombatLog(`☠️ Poison deals ${effect.damage} damage!`, 'damage');
|
|
}
|
|
|
|
effect.turnsLeft--;
|
|
if (effect.turnsLeft <= 0) {
|
|
effectsToRemove.push(i);
|
|
addCombatLog(`💨 ${effect.type.charAt(0).toUpperCase() + effect.type.slice(1)} wore off!`);
|
|
}
|
|
});
|
|
|
|
// Remove expired effects (in reverse order to preserve indices)
|
|
effectsToRemove.reverse().forEach(i => {
|
|
combatState.playerStatusEffects.splice(i, 1);
|
|
});
|
|
|
|
if (totalDamage > 0) {
|
|
combatState.player.hp -= totalDamage;
|
|
updateCombatUI();
|
|
|
|
// Check for defeat from status damage
|
|
if (combatState.player.hp <= 0) {
|
|
handleCombatDefeat();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Decrement defense buff
|
|
if (combatState.defenseBuffTurns > 0) {
|
|
combatState.defenseBuffTurns--;
|
|
if (combatState.defenseBuffTurns === 0) {
|
|
addCombatLog(`🛡️ Defense buff expired!`);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Execute a player skill
|
|
function executePlayerSkill(skillId) {
|
|
console.log('[DEBUG] executePlayerSkill called with:', skillId);
|
|
if (!combatState || combatState.turn !== 'player') {
|
|
console.log('[DEBUG] Early return - combatState:', !!combatState, 'turn:', combatState?.turn);
|
|
return;
|
|
}
|
|
|
|
// Get skill from DB first, then fall back to hardcoded SKILLS
|
|
const dbSkill = SKILLS_DB[skillId];
|
|
const hardcodedSkill = SKILLS[skillId];
|
|
const skill = dbSkill || hardcodedSkill;
|
|
console.log('[DEBUG] Skill found:', skill?.name, 'type:', skill?.type);
|
|
|
|
if (!skill) {
|
|
addCombatLog(`Unknown skill: ${skillId}`);
|
|
return;
|
|
}
|
|
|
|
const levelReq = skill.levelReq || 1;
|
|
if (playerStats.level < levelReq) {
|
|
addCombatLog(`You need to be level ${levelReq} to use ${skill.name}!`);
|
|
return;
|
|
}
|
|
if (combatState.player.mp < skill.mpCost) {
|
|
addCombatLog("Not enough MP!");
|
|
return;
|
|
}
|
|
|
|
// Get class-specific display name
|
|
const skillDisplay = getSkillForClass(skillId, playerStats.class) || skill;
|
|
const displayName = skillDisplay.displayName || skill.name;
|
|
|
|
// Deduct MP
|
|
combatState.player.mp -= skill.mpCost;
|
|
|
|
// Get the targeted monster
|
|
const target = combatState.monsters[combatState.selectedTargetIndex];
|
|
|
|
if (skill.type === 'admin_clear') {
|
|
// Admin-only: instantly defeat all monsters (no XP)
|
|
if (!currentUser || !currentUser.is_admin) {
|
|
addCombatLog('This skill requires admin privileges!');
|
|
return;
|
|
}
|
|
const monsterCount = combatState.monsters.length;
|
|
combatState.monsters.forEach(m => m.hp = 0);
|
|
addCombatLog(`⚡ Admin Banish! All ${monsterCount} enemies vanished!`, 'victory');
|
|
updateCombatUI();
|
|
|
|
// End combat immediately (no XP awarded)
|
|
setTimeout(() => {
|
|
const monsterIds = combatState.monsters.map(m => m.id);
|
|
monsterIds.forEach(id => removeMonster(id));
|
|
playerStats.hp = combatState.player.hp;
|
|
playerStats.mp = combatState.player.mp;
|
|
savePlayerStats();
|
|
updateRpgHud();
|
|
closeCombatUI();
|
|
}, 1000);
|
|
return;
|
|
} else if (skill.type === 'damage') {
|
|
// Determine targets based on skill.target
|
|
const skillTarget = dbSkill ? dbSkill.target : (skill.target || 'enemy');
|
|
const livingMonsters = combatState.monsters.filter(m => m.hp > 0);
|
|
const targets = skillTarget === 'all_enemies' ? livingMonsters : [target];
|
|
|
|
// Calculate base damage - support both old calculate() and new basePower
|
|
let rawDamage;
|
|
if (hardcodedSkill && hardcodedSkill.calculate) {
|
|
rawDamage = hardcodedSkill.calculate(combatState.player.atk);
|
|
} else if (dbSkill) {
|
|
rawDamage = Math.floor(combatState.player.atk * (dbSkill.basePower / 100));
|
|
} else {
|
|
rawDamage = combatState.player.atk;
|
|
}
|
|
|
|
const hitCount = skill.hitCount || skill.hits || 1;
|
|
const skillAccuracy = dbSkill ? dbSkill.accuracy : 95;
|
|
let grandTotalDamage = 0;
|
|
let monstersHit = 0;
|
|
let monstersKilled = 0;
|
|
|
|
// Apply damage to each target
|
|
for (const currentTarget of targets) {
|
|
// Calculate hit chance for this target
|
|
const hitChance = calculateHitChance(
|
|
combatState.player.accuracy,
|
|
currentTarget.dodge,
|
|
skillAccuracy
|
|
);
|
|
|
|
// Roll for hit
|
|
if (!rollHit(hitChance)) {
|
|
if (targets.length === 1) {
|
|
addCombatLog(`❌ ${displayName} missed ${currentTarget.data.name}! (${hitChance}% chance)`, 'miss');
|
|
}
|
|
continue; // Miss this target, continue to next
|
|
}
|
|
|
|
monstersHit++;
|
|
let totalDamage = 0;
|
|
|
|
// Calculate effective defense (with buff if active)
|
|
let effectiveMonsterDef = currentTarget.def;
|
|
if (currentTarget.buffs && currentTarget.buffs.defense && currentTarget.buffs.defense.turnsLeft > 0) {
|
|
const buffPercent = currentTarget.buffs.defense.percent || 50;
|
|
effectiveMonsterDef = Math.floor(currentTarget.def * (1 + buffPercent / 100));
|
|
}
|
|
|
|
for (let hit = 0; hit < hitCount; hit++) {
|
|
const baseDamage = calculateDamage(rawDamage, effectiveMonsterDef);
|
|
const damage = applyDamageVariance(baseDamage);
|
|
totalDamage += damage;
|
|
currentTarget.hp -= damage;
|
|
}
|
|
|
|
grandTotalDamage += totalDamage;
|
|
|
|
// Log for single-target skills
|
|
if (targets.length === 1) {
|
|
if (hitCount > 1) {
|
|
addCombatLog(`✨ ${displayName} hits ${currentTarget.data.name} ${hitCount} times for ${totalDamage} total damage!`, 'damage');
|
|
} else {
|
|
addCombatLog(`⚔️ ${displayName} hits ${currentTarget.data.name} for ${totalDamage} damage!`, 'damage');
|
|
}
|
|
}
|
|
|
|
// Check if this monster died
|
|
if (currentTarget.hp <= 0) {
|
|
monstersKilled++;
|
|
// Award XP immediately for this kill
|
|
const xpReward = (currentTarget.data?.xpReward || 10) * currentTarget.level;
|
|
playerStats.xp += xpReward;
|
|
combatState.player.xpGained = (combatState.player.xpGained || 0) + xpReward;
|
|
|
|
if (targets.length === 1) {
|
|
addCombatLog(`💀 ${currentTarget.data.name} was defeated! +${xpReward} XP`, 'victory');
|
|
}
|
|
|
|
// Remove this monster from entourage immediately
|
|
removeMonster(currentTarget.id);
|
|
|
|
// Check for level up
|
|
checkLevelUp();
|
|
savePlayerStats();
|
|
updateRpgHud();
|
|
}
|
|
}
|
|
|
|
// Log for multi-target skills
|
|
if (targets.length > 1) {
|
|
if (monstersHit === 0) {
|
|
addCombatLog(`❌ ${displayName} missed all enemies!`, 'miss');
|
|
} else {
|
|
addCombatLog(`🌟 ${displayName} hits ${monstersHit} enemies for ${grandTotalDamage} total damage!`, 'damage');
|
|
if (monstersKilled > 0) {
|
|
const totalXpGained = combatState.player.xpGained || 0;
|
|
addCombatLog(`💀 ${monstersKilled} enemy${monstersKilled > 1 ? 'ies' : ''} defeated! +${totalXpGained} XP`, 'victory');
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-retarget if current target died
|
|
if (target.hp <= 0) {
|
|
autoRetarget();
|
|
}
|
|
} else if (skill.type === 'heal') {
|
|
let healAmount;
|
|
if (hardcodedSkill && hardcodedSkill.calculate) {
|
|
healAmount = hardcodedSkill.calculate(combatState.player.maxHp);
|
|
} else if (dbSkill) {
|
|
healAmount = Math.floor(combatState.player.maxHp * (dbSkill.basePower / 100));
|
|
} else {
|
|
healAmount = 30;
|
|
}
|
|
combatState.player.hp = Math.min(combatState.player.maxHp, combatState.player.hp + healAmount);
|
|
addCombatLog(`💚 ${displayName}! Healed ${healAmount} HP!`, 'heal');
|
|
} else if (skill.type === 'buff') {
|
|
// Handle defense buff
|
|
if (dbSkill && dbSkill.statusEffect && dbSkill.statusEffect.type === 'defense_up') {
|
|
combatState.defenseBuffTurns = dbSkill.statusEffect.duration || 2;
|
|
const buffPercent = dbSkill.statusEffect.percent || 50;
|
|
addCombatLog(`🛡️ ${displayName}! DEF +${buffPercent}% for ${combatState.defenseBuffTurns} turns!`, 'buff');
|
|
} else if (hardcodedSkill && hardcodedSkill.effect === 'dodge') {
|
|
// Legacy dodge buff
|
|
addCombatLog(`⚡ ${displayName}! Next attack will be dodged!`);
|
|
}
|
|
}
|
|
|
|
updateCombatUI();
|
|
|
|
// Check if ALL monsters are defeated
|
|
const livingMonsters = combatState.monsters.filter(m => m.hp > 0);
|
|
console.log('[DEBUG] Victory check - livingMonsters:', livingMonsters.length, 'monsters:', combatState.monsters.map(m => ({type: m.type, hp: m.hp})));
|
|
if (livingMonsters.length === 0) {
|
|
console.log('[DEBUG] All monsters defeated, calling handleCombatVictory');
|
|
handleCombatVictory();
|
|
return;
|
|
}
|
|
|
|
endPlayerTurn();
|
|
}
|
|
|
|
// End player turn and start monster turns
|
|
function endPlayerTurn() {
|
|
console.log('[DEBUG] endPlayerTurn called');
|
|
combatState.turn = 'monsters';
|
|
combatState.currentMonsterTurn = 0;
|
|
updateCombatUI();
|
|
console.log('[DEBUG] Scheduling executeMonsterTurns in 800ms');
|
|
setTimeout(executeMonsterTurns, 800);
|
|
}
|
|
|
|
// Auto-retarget to next living monster
|
|
function autoRetarget() {
|
|
const livingIndices = [];
|
|
combatState.monsters.forEach((m, i) => {
|
|
if (m.hp > 0) livingIndices.push(i);
|
|
});
|
|
|
|
if (livingIndices.length > 0) {
|
|
// Find next living monster (prefer one after current target)
|
|
let newTarget = livingIndices.find(i => i > combatState.selectedTargetIndex);
|
|
if (newTarget === undefined) {
|
|
newTarget = livingIndices[0]; // Wrap to first living monster
|
|
}
|
|
combatState.selectedTargetIndex = newTarget;
|
|
}
|
|
}
|
|
|
|
// Execute all monster turns sequentially
|
|
function executeMonsterTurns() {
|
|
console.log('[DEBUG] executeMonsterTurns called, combatState:', !!combatState);
|
|
if (!combatState) return;
|
|
|
|
console.log('[DEBUG] currentMonsterTurn:', combatState.currentMonsterTurn, 'total:', combatState.monsters.length);
|
|
// Find next living monster starting from currentMonsterTurn
|
|
while (combatState.currentMonsterTurn < combatState.monsters.length) {
|
|
const monster = combatState.monsters[combatState.currentMonsterTurn];
|
|
if (monster.hp > 0) {
|
|
// This monster is alive, execute its attack
|
|
executeOneMonsterAttack(combatState.currentMonsterTurn);
|
|
return; // Will continue in executeOneMonsterAttack
|
|
}
|
|
combatState.currentMonsterTurn++;
|
|
}
|
|
|
|
// All monsters have attacked, return to player turn
|
|
combatState.turn = 'player';
|
|
updateCombatUI();
|
|
|
|
// Process status effects at start of player turn
|
|
setTimeout(() => {
|
|
if (combatState && combatState.playerStatusEffects.length > 0) {
|
|
const survived = processPlayerStatusEffects();
|
|
if (!survived) return; // Player died from status effects
|
|
}
|
|
}, 200);
|
|
}
|
|
|
|
// Execute one monster's attack
|
|
function executeOneMonsterAttack(monsterIndex) {
|
|
console.log('[DEBUG] executeOneMonsterAttack called, monsterIndex:', monsterIndex);
|
|
if (!combatState) return;
|
|
|
|
const monster = combatState.monsters[monsterIndex];
|
|
console.log('[DEBUG] Monster:', monster?.type, 'HP:', monster?.hp);
|
|
combatState.currentMonsterTurn = monsterIndex;
|
|
updateCombatUI();
|
|
|
|
// Decrement monster buff durations at start of its turn
|
|
if (monster.buffs) {
|
|
if (monster.buffs.defense && monster.buffs.defense.turnsLeft > 0) {
|
|
monster.buffs.defense.turnsLeft--;
|
|
if (monster.buffs.defense.turnsLeft <= 0) {
|
|
addCombatLog(`${monster.data.name}'s defense buff wore off.`, 'info');
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select a skill using weighted random (or basic attack if none)
|
|
// Pass monster's current MP to filter out skills they can't afford
|
|
const selectedSkill = selectMonsterSkill(monster.type, monster.level, monster.mp || 0);
|
|
console.log('[DEBUG] Selected skill:', selectedSkill?.id, selectedSkill?.name, 'type:', selectedSkill?.type, 'mpCost:', selectedSkill?.mpCost);
|
|
|
|
// Deduct MP cost from monster
|
|
const skillMpCost = selectedSkill?.mpCost || 0;
|
|
if (skillMpCost > 0 && monster.mp !== undefined) {
|
|
monster.mp = Math.max(0, monster.mp - skillMpCost);
|
|
console.log('[DEBUG] Monster MP after skill:', monster.mp, '/', monster.maxMp);
|
|
// Update UI immediately to show MP decrease
|
|
updateCombatUI();
|
|
}
|
|
|
|
// Calculate hit chance
|
|
const skillAccuracy = selectedSkill.accuracy || 85;
|
|
const hitChance = calculateHitChance(
|
|
monster.accuracy,
|
|
combatState.player.dodge,
|
|
skillAccuracy
|
|
);
|
|
|
|
// Roll for hit
|
|
if (!rollHit(hitChance)) {
|
|
addCombatLog(`❌ ${monster.data.name}'s ${selectedSkill.name} missed! (${hitChance}% chance)`, 'miss');
|
|
combatState.currentMonsterTurn++;
|
|
setTimeout(executeMonsterTurns, 800);
|
|
return;
|
|
}
|
|
|
|
// Calculate effective defense (with buff if active)
|
|
let effectiveDef = combatState.player.def;
|
|
if (combatState.defenseBuffTurns > 0) {
|
|
effectiveDef = Math.floor(effectiveDef * 1.5);
|
|
}
|
|
|
|
// Handle different skill types
|
|
if (selectedSkill.type === 'buff') {
|
|
// Buff skill (like defend) - monster buffs itself
|
|
if (!monster.buffs) monster.buffs = {};
|
|
|
|
if (selectedSkill.statusEffect && selectedSkill.statusEffect.type === 'defense_up') {
|
|
const duration = selectedSkill.statusEffect.duration || 2;
|
|
const percent = selectedSkill.statusEffect.percent || 50;
|
|
monster.buffs.defense = { turnsLeft: duration, percent: percent };
|
|
addCombatLog(`🛡️ ${monster.data.name} uses ${selectedSkill.name}! Defense increased by ${percent}%!`, 'buff');
|
|
} else {
|
|
// Generic buff
|
|
monster.buffs.generic = { turnsLeft: 2 };
|
|
addCombatLog(`✨ ${monster.data.name} uses ${selectedSkill.name}!`, 'buff');
|
|
}
|
|
} else if (selectedSkill.type === 'heal') {
|
|
// Heal skill - monster heals itself
|
|
const healAmount = Math.floor(selectedSkill.basePower || 50);
|
|
const oldHp = monster.hp;
|
|
monster.hp = Math.min(monster.maxHp, monster.hp + healAmount);
|
|
const actualHeal = monster.hp - oldHp;
|
|
addCombatLog(`💚 ${monster.data.name} uses ${selectedSkill.name}! Restored ${actualHeal} HP!`, 'heal');
|
|
} else if (selectedSkill.type === 'status') {
|
|
// Status effect skill (like poison)
|
|
const baseDamage = selectedSkill.basePower || 20;
|
|
const damage = Math.max(1, Math.floor(monster.atk * (baseDamage / 100)) - effectiveDef);
|
|
combatState.player.hp -= damage;
|
|
|
|
// Apply status effect
|
|
if (selectedSkill.statusEffect) {
|
|
const effect = selectedSkill.statusEffect;
|
|
// Check if already poisoned
|
|
const existing = combatState.playerStatusEffects.find(e => e.type === effect.type);
|
|
if (!existing) {
|
|
combatState.playerStatusEffects.push({
|
|
type: effect.type,
|
|
damage: effect.damage || 5,
|
|
turnsLeft: effect.duration || 3
|
|
});
|
|
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${damage} damage + ${effect.type} applied!`, 'damage');
|
|
} else {
|
|
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${damage} damage! (Already ${effect.type}ed)`, 'damage');
|
|
}
|
|
}
|
|
} else {
|
|
// Regular damage skill or basic attack
|
|
const basePower = selectedSkill.basePower || 100;
|
|
const rawDamage = Math.floor(monster.atk * (basePower / 100));
|
|
const hitCount = selectedSkill.hitCount || 1;
|
|
let totalDamage = 0;
|
|
|
|
// Apply monster's defense buff reduction to player's damage? No - this is monster attacking player
|
|
// But we should factor in monster's attack buff if it has one
|
|
|
|
for (let hit = 0; hit < hitCount; hit++) {
|
|
const baseDamage = calculateDamage(rawDamage, effectiveDef);
|
|
const damage = applyDamageVariance(baseDamage);
|
|
totalDamage += damage;
|
|
combatState.player.hp -= damage;
|
|
}
|
|
|
|
// Only show generic "attacks" if it's basic_attack with no custom name
|
|
const isGenericAttack = (selectedSkill.id === 'basic_attack' && selectedSkill.name === 'Attack');
|
|
|
|
if (isGenericAttack) {
|
|
addCombatLog(`⚔️ ${monster.data.name} attacks! You take ${totalDamage} damage!`, 'damage');
|
|
} else if (hitCount > 1) {
|
|
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${hitCount} hits for ${totalDamage} total damage!`, 'damage');
|
|
} else {
|
|
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! You take ${totalDamage} damage!`, 'damage');
|
|
}
|
|
}
|
|
|
|
updateCombatUI();
|
|
|
|
// Check for defeat
|
|
if (combatState.player.hp <= 0) {
|
|
handleCombatDefeat();
|
|
return;
|
|
}
|
|
|
|
// Move to next monster
|
|
combatState.currentMonsterTurn++;
|
|
setTimeout(executeMonsterTurns, 800);
|
|
}
|
|
|
|
// Handle combat victory
|
|
function handleCombatVictory() {
|
|
console.log('[DEBUG] handleCombatVictory called');
|
|
|
|
// Play victory music
|
|
playMusic('victory');
|
|
|
|
try {
|
|
// XP was already awarded per-kill, just show total
|
|
const totalXp = combatState.player.xpGained || 0;
|
|
const monsterCount = combatState.monsters.length;
|
|
addCombatLog(`Victory! Defeated ${monsterCount} ${monsterCount === 1 ? 'enemy' : 'enemies'}!`, 'victory');
|
|
|
|
// Monsters already removed per-kill, just update player HP/MP
|
|
playerStats.hp = combatState.player.hp;
|
|
playerStats.mp = combatState.player.mp;
|
|
|
|
// Check for level up
|
|
checkLevelUp();
|
|
|
|
savePlayerStats();
|
|
updateRpgHud();
|
|
} catch (err) {
|
|
console.error('[DEBUG] Error in handleCombatVictory:', err);
|
|
}
|
|
|
|
// Always close combat UI, even if there were errors above
|
|
console.log('[DEBUG] Scheduling closeCombatUI in 2500ms');
|
|
setTimeout(closeCombatUI, 2500);
|
|
}
|
|
|
|
// Handle combat defeat
|
|
function handleCombatDefeat() {
|
|
const monsterCount = combatState.monsters.filter(m => m.hp > 0).length;
|
|
|
|
// If player has a home base, trigger death system
|
|
if (playerStats.homeBaseLat != null && playerStats.homeBaseLng != null) {
|
|
addCombatLog(`💀 You have been slain! Return to your home base to respawn.`, 'damage');
|
|
playerStats.mp = combatState.player.mp;
|
|
|
|
// Close combat first, then handle death
|
|
setTimeout(() => {
|
|
closeCombatUI();
|
|
handlePlayerDeath();
|
|
}, 1500);
|
|
} else {
|
|
// No home base - use old behavior (restore HP to 50%)
|
|
addCombatLog(`You were defeated! ${monsterCount} ${monsterCount === 1 ? 'enemy remains' : 'enemies remain'}. HP restored to 50%.`, 'damage');
|
|
|
|
playerStats.hp = Math.floor(playerStats.maxHp * 0.5);
|
|
playerStats.mp = combatState.player.mp;
|
|
|
|
savePlayerStats();
|
|
updateRpgHud();
|
|
|
|
setTimeout(closeCombatUI, 2500);
|
|
}
|
|
}
|
|
|
|
// Flee from combat
|
|
function fleeCombat() {
|
|
addCombatLog("You fled from battle!");
|
|
|
|
// Save current HP/MP
|
|
playerStats.hp = combatState.player.hp;
|
|
playerStats.mp = combatState.player.mp;
|
|
savePlayerStats();
|
|
updateRpgHud();
|
|
|
|
setTimeout(closeCombatUI, 1000);
|
|
}
|
|
|
|
// Close combat UI
|
|
function closeCombatUI() {
|
|
console.log('[DEBUG] closeCombatUI called');
|
|
document.getElementById('combatOverlay').style.display = 'none';
|
|
combatState = null;
|
|
|
|
// If victory music isn't playing, switch to appropriate ambient music
|
|
if (gameMusic.currentTrack !== 'victory' || gameMusic.victory.paused) {
|
|
const distToHome = getDistanceToHome();
|
|
if (distToHome !== null && distToHome <= spawnSettings.homeBaseRadius) {
|
|
playMusic('homebase');
|
|
} else {
|
|
playMusic('overworld');
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for level up
|
|
function checkLevelUp() {
|
|
const xpNeeded = playerStats.level * 100;
|
|
if (playerStats.xp >= xpNeeded) {
|
|
const newLevel = playerStats.level + 1;
|
|
playerStats.level = newLevel;
|
|
playerStats.xp -= xpNeeded;
|
|
|
|
const classData = PLAYER_CLASSES[playerStats.class] || {
|
|
hpPerLevel: 10, mpPerLevel: 5, atkPerLevel: 2, defPerLevel: 1
|
|
};
|
|
playerStats.maxHp += classData.hpPerLevel || 10;
|
|
playerStats.hp = playerStats.maxHp; // Full heal on level up
|
|
playerStats.maxMp += classData.mpPerLevel || 5;
|
|
playerStats.mp = playerStats.maxMp; // Full MP restore
|
|
playerStats.atk += classData.atkPerLevel || 2;
|
|
playerStats.def += classData.defPerLevel || 1;
|
|
|
|
addCombatLog(`LEVEL UP! Now level ${newLevel}!`, 'victory');
|
|
|
|
// Check for skill choice at this level
|
|
const pool = SKILL_POOLS[playerStats.class];
|
|
if (pool && pool[newLevel]) {
|
|
// Delay showing modal to let combat UI update first
|
|
setTimeout(() => showSkillChoice(newLevel), 500);
|
|
}
|
|
|
|
// Check for another level up (in case of huge XP gain)
|
|
checkLevelUp();
|
|
}
|
|
}
|
|
|
|
// ==========================================
|
|
// END RPG COMBAT SYSTEM FUNCTIONS
|
|
// ==========================================
|
|
|
|
// Load monster types, skills, classes, and spawn settings from database, then initialize auth
|
|
Promise.all([loadMonsterTypes(), loadSkillsFromDatabase(), loadClasses(), loadSpawnSettings()]).then(() => {
|
|
loadCurrentUser();
|
|
});
|
|
|
|
// Initialize music system
|
|
initMusic();
|
|
|
|
// Start appropriate music on first user interaction (required due to autoplay restrictions)
|
|
let musicStarted = false;
|
|
function startMusicOnInteraction() {
|
|
if (!musicStarted && playerStats && !gameMusic.muted) {
|
|
musicStarted = true;
|
|
// Play appropriate music based on game state
|
|
if (playerStats.isDead) {
|
|
playMusic('death');
|
|
} else {
|
|
const distToHome = getDistanceToHome();
|
|
if (distToHome !== null && distToHome <= spawnSettings.homeBaseRadius) {
|
|
playMusic('homebase');
|
|
} else {
|
|
playMusic('overworld');
|
|
}
|
|
}
|
|
}
|
|
}
|
|
document.addEventListener('click', startMusicOnInteraction, { once: false });
|
|
document.addEventListener('touchstart', startMusicOnInteraction, { once: false });
|
|
|
|
// Show auth modal if not logged in (guest mode available)
|
|
if (!localStorage.getItem('accessToken') && !sessionStorage.getItem('guestMode')) {
|
|
setTimeout(() => {
|
|
showAuthModal();
|
|
}, 500);
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|