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melancholytron
d96225b3a0
Add camera relay from Isaac Sim SHM to Quest 3 via WebSocket
Reads head camera from Isaac Sim shared memory, encodes as JPEG (quality 85),
and relays to Quest 3 over the existing WebSocket connection at ~15fps.
Falls back to left/right wrist cameras if head SHM unavailable.
Prevents Python resource_tracker from destroying SHM on bridge exit.
Also increases WebSocket write buffer and reduces send rate for stability.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
addons/ godotopenxrvendors
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
android
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
build
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
models
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago
scenes
Add in-VR numpad for IP/port input, update default server to 10.0.0.77
4 weeks ago
scripts
Fix hand joint mapping: skip PALM instead of WRIST for dex-retargeting
3 weeks ago
server
Add camera relay from Isaac Sim SHM to Quest 3 via WebSocket
3 weeks ago
.gitignore
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
Main.gd
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago
Main.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
Main.tscn
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago
SETUP.md
Update SETUP.md with current architecture and technical notes
1 month ago
export_presets.cfg
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
icon.svg
Initial commit: Native Quest 3 teleop app with body tracking
1 month ago
openxr_action_map.tres
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
project.godot
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago